How to fix the Parry Issue. Give Strikes realistic Speed.

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #106
    Re: How to fix the Parry Issue. Give Strikes realistic Speed.

    You started by saying remove them for hooks and uppercuts because they don't happen in real life, then shown real life examples from recent big time events-now you are on about them causing stuns.

    I am not saying a parry should cause a stun or whatever- I am saying it should work like they do in the gifs, irl. A parry shouldn't be removed for hooks or uppercuts because they do happen irl- they should just be harder to time but have variable outcomes (clinch, counter, reset etc).

    They should be tuned like everything else not removed altogether like shifts were like from EAUFC1 to 2- now it's been shown that they were a critical part of the footwork of guys like Cruz & Dillashaw and guys like Silva and Jones before and so on- so they caught on like the front kick and it's been evolving faster and faster since.

    Comment

    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #107
      Re: How to fix the Parry Issue. Give Strikes realistic Speed.

      I say keep parries the way they are now as far as stamina tax and perks. Have it so you incur no arm damage if you successfully parry. Remove the counter window stun thing completely so a successful parry doesn't grant you additional time to counter.

      As far as parries in the game for legal reasons, that's next level insanity. Parries happen all the time in mma. Considering cage strikes that break laws of physics and a whole lot of other things focusing just on the parry makes it sound like you haven't found away to fight around it. You have to be able to adapt. If you spent all the time you spent posting about parries lately practicing to defeat it you probably wouldn't give it a second thought anymore.

      I've complained about a lot of things. I still play and just evolve playing style. 90% of things I've complained about in the past I don't even think about anymore. Stuff gets so easy to work around you end up not thinking about it.

      Comment

      • fighterforjc
        Banned
        • Jun 2016
        • 150

        #108
        Re: How to fix the Parry Issue. Give Strikes realistic Speed.

        Originally posted by Dave_S
        I say keep parries the way they are now as far as stamina tax and perks. Have it so you incur no arm damage if you successfully parry. Remove the counter window stun thing completely so a successful parry doesn't grant you additional time to counter.

        As far as parries in the game for legal reasons, that's next level insanity. Parries happen all the time in mma. Considering cage strikes that break laws of physics and a whole lot of other things focusing just on the parry makes it sound like you haven't found away to fight around it. You have to be able to adapt. If you spent all the time you spent posting about parries lately practicing to defeat it you probably wouldn't give it a second thought anymore.

        I've complained about a lot of things. I still play and just evolve playing style. 90% of things I've complained about in the past I don't even think about anymore. Stuff gets so easy to work around you end up not thinking about it.
        I'm talking about parry stuns, they NEVER happen in MMA. The way parries are implemented in this game are not realistic whatsoever. I'm sure one every 10,000 hooks or uppercuts that get thrown gets parried, but as a rule, parries are reserved for straight punches. Again, I don't care about online, parries don't cause me to lose, I use them myself. I care about realism and hate how the parries break the rhythm and flow of the action. EA is not going to remove parries completely so I suggest removing them for hooks and uppercuts only, for the sake of the flow of the matches. As far as the legal thing is concerned, I'm believing more and more that EA's stubbornness to do anything about the parries, which are probably the single most complained about feature, have to do with some legal thing. As moronic as a lot of developers make themselves seem, I don't really think they are stupid or evil villains who implemented the parries just to spite true MMA fans. I believe if it was up to the devs that they would've gotten rid of the parries 100 years ago, at least the type of parries that we've been seeing since the Fight Night game. But they can't because the parries are the one thing that gives their engine the one feature that separates it from some other guy's engine that EA probably was "inspired" by.

        Comment

        • fighterforjc
          Banned
          • Jun 2016
          • 150

          #109
          Re: How to fix the Parry Issue. Give Strikes realistic Speed.

          Originally posted by johnmangala
          Reality seems to disagree.

          KO'd through guard



          KO'd through parried hooks




          Literally parried left with right and counters with with the right. I'm not saying it's the go to defense, I am saying it's an option just like footwork or headmovement, but they all have issues which need resolving just like the parries- head movement is stuck to the ground and there isn't mobile footwork or blocking. Parries should have variable outcomes (clinch, counter, reset etc)
          Blah blah blah.

          On a side note, I bet anything that the same people who insist on keeping the parries just as they are because you know, they are so realistic as these GIFs proved, will NOT want to have the same type of one-punch KO's that we saw on these same GIFs.

          How about that, parry lovers? Take the whole thing with it. Here are the GIFs. I say any punch we land off of parried hooks should result in a one-punch KO. These GIFs are proof POSITIVE that they happen ALL THE TIME right?

          Comment

          • Dave_S
            Dave
            • Apr 2016
            • 7835

            #110
            Re: How to fix the Parry Issue. Give Strikes realistic Speed.

            Originally posted by fighterforjc
            I'm talking about parry stuns, they NEVER happen in MMA. The way parries are implemented in this game are not realistic whatsoever. I'm sure one every 10,000 hooks or uppercuts that get thrown gets parried, but as a rule, parries are reserved for straight punches. Again, I don't care about online, parries don't cause me to lose, I use them myself. I care about realism and hate how the parries break the rhythm and flow of the action. EA is not going to remove parries completely so I suggest removing them for hooks and uppercuts only, for the sake of the flow of the matches. As far as the legal thing is concerned, I'm believing more and more that EA's stubbornness to do anything about the parries, which are probably the single most complained about feature, have to do with some legal thing. As moronic as a lot of developers make themselves seem, I don't really think they are stupid or evil villains who implemented the parries just to spite true MMA fans. I believe if it was up to the devs that they would've gotten rid of the parries 100 years ago, at least the type of parries that we've been seeing since the Fight Night game. But they can't because the parries are the one thing that gives their engine the one feature that separates it from some other guy's engine that EA probably was "inspired" by.
            I agree parry stuns aren't realistic, but neither is many many other things in the game. I could care less if ea got rid of parry stuns, that's just more time for me to throw karate kicks way out of range.

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #111
              Re: How to fix the Parry Issue. Give Strikes realistic Speed.

              I would like one strike KOs, stop trying to put words into others mouth. You don't even address the point.

              Comment

              • fighterforjc
                Banned
                • Jun 2016
                • 150

                #112
                Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                Originally posted by johnmangala
                I would like one strike KOs, stop trying to put words into others mouth. You don't even address the point.
                No, I'm saying one strike KO's EVERY SINGLE TIME you land a punch off a parried hook. Your GIF proves it and justifies it as much as it does keeping the parries for hooks and uppercuts. You can't tell me that it doesn't. Otherwise your GIFs don't justify ANYTHING, not the parries for hooks, nothing. You can't pick and choose this one out of your PREFERENCE if you're trying to be as objective as you want all of us to think.
                Last edited by fighterforjc; 09-03-2016, 09:14 PM.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #113
                  Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                  Stop acting so dramatic and extreme. Just because I said I would like to see one punch KOs doesn't mean I would like guaranteed one punch KOs off parries every single time. You keep skewing my point and attack something I am not even arguing for.

                  All the gifs show is that parries of hooks and uppercuts happen irl contrary to your whole narrative, hence they shouldn't be removed. If anything we agree that it should be very hard to time so it's happens more like leg kick tkos or checked leg kick tkos etc. But they should have clinch parries etc.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #114
                    Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                    Originally posted by johnmangala
                    Stop acting so dramatic and extreme. Just because I said I would like to see one punch KOs doesn't mean I would like guaranteed one punch KOs off parries every single time. You keep skewing my point and attack something I am not even arguing for.

                    All the gifs show is that parries of hooks and uppercuts happen irl contrary to your whole narrative, hence they shouldn't be removed. If anything we agree that it should be very hard to time so it's happens more like leg kick tkos or checked leg kick tkos etc. But they should have clinch parries etc.

                    You are incredibly dense. Mir moved his head and just so happened to also try to parry the hook from duffee. The parry itself had nothing to do with the KO. Watch Mir move first, his movement created the counter opportunity because Duffee over extended when going for that strike and that is what left him so open.

                    And Werdum wasn't even throwing a hook.

                    But I hope we can all agree that one hit KOs should be in the game. Just not completely random ones.

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #115
                      Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                      Originally posted by Phillyboi207
                      You are incredibly dense. Mir moved his head and just so happened to also try to parry the hook from duffee. The parry itself had nothing to do with the KO. Watch Mir move first, his movement created the counter opportunity because Duffee over extended when going for that strike and that is what left him so open.

                      And Werdum wasn't even throwing a hook.

                      But I hope we can all agree that one hit KOs should be in the game. Just not completely random ones.
                      No you are just stubborn and won't accept what it is for what it is.

                      You finally admit there was a parry, you admit there is an opening, and you admit there was a KO. I can see why you resist then connection but it's evidenced and you can argue all day but reality proves otherwise.

                      Werdum was throwing those finish the fight type hooks from eaufc2 and was parried subsequently KO's I am not saying the parry directly caused, but werdum did get KO directly following the parry, as did Duffee.

                      Comment

                      • TheShizNo1
                        Asst 2 the Comm Manager
                        • Mar 2007
                        • 26341

                        #116
                        Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                        You guys can have this debate without throwing personal shots.

                        Sent from my SM-G935P using Tapatalk
                        Originally posted by Mo
                        Just once I'd like to be the one they call a jerk off.
                        Originally posted by Mo
                        You underestimate my laziness
                        Originally posted by Mo
                        **** ya


                        ...

                        Comment

                        • fighterforjc
                          Banned
                          • Jun 2016
                          • 150

                          #117
                          Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                          Originally posted by johnmangala
                          Stop acting so dramatic and extreme. Just because I said I would like to see one punch KOs doesn't mean I would like guaranteed one punch KOs off parries every single time. You keep skewing my point and attack something I am not even arguing for.

                          All the gifs show is that parries of hooks and uppercuts happen irl contrary to your whole narrative, hence they shouldn't be removed. If anything we agree that it should be very hard to time so it's happens more like leg kick tkos or checked leg kick tkos etc. But they should have clinch parries etc.
                          The gifs show that the parries off of hooks resulted in one-hit KO's. If the gifs don't prove that one-hit KO's should happen after landing a shot off of a parried hook, then neither do they prove that hooks and uppercuts should be parry-able in the game. Simple logic, there, but for the sake of those whose brains still have the old pentium processors from the late 90's, the point is hooks and uppercuts shouldn't be parry-able in the game due to the extreme rarity with which they occur in real life, and most definitely remove ANY form of parry STUN that renders the parried person unable to defend himself. Otherwise, one-hit KO's off of parries should be allowed in the game as well, because you know, your GIF PROVES it.

                          Comment

                          • Phillyboi207
                            Banned
                            • Apr 2012
                            • 3159

                            #118
                            Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                            Originally posted by johnmangala
                            No you are just stubborn and won't accept what it is for what it is.

                            You finally admit there was a parry, you admit there is an opening, and you admit there was a KO. I can see why you resist then connection but it's evidenced and you can argue all day but reality proves otherwise.

                            Werdum was throwing those finish the fight type hooks from eaufc2 and was parried subsequently KO's I am not saying the parry directly caused, but werdum did get KO directly following the parry, as did Duffee.
                            I never denied a parry

                            The fact is that the parries had nothing to do with the opening.

                            The difference between our posts if that I explained in depth why the parry had nothing to do with the KOs. You didnt acknowledge anything i said but decided to just repeat yourself because you dont understand striking.

                            Mods: that's not a personal attack. Im trying to convince him to take the time to learn about the sport

                            Comment

                            • fighterforjc
                              Banned
                              • Jun 2016
                              • 150

                              #119
                              Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                              Originally posted by Phillyboi207
                              I never denied a parry

                              The fact is that the parries had nothing to do with the opening.

                              The difference between our posts if that I explained in depth why the parry had nothing to do with the KOs. You didnt acknowledge anything i said but decided to just repeat yourself because you dont understand striking.

                              Mods: that's not a personal attack. Im trying to convince him to take the time to learn about the sport
                              No need to convince him. He agrees with you. He's just messing with all of us 'cuz he's bored.

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #120
                                Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                                I didn't acknowledge anything you said? It's like you project what you do on to me so to can deny that you do that more than anymore easy, more so both don't even address what I say instead keep attacking a skewed argument I am not even arguing.


                                Both one strike KOs and parries should be in the game but they should occur like leg kick tkos etc occur. Just because I don't think parries should be removed doesn't mean I want them repeatedly indefinitely every fight, there's a balance to everything but clearly you two think everything is black or white, there's no grey or a mix.

                                Comment

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