ground and pound too op

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  • slip3rman
    Rookie
    • Dec 2005
    • 257

    #16
    Re: ground and pound too op

    Originally posted by aholbert32
    People have to learn how to defend. What I find is people panic when they get in crucifix or back side. They dont mix up their transitions (always transitioning to the same side) and they get stopped.

    I dont have a problem with crucifix being automatic because in real life....it is pretty much automatic. Your arms are pinned back and its hard to transition.

    The only position I struggle with is back sitting because good players can stall you out by blocking transitions and going for subs.
    I've had different experiences so far.

    1st time: opponent had Hendricks and double legged to side control, went immediately to crucifix, rained down elbows rapid fire and had no chance to get out, won the fight in :15 seconds or something. Just seemed like he could cheese his way to online champ.

    2nd time: I was trying to use this cheese myself..got into a side saddle i think w/ faber and rained elbows to win my title.

    But yes...as I am getting better at defending, I see it isn't as unstoppable as believed...but it definitely is cheese! (I've had some nice ground fights!)
    I wish everyone talked like Larry Merchant.

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    • SwedishTouch76
      MVP
      • Nov 2013
      • 1070

      #17
      Re: ground and pound too op

      Originally posted by TheDeej
      Can someone experienced give some tips on defending the ground game. I didn't play the beta. I understand sime of how to transition but sometimes I have trouble blocking or transitioning fast enough. Sometimes I can block the shots other times my hands flail and don't block well with the same button. Also, sometimes I get someone who just lays on top of me and keeps me on the ground the whole match. I am not able to get out. Is face blocking switched on the ground? Sometimes r1 works other times not. Thank you for the help in advance.
      I don't claim to be a ground god but in my.short time online tonight I've dominated guys. Go to.YouTube. Search MartialMind. Has some ground tip videos. Really helped me alot.
      Oh and since you said you didn't have the Beta. After you watch those vids a few times and feel confident you can read tells go into Practice Mode. Set AI to High Lvl Grappler. Have the AI opponent be D Maia or GSP. If you can hang with those guys you should be ok. Only thing is the AI sometimes spams transitions in the same direction. I find that made me develop bad habits against humans. AI also doesn't really fake transitions. But you will definitely be more competent on the ground
      Last edited by SwedishTouch76; 03-17-2016, 11:28 PM.

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      • TheDeej
        Rookie
        • Aug 2009
        • 67

        #18
        Re: ground and pound too op

        Originally posted by SwedishTouch76
        I don't claim to be a ground god but in my.short time online tonight I've dominated guys. Go to.YouTube. Search MartialMind. Has some ground tip videos. Really helped me alot.
        Oh and since you said you didn't have the Beta. After you watch those vids a few times and feel confident you can read tells go into Practice Mode. Set AI to High Lvl Grappler. Have the AI opponent be D Maia or GSP. If you can hang with those guys you should be ok. Only thing is the AI sometimes spams transitions in the same direction. I find that made me develop bad habits against humans. AI also doesn't really fake transitions. But you will definitely be more competent on the ground

        Thank you I will check these out. How do you fake transitions by the way? Didn't know you could.

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        • SwedishTouch76
          MVP
          • Nov 2013
          • 1070

          #19
          Re: ground and pound too op

          Flick or let go of the stick before your meter fills up. So if you wanted to fake a transition to the right just briefly hold that way or flick.

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          • fishingtime
            Handling it
            • Aug 2013
            • 1738

            #20
            Re: ground and pound too op

            Originally posted by TheDeej
            Thank you I will check these out. How do you fake transitions by the way? Didn't know you could.
            Check out Game Changer ZHunter90's Momentum Guide

            These tips will help you on the ground. Another thing to do is to strike to gain GA to move or help in denying (tip from ZeePalin). The ground is built around these GA points. Once you learn the denials, you can be a beast with some of this knowledge. Depending on what you can absorb and implement.
            @bikingforjesus on Instagram

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            • SwedishTouch76
              MVP
              • Nov 2013
              • 1070

              #21
              Re: ground and pound too op

              I would suggest getting your denials down before worrying about momentum and other higher level stuff. Walk before you can run.
              BTW has ZHunter posted all the momentum scenarios now? I know one is when a guy takes my back sitting I just roll right through back into guard.
              Last edited by SwedishTouch76; 03-18-2016, 02:59 PM.

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              • CloudCrew1992
                Rookie
                • Apr 2015
                • 158

                #22
                Re: ground and pound too op

                Originally posted by SwedishTouch76
                I would suggest getting your denials down before worrying about momentum and other higher level stuff. Walk before you can run.
                BTW has ZHunter posted all the momentum scenarios now? I know one is when a guy takes my back sitting I just roll right through back into guard.


                I read his post on momentum and im confused as hell... Care to explain someone?
                Seminoles/Bucs/Rays

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                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #23
                  Re: ground and pound too op

                  Originally posted by CloudCrew1992
                  I read his post on momentum and im confused as hell... Care to explain someone?
                  In short simple terms.

                  When you attempt a transition you hold the right stick in a direction, then a little meter fills up (circle with yellow bar). That meter fills up at different speeds determined by many many different reasons, from stamina, pass difficulty, to even like mentioned by the article you read.....if the momentum from one move to another flows then the meter will fill up quicker (thus succeeding with the pass attempt faster).

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                  • fishingtime
                    Handling it
                    • Aug 2013
                    • 1738

                    #24
                    Re: ground and pound too op

                    Originally posted by CloudCrew1992
                    I read his post on momentum and im confused as hell... Care to explain someone?
                    Momentum is what it sounds like. When fighters move, they create momentum that can be carried over. Certain situations like he is pointing out is where the momentum can land you in a different position.

                    Let's take this one for example: Opponent sweeps you to mount, sweep your opponent from mount to full guard the same direction to keep the momentum going(if you have a fighter with the mount sweep)

                    The direction the fighter moves can be used against him if you can do the transition quick enough (knowing your transitions without having to look) to make that transition quicker and subsequently giving less time for a denial.

                    This one I use all the time: Half guard, Dom transitions to SC, immediately transition to sprawl, the transition will be fast.

                    When a guy transitions to side control on top, I immediately use the sprawl transition to put myself in a better place because I do better from there. I will usually sprawl and immediately go for a stand up to clinch if my fighter has it. The one being quick makes that transition harder to deny, and then the next transition is harder as well since I am chaining transitions together and it is quicker. This help the most when you don't have to look at the Grapple Assist HUD.

                    These are all moves and counters to them using momentum.
                    @bikingforjesus on Instagram

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                    • SwedishTouch76
                      MVP
                      • Nov 2013
                      • 1070

                      #25
                      Re: ground and pound too op

                      Originally posted by CloudCrew1992
                      I read his post on momentum and im confused as hell... Care to explain someone?
                      Lol. Like I said get your denials down 1st. If you don't have those at a reasonable level the rest won't matter. It seems overwhelming at first. I was too and still am at times because I haven't played much. Get your basics tight then worry about that stuff.

                      Also if you really want to mess with ppl online find a fighter that has a Darche choke from SC Bottom. Most don't see that one coming....

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                      • EccentricMeat
                        MVP
                        • Aug 2011
                        • 3238

                        #26
                        ground and pound too op

                        Along with the other tips people have posted, I've found the biggest thing to help me with reversals/denials online has been to flick the RS TWICE in the direction of your opponent's transition. Why twice? It helps compensate for the small amount of lag you're likely to see online and ensures that if you deny in the correct direction, your denial will go through.

                        Helped me out a TON after I kept allowing transitions that I thought I had blocked with a single flick of the RS.
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                        • ClassActFan
                          Rookie
                          • Aug 2005
                          • 388

                          #27
                          Re: ground and pound too op

                          Originally posted by aholbert32
                          People have to learn how to defend. What I find is people panic when they get in crucifix or back side. They dont mix up their transitions (always transitioning to the same side) and they get stopped.

                          I dont have a problem with crucifix being automatic because in real life....it is pretty much automatic. Your arms are pinned back and its hard to transition.

                          The only position I struggle with is back sitting because good players can stall you out by blocking transitions and going for subs.
                          What would you say is the best way to learn how to block transitions? I always seem to be too early or too late. The skills challenges haven't really been helpful. Shall I just keep on truckin' on learning?

                          Comment

                          • hogfan
                            MVP
                            • Jul 2002
                            • 1281

                            #28
                            Re: ground and pound too op

                            Originally posted by ClassActFan
                            What would you say is the best way to learn how to block transitions? I always seem to be too early or too late. The skills challenges haven't really been helpful. Shall I just keep on truckin' on learning?
                            Go to skill challenges and practice. I believe you can practice within the skill challenges. It will show you the correct time to input your denial.

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                            • SwedishTouch76
                              MVP
                              • Nov 2013
                              • 1070

                              #29
                              Re: ground and pound too op

                              Originally posted by hogfan
                              Go to skill challenges and practice. I believe you can practice within the skill challenges. It will show you the correct time to input your denial.
                              This will actually hurt you IMO. You're looking at the HUD to tell you when to deny and which direction. By the time you do that it's too late. I'd suggest going into sparring. Set cpu AI to High level grappler and learn that way. Watch your opponent and read his visual cues. Only way to learn. If you're playing online there will be no HUD telling you when and where to block.
                              I'd also highly recommend typing MartialMind into YouTube. Has some ground tutorial vids for beginners that were a life saver for me. He breaks down each position on the ground and shows you the visual cues to look for and which direction to deny.....

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                              • EccentricMeat
                                MVP
                                • Aug 2011
                                • 3238

                                #30
                                Re: ground and pound too op

                                Originally posted by SwedishTouch76
                                This will actually hurt you IMO. You're looking at the HUD to tell you when to deny and which direction. By the time you do that it's too late. I'd suggest going into sparring. Set cpu AI to High level grappler and learn that way. Watch your opponent and read his visual cues. Only way to learn. If you're playing online there will be no HUD telling you when and where to block.

                                I'd also highly recommend typing MartialMind into YouTube. Has some ground tutorial vids for beginners that were a life saver for me. He breaks down each position on the ground and shows you the visual cues to look for and which direction to deny.....

                                This! It gets VERY easy once you learn what the animations look like for each transition. You'll instantly know which way to deny, and then just use the double-flick technique I talked about to ensure online lag doesn't screw up your reversal window.

                                You'll quickly learn that most opponent's use the same strategy on the ground. Full guard is a little harder to judge, but once in half guard or side control the VAST majority will try to transition to mount (RS to the opposite side of your body from their current position). Now, don't just outright assume they're going that way, but be ready to react immediately if they do. I get so many sweeps and reversals from guys with predictable patterns.
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