A list of all Grapple Momentum Scenarios in EA UFC 2

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  • Generative James
    VideoGame PseudoScientist
    • Jun 2016
    • 463

    #61
    Re: A list of all Grapple Momentum Scenarios in EA UFC 2

    I'm almost done making Momentum Transition videos! There is some exciting stuff buried in that list, but first, I need some help from the community.

    Half Guard Postured Up
    -DOM transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount

    How do I move from Half Guard Postured Up to Full Mount? Which roster fighter has the ability to do this?

    Then there are several transitions on the list that do not appear to give any momentum advantage. There is a good chance I am just using the wrong transition. I'll give each position and what I've tried, if you know of another transition or reversal that fits the description, please tell me.


    Full Guard Postured Up
    -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup

    When the top fighter is Postured Up and the bottom fighter has little to no stamina, the top fighters transition to Half Guard becomes Side Control. This transition doesn't give a momentum advantage, is there another way to get from Full Guard Postured Up to Side Control?


    Side Control
    -SUB transition to side control gives momentum advantage to SUB hip out half guard transition or getup

    When the bottom fighters feet are near the cage, they can push off and sweep to Side Control top. This doesn't give an advantage, is there another way to get from Side Control bottom to Side Control top?


    Sprawl
    -SUB transition to side control gives momentum advantage to SUB underhook to sprawl, backside or getup

    When the top fighter moves to Backside but is reversed, they end up in Side Control bottom. This doesn't give an advantage, is there something else that makes sense here?


    I appreciate any help!
    Testing.... Testing....

    Youtube:Generative James's Games's
    Helpful EA UFC 2&3 info with No Commercials!!!

    Comment

    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #62
      Re: A list of all Grapple Momentum Scenarios in EA UFC 2

      Thanks to Jim for the all effort he's putting into this stuff. (Generative James)

      Comment

      • Generative James
        VideoGame PseudoScientist
        • Jun 2016
        • 463

        #63
        Re: A list of all Grapple Momentum Scenarios in EA UFC 2

        Videos!!!

        ALL Momentum Transitions can be performed quickly even with little to no stamina.
        ~ = Really good examples of this.


        Ground Positions

        Full Guard

        -DOM transition to Full Guard Postured Up gives momentum advantage to SUB Feet on hips getup
        -SUB transition to Back Sitting gives momentum advantage to SUB sweep to guard
        -SUB transition to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup
        ~DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup
        ~SUB transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount
        -SUB transition to Rubber Guard gives momentum advantage to DOM transition to stacked guard
        -SUB transition to Guard gives momentum advantage to SUB hip out sweep or getup
        -DOM transition to Stacked Guard gives momentum advantage to SUB lumberjack sweep to guard


        Full Guard Arm Trap

        -SUB transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount


        Full Guard Postured Up

        -DOM transition to Stacked Guard gives momentum advantage to SUB lumberjack sweep to guard


        Rubber Guard

        -SUB transition to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup
        -SUB transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount
        -DOM transition to Stacked Guard gives momentum advantage to SUB lumberjack sweep to guard


        Stacked Guard

        ~DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl or getup
        -SUB transition to Sprawl gives momentum advantage to SUB getup to over under


        Half Guard

        -DOM transition to Full Mount gives momentum advantage to SUB heel hook or single leg x-guard getup
        -SUB transition to Back Sitting gives momentum advantage to SUB sweep to guard right
        -SUB reversal of DOM transition to Full Mount gives momentum advantage to SUB arm drag to Backsitting or Backside


        Half Guard Postured Up

        -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup
        -DOM transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount


        Full Mount

        -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup


        Full Mount Arm Trap

        -DOM transition to Full Mount gives momentum advantage to SUB heel hook or single leg x-guard getup


        Side Saddle

        -SUB transition to Side Control gives momentum advantage to SUB underhook to sprawl or getup


        Back Side

        -SUB transition to Side Control gives momentum advantage to SUB underhook to sprawl or getup
        -DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl or getup
        -DOM transition to Back Sitting gives momentum advantage to SUB sweep to guard


        Sprawl

        -DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl or getup


        Tower Feet Hips

        -DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl or getup



        Takedown and Clinch Positions

        Single Leg (Standing and ALL Clinch Positions)

        ~DOM transition to Full Mount gives momentum advantage to SUB heel hook or single leg x-guard getup
        -DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl or getup


        Double Leg (Standing and ALL Clinch Positions)


        ~DOM transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount


        Single Collar

        -DOM or SUB takedown to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup


        Over Under

        -DOM or SUB takedown to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup


        Cage Over Under

        -DOM or SUB takedown to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup


        Double Under

        -DOM or SUB takedown to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup
        -DOM transition to Back Clinch gives momentum advantage to DOM Suplex


        Cage Double Under

        -DOM takedown to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup


        Cage Face Out Double Under


        -DOM takedown to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup


        Back Clinch

        -DOM takedown to Side Control gives momentum advantage to SUB hip out half guard transition, backside or getup


        Thai

        -DOM takedown to Side Control gives momentum advantage to SUB underhook to sprawl or getup
        -SUB transition to Single Collar gives momentum advantage to Leg Grab takedown




        Canceling Opponents Momentum

        #1: Posture Up from Full Guard Top
        (Cancels Momentum and cancels opponents Momentum Half Guard Sweep transition entirely.)

        #2: Kimura from Side Control Top
        (Cancels Momentum and makes Kimura faster than Momentum enhanced Get Up. Includes 5 different scenarios in which the Kimura cancels Momentum.)



        Videos from a Different Approach

        Create Your Own Momentum

        Momentum from Side Control Bottom

        If your fighter has Get Ups from Side Control Bottom, these are crazy beneficial.




        If it's on the list but it doesn't have a link, I don't know how to do it, please help. There are several from the original list not on my list because my testing concluded those transition do not actually give any momentum advantage.

        Available on a Playlist at Generative James's Games's
        Last edited by Generative James; 12-11-2016, 08:07 PM.
        Testing.... Testing....

        Youtube:Generative James's Games's
        Helpful EA UFC 2&3 info with No Commercials!!!

        Comment

        • Haz____
          Omaewa mou shindeiru
          • Apr 2016
          • 4023

          #64
          Re: A list of all Grapple Momentum Scenarios in EA UFC 2

          Holy Crap.

          That post is insane.

          Amazing work.
          PSN: Lord__Hazanko

          Just an average player, with a passion for Martial Arts & Combat Sports

          Comment

          • Generative James
            VideoGame PseudoScientist
            • Jun 2016
            • 463

            #65
            Re: A list of all Grapple Momentum Scenarios in EA UFC 2

            My favorite one is:

            Full Mount Arm Trap

            -DOM transition to Full Mount gives momentum advantage to SUB heel hook or single leg x-guard getup

            It's a lose-lose situation to be caught in an arm trap from mount. You either get swept or give your opponent momentum for a Get Up or a Heel Hook.

            Also, I love how there were two transition switches buried in this list the entire time!
            Testing.... Testing....

            Youtube:Generative James's Games's
            Helpful EA UFC 2&3 info with No Commercials!!!

            Comment

            • Yeshuashammer
              Banned
              • Nov 2016
              • 44

              #66
              Re: A list of all Grapple Momentum Scenarios in EA UFC 2

              Originally posted by GameplayDevUFC
              The list looks long and intimidating and it was a pain to type out, but many of the finishes look similar, so you really only need to remember a few rules to understand most of these.

              They are very important to know at high level play.

              I'm curious if all the LEC competitors knew about the lumberjack sweep momentum advantage when entering into Stacked Guard for example.

              I put this together by hand, so I apologize in advance if I made any mistakes. Post any corrections if you find them, and I'll verify and update.

              Ground Positions

              Full Guard

              -DOM transition to Full Guard Postured Up gives momentum advantage to SUB Feet on hips getup
              -SUB transition to Back Sitting gives momentum advantage to SUB sweep to guard right
              -SUB transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup
              -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup
              -SUB transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount
              -SUB transition to Rubber Guard gives momentum advantage to DOM transition to stacked guard
              -SUB transition to Guard gives momentum advantage to SUB hip out sweep or getup
              -DOM transition to Stacked Guard gives momentum advantage to SUB lumberjack sweep to guard

              Full Guard Arm Trap

              -SUB transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount

              Full Guard Postured Up

              -DOM transition to Stacked Guard gives momentum advantage to SUB lumberjack sweep to guard
              -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Rubber Guard

              -SUB transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup
              -SUB transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount
              -DOM transition to Stacked Guard gives momentum advantage to SUB lumberjack sweep to guard

              Stacked Guard

              -DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl, backside or getup
              -SUB transition to Sprawl gives momentum advantage to SUB getup to over under

              Half Guard

              -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup
              -DOM transition to Full Mount gives momentum advantage to SUB heel hook or single leg x-guard getup
              -SUB transition to Back Sitting gives momentum advantage to SUB sweep to guard right

              Half Guard Postured Up

              -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup
              -DOM transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount

              Side Control

              -SUB transition to side control gives momentum advantage to SUB hip out half guard transition or getup

              Full Mount

              -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Full Mount Arm Trap

              -DOM transition to Full Mount gives momentum advantage to SUB heel hook or single leg x-guard getup

              Side Saddle

              -SUB transition to side control gives momentum advantage to SUB underhook to sprawl, backside or getup
              -SUB sweep to side control top gives momentum advantage to SUB hip out half guard transition or getup

              North South

              -DOM transition to Side Control left gives momentum advantage to SUB hip out half guard transition or getup

              Back Mount Flat

              -SUB transition to Full Mount left gives momentum advantage to SUB transition to half guard left
              -SUB transition to Full Mount right gives momentum advantage to SUB transition to half guard right

              Back Mount Flat Postured Up

              -SUB transition to Full Mount left gives momentum advantage to SUB transition to half guard left
              -SUB transition to Full Mount right gives momentum advantage to SUB transition to half guard right

              Back Side

              -SUB transition to Side Control gives momentum advantage to SUB underhook to sprawl, backside or getup
              -DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl, backside or getup
              -DOM transition to Back Sitting gives momentum advantage to SUB sweep to guard right

              Sprawl

              -DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl, backside or getup
              -SUB transition to side control gives momentum advantage to SUB underhook to sprawl, backside or getup

              Tower Feet Hips

              -DOM transition to Side Control left gives momentum advantage to SUB underhook to sprawl, backside or getup



              Takedown and Clinch Positions

              Single Leg

              -DOM transition to Full Mount gives momentum advantage to SUB heel hook or single leg x-guard getup
              -DOM transition to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Double Leg

              -DOM transition to Full Mount gives momentum advantage to SUB sweep to Full Guard or transition to Back Mount
              -DOM transition to Side Control gives momentum advantage to SUB underhook to sprawl, backside or getup

              Single Collar

              -DOM or SUB takedown to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Over Under

              -DOM or SUB takedown to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Cage Over Under

              -DOM or SUB takedown to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Double Under

              -DOM or SUB takedown to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Cage Double Under

              -DOM takedown to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Cage Face Out Double Under

              -DOM takedown to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Back Clinch

              -DOM takedown to Side Control gives momentum advantage to SUB hip out half guard transition or getup

              Thai

              -DOM takedown to Side Control gives momentum advantage to SUB underhook to sprawl, backside or getup
              this is not easy to understand videos or more descriptive

              Comment

              • Dave_S
                Dave
                • Apr 2016
                • 7835

                #67
                Re: A list of all Grapple Momentum Scenarios in EA UFC 2

                Originally posted by Yeshuashammer
                this is not easy to understand videos or more descriptive
                Pwn3d

                http://www.osatwork.com/forums/ea-uf...post2048790009

                Comment

                • VitoBurrito
                  Rookie
                  • Aug 2018
                  • 147

                  #68
                  Re: A list of all Grapple Momentum Scenarios in EA UFC 2

                  Great info for those wanting to get better on the ground, pretty sure all this still applies to ufc 3 since there weren’t many changes from ufc 2

                  Comment

                  • RomeroXVII
                    MVP
                    • May 2018
                    • 1663

                    #69
                    Re: A list of all Grapple Momentum Scenarios in EA UFC 2

                    Wow! Crazy how I haven't seen this before.

                    Can we get this for UFC 3.
                    EA Sports UFC GameChanger
                    PSN: RomeroXVII
                    ESFL UFC 4 PS4 Champion
                    E-Sports Summer Series EA UFC Champion (Season 1)
                    ESFL UFC 4 Las Vegas 2022 World Champion

                    Comment

                    • SUGATA
                      MVP
                      • Apr 2016
                      • 1375

                      #70
                      Re: A list of all Grapple Momentum Scenarios in EA UFC 2

                      Originally posted by RomeroXVII
                      Wow! Crazy how I haven't seen this before.

                      Can we get this for UFC 3.
                      I am sure we already have.

                      I will help you even more:

                      <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]-->this is copy-past, stop me when i will be falling into "essays") b/c we have some guys here who are tired (and complaining) of my essay-posts and threads) - many of these links are ACTUAL for EA UFC 3 too!

                      <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> Grappling guide by ZHunter90:
                      http://www.operationsports.com/forum...-ea-forum.html
                      http://forum.ea.com/eaforum/posts/list/10405497.page
                      <!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <woNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <wontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <wontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="&#45;-"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> 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                      <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> 5. EA SPORTS UFC 2 | Grapple Advantage | Xbox One, PS4 (by GPD):
                      https://www.youtube.com/watch?v=7nN8QLMSulA

                      EA Sports UFC 2 - Dynamic Grappling Breakdown (by GPD):
                      http://forum.ea.com/eaforum/posts/list/10394042.page

                      EA Sports UFC 2 - Post Beta Ground and Pound Changes (by GPD):
                      http://forum.ea.com/eaforum/posts/list/10398159.page
                      http://www.operationsports.com/forums/ea-ufc/874649-post-beta-ground-pound-changes.html

                      GPD's Full Mount Survival Guide in a Post-Beta World (by GPD):
                      http://www.operationsports.com/forums/ea-ufc/887690-help-find-recover-guides-ea-forum.html
                      http://forum.ea.com/eaforum/posts/list/10401721.page

                      List of all Ground Reversals in EA UFC 2 (by GPD):
                      http://www.operationsports.com/forums/ea-ufc/884903-list-all-ground-reversals-ea-ufc-2-a.html

                      List of all Grapple Momentum Scenarios in EA UFC 2 (by GPD):
                      http://www.operationsports.com/forums/ea-ufc/884907-list-all-grapple-momentum-scenarios-ea-ufc-2-a.html

                      Videos for all Momentum Transitions (by Generative James):
                      http://www.operationsports.com/forums/ea-ufc/907160-videos-all-momentum-transitions.html

                      List of Grapple Strike Counters (by Generative James):
                      http://www.operationsports.com/forums/ea-ufc/885606-list-grapple-strike-counters.html

                      List of Transition Switches (by Generative James):
                      http://www.operationsports.com/forums/ea-ufc/885411-list-transition-switches.html
                      http://www.operationsports.com/forums/ea-ufc/885323-guard-not-postured-up-stacked-guard.html

                      Persistent Transition Denials (by Generative James):
                      http://www.operationsports.com/forums/ea-ufc/886831-persistent-transition-denials.html

                      A Study of Submissions (by Generative James):
                      http://www.operationsports.com/forums/ea-ufc/889269-study-submissions.html

                      A Look at Cage Clinch Denials (by Generative James):
                      http://www.operationsports.com/forums/ea-ufc/890352-look-cage-clinch-denials.html

                      Canceling Opponents Momentum (by Generative James):
                      http://www.operationsports.com/forums/ea-ufc/898687-canceling-opponents-momentum.html
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                      Last edited by SUGATA; 11-20-2018, 11:19 AM.
                      Full PATCH and Live tuners LIST for EA UFC 5
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                      Comment

                      • RomeroXVII
                        MVP
                        • May 2018
                        • 1663

                        #71
                        Re: A list of all Grapple Momentum Scenarios in EA UFC 2

                        Originally posted by SUGATA
                        I am sure we already have.

                        I will help you even more:

                        <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]-->this is copy-past, stop me when i will be falling into "essays") b/c we have some guys here who are tired (and complaining) of my essay-posts and threads) - many of these links are ACTUAL for EA UFC 3 too!

                        <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> 5. EA SPORTS UFC 2 | Grapple Advantage | Xbox One, PS4 (by GPD):
                        https://www.youtube.com/watch?v=7nN8QLMSulA

                        EA Sports UFC 2 - Dynamic Grappling Breakdown (by GPD):
                        http://forum.ea.com/eaforum/posts/list/10394042.page

                        EA Sports UFC 2 - Post Beta Ground and Pound Changes (by GPD):
                        http://forum.ea.com/eaforum/posts/list/10398159.page
                        http://www.operationsports.com/forums/ea-ufc/874649-post-beta-ground-pound-changes.html

                        GPD's Full Mount Survival Guide in a Post-Beta World (by GPD):
                        http://www.operationsports.com/forums/ea-ufc/887690-help-find-recover-guides-ea-forum.html
                        http://forum.ea.com/eaforum/posts/list/10401721.page

                        List of all Ground Reversals in EA UFC 2 (by GPD):
                        http://www.operationsports.com/forums/ea-ufc/884903-list-all-ground-reversals-ea-ufc-2-a.html

                        List of all Grapple Momentum Scenarios in EA UFC 2 (by GPD):
                        http://www.operationsports.com/forums/ea-ufc/884907-list-all-grapple-momentum-scenarios-ea-ufc-2-a.html

                        Videos for all Momentum Transitions (by Generative James):
                        http://www.operationsports.com/forums/ea-ufc/907160-videos-all-momentum-transitions.html

                        List of Grapple Strike Counters (by Generative James):
                        http://www.operationsports.com/forums/ea-ufc/885606-list-grapple-strike-counters.html

                        List of Transition Switches (by Generative James):
                        http://www.operationsports.com/forums/ea-ufc/885411-list-transition-switches.html
                        http://www.operationsports.com/forums/ea-ufc/885323-guard-not-postured-up-stacked-guard.html

                        Persistent Transition Denials (by Generative James):
                        http://www.operationsports.com/forums/ea-ufc/886831-persistent-transition-denials.html

                        A Study of Submissions (by Generative James):
                        http://www.operationsports.com/forums/ea-ufc/889269-study-submissions.html

                        A Look at Cage Clinch Denials (by Generative James):
                        http://www.operationsports.com/forums/ea-ufc/890352-look-cage-clinch-denials.html

                        Canceling Opponents Momentum (by Generative James):
                        http://www.operationsports.com/forums/ea-ufc/898687-canceling-opponents-momentum.html
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                        Despite our bickering on many other posts, I do appreciate what you bring to OperationSports on your best days SUGATA. Thank you , and continue with your essays I am a fan of them when they're consistent and sound.
                        EA Sports UFC GameChanger
                        PSN: RomeroXVII
                        ESFL UFC 4 PS4 Champion
                        E-Sports Summer Series EA UFC Champion (Season 1)
                        ESFL UFC 4 Las Vegas 2022 World Champion

                        Comment

                        • SUGATA
                          MVP
                          • Apr 2016
                          • 1375

                          #72
                          Re: A list of all Grapple Momentum Scenarios in EA UFC 2

                          Originally posted by RomeroXVII
                          Despite our bickering on many other posts, I do appreciate what you bring to OperationSports on your best days SUGATA. Thank you , and continue with your essays I am a fan of them when they're consistent and sound.

                          Full PATCH and Live tuners LIST for EA UFC 5
                          EA UFC 3 integral META Guide
                          Fighting games PSYCHOLOGY Guide
                          All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

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