New Patch? New Problems NEEDS FIXING

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • chapmandachamp
    Rookie
    • Jul 2014
    • 379

    #106
    Re: New Patch? New Problems NEEDS FIXING

    They been working on UFC 3 for month bro lol

    Comment

    • King_Clarke1
      Banned
      • Apr 2016
      • 163

      #107
      Re: New Patch? New Problems NEEDS FIXING

      Originally posted by OneDrop
      Ever since the patch I've had a harder time using weaker fighters. There's no incentive at all to not use the top fighters at all. I was El Pantera yesterday versus Conor yesterday and I beat this guy like a redheaded stepchild. Yet for some reason he doesn't even die. But I get hit with one of his spinning **** and my guy just dies. His spinning headkick sent me flying 3 times. Still won the decision though. Then there was a fight where I was Scott Jorgensen versus Almeida. I'm landing bombs on this guy then I get hit with one elbow and a headkick and Scott just dies. I'm talking no recovery thing no nothin. This was in the first round and I literally had zero damage before that as I was stomping on him before. This game just needs an entire overhaul. If you're going to have all this ballerina **** then make it high risk high reward. Fix the stamina. Slow the game down. Etc.

      I hope you guys give us Simulation and Casual mode for EA UFC 3 like Undisputed 3 had. That way you still get to please the "never seen a fight in my life but watch me 360 kick people with "Conner" or "John Jones"" and you get to please us, the crowd who actually cares about the sport. So I don't have to get yelled at for doing a rolling kneebar with Mir vs Jones. Literally got told to "fight normal" because I did a rolling kneebar while he was doing his spinning **** and sliding kicks all over the place.
      Were you playing Bloodsport or UFC 2? I hope no one has died in any of my fights.

      Comment

      • King_Clarke1
        Banned
        • Apr 2016
        • 163

        #108
        Re: New Patch? New Problems NEEDS FIXING

        Originally posted by trainbyday1
        I am on PS4 and agree with your post. Did you send a video to the DEV's of the side step issue?
        @Trainbyday1 it is uncomfortable to read you posts at times.

        Comment

        • Bigg Cee
          MVP
          • Apr 2016
          • 4676

          #109
          Re: New Patch? New Problems NEEDS FIXING

          Originally posted by Phillyboi207
          What needs to change is auto MT clinch

          Especially against the cage default clinch position should be over under
          I want that switched also but it's never going 2 happen.

          Comment

          • zeric
            Pro
            • Aug 2016
            • 700

            #110
            Re: New Patch? New Problems NEEDS FIXING

            Originally posted by Bigg Cee
            I want that switched also but it's never going 2 happen.
            Right now it almost needs to be like that. If it changes, running becomes way too powerful. Best way right now to deal with a runner is to get his back in cage and clinch

            Comment

            • Fornez
              Rookie
              • Sep 2016
              • 25

              #111
              Re: New Patch? New Problems NEEDS FIXING

              You should be able to punch through body strikes, right now if my opponent throws a hook to the body I can counter with an uppercut but the game doesn't register it as a hit. The punch bounces off his head, there is way too many body strikes being thrown in this game and it's unrealistic
              Last edited by Fornez; 09-09-2016, 01:21 PM.

              Comment

              • itraneufc2
                Banned
                • Sep 2016
                • 2

                #112
                Re: New Patch? New Problems NEEDS FIXING

                SERIOUS ISSUE MADE ACCOUNT FOR THIS: (Btw, you banned me before for multiple accounts, idk what my alternate is, if you message me the email i can work with it but idk what it is so I can post)


                PROBLEM: Lead leg kicks now count as significant strikes. You can literally just run and block and throw a lead leg kick at any opportunity. Even if its checked it hardly does much damage and its very easy to jab after being checked or block a takedown. Pick a tall fighter (or fight in a division with little KO power) with a good lead leg kick and stamina, avoid the clinch and takedowns and you are almost unstoppable, theres just hardly any punishment for checked kicks

                Jabs and crosses don't count as significant strikes. Normal hooks dont count as significant strikes. BUT LEAD LEG KICKS? Seriously. This is bad. Even if you try and parry, then all they have to do is switch it up a little by adding jabs and crosses.

                I fought a guy where he had done nothing but lead leg kicks and some small changeups, and whenever u started to block the lead leg kick he would switch to jab cross spam, even if he missed 50 he would land 30. Or he would do jab, lead leg kick. And those lead leg kicks can come out very fast (esp inside leg kick) .


                I was using Smolka against Cejudo, the guys name is Amazinggamer012 be cautious. Please don't take me for some noob and tell me to use footwork, my record is 150-10 right now. I knocked him down and took him down twice in one round and i still lost the round, because on the books it showed an insane sig disadvantage. I had to resort to clinch fighting only once i realized what he was doing but its hard to take cejudo down and he was good at getting up (also he stalled a ton on top).

                The second issue I have is due to the new patch. Before the patch you could punish people for spamming roundhouse kicks because you could be crouched and shoot for a double leg. now when you're crouched the shots do insane damage, ive went flying from a jab. Given this its insanely much harder now to land takedowns from outside the clinch, giving a huge disadvantage esp when facing taller fighters.

                A bigger problem when using fighters like Chris Weidman. Where you can just simply spam Jab roundhouse kick or vary it up, they have such huge stopping power. The roundhouse kick is just waaaaayyy too op and needs more consequences. It use to lead to an easy takedown pre patch, that needs to come back/


                Finally, wdf is with Chael Sonnen's stamina. I went against jones and threw 130 strikes against his 230 and he had a significant stamina advantage. Mind you most of mine landed and he missed almost all of them, Chael's stamina needs to be tweaked realistically or jones needs to be tweaked down.
                Last edited by itraneufc2; 09-09-2016, 04:16 PM.

                Comment

                Working...