You can do fast body jabs to build up multiplier and get powerful head strike. Is this something that occurs in real life?
What's the logic behind the combo multiplier?
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What's the logic behind the combo multiplier?
I know it's been discussed and know it's not getting changed, but I haven't read the reasoning behind it. Having the multiplier build up on different parts of the body is frustrating.
You can do fast body jabs to build up multiplier and get powerful head strike. Is this something that occurs in real life?Tags: None -
Re: What's the logic behind the combo multiplier?
Thats where the Mind Game come into the danse, if you know your opponent will do fast body jabs to build up multiplier and get powerful head strike, PUNISH him.
The combo multiplier sounds good for me, no problem with that.
The lag and the no region lock is more problematic. -
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Re: What's the logic behind the combo multiplier?
The logic of the combo multiplier is to reward strike setups and weak strikes.
For example jab, jab, hook is more powerful than a hook by itself. Or leg kick into overhand (Dan Henderson combo).
We can sit here and argue about whether lone strikes need to do more damage (they probably do) and whether the combo multiplier can be too powerful (maybe), but the underlying logic is just what I said. To reward setups.
Take note that long combos now require much more stamina since the patch before this one, so there is an upper limit on what someone can do with it.
I'd also advise that if someone is getting the combo multiplier off parries on you, back-dash immediately after you're parried.ZombieRommel on YouTube - UFC3 coverage has begun!Comment
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Re: What's the logic behind the combo multiplier?
I work a lot of combos into my fighting style naturally, so I'm bias towards combo multiplier. That said, I think it's a bit over the top, especially when 1-2s to the body load up the multiplier --- and like ZR said, I think *some* single strikes need a boost to their damage, so a multiplier isn't that important if those changes were made.
That said...I do think that the damage caused by landing a smooth 3-strike combo should be higher than if those 3 strikes landed by themselves
Which is...essentially a multiplier...
though I wish they would make it much more nuanced
i.e. only certain ('realistic') combos gave a multiplier (as compared to tekken combos lol)
and put more of an emphasis on vulnerability windows and 1-shot Knockdowns/KOs
So while I'm not a fan of the combo multiplier, I don't think it's the worst thing ever necessarily.
But again I throw 'weak strike' combos a lot in my style and have for the better part of a decade, so I guess you could say I'm bias a bit
PSN: Boiler569
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Re: What's the logic behind the combo multiplier?
Its the single most annoying feature in this series of MMA games.
All striking games before this were fine without it.
Fine tune the striking damage, making it so landing big shots and well place strikes are actually meaningful!
Why must i land several other strikes before my head kick for it to be effective?
Its really Nonsensical.
I know it won't be gone in this game and that we just have to deal with what was sold to us. But i really freaking hope whatever MMA consultant they hired for the next game makes them abolish it.PSNID: B_A_N_EComment
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Re: What's the logic behind the combo multiplier?
Nuanced, exactly. At the moment, it is too much of a broad stroke which allows for an incredible amount of cheese. I do not play much ranked (152-26, at the moment, I think), but I noticed that as I entered division 6, the cheese level on the feet sky-rocketed (people flat out refusing to engage without stun-lock caused via body kick, body-jab spamming, etc.). The "nuancing" of the multiplier would likely mitigate all of these tendencies.I work a lot of combos into my fighting style naturally, so I'm bias towards combo multiplier. That said, I think it's a bit over the top, especially when 1-2s to the body load up the multiplier --- and like ZR said, I think *some* single strikes need a boost to their damage, so a multiplier isn't that important if those changes were made.
That said...I do think that the damage caused by landing a smooth 3-strike combo should be higher than if those 3 strikes landed by themselves
Which is...essentially a multiplier...
though I wish they would make it much more nuanced
i.e. only certain ('realistic') combos gave a multiplier (as compared to tekken combos lol)
and put more of an emphasis on vulnerability windows and 1-shot Knockdowns/KOs
So while I'm not a fan of the combo multiplier, I don't think it's the worst thing ever necessarily.
But again I throw 'weak strike' combos a lot in my style and have for the better part of a decade, so I guess you could say I'm bias a bit
It should almost reward three shot combos MORE than combos of a greater strike amount. Almost like a catch-all for cheesy combos. The multiplier could follow a bell-shaped curve, experiencing diminished returns as combos go above 3 shots.Last edited by 0hmega; 05-13-2016, 08:38 AM.Comment
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Re: What's the logic behind the combo multiplier?
I've read it's Robin Black.Its the single most annoying feature in this series of MMA games.
All striking games before this were fine without it.
Fine tune the striking damage, making it so landing big shots and well place strikes are actually meaningful!
Why must i land several other strikes before my head kick for it to be effective?
Its really Nonsensical.
I know it won't be gone in this game and that we just have to deal with what was sold to us. But i really freaking hope whatever MMA consultant they hired for the next game makes them abolish it.Comment
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Re: What's the logic behind the combo multiplier?
yes! I love the bell curve reference.Nuanced, exactly. At the moment, it is too much of a broad stroke which allows for an incredible amount of cheese. I do not play much ranked (152-26, at the moment, I think), but I noticed that as I entered division 6, the cheese level on the feet sky-rocketed (people flat out refusing to engage without stun-lock caused via body kick, body-jab spamming, etc.). The "nuancing" of the multiplier would likely mitigate all of these tendencies.
It should almost reward three shot combos MORE than combos of a greater strike amount. Almost like a catch-all for cheesy combos. The multiplier could follow a bell-shaped curve, experiencing diminished returns as combos go above 3 shots.
Going 'too far' along the bell curve (throwing a ridiculous 5 or 6 strike combo) can result in a few different penalties
* Massive Stam drain (both 'regular' stam as well as perma stam!)
* Striking Vulnerability Window --- you went 'a bridge too far' and now you're wide open for a HUGE counter
* Takedown Window --- similar to above; you over extended yourself and are taken down veryyyy easily
Just FYI you *can* knock people senseless with 1-shot; even when they're fresh; there definitely are some vulnerability windows built-in....it just needs to be expanded/tweaked/improved a good amount
A great example (one of my favorite haha)
PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
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Ranked #1 (EA MMA)
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@Boiler569 on Twitter & TwitchComment
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Re: What's the logic behind the combo multiplier?
Its not consistent enough to even bother mentioning IMO.yes! I love the bell curve reference.
Going 'too far' along the bell curve (throwing a ridiculous 5 or 6 strike combo) can result in a few different penalties
* Massive Stam drain (both 'regular' stam as well as perma stam!)
* Striking Vulnerability Window --- you went 'a bridge too far' and now you're wide open for a HUGE counter
* Takedown Window --- similar to above; you over extended yourself and are taken down veryyyy easily
Just FYI you *can* knock people senseless with 1-shot; even when they're fresh; there definitely are some vulnerability windows built-in....it just needs to be expanded/tweaked/improved a good amount
A great example (one of my favorite haha)
http://www.youtube.com/watch?v=eWZP1xZbY5E
A guy can stand in the octagon not blocking and you can hit him with a level 5 kick, spinning attack, flying knee, Whatver strike you like and he will absorb it.
Not good.PSNID: B_A_N_EComment
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Re: What's the logic behind the combo multiplier?
Yea I do agree overall Morgan
Vulnerability windows are too few and far between
And BIG STRIKES that aren't part of a combo or a vulnerability window...need to have their power doubled (tripled??...not sure I want to go there, let's start with doubled lol)PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
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Re: What's the logic behind the combo multiplier?
Im sorry to say but that logic the prett messed up if you ask me because isnt the purpose of the jab to get your opponent off balance so he doesnt see your power shots coming or to keep your distance so you can find openings in your opponents game. And a jab jab hook combo isn necessarily more damaging than a single strike. Like what Mcgregor said timing beats speed and precicion beats power and that should atleast play more of a role in koing some one than the combo multiplier. So if someone comes in spamming spinning strikes or spamming any strike for that matter and they whiff or you hit them with power shot just before they hit you it should be good night just look at the Liddell vs Evans fight this is a perfect example of a flash ko.The logic of the combo multiplier is to reward strike setups and weak strikes.
For example jab, jab, hook is more powerful than a hook by itself. Or leg kick into overhand (Dan Henderson combo).
We can sit here and argue about whether lone strikes need to do more damage (they probably do) and whether the combo multiplier can be too powerful (maybe), but the underlying logic is just what I said. To reward setups.
Take note that long combos now require much more stamina since the patch before this one, so there is an upper limit on what someone can do with it.
I'd also advise that if someone is getting the combo multiplier off parries on you, back-dash immediately after you're parried.Comment
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Re: What's the logic behind the combo multiplier?

I much prefer Undisputed's combo logic. It was simply a list of moves that flowed together and used less stamina, the same way combinations are thrown and used in real life. Not an artificial multiplier.
For example, in the screenshot we have:
Low jab, high jab
Low jab, straight
Low jab, rear kick
Low Jab, low straight (Body 1-2)
Low Jab, rear leg kick
Low Jab, stepping high jab
Low jab, Power straight
Low Jab, power uppercut (signature boxing 3 combo)
Low Jab, Signature straight (signature boxing 3 combo)
There were also combos with 3 moves in the sequence. By sticking to these moves you were guaranteed to have more stamina than your opponent.Last edited by drinklime; 05-13-2016, 09:45 AM.Comment
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Re: What's the logic behind the combo multiplier?
I suggest EA shamelessly copy Undisputed, its what the gamers want.PSNID: B_A_N_EComment

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