Must haves for the third installment?

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  • fishingtime
    Handling it
    • Aug 2013
    • 1738

    #61
    Re: Must haves for the third installment?

    Originally posted by WhoDatNinja
    They should bring back the tuning like they had in fight night so they could make little adjustments without needing a whole patch.
    This is actually what turned me off to FNC. They were tuning it so much that it was hard to get a rhythm.
    @bikingforjesus on Instagram

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    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #62
      Re: Must haves for the third installment?

      more accurate rankings, this is only weekly, but it shows how much points can be exploited

      Comment

      • Bigg Cee
        MVP
        • Apr 2016
        • 4676

        #63
        Re: Must haves for the third installment?

        Originally posted by Dave_S
        more accurate rankings, this is only weekly, but it shows how much points can be exploited

        what am I looking at? What's being exploited?

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        • Dave_S
          Dave
          • Apr 2016
          • 7835

          #64
          Re: Must haves for the third installment?

          54 wins 5 losses 758 points seems like a bit much. Especially compared to 70 wins 2 losses 751 points.

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          • Bigg Cee
            MVP
            • Apr 2016
            • 4676

            #65
            Re: Must haves for the third installment?

            Originally posted by Dave_S
            54 wins 5 losses 758 points seems like a bit much. Especially compared to 70 wins 2 losses 751 points.
            your not taken into account that you lose 2 points when you don't select all weight classes and throw into the fact you also get a points boost during each division.

            Also if you go 3 rounds and lose but picked all weight classes you don't lose any points or if you lose 3 in a row then win you get a 3 points extra.

            Don't forgot about the penalty modifier that takes points away based on different circumstances, and if your a lower overall fighter you can get an extra 1 or 2 points more in wins, and get 1 point on a decision loss.

            If you don't select all weight classes and lose the fight you will lose 3 points and if it's a title fight then it's 6 points or more.

            Don't forgot about the feature fighter 5 point reward, and if you have a winning streak and win in certain fights you can get huge points 16-20 for each feature fighter win depending if it's a title fight or not.

            I really do like the ranking points system because it's like a mini game in the leaderboard, but that's just me.
            Last edited by Bigg Cee; 02-18-2017, 04:20 AM.

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            • fishingtime
              Handling it
              • Aug 2013
              • 1738

              #66
              Re: Must haves for the third installment?

              Originally posted by Bigg Cee
              your not taken into account that you lose 2 points when you don't select all weight classes and throw into the fact you also get a points boost during each division.
              As well as KO vs DEC. 2:1
              @bikingforjesus on Instagram

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              • WhoDatNinja
                Rookie
                • May 2016
                • 100

                #67
                Re: Must haves for the third installment?

                Originally posted by fishingtime
                This is actually what turned me off to FNC. They were tuning it so much that it was hard to get a rhythm.
                Once they landed on the final tuning and patch stamina was amazing. I also was hoping for a sequel, where they take what they learned from all the tuning and build on it. You'd have to agree that having the ability for them to tune it would be better than not having it, even if you wish it was tuned less.

                The really big changes in FNC came from patches I think anyway.

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                • fishingtime
                  Handling it
                  • Aug 2013
                  • 1738

                  #68
                  Re: Must haves for the third installment?

                  Originally posted by WhoDatNinja
                  Once they landed on the final tuning and patch stamina was amazing. I also was hoping for a sequel, where they take what they learned from all the tuning and build on it. You'd have to agree that having the ability for them to tune it would be better than not having it, even if you wish it was tuned less.

                  The really big changes in FNC came from patches I think anyway.
                  I wasn't as involved with those games. So the tuning killed it for me. The patches for these games are much easier for me to take. I'm not a fan of too many patches/tunes because I've been on the other side. It really makes a game hard to learn when they are constantly changing it.
                  @bikingforjesus on Instagram

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                  • Haz____
                    Omaewa mou shindeiru
                    • Apr 2016
                    • 4023

                    #69
                    Re: Must haves for the third installment?

                    Gotta agree with Dave on this one.

                    70-2 is hands down a better record than 54-5 by a long shot.
                    PSN: Lord__Hazanko

                    Just an average player, with a passion for Martial Arts & Combat Sports

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                    • Dave_S
                      Dave
                      • Apr 2016
                      • 7835

                      #70
                      Re: Must haves for the third installment?

                      it would be nice if your opponents level was taken into account. imo you should get more points beating a division 7 player than beating a division 1 player.

                      you can get 2 free points almost every time by selecting random fighter. Probably 95% or more of the time I get whatever fighter I want within a weight class.

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                      • fishingtime
                        Handling it
                        • Aug 2013
                        • 1738

                        #71
                        Re: Must haves for the third installment?

                        Originally posted by Dave_S
                        it would be nice if your opponents level was taken into account. imo you should get more points beating a division 7 player than beating a division 1 player.

                        you can get 2 free points almost every time by selecting random fighter. Probably 95% or more of the time I get whatever fighter I want within a weight class.
                        Depends on what rank you are. D1 vs D7 = major points. D7 vs D7 = average points.
                        @bikingforjesus on Instagram

                        Comment

                        • Dave_S
                          Dave
                          • Apr 2016
                          • 7835

                          #72
                          Re: Must haves for the third installment?

                          Originally posted by fishingtime
                          Depends on what rank you are. D1 vs D7 = major points. D7 vs D7 = average points.
                          I like the idea of getting more points for higher divisions so that players that create new accounts all time won't be rewarded the same amount of points than the dudes grinding it out in the higher divisions for weekly rankings.

                          Comment

                          • fishingtime
                            Handling it
                            • Aug 2013
                            • 1738

                            #73
                            Re: Must haves for the third installment?

                            Originally posted by Dave_S
                            I like the idea of getting more points for higher divisions so that players that create new accounts all time won't be rewarded the same amount of points than the dudes grinding it out in the higher divisions for weekly rankings.
                            That would just make it harder to catch up to people already high up. You are supposed to be rewarded more for beating someone better than you, not someone close in skill.
                            @bikingforjesus on Instagram

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                            • pescadortiempo
                              Banned
                              • Feb 2017
                              • 54

                              #74
                              Re: Must haves for the third installment?

                              Originally posted by WarMMA
                              Yh this is true. I remember Hayes being one of them for sure. But he just said that cuz it's hard to believe these are the same guys when you look at how the UFC game works. Like in FNC stamina was done very well...if you had a high output, it showed in the later rounds and your stamina stat mattered. In this game its meh.
                              Obviously the people that handled the gameplay in Fight Night are GONE from EA and not on the UFC Team. The ones left over obviously are not aware of the deficiencies in gameplay in the current series. Otherwise we would have the same or better stamina and striking, not worse.

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                              • Pappy Knuckles
                                LORDTHUNDERBIRD
                                • Sep 2004
                                • 15966

                                #75
                                Re: Must haves for the third installment?

                                I'll just mention a handful of things...

                                The clinch is easily my least favorite thing about this game. There are quite a few things that I hate about it.

                                1. I feel like too many fighters excel in that area when they shouldn't.

                                2. Single collar clinch is nonsense. This is the go to tactic for A LOT of people. It's powerful position in this game and lightning quick, so even if you deny a bunch of them it's very easy for someone to sneak it in. There's really no consequence for spamming it either. I liked some suggestions that Boiler had for improving it.

                                I definitely wish stamina played a bigger role

                                Also wish there were more 'outcomes' from clinch attempts

                                Instead of just 'success' or 'fail' when someone attempts to clinch --- several options depending on stats/moves/stamina/reaction time; from obtaining a quick clinch and landing a devastating strike instantly (best case) to going for a clinch and being totally reversed or judo-thrown (worst case) --- to the middle ground, which would be some sort of scramble mechanic/etc., where more than likely you'll end up breaking apart from one another, but sometimes will land in over/under, or even a takedown or trip, etc
                                3. There's no way to strike yourself out of a clinch.

                                4. Going flying to the mat after you get dropped with clinch elbows and knees needs to be toned down dramatically. I don't want to see it eliminated because if a guy is really hurt, I don't have a problem with it being a finishing blow. However, I'd like to see a lot more of them getting rocked and stumbling backwards when they get cracked with a shot. Or maybe even falling to their knees or something where the opponent can take their back. Anything, we just need more outcomes in this situation. Guys get desperate and know if they can hit a couple of clinch shots you're going down.


                                Another thing I'd like to see changed is the opponents stamina being off by default in online games. I've mentioned this a few times and I hope this happens one of these days. I don't feel like there's any reason for the person you're fighting to be able to see that. Watching their output and their movements should be enough. I think it would make all areas of the game more interesting, especially the ground and clinch.


                                The distance of the back dash needs to be reduced and there should be some sort of stamina implications when doing it.
                                Last edited by Pappy Knuckles; 02-28-2017, 03:42 PM.

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