Must haves for the third installment?
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Re: Must haves for the third installment?
if they are going to do this, they need to make the overall stamina much more, so in later rounds you actually see the difference bewteen who has the stamina difference. so throwing constant flying / spin kicks will add up later on.Youtube: https://www.youtube.com/user/im2good4u1
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Re: Must haves for the third installment?
You should actually be able to tell if someone has better stamina. Not just the output. If we throw equal amounts of the same strikes, I want to see the guy with less stamina (stat wise) have less.@bikingforjesus on InstagramComment
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Re: Must haves for the third installment?
Yes if you want to go down more realism approach then that is the best approach.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: Must haves for the third installment?
This. I don't get it cuz this is the same team that did fight night champion and in that game, stamina played an important role as you could tell the difference in the later rounds. When a guy was just throwing tons of strikes, it added up and showed later on in the fight. But in this game, it's like overall stamina almost doesn't even matter.Comment
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Re: Must haves for the third installment?
Agreed. Kinda hard to believe these are the same guys that did FNC. The stamina stat (think they called it endurance in FNC) showed in that game. Like if someone was playing as Tyson against Ali and they both put out a high output of strikes in a round, you could tell who had the better stamina easy. Tyson would loose much more stamina than Ali, who had high endurance stat. They need to do the same kind of thing with the UFC games. When guys wanna spam all these technique strikes, spinning sh*t and throw tons of strikes in a round, it should show in the big hit they take to their long term stamina.Last edited by WarMMA; 02-16-2017, 10:08 PM.Comment
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Re: Must haves for the third installment?
I've never been a fan of the way stamina gets implemented in an inner and outer meter. Nobody ever throws 5 strikes then becomes completely exhausted for 5 seconds and full stamina again. It's a multilayered problem, because a lot depends on this. I think you should be able to come out swinging like a mad man, and keep it up for a while, but your "outer" meter should be getting dinged up the crazier you go. The layers come into play though because there's not really enough defense to be able to counter so many powerful fast shots, and also with less "inner" meter drainage you lose that vulnerability that comes with missing a few shots in a row. Somebody once had suggested having large dips during the actual strike animations, but they come back up by the time the animation is done. That was a great idea.Comment
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Re: Must haves for the third installment?
I had a video showing this. There are times in this game where they will use a spinning strike, or superman, the stamina just drops. If you hit them during this time, it usually does a lot of damage. If they could replicate that, it might just work.@bikingforjesus on InstagramComment
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Re: Must haves for the third installment?
Agreed. Kinda hard to believe these are the same guys that did FNC. The stamina stat (think they called it endurance in FNC) showed in that game. Like if someone was playing as Tyson against Ali and they both put out a high output of strikes in a round, you could tell who had the better stamina easy. Tyson would loose much more stamina than Ali, who had high endurance stat. They need to do the same kind of thing with the UFC games. When guys wanna spam all these technique strikes, spinning sh*t and throw tons of strikes in a round, it should show in the big hit they take to their long term stamina.Comment
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Re: Must haves for the third installment?
there is no way these are the same guys from fight night. the people who made fight night actually knew and understand boxing whereas ea is struggling with the concept of MMA. fight night was great because all boxing techniques were in the game (philly shell, 360 sways, etc)Comment
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Re: Must haves for the third installment?
Yh this is true. I remember Hayes being one of them for sure. But he just said that cuz it's hard to believe these are the same guys when you look at how the UFC game works. Like in FNC stamina was done very well...if you had a high output, it showed in the later rounds and your stamina stat mattered. In this game its meh.Last edited by WarMMA; 02-17-2017, 05:54 PM.Comment
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Re: Must haves for the third installment?
Yh this is true. I remember Hayes being one of them for sure. But he just said that cuz it's hard to believe these are the same guys when you look at how the UFC game works. Like in FNC stamina was done very well...if you had a high output, it showed in the later rounds and your stamina stat mattered. In this game its meh.@bikingforjesus on InstagramComment
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Re: Must haves for the third installment?
It is, but i'm sure it can be done in some way and be alot better than it is in this game.Comment
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Re: Must haves for the third installment?
Fight night was a great game, sure hope they make another one.
FNC was also the 5th Fight night, 2nd for the team but before this team came along permanent stamina was somewhat irrelevant. Also they patched the stamina a ton during FNC life cycle, and eventually landed on the right tuning. FNC at launch was a cool game but had significant flaws, like countering jabs with power shots because they just spun around and blocked.
They should bring back the tuning like they had in fight night so they could make little adjustments without needing a whole patch.Comment
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