Must haves for the third installment?
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Re: Must haves for the third installment?
Also if you go 3 rounds and lose but picked all weight classes you don't lose any points or if you lose 3 in a row then win you get a 3 points extra.
Don't forgot about the penalty modifier that takes points away based on different circumstances, and if your a lower overall fighter you can get an extra 1 or 2 points more in wins, and get 1 point on a decision loss.
If you don't select all weight classes and lose the fight you will lose 3 points and if it's a title fight then it's 6 points or more.
Don't forgot about the feature fighter 5 point reward, and if you have a winning streak and win in certain fights you can get huge points 16-20 for each feature fighter win depending if it's a title fight or not.
I really do like the ranking points system because it's like a mini game in the leaderboard, but that's just me.Last edited by Bigg Cee; 02-18-2017, 04:20 AM.Comment
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Re: Must haves for the third installment?
The really big changes in FNC came from patches I think anyway.Comment
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Re: Must haves for the third installment?
Once they landed on the final tuning and patch stamina was amazing. I also was hoping for a sequel, where they take what they learned from all the tuning and build on it. You'd have to agree that having the ability for them to tune it would be better than not having it, even if you wish it was tuned less.
The really big changes in FNC came from patches I think anyway.@bikingforjesus on InstagramComment
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Re: Must haves for the third installment?
it would be nice if your opponents level was taken into account. imo you should get more points beating a division 7 player than beating a division 1 player.
you can get 2 free points almost every time by selecting random fighter. Probably 95% or more of the time I get whatever fighter I want within a weight class.Comment
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Re: Must haves for the third installment?
it would be nice if your opponents level was taken into account. imo you should get more points beating a division 7 player than beating a division 1 player.
you can get 2 free points almost every time by selecting random fighter. Probably 95% or more of the time I get whatever fighter I want within a weight class.@bikingforjesus on InstagramComment
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Re: Must haves for the third installment?
I like the idea of getting more points for higher divisions so that players that create new accounts all time won't be rewarded the same amount of points than the dudes grinding it out in the higher divisions for weekly rankings.Comment
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Re: Must haves for the third installment?
That would just make it harder to catch up to people already high up. You are supposed to be rewarded more for beating someone better than you, not someone close in skill.@bikingforjesus on InstagramComment
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Re: Must haves for the third installment?
Yh this is true. I remember Hayes being one of them for sure. But he just said that cuz it's hard to believe these are the same guys when you look at how the UFC game works. Like in FNC stamina was done very well...if you had a high output, it showed in the later rounds and your stamina stat mattered. In this game its meh.Comment
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Re: Must haves for the third installment?
I'll just mention a handful of things...
The clinch is easily my least favorite thing about this game. There are quite a few things that I hate about it.
1. I feel like too many fighters excel in that area when they shouldn't.
2. Single collar clinch is nonsense. This is the go to tactic for A LOT of people. It's powerful position in this game and lightning quick, so even if you deny a bunch of them it's very easy for someone to sneak it in. There's really no consequence for spamming it either. I liked some suggestions that Boiler had for improving it.
I definitely wish stamina played a bigger role
Also wish there were more 'outcomes' from clinch attempts
Instead of just 'success' or 'fail' when someone attempts to clinch --- several options depending on stats/moves/stamina/reaction time; from obtaining a quick clinch and landing a devastating strike instantly (best case) to going for a clinch and being totally reversed or judo-thrown (worst case) --- to the middle ground, which would be some sort of scramble mechanic/etc., where more than likely you'll end up breaking apart from one another, but sometimes will land in over/under, or even a takedown or trip, etc
4. Going flying to the mat after you get dropped with clinch elbows and knees needs to be toned down dramatically. I don't want to see it eliminated because if a guy is really hurt, I don't have a problem with it being a finishing blow. However, I'd like to see a lot more of them getting rocked and stumbling backwards when they get cracked with a shot. Or maybe even falling to their knees or something where the opponent can take their back. Anything, we just need more outcomes in this situation. Guys get desperate and know if they can hit a couple of clinch shots you're going down.
Another thing I'd like to see changed is the opponents stamina being off by default in online games. I've mentioned this a few times and I hope this happens one of these days. I don't feel like there's any reason for the person you're fighting to be able to see that. Watching their output and their movements should be enough. I think it would make all areas of the game more interesting, especially the ground and clinch.
The distance of the back dash needs to be reduced and there should be some sort of stamina implications when doing it.Last edited by Pappy Knuckles; 02-28-2017, 03:42 PM.Comment
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