Must haves for the third installment?

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  • fishingtime
    Handling it
    • Aug 2013
    • 1738

    #16
    Re: Must haves for the third installment?

    Originally posted by JustBlazeM8
    Take out the combo multiplier and more flash KOs with a clean shot. I know people will absolutely complain about the amount of "luck" that could be involved, but let's face it... If you're leaning in for a hook and a headkick lands flush, you're down.
    Not necessarily. I wish they could add commitment somehow into the striking. Someone suggested button presses be timed. That would kind of be cool if you could still block by not fully committing, and getting your hands up. With a much reduced strength of course. The commitment would come in here as well. If you spam buttons, you wouldn't get commitment. So less damage.
    @bikingforjesus on Instagram

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    • WarMMA
      MVP
      • Apr 2016
      • 4612

      #17
      Re: Must haves for the third installment?

      Originally posted by fishingtime
      We definitely need flash KOs. They need to be very rare though. I'm not certain the coding would make it seem legit though. Undisputed, flash KOs felt like they were right. The death rocks from EA UFC 1 completely ruined any flash KOs legitimacy. Had those not been in, and the frequency toned down, flash KOs would likely have been accepted.
      Yh the death rocks from the 1st game really left a scar. I got UD3 again a few months ago and I can tell anyone with assurance that other than it having accumulative damage and invincible block, the damage system was pretty realistic. The flash ko's made sense when they happened and they were also rare, so when they happened it surprised you almost every time and you couldn't argue when you saw the replay cuz they usually made sense. I remember I was fighting against rampage one time and he flashed me and I was pissed but when I saw the replay, I realized I accidentally ducked right into an uppercut. The overall damage system other than accumulative damage and the invincible block was realistic.
      Last edited by WarMMA; 02-15-2017, 09:35 AM.

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      • Dave_S
        Dave
        • Apr 2016
        • 7835

        #18
        Re: Must haves for the third installment?

        for the love of all that is holy fix whatever it is that makes Robby Lawler the way he is in the game. him and fighters like him can be insane, and they fight nothing like that or throw anywhere near high volume in real life.

        that's a must if ea cares about variety in online play

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        • bmlimo
          MVP
          • Apr 2016
          • 1123

          #19
          Re: Must haves for the third installment?

          Originally posted by fishingtime
          Not necessarily. I wish they could add commitment somehow into the striking. Someone suggested button presses be timed. That would kind of be cool if you could still block by not fully committing, and getting your hands up. With a much reduced strength of course. The commitment would come in here as well. If you spam buttons, you wouldn't get commitment. So less damage.
          man, not just this they need to watch the phisics of the combinations, u cant throw a left high kick then a right high kick with the same speed and power,
          u cant jab,straight than jab again(in a small distance) eat a counter and stay the same way... distance needs to play a real factor on striking, its unfair with the smaller size guys that close range and still get eated by 1,2 and mid kicks, u cant do those moves on close range...

          -dash combos should eat more stamina
          -clinch battle should eat more stamina
          -lay'n pray should be harder to pass(also referee should stand up if they just land baby punches)
          - clean counters(with no parry) should give a huge damage
          -clean strikes on right timming should give a huge damage
          - fix the lean back, this is ridiculous, its like a human shield
          - striker on botton should have a choice to hug the guy on top to stop the action and the referee put the fight on feet again(like crocop does)

          Comment

          • fishingtime
            Handling it
            • Aug 2013
            • 1738

            #20
            Re: Must haves for the third installment?

            Originally posted by Dave_S
            for the love of all that is holy fix whatever it is that makes Robby Lawler the way he is in the game. him and fighters like him can be insane, and they fight nothing like that or throw anywhere near high volume in real life.

            that's a must if ea cares about variety in online play
            We need a "breathe" stat. This should limit the effectiveness of strong strikes used in succession.
            @bikingforjesus on Instagram

            Comment

            • Boiler569
              MVP
              • Apr 2016
              • 2006

              #21
              Re: Must haves for the third installment?

              Originally posted by bmlimo
              but again the biggest fault are from the players who insist to play like ******s, even on quick match i cant find anymore a guy who dont spam 1212121212 and dash...
              that will never change, unfortunately

              so our only hope is to have the game setup in such a way that those who fight 'realistically' have an advantage; or perhaps those who fight unrealistically --- have a disadvantage.

              That said, Knockout Mode was a cool little addition to UFC 2; maybe expand on that, and maybe make it Multiplayer too???

              Since I know EA doesn't want to make the game SUPER REALISTIC since it will tune out casual fans....button mashing arcade fans (nothing wrong with them!) can have 'their' game mode, and hardcore MMA fans can have our own mode.

              Agree that we don't want death rocks like UFC 1 --- I'm hoping a revamped physics system + more focus on 'perfect timing, perfect distance, perfect strike' --- rather than combo multiplier or parry spam/etc. --- will be the fix to striking we're all looking for
              PSN: Boiler569
              Have Fun, It's Just A GAME!
              Top 10 (Fight Night Series) R.I.P. Joe Frazier
              FNR4 Gamestop Vegas Tournament Qualifier
              Ranked #1 (EA MMA)

              UFC 3 LEC: 2x Diamond; 6x Plat.
              @Boiler569 on Twitter & Twitch

              Comment

              • fishingtime
                Handling it
                • Aug 2013
                • 1738

                #22
                Re: Must haves for the third installment?

                Originally posted by Boiler569
                Agree that we don't want death rocks like UFC 1 --- I'm hoping a revamped physics system + more focus on 'perfect timing, perfect distance, perfect strike' --- rather than combo multiplier or parry spam/etc. --- will be the fix to striking we're all looking for
                The death rocks were fine. Their consistency wasn't. If the death rocks were just a variation of a flash KO, that would have been fine. They were rocks though, and the most common one. So it completely threw off any reasoning. I would be fine with death rocks if they were rare like flash KOs.
                @bikingforjesus on Instagram

                Comment

                • Boiler569
                  MVP
                  • Apr 2016
                  • 2006

                  #23
                  Re: Must haves for the third installment?

                  Originally posted by fishingtime
                  The death rocks were fine. Their consistency wasn't. If the death rocks were just a variation of a flash KO, that would have been fine. They were rocks though, and the most common one. So it completely threw off any reasoning. I would be fine with death rocks if they were rare like flash KOs.
                  well yea their consistency was pretty garbage which means the whole mechanic was pretty busted as well

                  How about this as the *TOP* thing we all want --- and I think you will all agree ---- a 110% REVAMPED and IMPROVED Finish The Fight Sequence

                  This includes both

                  * Rocked, but standing

                  * When knocked down, but trying to stay alive (or conversely, opponent trying to finish you with ground and pound --- or better yet; switch into a SUBMISSION )

                  Not an easy mechanic to pull off BUT this is really the most important part of the fight...when one of the fighters is hurt and the other tries to put him/her away....I think this really takes priority over almost any other item we've talked about, thoughts guys??
                  PSN: Boiler569
                  Have Fun, It's Just A GAME!
                  Top 10 (Fight Night Series) R.I.P. Joe Frazier
                  FNR4 Gamestop Vegas Tournament Qualifier
                  Ranked #1 (EA MMA)

                  UFC 3 LEC: 2x Diamond; 6x Plat.
                  @Boiler569 on Twitter & Twitch

                  Comment

                  • fishingtime
                    Handling it
                    • Aug 2013
                    • 1738

                    #24
                    Re: Must haves for the third installment?

                    Originally posted by Boiler569
                    * When knocked down, but trying to stay alive (or conversely, opponent trying to finish you with ground and pound --- or better yet; switch into a SUBMISSION )
                    This is a MUST. We need to be able to choose between sub to finish and strike to finish.
                    @bikingforjesus on Instagram

                    Comment

                    • WarMMA
                      MVP
                      • Apr 2016
                      • 4612

                      #25
                      Re: Must haves for the third installment?

                      Originally posted by Boiler569
                      that will never change, unfortunately

                      so our only hope is to have the game setup in such a way that those who fight 'realistically' have an advantage; or perhaps those who fight unrealistically --- have a disadvantage.

                      That said, Knockout Mode was a cool little addition to UFC 2; maybe expand on that, and maybe make it Multiplayer too???

                      Since I know EA doesn't want to make the game SUPER REALISTIC since it will tune out casual fans....button mashing arcade fans (nothing wrong with them!) can have 'their' game mode, and hardcore MMA fans can have our own mode.

                      Agree that we don't want death rocks like UFC 1 --- I'm hoping a revamped physics system + more focus on 'perfect timing, perfect distance, perfect strike' --- rather than combo multiplier or parry spam/etc. --- will be the fix to striking we're all looking for
                      Man i'm hoping for more realistic striking too. Tired of playing MMA/Tekken.

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #26
                        Re: Must haves for the third installment?

                        Originally posted by Boiler569
                        well yea their consistency was pretty garbage which means the whole mechanic was pretty busted as well

                        How about this as the *TOP* thing we all want --- and I think you will all agree ---- a 110% REVAMPED and IMPROVED Finish The Fight Sequence

                        This includes both

                        * Rocked, but standing

                        * When knocked down, but trying to stay alive (or conversely, opponent trying to finish you with ground and pound --- or better yet; switch into a SUBMISSION )

                        Not an easy mechanic to pull off BUT this is really the most important part of the fight...when one of the fighters is hurt and the other tries to put him/her away....I think this really takes priority over almost any other item we've talked about, thoughts guys??
                        Yup this. This is the kind of thing I meant when I said interactive rocked states like in UD3. Theirs is the perfect example. It was fully interactive. When you rocked someone and they were on the ground or ended up getting knocked down and you jumped on them for the finish, as the attacker you had three options. You could try to finish with GnP, try to lock in a submission and you could try to advance position. As the defender, you could block and try to sway to avoid incoming strikes, you could try to catch strikes (which would allow you to regain posture control and recover) and you could also block their transitions, should they try to advance position or lock in a sub. It was definitely the closest thing to how it is irl and it allowed the players to have more control over the outcome. EA needs to put this kind of thing in the game...no more wiggling sticks to recover.
                        Last edited by WarMMA; 02-15-2017, 02:51 PM.

                        Comment

                        • pescadortiempo
                          Banned
                          • Feb 2017
                          • 54

                          #27
                          Re: Must haves for the third installment?

                          - instant replay with 360 camera
                          - fight for the title in career mode, and defend it (like ufc 3 had)
                          - getting rocked on the ground
                          - combo multiplier on ground
                          - ground and pound
                          - online fight camp
                          - spectator mode
                          - 60 fps
                          Last edited by pescadortiempo; 02-15-2017, 04:55 PM.

                          Comment

                          • Kasel
                            Banned
                            • Apr 2016
                            • 351

                            #28
                            Re: Must haves for the third installment?

                            The only "must have" I have for UFC 3 is 60fps

                            I need to know more about the game to give detailed must haves, because any must haves I have for UFC 2 might not be relevant anymore because of things being reworked.

                            I find most of the feedback lately 100% pointless.

                            Comment

                            • pescadortiempo
                              Banned
                              • Feb 2017
                              • 54

                              #29
                              Re: Must haves for the third installment?

                              Originally posted by Kasel
                              The only "must have" I have for UFC 3 is 60fps

                              I need to know more about the game to give detailed must haves, because any must haves I have for UFC 2 might not be relevant anymore because of things being reworked.

                              I find most of the feedback lately 100% pointless.
                              I'm pretty sure everyone expects 60 fps at this point, I sure won't buy UFC 3 if its 30fps does everyone agree ?

                              Comment

                              • Dave_S
                                Dave
                                • Apr 2016
                                • 7835

                                #30
                                Re: Must haves for the third installment?

                                if game has to be compatible with older systems would ea really go with 60fps?

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