EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details

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  • pdandy
    Rookie
    • Dec 2009
    • 343

    #151
    Re: New Patch Spoilers

    Thanks EA for tuning AI takedown defense!

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #152
      Re: New Patch Spoilers

      Originally posted by Dave_S
      Practice only or offline play please!!!!!

      It makes sense.

      If this game had some sort of better tutorial that would be more than sufficient to teach GA imho.

      If EA wants ideas for better tutorial I have a tun of them that just involves tweaks to practice mode along with some new audio instructions.

      If EA is happy with current training mode and challenges than disregard comments about my ideas.
      I agree. I'm strictly offline and I will likely just turn off the meter. A tutorial explaining GA may have been a better solution but as long as I can turn off the meter, I'm fine.

      I honestly think all meters should be off for top difficulty levels and higher levels of ranked. I think it would make people a little more strategic in fighting than just watching meters.
      Last edited by aholbert32; 08-14-2016, 05:11 PM.

      Comment

      • Trillz
        MVP
        • Apr 2016
        • 1369

        #153
        Re: New Patch Spoilers

        Originally posted by Morgan Monkman
        Can someone post the spoilers so I don't have to read the entire thread?
        Improved AI takedown defense <s>#</s>patchspoilers

        Added Grapple Advantage Meter which allows users to better understand grappling mechanics and timing <s>#</s>patchspoilers

        Fixed exploit that allowed fighters to hold their opponent in side saddle with little opportunity for escape <s>#</s>patchspoilers

        Reduced stand up arm health recovery when holding High Block by 20% <s>#</s>patchspoilers

        Increased stand up arm health damage taken when holding High Block by 20% <s>#</s>patchspoilers

        Tuned AI transition denial success rate to be more dependent on grapple advantage <s>#</s>patchspoilers

        Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues. <s>#</s>patchspoilers
        Youtube: https://www.youtube.com/user/im2good4u1
        PSN: Headshot_Soldier

        Comment

        • CAPTAINKUKAMUNGA
          Rookie
          • Apr 2016
          • 359

          #154
          Re: New Patch Spoilers

          Originally posted by GameplayDevUFC
          It might be off in ranked. Don't remember where we landed with that discussion.

          Sent from my LT30a using Tapatalk
          im glad you cant remember i hope you left it in on ranked
          UH VAI MORRER!!!!!

          Comment

          • Trillz
            MVP
            • Apr 2016
            • 1369

            #155
            Re: New Patch Spoilers

            Dont make the meters for ranked play for UT and Championships, i dont mind it for Unranked and Offline. I want there to be less Hud not more, people right now already just watch the stamina now we will have people watching the GA meter.
            Youtube: https://www.youtube.com/user/im2good4u1
            PSN: Headshot_Soldier

            Comment

            • Dave_S
              Dave
              • Apr 2016
              • 7835

              #156
              Re: New Patch Spoilers

              Originally posted by Trillz
              Dont make the meters for ranked play for UT and Championships, i dont mind it for Unranked and Offline. I want there to be less Hud not more, people right now already just watch the stamina now we will have people watching the GA meter.
              As a quick match player I don't like it. The higher levels of quick match (if you can find a fight) are just as competitive as ranked

              Comment

              • Trillz
                MVP
                • Apr 2016
                • 1369

                #157
                Re: New Patch Spoilers

                Originally posted by Dave_S
                As a quick match player I don't like it. The higher levels of quick match (if you can find a fight) are just as competitive as ranked
                i see what you mean, some people like to play competively and not worry about W/L or rank. Ill just say Offline and tutorial.
                Youtube: https://www.youtube.com/user/im2good4u1
                PSN: Headshot_Soldier

                Comment

                • Dave_S
                  Dave
                  • Apr 2016
                  • 7835

                  #158
                  Re: New Patch Spoilers

                  To be fair though a lot of people don't play quick match like I do, but there are some killers that play quick match at mid to high level rank. Killers.

                  Comment

                  • SisterRay
                    Rookie
                    • May 2016
                    • 289

                    #159
                    Re: New Patch Spoilers

                    That GA meter sounds stupid for competitive modes. Just add it for quick matches,career and practice mode.

                    Comment

                    • theballa
                      Banned
                      • Jul 2016
                      • 30

                      #160
                      Re: New Patch Spoilers

                      Ima killer in quick match never played ranked there's no point of it everyone picks the same fighters everyone picks champion shorts for every fighter who isn't the champion in real life it's just pointless

                      Comment

                      • WhoDatNinja
                        Rookie
                        • May 2016
                        • 100

                        #161
                        Re: New Patch Spoilers

                        I'm all for the GA meter, more transparency into whats happening is great. Like gpd said the top grapplers already know, now the rest of us can know too. With the magic combo nerfed theres gonna be a lotta people looking for new strategies, maybe they'll try the ground and need help to learn it (jokes, they'll obviously look for the next exploit).

                        Comment

                        • Generative James
                          VideoGame PseudoScientist
                          • Jun 2016
                          • 463

                          #162
                          Re: New Patch Spoilers

                          Originally posted by WhoDatNinja
                          I'm all for the GA meter, more transparency into whats happening is great. Like gpd said the top grapplers already know, now the rest of us can know too. With the magic combo nerfed theres gonna be a lotta people looking for new strategies, maybe they'll try the ground and need help to learn it (jokes, they'll obviously look for the next exploit).
                          Yup! I'm always in favor of giving more information to the player.
                          Testing.... Testing....

                          Youtube:Generative James's Games's
                          Helpful EA UFC 2&3 info with No Commercials!!!

                          Comment

                          • Dave_S
                            Dave
                            • Apr 2016
                            • 7835

                            #163
                            Re: New Patch Spoilers

                            Sure would be nice if they nerfed caf uppercuts in quick match. If you get hit with one you can get stuck in reaction unable to do anything until you are ko'd.

                            Don't think the leg and body hit reaction thing will reflect this at all.

                            Comment

                            • manliest_Man
                              MVP
                              • May 2016
                              • 1203

                              #164
                              Re: New Patch Spoilers

                              Something else i'd like to see with this patch is:

                              1 - Force people who hold HIGH Block, instead of timing it properly, to have their movement speed decreased to the same ammount it is decreased, for when there is a body health event.

                              2 - When someone is lunging/slipping, strikes cut short, instead of their original tragectory and especially when someone has stopped lunging strike accuracy takes too long to recover, you are still throwing dumb strikes even when the lunge animation of the opponent has stopped. Hopefully it's fixxed.

                              3 - When someone is holding slip to one direction and sitting still over there, strikes that come after him, shouldn't be dumbed down or cut short, but instead hit him if his standing still.

                              Comment

                              • Serengeti1
                                MVP
                                • Mar 2016
                                • 1720

                                #165
                                Re: New Patch Spoilers

                                Originally posted by GameplayDevUFC
                                Top players already know all the GA rules though.

                                This is more for people who haven't been exposed to them.
                                Exactly. I haven't studied that stuff on this forum. I'm one of those people. Just wanna say take what people here say with a grain of salt on the matter. Of course they want to know what others don't.

                                Comment

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