Additional information about EA UFC 3
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Re: Additional information about EA UFC 3
This will never get through to the whole community, but hopefully at least one person understands more every time I post this:
The post-fight stats are not necessarily tied to judge scoring. They are supposed to be a presentation element mirroring what is shown on real fight broadcasts. Nowhere in the game/forums does it say that the post-fight stat screen is what the fight was judged on. Just as real judges have their own notes and hidden data, we have tons of data on each fight that is not directly exposed to users and much of it is used for scoring.
A large reason why we don't expose more of the exact logic and data used by the judges is so that users cannot game the system. We don't want people intentionally fighting in such a way as to be un-realistic or un-fair, but somehow get the win.
Often times you are not aware of the things that happened for/against you in the fight.
However, despite the wide range of interpretations and often misunderstanding by actual judges of how to implement it, there is an actual criteria that is universally known by all fighters as to what a fight is judged on.
Is the behind the scenes following that same criteria? Or is the secrecy also to keep the human element that happens IRL a part of the game (as in, you might not know how exactly this judge screws this decision up in the game because we didn't tell you)?
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Re: Additional information about EA UFC 3
I hope not - fighters ate fighters for the most part. Unless a guy comes out in drastically different style he shouldn't be touched. If anything they should only decline.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: Additional information about EA UFC 3
I understand you don't want people to game the system by knowing the criteria...
However, despite the wide range of interpretations and often misunderstanding by actual judges of how to implement it, there is an actual criteria that is universally known by all fighters as to what a fight is judged on.
Is the behind the scenes following that same criteria? Or is the secrecy also to keep the human element that happens IRL a part of the game (as in, you might not know how exactly this judge screws this decision up in the game because we didn't tell you)?
Sent from my SM-N920V using Tapatalk
I can say with certainty that we know exactly why each fight has been judged a certain way in the back-end. If that exact fight were to happen the exact same way, it would be judged with that same way each time.
I as a person, however, cannot say with certainty how any one fight would go or why it did so without the tools available during development. Even if I was watching a full replay of a fight, I can still only make an educated guess.Comment
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Re: Additional information about EA UFC 3
This will never get through to the whole community, but hopefully at least one person understands more every time I post this:
The post-fight stats are not necessarily tied to judge scoring. They are supposed to be a presentation element mirroring what is shown on real fight broadcasts. Nowhere in the game/forums does it say that the post-fight stat screen is what the fight was judged on. Just as real judges have their own notes and hidden data, we have tons of data on each fight that is not directly exposed to users and much of it is used for scoring.
A large reason why we don't expose more of the exact logic and data used by the judges is so that users cannot game the system. We don't want people intentionally fighting in such a way as to be un-realistic or un-fair, but somehow get the win.
Often times you are not aware of the things that happened for/against you in the fight.
You should dont allow us to see scorecard between rounds like Ea Ufc1 so as not to do maths.Comment
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Re: Additional information about EA UFC 3
Within a little over a year he went 5-0 with 2 top 15 wins and 4 finishes. I would love if the devs could push an update in that case to buff Lee to what he currently is.Comment
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Re: Additional information about EA UFC 3
I dont agree with this necessarily and I was discussing this recently. Lets say UFC 2 had Kevin Lee in the game. When the stats were finalized for UFC2, he wouldve been a low rated LW who was coming off of a KO loss to Leonardo Santos (a guy without a ton of power).
Within a little over a year he went 5-0 with 2 top 15 wins and 4 finishes. I would love if the devs could push an update in that case to buff Lee to what he currently is.
To update it from fight to fight would be a mistake imo.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: Additional information about EA UFC 3
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Re: Additional information about EA UFC 3
The kick looks a lot better, but the dropping them then walking around the body does look the same. I’m hoping they fixedthat part to make it more fluid after dropping someone and not having to wait 1-2 seconds before you can jump on them.
As far as the judging goes, now knowing that the end fight stats don’t necessarily determine the winner helps. I also get not wanting people to exactly now the criteria for scoring in order to stop people from fighting specially to win a decision. It just felt like some things were scored too highly such as octagon control. Even in a pure striking fight with no clinch or grappling I and some others I’ve seen fight, have lost when we had the only knockdown and landed more strikes but were constantly backing up thanks to the holding block, walk forward and parry pressure.
As long as judging has been looked at and worked on a lil to fit the new rules, as much as I’d love draws, I’ll be happy anyway. As well, hopefully what counts as a signature strike is fixed as well and not just kicks or power shotsComment
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Re: Additional information about EA UFC 3
This will never get through to the whole community, but hopefully at least one person understands more every time I post this:
The post-fight stats are not necessarily tied to judge scoring. They are supposed to be a presentation element mirroring what is shown on real fight broadcasts. Nowhere in the game/forums does it say that the post-fight stat screen is what the fight was judged on. Just as real judges have their own notes and hidden data, we have tons of data on each fight that is not directly exposed to users and much of it is used for scoring.
A large reason why we don't expose more of the exact logic and data used by the judges is so that users cannot game the system. We don't want people intentionally fighting in such a way as to be un-realistic or un-fair, but somehow get the win.
Often times you are not aware of the things that happened for/against you in the fight.
Skynet do we have more post fight stats viewable this time around? I'm not saying it's a bad thing but I never understood why EA UFC 2 had so many hidden stats the game tracked but we couldn't see those at the end of the fight.
I don't know how many hidden stats that aren't on the fight totals list but ones im aware of would be.
- Advancing
-Head Strikes
- Body Strikes
-Leg Kicks
- Total Strike %
- Ground Strikes
Why allow the game to show these stats at the start of the round but not allow it to be viewable in the fight totals menu.
As well I understand why you won't want people to understand the logic of judging. But why not allow the judges core cards to be viewable as well at the end of the fight like Fight Night does.
EA UFC 2 Fight Totals
Spoiler
EA MMA Fight Totals
Spoiler
Spoiler
Spoiler
Fight Night Champion Fight Totals
Spoiler
I'm not saying we should have a full detailed list that says the exact amount of Straights, Jabs, Hooks, & Uppercuts, like Fight Night. But it would be nice to have better detail of what exactly strike I was hit with or landed the most such as if it was a:
Clinch Strike Punch, Elbow, Or Knee
Head Strike Punch, Elbow, Kick Or Knee
Body Strike Punch, Kick Or Knee
Leg Strike
Ground Strike Punch Or Elbow
EA UFC 2 already has stat tracking data that watches these aspects they just aren't viewable in the Fight Totals screen.Comment
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Re: Additional information about EA UFC 3
Skynet do we have more post fight stats viewable this time around? I'm not saying it's a bad thing but I never understood why EA UFC 2 had so many hidden stats the game tracked but we couldn't see those at the end of the fight.
I don't know how many hidden stats that aren't on the fight totals list but ones im aware of would be.
- Advancing
-Head Strikes
- Body Strikes
-Leg Kicks
- Total Strike %
- Ground Strikes
Why allow the game to show these stats at the start of the round but not allow it to be viewable in the fight totals menu.
As well I understand why you won't want people to understand the logic of judging. But why not allow the judges core cards to be viewable as well at the end of the fight like Fight Night does.
EA UFC 2 Fight Totals
Spoiler
EA MMA Fight Totals
Spoiler
Spoiler
Spoiler
Fight Night Champion Fight Totals
Spoiler
I'm not saying we should have a full detailed list that says the exact amount of Straights, Jabs, Hooks, & Uppercuts, like Fight Night. But it would be nice to have better detail of what exactly strike I was hit with or landed the most such as if it was a:
Clinch Strike Punch, Elbow, Or Knee
Head Strike Punch, Elbow, Kick Or Knee
Body Strike Punch, Kick Or Knee
Leg Strike
Ground Strike Punch Or Elbow
EA UFC 2 already has stat tracking data that watches these aspects they just aren't viewable in the Fight Totals screen.
Firstly, exporting and showing all that information in the post-fight or pause-menu fight stats would be screen and UI work/time that was decided to be better spent elsewhere (just because it's not there, doesn't mean we didn't think about doing it).
The second reason was what I said before, in that the more we give you (and there is a loot of it), the more likely people are to start gaming the system. The easy answer to the second problem is that we simply show you useless information that makes you feel better, abut gives you no extra knowledge of the judging. However, users would never assume that's the case, and would simply complain about how inaccurate the judging was based on those stats. That, and it feeds back into the first point of requiring work from UI/screens when it's not really doing anything but appeasing users.
So at the end of the day, it really boils down to the same reason we don't do any of the other things that get cut/discarded: we don't think the work/time is worth the payout compared to other things we could do.Comment
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