Average player base...

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #16
    Re: Average player base...

    Originally posted by aholbert32
    Because EA wants everyone to buy the game. Hardcore and casual.
    And there are way more casuals than hard core.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #17
      Re: Average player base...

      Originally posted by Morgan Monkman
      Shouldn't it be for the guys who are going to play longer though?

      Sent from my SM-G920W8 using Tapatalk
      No because your 60 dollars is worth the same amount as a guy who bought the game on release and stopped playing it in April.

      There are features of the game that are geared toward the hardcore like the grappling system. There are features of the game that are directed towards the casual fan like KO mode. EA wants both of them to buy the game.

      Comment

      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2830

        #18
        Re: Average player base...

        Originally posted by Morgan Monkman
        Shouldn't it be for the guys who are going to play longer though?

        Sent from my SM-G920W8 using Tapatalk
        Their money is as green as yours, even if they only play for a week.

        If they enjoyed that week and left the game behind with a positive experience, that's as good as someone buying the game and playing for a year.

        Harsh reality.

        We're patching the game primarily for the guys who still play it though.

        Comment

        • Trillz
          MVP
          • Apr 2016
          • 1369

          #19
          Re: Average player base...

          Originally posted by Morgan Monkman
          Shouldn't it be for the guys who are going to play longer though?

          Sent from my SM-G920W8 using Tapatalk
          Because there is more casuals then hardcore players for MMA games, appealing for them is more important thats why you saw Mike tyson trailers/knockout mode etc.

          If MMA games had a hardcore fanbase like from other ea sports franchises like Fifa/madden/NBA then they would try focus more on the hardcore, right now they are trying to build the game to get at that level somewhat, which means they will need to turn casuals that might not even think about getting MMA games getting their next game because the last game left them with a postive experience.
          Last edited by Trillz; 07-06-2016, 03:49 PM.
          Youtube: https://www.youtube.com/user/im2good4u1
          PSN: Headshot_Soldier

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          • Dave_S
            Dave
            • Apr 2016
            • 7835

            #20
            Re: Average player base...

            There was frequently 6k still playing UFC 1 up until UFC 2 released on ps4.

            I'd like more player retention for selfish reasons so I can find matches in my preferred game mode. With quick match being based on your rank, and having ranked gameplay and ultimate team it divides up the player base to much imo.

            When I get into a video game I play online until a sequel is released if I like game. I'm still playing gt6 for ps3 online, lol.

            Comment

            • fishingtime
              Handling it
              • Aug 2013
              • 1738

              #21
              Re: Average player base...

              Originally posted by Dave_S
              There was frequently 6k still playing UFC 1 up until UFC 2 released on ps4.

              I'd like more player retention for selfish reasons so I can find matches in my preferred game mode. With quick match being based on your rank, and having ranked gameplay and ultimate team it divides up the player base to much imo.

              When I get into a video game I play online until a sequel is released if I like game. I'm still playing gt6 for ps3 online, lol.
              That was players signed into the servers. There was only like 500-1000 usually online. This game doesn't show that info. There is no "Fighting Now" number for online. So for all we know, the number online is just people signed into the servers. There could still only be like 500-1000 playing online.
              @bikingforjesus on Instagram

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              • cernac
                Rookie
                • Apr 2016
                • 164

                #22
                Re: Average player base...

                Originally posted by Dave_S
                I'd like more player retention for selfish reasons so I can find matches in my preferred game mode. With quick match being based on your rank, and having ranked gameplay and ultimate team it divides up the player base to much imo.

                Allow players to select preferences for their style of online play, have the computer look for an opponent with similar preferences, that way player pool is not diluted, instead it is maximized.



                Sent from my iPhone using Tapatalk

                Comment

                • cernac
                  Rookie
                  • Apr 2016
                  • 164

                  #23
                  Re: Average player base...

                  Also, for $60 I have been entertained immensely for dozens of hours... Love the game, and I am very happy that the Devs are still trying to improve the game.


                  Sent from my iPhone using Tapatalk

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                  • SisterRay
                    Rookie
                    • May 2016
                    • 289

                    #24
                    Re: Average player base...

                    UT saved the game for me. If it wasn't for trying to collect different cards and the rpg element in this mode I would have long since left the game. The gameplay is still pretty fun for what it is but my hope is that they listened to the fan base and make UFC 3 the best mma game ever released.

                    Comment

                    • Hayden
                      Rookie
                      • Mar 2016
                      • 75

                      #25
                      Re: Average player base...

                      Originally posted by GameplayDevUFC
                      Their money is as green as yours, even if they only play for a week.

                      If they enjoyed that week and left the game behind with a positive experience, that's as good as someone buying the game and playing for a year.

                      Harsh reality.

                      We're patching the game primarily for the guys who still play it though.
                      I get where you're coming from but I think it isn't the best way to think about it at all.

                      Yes, you get the money from the sale no matter how long they play for, but if your game isn't making a serious effort to retain players until around the time your next title is close to beginning marketing that's not beneficial at all.

                      I'll use Rocket League for example. The devs for that are absolutely focusing on player retention and it shows: their player base has done nothing but grow over the year. I got that free on PSN. I loved it. I eventually bought it on PC to play with a friend. I've since talked my brother and 4 friends into buying it. Another family member bought it purely because he saw me playing it. He'd have never even heard of it otherwise.

                      If I'd stopped playing Rocket League after 2 weeks for negative reasons I'd have never caused 5 other people to buy it. Who knows how many people - if any - they in turn have convinced.

                      Yes, players can simply exhaust a game's content, and in this case you should hope that the content was enjoyable for its entirety. Games that leave a good lasting impression are more likely to be recommended. I played Uncharted 4 for only 3 days, but I'd recommended it to anyone.

                      It's when players stop playing for negative reasons that you need to worry. There's various things about UFC 2's design that stopped me playing. I didn't like the majority of my online experience. More than that, I was almost immediately beyond the skill ceiling for the offline A.I and this immediately breaks flow.

                      As long as a game still entertains someone, the more likely they are to possibly recommend it. Rocket League still entertains me and has that free possibility, EA UFC 2 doesn't, unfortunately.

                      Comment

                      • fishingtime
                        Handling it
                        • Aug 2013
                        • 1738

                        #26
                        Re: Average player base...

                        Originally posted by Hayden
                        I get where you're coming from but I think it isn't the best way to think about it at all.

                        Yes, you get the money from the sale no matter how long they play for, but if your game isn't making a serious effort to retain players until around the time your next title is close to beginning marketing that's not beneficial at all.
                        They are trying to please everyone. These games aren't like others. Trying to get the most sales at launch is ideal. That is where most of the game sales will come from. The first month.

                        They have added more offline modes. That shows they are trying. Online didn't really need much. Never does. Online sells itself. It is the only mode that will always have replay value.

                        The free trial now is another way they are trying to extend the life. The patches, etc. Yes, they need to worry about Career Mode for sure. This mode HAS to be much more in depth. The AI seems better now at least. They need to worry about it, but it is more the offline areas that they do.
                        @bikingforjesus on Instagram

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