What's the logic behind the combo multiplier?

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  • Dave_S
    Dave
    • Apr 2016
    • 7835

    #1

    What's the logic behind the combo multiplier?

    I know it's been discussed and know it's not getting changed, but I haven't read the reasoning behind it. Having the multiplier build up on different parts of the body is frustrating.

    You can do fast body jabs to build up multiplier and get powerful head strike. Is this something that occurs in real life?
  • Donnie_Brasco_FR
    Pro
    • Apr 2016
    • 572

    #2
    Re: What's the logic behind the combo multiplier?

    Thats where the Mind Game come into the danse, if you know your opponent will do fast body jabs to build up multiplier and get powerful head strike, PUNISH him.
    The combo multiplier sounds good for me, no problem with that.
    The lag and the no region lock is more problematic.

    Comment

    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #3
      Re: What's the logic behind the combo multiplier?

      My matches have actually been smooth and fairly lag free the last 2 days.

      I can normally punish people that do that, was just curious about it.

      Comment

      • Donnie_Brasco_FR
        Pro
        • Apr 2016
        • 572

        #4
        Re: What's the logic behind the combo multiplier?

        Originally posted by Dave_S
        My matches have actually been smooth and fairly lag free the last 2 days.
        smooth and fairly lag free THAT means it was laggy? or not?

        Comment

        • ZombieRommel
          EA Game Changer
          • Apr 2016
          • 659

          #5
          Re: What's the logic behind the combo multiplier?

          The logic of the combo multiplier is to reward strike setups and weak strikes.

          For example jab, jab, hook is more powerful than a hook by itself. Or leg kick into overhand (Dan Henderson combo).

          We can sit here and argue about whether lone strikes need to do more damage (they probably do) and whether the combo multiplier can be too powerful (maybe), but the underlying logic is just what I said. To reward setups.

          Take note that long combos now require much more stamina since the patch before this one, so there is an upper limit on what someone can do with it.

          I'd also advise that if someone is getting the combo multiplier off parries on you, back-dash immediately after you're parried.
          ZombieRommel on YouTube - UFC3 coverage has begun!

          Comment

          • Boiler569
            MVP
            • Apr 2016
            • 2006

            #6
            Re: What's the logic behind the combo multiplier?

            I work a lot of combos into my fighting style naturally, so I'm bias towards combo multiplier. That said, I think it's a bit over the top, especially when 1-2s to the body load up the multiplier --- and like ZR said, I think *some* single strikes need a boost to their damage, so a multiplier isn't that important if those changes were made.

            That said...I do think that the damage caused by landing a smooth 3-strike combo should be higher than if those 3 strikes landed by themselves

            Which is...essentially a multiplier...

            though I wish they would make it much more nuanced

            i.e. only certain ('realistic') combos gave a multiplier (as compared to tekken combos lol)

            and put more of an emphasis on vulnerability windows and 1-shot Knockdowns/KOs

            So while I'm not a fan of the combo multiplier, I don't think it's the worst thing ever necessarily.

            But again I throw 'weak strike' combos a lot in my style and have for the better part of a decade, so I guess you could say I'm bias a bit
            PSN: Boiler569
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            Comment

            • Morgan Monkman
              North of 60
              • Apr 2016
              • 1385

              #7
              Re: What's the logic behind the combo multiplier?

              Its the single most annoying feature in this series of MMA games.

              All striking games before this were fine without it.

              Fine tune the striking damage, making it so landing big shots and well place strikes are actually meaningful!

              Why must i land several other strikes before my head kick for it to be effective?

              Its really Nonsensical.

              I know it won't be gone in this game and that we just have to deal with what was sold to us. But i really freaking hope whatever MMA consultant they hired for the next game makes them abolish it.
              PSNID: B_A_N_E

              Comment

              • 0hmega
                Rookie
                • Apr 2016
                • 28

                #8
                Re: What's the logic behind the combo multiplier?

                Originally posted by Boiler569
                I work a lot of combos into my fighting style naturally, so I'm bias towards combo multiplier. That said, I think it's a bit over the top, especially when 1-2s to the body load up the multiplier --- and like ZR said, I think *some* single strikes need a boost to their damage, so a multiplier isn't that important if those changes were made.

                That said...I do think that the damage caused by landing a smooth 3-strike combo should be higher than if those 3 strikes landed by themselves

                Which is...essentially a multiplier...

                though I wish they would make it much more nuanced

                i.e. only certain ('realistic') combos gave a multiplier (as compared to tekken combos lol)

                and put more of an emphasis on vulnerability windows and 1-shot Knockdowns/KOs

                So while I'm not a fan of the combo multiplier, I don't think it's the worst thing ever necessarily.

                But again I throw 'weak strike' combos a lot in my style and have for the better part of a decade, so I guess you could say I'm bias a bit
                Nuanced, exactly. At the moment, it is too much of a broad stroke which allows for an incredible amount of cheese. I do not play much ranked (152-26, at the moment, I think), but I noticed that as I entered division 6, the cheese level on the feet sky-rocketed (people flat out refusing to engage without stun-lock caused via body kick, body-jab spamming, etc.). The "nuancing" of the multiplier would likely mitigate all of these tendencies.

                It should almost reward three shot combos MORE than combos of a greater strike amount. Almost like a catch-all for cheesy combos. The multiplier could follow a bell-shaped curve, experiencing diminished returns as combos go above 3 shots.
                Last edited by 0hmega; 05-13-2016, 08:38 AM.

                Comment

                • SwedishTouch76
                  MVP
                  • Nov 2013
                  • 1070

                  #9
                  Re: What's the logic behind the combo multiplier?

                  Originally posted by Morgan Monkman
                  Its the single most annoying feature in this series of MMA games.

                  All striking games before this were fine without it.

                  Fine tune the striking damage, making it so landing big shots and well place strikes are actually meaningful!

                  Why must i land several other strikes before my head kick for it to be effective?

                  Its really Nonsensical.

                  I know it won't be gone in this game and that we just have to deal with what was sold to us. But i really freaking hope whatever MMA consultant they hired for the next game makes them abolish it.
                  I've read it's Robin Black.

                  Comment

                  • Boiler569
                    MVP
                    • Apr 2016
                    • 2006

                    #10
                    Re: What's the logic behind the combo multiplier?

                    Originally posted by 0hmega
                    Nuanced, exactly. At the moment, it is too much of a broad stroke which allows for an incredible amount of cheese. I do not play much ranked (152-26, at the moment, I think), but I noticed that as I entered division 6, the cheese level on the feet sky-rocketed (people flat out refusing to engage without stun-lock caused via body kick, body-jab spamming, etc.). The "nuancing" of the multiplier would likely mitigate all of these tendencies.

                    It should almost reward three shot combos MORE than combos of a greater strike amount. Almost like a catch-all for cheesy combos. The multiplier could follow a bell-shaped curve, experiencing diminished returns as combos go above 3 shots.
                    yes! I love the bell curve reference.

                    Going 'too far' along the bell curve (throwing a ridiculous 5 or 6 strike combo) can result in a few different penalties

                    * Massive Stam drain (both 'regular' stam as well as perma stam!)

                    * Striking Vulnerability Window --- you went 'a bridge too far' and now you're wide open for a HUGE counter

                    * Takedown Window --- similar to above; you over extended yourself and are taken down veryyyy easily



                    Just FYI you *can* knock people senseless with 1-shot; even when they're fresh; there definitely are some vulnerability windows built-in....it just needs to be expanded/tweaked/improved a good amount

                    A great example (one of my favorite haha)

                    PSN: Boiler569
                    Have Fun, It's Just A GAME!
                    Top 10 (Fight Night Series) R.I.P. Joe Frazier
                    FNR4 Gamestop Vegas Tournament Qualifier
                    Ranked #1 (EA MMA)

                    UFC 3 LEC: 2x Diamond; 6x Plat.
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                    Comment

                    • Morgan Monkman
                      North of 60
                      • Apr 2016
                      • 1385

                      #11
                      Re: What's the logic behind the combo multiplier?

                      Originally posted by Boiler569
                      yes! I love the bell curve reference.

                      Going 'too far' along the bell curve (throwing a ridiculous 5 or 6 strike combo) can result in a few different penalties

                      * Massive Stam drain (both 'regular' stam as well as perma stam!)

                      * Striking Vulnerability Window --- you went 'a bridge too far' and now you're wide open for a HUGE counter

                      * Takedown Window --- similar to above; you over extended yourself and are taken down veryyyy easily



                      Just FYI you *can* knock people senseless with 1-shot; even when they're fresh; there definitely are some vulnerability windows built-in....it just needs to be expanded/tweaked/improved a good amount

                      A great example (one of my favorite haha)

                      http://www.youtube.com/watch?v=eWZP1xZbY5E
                      Its not consistent enough to even bother mentioning IMO.

                      A guy can stand in the octagon not blocking and you can hit him with a level 5 kick, spinning attack, flying knee, Whatver strike you like and he will absorb it.

                      Not good.
                      PSNID: B_A_N_E

                      Comment

                      • Boiler569
                        MVP
                        • Apr 2016
                        • 2006

                        #12
                        Re: What's the logic behind the combo multiplier?

                        Yea I do agree overall Morgan

                        Vulnerability windows are too few and far between

                        And BIG STRIKES that aren't part of a combo or a vulnerability window...need to have their power doubled (tripled??...not sure I want to go there, let's start with doubled lol)
                        PSN: Boiler569
                        Have Fun, It's Just A GAME!
                        Top 10 (Fight Night Series) R.I.P. Joe Frazier
                        FNR4 Gamestop Vegas Tournament Qualifier
                        Ranked #1 (EA MMA)

                        UFC 3 LEC: 2x Diamond; 6x Plat.
                        @Boiler569 on Twitter & Twitch

                        Comment

                        • kman192
                          Banned
                          • Nov 2015
                          • 123

                          #13
                          Re: What's the logic behind the combo multiplier?

                          Originally posted by ZombieRommel
                          The logic of the combo multiplier is to reward strike setups and weak strikes.

                          For example jab, jab, hook is more powerful than a hook by itself. Or leg kick into overhand (Dan Henderson combo).

                          We can sit here and argue about whether lone strikes need to do more damage (they probably do) and whether the combo multiplier can be too powerful (maybe), but the underlying logic is just what I said. To reward setups.

                          Take note that long combos now require much more stamina since the patch before this one, so there is an upper limit on what someone can do with it.

                          I'd also advise that if someone is getting the combo multiplier off parries on you, back-dash immediately after you're parried.
                          Im sorry to say but that logic the prett messed up if you ask me because isnt the purpose of the jab to get your opponent off balance so he doesnt see your power shots coming or to keep your distance so you can find openings in your opponents game. And a jab jab hook combo isn necessarily more damaging than a single strike. Like what Mcgregor said timing beats speed and precicion beats power and that should atleast play more of a role in koing some one than the combo multiplier. So if someone comes in spamming spinning strikes or spamming any strike for that matter and they whiff or you hit them with power shot just before they hit you it should be good night just look at the Liddell vs Evans fight this is a perfect example of a flash ko.
                          Last edited by kman192; 05-13-2016, 09:43 AM. Reason: Need to add

                          Comment

                          • drinklime
                            Banned
                            • Mar 2016
                            • 391

                            #14
                            Re: What's the logic behind the combo multiplier?



                            I much prefer Undisputed's combo logic. It was simply a list of moves that flowed together and used less stamina, the same way combinations are thrown and used in real life. Not an artificial multiplier.

                            For example, in the screenshot we have:

                            Low jab, high jab
                            Low jab, straight
                            Low jab, rear kick
                            Low Jab, low straight (Body 1-2)
                            Low Jab, rear leg kick
                            Low Jab, stepping high jab
                            Low jab, Power straight
                            Low Jab, power uppercut (signature boxing 3 combo)
                            Low Jab, Signature straight (signature boxing 3 combo)

                            There were also combos with 3 moves in the sequence. By sticking to these moves you were guaranteed to have more stamina than your opponent.
                            Last edited by drinklime; 05-13-2016, 09:45 AM.

                            Comment

                            • Morgan Monkman
                              North of 60
                              • Apr 2016
                              • 1385

                              #15
                              Re: What's the logic behind the combo multiplier?

                              I suggest EA shamelessly copy Undisputed, its what the gamers want.
                              PSNID: B_A_N_E

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