I merged the two parry threads together.
How to fix the Parry Issue. Give Strikes realistic Speed.
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Re: I have a Tip on how to parry 100% that once shared, will most likely ruin the gam
I merged the two parry threads together.Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
Again I am not saying Duffee and Werdum can't return their hands back to guard, I was saying the second it would take to return it would be extended by the parry because they have to deal the extra split second where the hand is in friction. The opening in the guard was extended by the parry merely based on the fact that the hand would be out of position for a few extra seconds because it got pushed out of the way.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
Stop reaching. You are defeated. You've been choked out. You didn't tap and you napped. You are not even conscious. You are in dreamland.Again I am not saying Duffee and Werdum can't return their hands back to guard, I was saying the second it would take to return it would be extended by the parry because they have to deal the extra split second where the hand is in friction. The opening in the guard was extended by the parry merely based on the fact that the hand would be out of position for a few extra seconds because it got pushed out of the way.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
I'll take your lack of real further argument as concession.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
Concession that you don't have a clue what you're talking about. Nothing personal to you I'm sure you're a decent human being you just don't know what you're talking about when it comes to MMA.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
Okay oh wise one. Seems you resort to petty tactics when you can't argue actual points anymore.
A parry is a parry both gifs show their hands being parried/pushed away, that's additional second or so where the hand is away from guard- pretty simple- an opening that can be capitalized on real quick.
e: opinions are opinions, but the evidence of real life scenarios seem to negate your premise that hooks/uppercuts are not parried irl.Last edited by johnmangala; 09-02-2016, 06:02 PM.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
You're still wrong and way offOkay oh wise one. Seems you resort to petty tactics when you can't argue actual points anymore.
A parry is a parry both gifs show their hands being parried/pushed away, that's additional second or so where the hand is away from guard- pretty simple- an opening that can be capitalized on real quick.
e: opinions are opinions, but the evidence of real life scenarios seem to negate your premise that hooks/uppercuts are not parried irl.
Their hands werent pushed with enough force to even delay them from returning to their guards. Parries dont work that way. If people pushed hands away that hard they'd consistently get destroyed when someone feints
You dont understand basic striking. Dont take it as an insult, use it as motivation to improve your knowledge.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
Taking out the parries at this stage in the game is not gonna happen. The strike speed isn't the issue guys. The problem is risk of parrying...there is very little. Parrying should be rewarded very well. But in even the most arcade fighter parries are dangerous if you miss. People can throw out the parry so much bc the cool down window of the move is very small. They can recover really fast from throwing a parry out. If an opponent misses a parry there needs to be significant punishment. If the person lands a parry there should be a significant reward. This is how the system has been working in other games and how it is balanced. Parries take skill and should be rewarding. But they should also be very dangerous.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
Shows the contrary, because the point alone would demonstrate that, yet both of you repeatedly try to insult and demean my understanding of combat sports instead of purely just stating your opinion. It's okay, I see what's trying to be done.You're still wrong and way off
Their hands werent pushed with enough force to even delay them from returning to their guards. Parries dont work that way. If people pushed hands away that hard they'd consistently get destroyed when someone feints
You dont understand basic striking. Dont take it as an insult, use it as motivation to improve your knowledge.
I'll make it a little more clear for you. I'm not saying you shouldn't be able to block after a parry, what I am saying is if you can counter quicker than the time it takes for the parried hand to return to guard- that's an opening to capitalize on and one that both Mir and Miocic capitalized on real quick.
We both agree that parries shouldn't be spammed or repeated on demand so easy, they should be a rare occurrence- they shouldn't necessarily be a free hit, you should be able to parry or block the counter etc. So the window to find it should be harder but when they do happen they should have variable outcomes (counter, clinch, reset etc).Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
In real life, the only significant reward of parrying is protecting your face from getting busted at that moment.Taking out the parries at this stage in the game is not gonna happen. The strike speed isn't the issue guys. The problem is risk of parrying...there is very little. Parrying should be rewarded very well. But in even the most arcade fighter parries are dangerous if you miss. People can throw out the parry so much bc the cool down window of the move is very small. They can recover really fast from throwing a parry out. If an opponent misses a parry there needs to be significant punishment. If the person lands a parry there should be a significant reward. This is how the system has been working in other games and how it is balanced. Parries take skill and should be rewarding. But they should also be very dangerous.
Not sure if you've been keeping up on the other threads, but removing the parries just for the hooks and uppercuts only, leaving it for everything else, will fix the parry issue.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
But there isnt and thats not what happened. You're refusing to accept reality at this point. The opening was from sloppy strikes being thrown with zero attempt to return their hands to guard. The parries had nothing to do with that
I'll make it a little more clear for you. I'm not saying you shouldn't be able to block after a parry, what I am saying is if you can counter quicker than the time it takes for the parried hand to return to guard- that's an opening to capitalize on and one that both Mir and Miocic capitalized on real quick.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
So you accept there was an opening now? Werdum striking left him vulnerable because he wasn't in guard after each strike, sure sure. I never disputed that, in fact you make it seem like I disagree when I don't, it's like you are attacking a point I am not even making.
What I am saying is the time it took for Werdum/Duffee to return to guard was extended by the parry because it was an additional thing to respond in literally a split second. I am not saying the parry prevented them blocking or returning their arms to guard etc but that it extended the time of the opening where Miocic/Mir was able to counter faster than they were able return to guard and block.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
Obviously there was an opening. Nobody is denying that. As to what caused the opening, the parry had nothing to do with that. The opening was there because of the wide, sloppy punches and his lack of IQ. There was no "extending the time" of the opening, but there was the absolute zero intention of bringing their guard back. This is why they took up MMA and not pro boxing.So you accept there was an opening now? Werdum striking left him vulnerable because he wasn't in guard after each strike, sure sure. I never disputed that, in fact you make it seem like I disagree when I don't, it's like you are attacking a point I am not even making.
What I am saying is the time it took for Werdum/Duffee to return to guard was extended by the parry because it was an additional thing to respond in literally a split second. I am not saying the parry prevented them blocking or returning their arms to guard etc but that it extended the time of the opening where Miocic/Mir was able to counter faster than they were able return to guard and block.Comment
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Re: How to fix the Parry Issue. Give Strikes realistic Speed.
Are you forgetting a deflected strike means the deflected hand is away from guard necessarily by definition? You admit it would take time to return to guard from this point...?
That time is the opening. The opening was there during the striking, getting parried and having your hand pushed away only made that opening wider.Comment

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