1/2 to the body spam

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  • JRed529
    Rookie
    • Mar 2012
    • 319

    #46
    Re: 1/2 to the body spam

    Originally posted by segap
    The problem is your advice to beating a Boxer is by being a better boxer. What happens mostly is a boxer will come up against a grappler and there is no punishment to them spamming 1-2s to the body or head ...

    if they go high -> clinches won't ever happen and they still get a chance to deny takedowns even after a parry
    if they go low -> clinches won't happen 90% of the time , all takedowns are stopped by jabs


    There is literally no deterrent other than out box them ... and due to the ******ation that is the chin/body health stats grapplers CANNOT hope to out box them.
    How many of you guys use modified steps to make them missue and set up takedowns? If you do this, you are almost guaranteed a TD, ESPECIALLY IF YOU HAVE A STAT ADVANTAGE.

    Again, this is not advanced stuff guys. Instead of claiming something is OP, why not reach out and see if you can find ways to neutralize a successful technique that you are struggling to defend?
    Check out my stream

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    • JRed529
      Rookie
      • Mar 2012
      • 319

      #47
      Re: 1/2 to the body spam

      Originally posted by Bigg Cee
      If the 1-2 did not make a brick wall when going for a takedown, I would be fine with it, but it's to OP in using it for blocking takedowns and clinches.

      Just my thoughts...
      Use a modified side step and you are almost guaranteed a TD if you time it properly.
      Check out my stream

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      • JRed529
        Rookie
        • Mar 2012
        • 319

        #48
        Re: 1/2 to the body spam

        Originally posted by savage8_8
        How do you feel about the combo multiplier? If people want to throw those combos by all means go ahead. But i think adding damage (on top of the base damage) based on the number of strikes landed consecutively isn't necessary. (BTW not trying to be dick just curious)
        Honestly, I ok with the combo modifier, especially post patch. The entire reason for the multiplier was to prevent people from spamming the same strike over and over, since you get rewarded for stringing together multiple strikes that are varied.

        Now it is not perfect by any means, but I understand the logic behind it, or at least I think I do. I really feel like the developers were trying to do something really good for the sim crowd when they came up with this, even if it didn't work the way they had imagined.
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        • JRed529
          Rookie
          • Mar 2012
          • 319

          #49
          Re: 1/2 to the body spam

          Originally posted by fishingtime
          Good tip. I need to incorporate this more. I always feel like I have a little bit of delay though, so trying to do this sometimes actually makes it worse.

          Yea, latency can definitely make the striking game frustrating.
          Check out my stream

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          • segap
            Rookie
            • Apr 2016
            • 115

            #50
            Re: 1/2 to the body spam

            I consistently use side steps to make them miss the jabs/hooks but the point is even after doing that ( and fyi using more stamina than their punches) they can still block clinch attempts .... Don't even bother going for TD's unless they've decided to just stop defending since they get so much time to reverse them


            Also to note , I'm not going to thai clinch or double under where I have an advantage .... I'm going for the single / over under.... Even those 50/50 clinch positions were slowed down so that it's childs play to block them


            The side step stuff will work against a bad opponent who maybe hasn't seen it before. I'm fighting at generally a high level ( division 6) so it's not as if I don't understand the mechanics of what's happening

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            • JRed529
              Rookie
              • Mar 2012
              • 319

              #51
              Re: 1/2 to the body spam

              Originally posted by segap
              I consistently use side steps to make them miss the jabs/hooks but the point is even after doing that ( and fyi using more stamina than their punches) they can still block clinch attempts .... Don't even bother going for TD's unless they've decided to just stop defending since they get so much time to reverse them


              Also to note , I'm not going to thai clinch or double under where I have an advantage .... I'm going for the single / over under.... Even those 50/50 clinch positions were slowed down so that it's childs play to block them


              The side step stuff will work against a bad opponent who maybe hasn't seen it before. I'm fighting at generally a high level ( division 6) so it's not as if I don't understand the mechanics of what's happening
              Division 5 with all 4 of my main fighters, often fighting division 6 guys with +10 overall advantages and I have never once had an issue with someone spamming body shots. Idk, I just don't get how you guys are struggling with this. Everything I have said works if used properly. Take it for what you will.
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              • Pax_Vision
                Rookie
                • Apr 2016
                • 156

                #52
                Re: 1/2 to the body spam

                This game is headed down the wrong path, especially listening to people wanting to nerf every single aspect of the game..
                Gaming ain't easy, but someone gotta do it.

                PSN: Pax_Vision
                XBOX: PaxVision

                Long Live EA Forums

                Comment

                • norml
                  curmudgeon
                  • Mar 2009
                  • 331

                  #53
                  Re: 1/2 to the body spam

                  Originally posted by JRed529
                  Use a modified side step and you are almost guaranteed a TD if you time it properly.
                  We're obviously playing a different game. There is still plenty of time for the spammer to to get in a body jab before you can get a TD after a modified sidestep.

                  It's defendable in ranked but, like someone else mentioned, in UT it's not unless you are a boxer because of chin and body stat discrepancies.

                  There is no reason to defend the body spam. It needs fixed.
                  "Faith: Not wanting to know what is true." Friedrich Nietzsche

                  PS4- zappaforever

                  Comment

                  • JRed529
                    Rookie
                    • Mar 2012
                    • 319

                    #54
                    Re: 1/2 to the body spam

                    Originally posted by Pax_Vision
                    This game is headed down the wrong path, especially listening to people wanting to nerf every single aspect of the game..
                    I am worried about this too, honestly. Instead of trying to figure out ways to combat said issue, it seems a lot of people would rather run to the forum and yell "NERF!".

                    But I think the deck have a good grasp on things and will make the proper decisions.
                    Check out my stream

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                    • JRed529
                      Rookie
                      • Mar 2012
                      • 319

                      #55
                      Re: 1/2 to the body spam

                      Originally posted by norml
                      We're obviously playing a different game. There is still plenty of time for the spammer to to get in a body jab before you can get a TD after a modified sidestep.

                      It's defendable in ranked but, like someone else mentioned, in UT it's not unless you are a boxer because of chin and body stat discrepancies.

                      There is no reason to defend the body spam. It needs fixed.
                      I'm not defending anything. I'm telling you that it doesn't need fixing, at least from my experiences. Side steps work. Lunges work. Blocking the body works. I mean there are literally a ton of things you guys could use to prevent this, instead you come here and complain. I don't get it.
                      Check out my stream

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                      • segap
                        Rookie
                        • Apr 2016
                        • 115

                        #56
                        Re: 1/2 to the body spam

                        Originally posted by JRed529
                        I'm not defending anything. I'm telling you that it doesn't need fixing, at least from my experiences. Side steps work. Lunges work. Blocking the body works. I mean there are literally a ton of things you guys could use to prevent this, instead you come here and complain. I don't get it.
                        Ok what I'm trying to tell you is that the tactic you're describing works against lower level opponents , even some higher level opponents.
                        But it will not work against someone who doesn't kick and sticks to a very formulated 1-2 combo over and over.

                        I can avoid 3 strikes through using side steps and then go for a clinch and they will still be able to block it , someone can throw a punch at me while I'm going for a takedown and still be able to block it ....


                        Here was a clip i posted recently where i set up a takedown


                        here opponent misses
                        opponent gets parried
                        opponent throws another strike while my head is at their ****ing hip but they still manage to get it into sprawl position.

                        My take down was also maxed while his TDD was 81.
                        "You went for a slam takedown"
                        Yes I did , because it was set up perfectly .... an evaded strike , a parried strike and a strike being thrown while I was mid takedown. If there is ever a time to slam takedown it's that .


                        Like I don't have any videos showing the side step --> clinch denials but if i meet those opponents I'll get them. Because it generally a broken system. The strikers are given far too much lee way in denying clinches/take downs

                        Comment

                        • tissues250
                          MVP
                          • Apr 2016
                          • 1526

                          #57
                          Re: 1/2 to the body spam

                          Originally posted by JRed529
                          I really don't understand how the game has been out two months and people haven't figured out how to punish spammers.

                          MAKE THEM MISS.

                          A simple dash back and a modified uppercut would have put Tyson into a rock almost guaranteed. This is not advanced stuff people.

                          If you stand in front of someone spamming shots and they land, they won't gas. Make them miss. And don't continue to block your head when theyes are pounding your body.

                          Come on guys.
                          Hey, What are you talking about? I know about how to punish body 1-2s spammers. I know about how to punish spinning kicks spammers. I know about how to punish submission spammers. I know about how to punish thai clinch spammers. I say again, I'm not talking about how to punish them. It's not problem for me but all cheese are really big problems in this game. Why the game needs to realistic gameplay? Why most of ppl complaint about the stand up? Do you think about all players know that how to punish spammers even if noobs? All cheese has to go. It makes the game NO fun. If your said is right, this game is perfect and we don't need any gameplay patches. Also, all gameplay feedback is worthless because we only has to learn about how to punish them without feedback.

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                          • Mrbluray
                            Rookie
                            • Apr 2016
                            • 115

                            #58
                            Re: 1/2 to the body spam

                            Originally posted by tissues250
                            Hey, What are you talking about? I know about how to punish body 1-2s spammers. I know about how to punish spinning kicks spammers. I know about how to punish submission spammers. I know about how to punish thai clinch spammers. I say again, I'm not talking about how to punish them. It's not problem for me but all cheese are really big problems in this game. Why the game needs to realistic gameplay? Why most of ppl complaint about the stand up? Do you think about all players know that how to punish spammers even if noobs? All cheese has to go. It makes the game NO fun. If your said is right, this game is perfect and we don't need any gameplay patches. Also, all gameplay feedback is worthless because we only has to learn about how to punish them without feedback.
                            "Fun" is subjective. What makes you think people who like fighting those ways aren't having fun?

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #59
                              Re: 1/2 to the body spam

                              Punches shouldnt stop TDs that's a fact

                              I can understand complaints regarding that

                              Comment

                              • norml
                                curmudgeon
                                • Mar 2009
                                • 331

                                #60
                                Re: 1/2 to the body spam

                                Originally posted by Phillyboi207
                                Punches shouldnt stop TDs that's a fact

                                I can understand complaints regarding that
                                Completely agree. I would be happy with leaving the body combos how they are if they didn't easily stop TD's.
                                "Faith: Not wanting to know what is true." Friedrich Nietzsche

                                PS4- zappaforever

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