Does COMBO multiplier work in Clinch/Ground?

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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #1

    Does COMBO multiplier work in Clinch/Ground?

    Combo multiplier (CM) requires to switch Left-Right strikes.

    In stand up we use switch to gain CM.

    But is there a reason to switch Left-Right strikes in Clinch/Ground? Does CM works the same for Clinch/Ground also?
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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #2
    Re: Does COMBO multiplier work in Clinch/Ground?

    Originally posted by SUGATA
    Combo multiplier (CM) requires to switch Left-Right strikes.

    In stand up we use switch to gain CM.

    But is there a reason to switch Left-Right strikes in Clinch/Ground? Does CM works the same for Clinch/Ground also?
    No, combo multiplier does not exist on the ground or in the clinch.

    Reasons to switch left/right:

    -mix ups to avoid arm traps
    -target side for arm damage

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    • SUGATA
      MVP
      • Apr 2016
      • 1375

      #3
      Re: Does COMBO multiplier work in Clinch/Ground?

      Originally posted by GameplayDevUFC
      No, combo multiplier does not exist on the ground or in the clinch.

      Reasons to switch left/right:

      -mix ups to avoid arm traps
      -target side for arm damage
      awesome!

      Question/suggestion about inputs: Why do not make in Stand up Grapple block up (clinch deny) on Right stick up and Grapple block down (TD deny) on Right stick down, w/o R2 modifier which is a low block at the same time?
      Pros:
      - more simple and fast one button input for clinch/td deny
      - more fast and comfortable deny from R1 high block

      In Clinch/Ground keep the current input with R2.

      ___________________________

      I was thinking about controls optimization and making Parry on RS up/down (like in UFC UD), but this will cause problems with switching to parry from Low R2 block for ex - may be accidentally Grapple block down input b/c of not fully released R2 trigger.
      Last edited by SUGATA; 05-17-2016, 04:56 PM.
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      • Bigg Cee
        MVP
        • Apr 2016
        • 4676

        #4
        Re: Does COMBO multiplier work in Clinch/Ground?

        Originally posted by GameplayDevUFC
        No, combo multiplier does not exist on the ground or in the clinch.

        Reasons to switch left/right:

        -mix ups to avoid arm traps
        -target side for arm damage
        GPD my friend...

        You need to go out into the real world known as Online Ranked/UT and see that mixing up strikes does nothing for arm traps.

        Also today I saw someone in UT arm trap me after the punch was thrown, almost like a delayed reaction. It was weird. Never seen this before.

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        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #5
          Re: Does COMBO multiplier work in Clinch/Ground?

          Originally posted by Bigg Cee
          GPD my friend...

          You need to go out into the real world known as Online Ranked/UT and see that mixing up strikes does nothing for arm traps.

          Also today I saw someone in UT arm trap me after the punch was thrown, almost like a delayed reaction. It was weird. Never seen this before.
          Does nothing? Absolutely nothing?

          So you're saying if you only throw with your right hand, EVER, you'll get arm trapped just as often as if you mix it up?

          Comment

          • drinklime
            Banned
            • Mar 2016
            • 391

            #6
            Re: Does COMBO multiplier work in Clinch/Ground?

            If you threw strikes on the ground from the same side in Undisputed, they were slower and did less damage. You could actually see this in the practice mode since Undisputed 2009. I guess the devs never played it. If you wanted to rock someone quick you had to alternate left/right. I think that's what the devs were going for with the combo multiplier but they missed the mark somewhat.

            Comment

            • SUGATA
              MVP
              • Apr 2016
              • 1375

              #7
              Re: Does COMBO multiplier work in Clinch/Ground?

              Originally posted by Bigg Cee
              GPD my friend...

              You need to go out into the real world known as Online Ranked/UT and see that mixing up strikes does nothing for arm traps.

              Also today I saw someone in UT arm trap me after the punch was thrown, almost like a delayed reaction. It was weird. Never seen this before.
              This was a lag.

              About Arm trap issue:
              yes, Arm trap has very large input window (nearly 30-40 frames, 1/2 sec) that is too large window for reversal, so this is possible to arm trap on easy reaction and mix-ups not helps.
              How to fix:
              decrease input window for Arm trap by 30% (nearly 20 frames) - it will solve all problems.
              Or even better make this window DYNAMIC - more grapple advantage (GA) more window, gain GA by successful blocking or striking opponent, but max window = 30-40 frames, getting hit - decrease window (harder to arm trap and need to gain GA again).
              Last edited by SUGATA; 05-17-2016, 06:45 PM.
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              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #8
                Re: Does COMBO multiplier work in Clinch/Ground?

                Originally posted by SUGATA
                This was a lag.

                About Arm trap issue:
                yes, Arm trap has very large input window (nearly 30-40 frames, 1/2 sec) that is too large window for reversal.
                How to fix:
                decrease input window for Arm trap by 30% (nearly 20 frames) - it will solve all problems.
                Or even better make this window DYNAMIC - more grapple advantage (GA) more window, gain GA by successful blocking or striking opponent, but max window = 30-40 frames.
                The arm trap window is 20 frames.

                At least in mount which was the last one I looked at.

                Comment

                • Bigg Cee
                  MVP
                  • Apr 2016
                  • 4676

                  #9
                  Re: Does COMBO multiplier work in Clinch/Ground?

                  Originally posted by GameplayDevUFC
                  Does nothing? Absolutely nothing?

                  So you're saying if you only throw with your right hand, EVER, you'll get arm trapped just as often as if you mix it up?
                  I'm so sorry I can't record video no more, because if you did you will have seen this arm trap issue long time ago.

                  Just today I had a guy in UT not block his head and arm trap me with almost zero stamina. Also I was mixing it up throwning different strikes and just taking my time.

                  Sure I can get 1 strike in but then it's back to arm trap from full mount or anywere over and over.

                  Rinse and Repeat.

                  Comment

                  • Bigg Cee
                    MVP
                    • Apr 2016
                    • 4676

                    #10
                    Re: Does COMBO multiplier work in Clinch/Ground?

                    Originally posted by GameplayDevUFC
                    Does nothing? Absolutely nothing?

                    So you're saying if you only throw with your right hand, EVER, you'll get arm trapped just as often as if you mix it up?
                    YES YES YES!!!

                    Comment

                    • SUGATA
                      MVP
                      • Apr 2016
                      • 1375

                      #11
                      Re: Does COMBO multiplier work in Clinch/Ground?

                      Originally posted by GameplayDevUFC
                      The arm trap window is 20 frames.

                      At least in mount which was the last one I looked at.
                      May be i was wrong in numbers - it was my prediction/thoughts.

                      As i said the window best to make DYNANIC, decrease a bit by 30% and possibly make it (window size) different for different positions: more dominant like FM has shorter window, less dominant like FG has larger window (easier to arm trap).
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                      Comment

                      • Bigg Cee
                        MVP
                        • Apr 2016
                        • 4676

                        #12
                        Re: Does COMBO multiplier work in Clinch/Ground?

                        (FULL MOUNT) ARM TRAP IS THE MAIN ISSUE.

                        Comment

                        • drinklime
                          Banned
                          • Mar 2016
                          • 391

                          #13
                          Re: Does COMBO multiplier work in Clinch/Ground?

                          Originally posted by GameplayDevUFC
                          The arm trap window is 20 frames.

                          At least in mount which was the last one I looked at.
                          I think I know what's going on. Are you on the same build as us? It seems like you haven't experienced half of the issues that we report. This can happen more often on dev machines if you accidentally forgot that you were on another branch in Source Control. Is there a way for us to check our build number and report it?

                          Comment

                          • drinklime
                            Banned
                            • Mar 2016
                            • 391

                            #14
                            Re: Does COMBO multiplier work in Clinch/Ground?

                            Originally posted by SUGATA
                            May be i was wrong in numbers - it was my prediction/thoughts.

                            As i said the window best to make DYNANIC, decrease a bit by 30% and possibly make it (window size) different for different positions: more dominant like FM has shorter window, less dominant like FG has larger window (easier to arm trap).
                            It was a pretty good prediction given the lack of documentation you have. Great job dude! Don't get discouraged.

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                            • Bigg Cee
                              MVP
                              • Apr 2016
                              • 4676

                              #15
                              Re: Does COMBO multiplier work in Clinch/Ground?

                              One last thing...

                              I know I can't talk about the frames and secs it takes for the game to register and all the detail stuff Sugata put, but I've played well over 1,400 online games and I will bet my money that probaly about 700 of those have came from win/tko from the full mount.

                              I'm a ground guy and trust me I've seen so many scenarios were the arm trap is so OP and just a bad mechanic to have from full mount.

                              Sure other postions on the ground the arm trap is ok but full mount it's so OP with or without stamina it's not even funny and really frustrating beating down someone when there head is all red rdy to be Koed with no stamina, to then get a arm trap and drain all of my stamina or sweep me.
                              Last edited by Bigg Cee; 05-17-2016, 07:02 PM.

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