[QUOTE=Skynet;2048177555]The AI's defense had a fairly big changeup, along with a slightly better counter-attacking tendency. AI should punch less when gasses, though I've still seen them toss the occasional punch when they ought not. WIP on that front.
The hard vs pro discussions mostly revolved around stamina and aggression, which was also slightly tuned, so pro should be closer to hard post patch, in that regard. The AI's abilities, however, are still are pre-patch levels. So hopefully pro will be a better place for those who are after good offline fights.
And as Aholbert mentioned, there was also quite a few fighters who got some realism tuning around takedown and submission frequency.
Sadly (but not really...?), I'm going on vacation for three weeks, so won't be around to answer feedback after tomorrow. With that said, feel free to PM me or start up AI threads today and tomorrow and I'll try to get to as much of it as I can. Already got a couple things lined up for the next patch as well.[/QUOTE
From what I just played in event picks winning by first round ko as I selected
I noticed an immediate intensity especially as juraih hall v Silva,I nearly had Silva and he went nuts but I still beat him but like how the game played out which is all we can ask for
Good job so far with this
I really love the skill requires to master these ufc games as not being big headed I know how to do everything even since the new input update for the latest edition in the games series
Niceone]
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