Now on to another subject I've always been very passionate about: KO/TKO sequences. I'm sure you've heard a million times already that the KO zoom and the basic Finish the Fight mechanics should be put back into the game. However I'm here to discuss how this system could potentially be taken a step further. Hopefully some of these suggestions are possible to be added into UFC 3 full release, or post-launch at some point, but at the very least I'd like to get these ideas out there for future games if any of these additions are not possible.
Okay so first on the list is the basic KO mechanic. As it stands in the Beta, even the old Finish the Fight system has been removed. And I can actually see why the Devs may have made this decision. Previously, in UFC 2, if you KOed someone stiff, then jumped on top of them, the opponent seemed to gain consciousness once again and sit up a little bit to allow the animations for the Finish the Fight sequence. It looked slightly unnatural but personally, I'd like this to be put back in if what I'm about to suggest isn't possible. My suggestion is perhaps having preset animations the winner of the fight will enter based on the position the opponents ragdoll is in. While keeping the ragdoll in place, the winner of the bout could throw strikes and physics would completely take over the scenario, no pre-made Finish the Fight animations like in a standard TKO scenario in the Beta, because the opponent is supposed to be unconscious. This system is naturally going to mess up sometimes considering physics are in play here, but I think the pay-out would be worth it by a long shot. I don't know if it is frowned upon to bring up the Undisputed 3 game on this forum, but they actually had a system very similar to this as demonstrated below:

Next up is the topic of TKOs. In the Beta there are a couple of different rocked states which is awesome. On a "critical" knockdown you can enter the Finish the Fight animations, which is cool. My suggestion for this system is to perhaps make it possible that sometimes this will result in the opponent to actually ragdoll mid-sequence. Not everytime obviously, but if it happened once in a while it would add a new element of realism to the sequence, as sometimes fighters do get knocked uncouncious during a TKO scenario like this. Having both the current semi-concious TKO finish as well as random KOs snuck in there would create awesome dynamic TKO sequences. Even the Undisputed games didn't have this implemented so it would be something that has never been done before. So something like this is what I have in mind:

Finally, I'd like to suggest "against the cage finishes" to be introduced. I don't know the best way to introduce this mechanically, but perhaps having KOs near the cage could trigger special animations/ragdolls that has the opponent slump against the cage. A great real life example of this is the Bisbing vs Rockhold KO:

Thats all I got for now. Again, I'm really enjoying the beta at the moment and just believe additions such as these could really compliment the awesome new stand-up game. Can't wait for the full release!
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