EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
Comment
-
Re: New Patch Spoilers
But yet we don't have a penalty for someone trying to clinch 10+ times in a round...Comment
-
Re: New Patch Spoilers
So you reduce high block effectiveness, but don't touch stamina drain on the jab/straight combo.
Get ready for 100 jab straights to the head every round, and heading into the 5th they're still fresh as a daisy and bleeding through your block.
Awesome.
Oh, and you realize how much harder this is going to make it to finish people on the feet. Are they doing anything to balance this? Is my fighter still going to be stuck in mud and LOSING STAMINA coming forward during a health event? Will the fighter who is rocked still be able to eat 10 shots to the rocked part of his body during the health event and remain standing? Will 2 punches from full mount still paralyze me and end the fight? Will there still be no blocking or getup options from side control?
Aw screw it, why fight on the feet in this game. The only thing that needed to be touched was the leg kick, head kick combo. The other ones, while goofy, are a necessary evil when it comes to how unbalanced this game is in damage done on the feet compared to on the ground. Glad you all are ecstatic. Or, maybe I'm just mad because I don't spam X and Y to the head 400 times a fight like 90 percent of the player base and probably 95 percent are going to do now after this.Last edited by EJ_Manuel; 08-13-2016, 06:29 AM.Comment
-
Re: New Patch Spoilers
:
AWESOME. Thank God Madden is coming out. I didn't even wanna buy crappy Madden, but I'm not playing an MMA game where it's going to be virtually impossible to finish anyone on the feet now except by hitting X and Y over and over 400 times. Screw that.Last edited by EJ_Manuel; 08-13-2016, 07:53 AM.Comment
-
Comment
-
Comment
-
Re: New Patch Spoilers
Except now with the permanent ability to block even during hit stuns, good luck knocking anyone out on the feet, unless you want to body spam to death. People are just going to hold RB all day long. The 20 percent or whatever will not balance this out. It's going to be literally impossible to knock anyone out on the feet in the first two rounds, the only way you'll be able to do it is to jab/straight/jab/straight the head over and over and over. Like people don't do that 500 times a fight anyway. Yall have fun playing a fighting game where people are literally going to hit two buttons over and over.Last edited by EJ_Manuel; 08-13-2016, 10:18 AM.Comment
-
Re: New Patch Spoilers
I thought it was going to be the end of clinch effectiveness for the one patch and turns out its better now, so you never know. Being able to block the ONE combo that jerks use repeatedly sounds fantastic to me.Comment
-
Re: New Patch Spoilers
:
No, it's just designed that way to make it impossible for someone to get KO'ed on the feet. For some reason no dev has ever explained why the hell it's in the game. Oh you rocked someone, congrats! Now you lose half your stamina and you can't get it back until their health event is over! WTF? NOW it's going to be impossible to finish a combo to the head to knock someone out. Who the hell finishes a combo with a body shot?Comment
-
Re: New Patch Spoilers
What i want to know is what will happen with all the short fighters ( Like Mike Tyson) where none of their strike registers unless a jab or a straight is landed in the first place (which is also too damn hard with the broken game mechanics) to initiate a combo chain that allows for MIKE to throw upperecats/hooks to the body, which are impossible to land even when the opponent is literally afk standing in front of him.
What wil happen with the strike tracking. Will it be improved for some strikes(punches) and nerfed for some others(simple kicks to the head/body)?
I don't know if you played at DIV 6, but if you play someone who is constantly mashing his left stick and is side stepping all game, you'd know how broken the tracking of the punches is.
For Example:
Player A Throws a left hook right hook combo. Player B lunges torwards the left Hook, yet he somehow evades both the left hook and the right hook and any other punch strike that is thrown after that, is still not tracking properly, even when Player B has stopped the lunge animation. That allows Player B to lunge once more and Player A's tracking is still unresponsive unless the other guy stops lunging and holds still for 1-2 seconds after that.
__________________________________________________ ___________________________________
With that said, i wanna ask the devs one thing. Now that you are implementing a bunch of those new strategies, will you go back to resetting strikes like Uppercats(allow more than 2 to be thrown) and buff SuperMan Punches so that they aren't the most useless strike in the game?
Basically, since all those changes are being made, will we see previous patches reversed or reworked or do they stay as is?Last edited by manliest_Man; 08-13-2016, 11:52 AM.Comment
-
Re: New Patch Spoilers
Sounds like the temp instructor shouldn't be instructing. That's no good. Number one goal on the mats is to keep your teammates healthy. I hope you heal up quick.ilovejiujitsuComment
-
Re: New Patch Spoilers
Increased stand up arm health damage taken when holding High Block by 20% <s>#</s>patchspoilers
Reduced stand up arm health recovery when holding High Block by 20% <s>#</s>patchspoilersYoutube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
Comment