EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details

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  • Dave_S
    Dave
    • Apr 2016
    • 7835

    #61
    Re: New Patch Spoilers

    Originally posted by TreJayMMA
    Probably not. New Animation.
    Someone up there was wearing motion capture gear not to long ago. Might have been for Conor McGregor presents EA UFC 3 though.

    Comment

    • TreJayMMA
      Pro
      • Jul 2016
      • 711

      #62
      Re: New Patch Spoilers

      Originally posted by Dave_S
      Someone up there was wearing motion capture gear not to long ago. Might have been for Conor McGregor presents EA UFC 3 though.
      Yeah I'd be surprised if they brought a whole new animation to this game.
      Loyal Browns fan

      PSN: TreJay2000

      Comment

      • NewSkiLLZZ
        Rookie
        • May 2016
        • 141

        #63
        Re: New Patch Spoilers

        But yet we don't have a penalty for someone trying to clinch 10+ times in a round...

        Comment

        • EJ_Manuel
          Banned
          • Jul 2008
          • 464

          #64
          Re: New Patch Spoilers

          So you reduce high block effectiveness, but don't touch stamina drain on the jab/straight combo.



          Get ready for 100 jab straights to the head every round, and heading into the 5th they're still fresh as a daisy and bleeding through your block.


          Awesome.

          Oh, and you realize how much harder this is going to make it to finish people on the feet. Are they doing anything to balance this? Is my fighter still going to be stuck in mud and LOSING STAMINA coming forward during a health event? Will the fighter who is rocked still be able to eat 10 shots to the rocked part of his body during the health event and remain standing? Will 2 punches from full mount still paralyze me and end the fight? Will there still be no blocking or getup options from side control?

          Aw screw it, why fight on the feet in this game. The only thing that needed to be touched was the leg kick, head kick combo. The other ones, while goofy, are a necessary evil when it comes to how unbalanced this game is in damage done on the feet compared to on the ground. Glad you all are ecstatic. Or, maybe I'm just mad because I don't spam X and Y to the head 400 times a fight like 90 percent of the player base and probably 95 percent are going to do now after this.
          Last edited by EJ_Manuel; 08-13-2016, 06:29 AM.

          Comment

          • ryan4889
            Pro
            • Dec 2006
            • 513

            #65
            Re: New Patch Spoilers

            I also don't really understand why the offensive loses stamina (a lot) during a health event. Always figured it was a perk my opponent was using.

            Comment

            • EJ_Manuel
              Banned
              • Jul 2008
              • 464

              #66
              Re: New Patch Spoilers

              :
              Originally posted by ryan4889
              I also don't really understand why the offensive loses stamina (a lot) during a health event. Always figured it was a perk my opponent was using.
              No, it's just designed that way to make it impossible for someone to get KO'ed on the feet. For some reason no dev has ever explained why the hell it's in the game. Oh you rocked someone, congrats! Now you lose half your stamina and you can't get it back until their health event is over! WTF? NOW it's going to be impossible to finish a combo to the head to knock someone out. Who the hell finishes a combo with a body shot?








              AWESOME. Thank God Madden is coming out. I didn't even wanna buy crappy Madden, but I'm not playing an MMA game where it's going to be virtually impossible to finish anyone on the feet now except by hitting X and Y over and over 400 times. Screw that.
              Last edited by EJ_Manuel; 08-13-2016, 07:53 AM.

              Comment

              • cernac
                Rookie
                • Apr 2016
                • 164

                #67
                Re: New Patch Spoilers

                I have finished many people on the feet outside of FTF, and I have also been finished many times on the feet, as well. I think damage is in a good place right now.


                Sent from my iPhone using Tapatalk

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #68
                  Re: New Patch Spoilers

                  Originally posted by Dave_S
                  Someone up there was wearing motion capture gear not to long ago. Might have been for Conor McGregor presents EA UFC 3 though.
                  Those moccap sessions werent likely for UFC 2.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #69
                    Re: New Patch Spoilers

                    Originally posted by neoncross
                    Any chance of new fighter stances being in this update? It'll go a long way to making our CAFs more unique.
                    I doubt that will be added at this point.

                    Comment

                    • EJ_Manuel
                      Banned
                      • Jul 2008
                      • 464

                      #70
                      Re: New Patch Spoilers

                      Originally posted by cernac
                      I have finished many people on the feet outside of FTF, and I have also been finished many times on the feet, as well. I think damage is in a good place right now.


                      Sent from my iPhone using Tapatalk
                      Except now with the permanent ability to block even during hit stuns, good luck knocking anyone out on the feet, unless you want to body spam to death. People are just going to hold RB all day long. The 20 percent or whatever will not balance this out. It's going to be literally impossible to knock anyone out on the feet in the first two rounds, the only way you'll be able to do it is to jab/straight/jab/straight the head over and over and over. Like people don't do that 500 times a fight anyway. Yall have fun playing a fighting game where people are literally going to hit two buttons over and over.
                      Last edited by EJ_Manuel; 08-13-2016, 10:18 AM.

                      Comment

                      • WhoDatNinja
                        Rookie
                        • May 2016
                        • 100

                        #71
                        Re: New Patch Spoilers

                        I thought it was going to be the end of clinch effectiveness for the one patch and turns out its better now, so you never know. Being able to block the ONE combo that jerks use repeatedly sounds fantastic to me.

                        Comment

                        • Dave_S
                          Dave
                          • Apr 2016
                          • 7835

                          #72
                          Re: New Patch Spoilers

                          Originally posted by EJ_Manuel
                          :

                          No, it's just designed that way to make it impossible for someone to get KO'ed on the feet. For some reason no dev has ever explained why the hell it's in the game. Oh you rocked someone, congrats! Now you lose half your stamina and you can't get it back until their health event is over! WTF? NOW it's going to be impossible to finish a combo to the head to knock someone out. Who the hell finishes a combo with a body shot?
                          Another thing is if you do win in finish the finish it's the absolute least satisfying way to win. Feels janky

                          Comment

                          • manliest_Man
                            MVP
                            • May 2016
                            • 1203

                            #73
                            Re: New Patch Spoilers

                            What i want to know is what will happen with all the short fighters ( Like Mike Tyson) where none of their strike registers unless a jab or a straight is landed in the first place (which is also too damn hard with the broken game mechanics) to initiate a combo chain that allows for MIKE to throw upperecats/hooks to the body, which are impossible to land even when the opponent is literally afk standing in front of him.


                            What wil happen with the strike tracking. Will it be improved for some strikes(punches) and nerfed for some others(simple kicks to the head/body)?

                            I don't know if you played at DIV 6, but if you play someone who is constantly mashing his left stick and is side stepping all game, you'd know how broken the tracking of the punches is.

                            For Example:

                            Player A Throws a left hook right hook combo. Player B lunges torwards the left Hook, yet he somehow evades both the left hook and the right hook and any other punch strike that is thrown after that, is still not tracking properly, even when Player B has stopped the lunge animation. That allows Player B to lunge once more and Player A's tracking is still unresponsive unless the other guy stops lunging and holds still for 1-2 seconds after that.


                            __________________________________________________ ___________________________________

                            With that said, i wanna ask the devs one thing. Now that you are implementing a bunch of those new strategies, will you go back to resetting strikes like Uppercats(allow more than 2 to be thrown) and buff SuperMan Punches so that they aren't the most useless strike in the game?

                            Basically, since all those changes are being made, will we see previous patches reversed or reworked or do they stay as is?
                            Last edited by manliest_Man; 08-13-2016, 11:52 AM.

                            Comment

                            • chia
                              MVP
                              • Jul 2005
                              • 1090

                              #74
                              Re: New Patch Spoilers

                              Originally posted by GameplayDevUFC
                              I am, but I got arm barred bad by our temp instructor, snap crackle pop and I am probably out for a couple of months.

                              Sent from my LT30a using Tapatalk
                              Sounds like the temp instructor shouldn't be instructing. That's no good. Number one goal on the mats is to keep your teammates healthy. I hope you heal up quick.
                              ilovejiujitsu

                              Comment

                              • Trillz
                                MVP
                                • Apr 2016
                                • 1369

                                #75
                                Re: New Patch Spoilers

                                Increased stand up arm health damage taken when holding High Block by 20% <s>#</s>patchspoilers

                                Reduced stand up arm health recovery when holding High Block by 20% <s>#</s>patchspoilers
                                Youtube: https://www.youtube.com/user/im2good4u1
                                PSN: Headshot_Soldier

                                Comment

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