Additions to the Finish the Fight sequences

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  • Reinfarcements
    Pro
    • Nov 2017
    • 633

    #1

    Additions to the Finish the Fight sequences

    First off I want to say I absolutely love the direction the striking system is going in. Feels great already, and I know it is just going to get better.

    Now on to another subject I've always been very passionate about: KO/TKO sequences. I'm sure you've heard a million times already that the KO zoom and the basic Finish the Fight mechanics should be put back into the game. However I'm here to discuss how this system could potentially be taken a step further. Hopefully some of these suggestions are possible to be added into UFC 3 full release, or post-launch at some point, but at the very least I'd like to get these ideas out there for future games if any of these additions are not possible.

    Okay so first on the list is the basic KO mechanic. As it stands in the Beta, even the old Finish the Fight system has been removed. And I can actually see why the Devs may have made this decision. Previously, in UFC 2, if you KOed someone stiff, then jumped on top of them, the opponent seemed to gain consciousness once again and sit up a little bit to allow the animations for the Finish the Fight sequence. It looked slightly unnatural but personally, I'd like this to be put back in if what I'm about to suggest isn't possible. My suggestion is perhaps having preset animations the winner of the fight will enter based on the position the opponents ragdoll is in. While keeping the ragdoll in place, the winner of the bout could throw strikes and physics would completely take over the scenario, no pre-made Finish the Fight animations like in a standard TKO scenario in the Beta, because the opponent is supposed to be unconscious. This system is naturally going to mess up sometimes considering physics are in play here, but I think the pay-out would be worth it by a long shot. I don't know if it is frowned upon to bring up the Undisputed 3 game on this forum, but they actually had a system very similar to this as demonstrated below:



    Next up is the topic of TKOs. In the Beta there are a couple of different rocked states which is awesome. On a "critical" knockdown you can enter the Finish the Fight animations, which is cool. My suggestion for this system is to perhaps make it possible that sometimes this will result in the opponent to actually ragdoll mid-sequence. Not everytime obviously, but if it happened once in a while it would add a new element of realism to the sequence, as sometimes fighters do get knocked uncouncious during a TKO scenario like this. Having both the current semi-concious TKO finish as well as random KOs snuck in there would create awesome dynamic TKO sequences. Even the Undisputed games didn't have this implemented so it would be something that has never been done before. So something like this is what I have in mind:



    Finally, I'd like to suggest "against the cage finishes" to be introduced. I don't know the best way to introduce this mechanically, but perhaps having KOs near the cage could trigger special animations/ragdolls that has the opponent slump against the cage. A great real life example of this is the Bisbing vs Rockhold KO:



    Thats all I got for now. Again, I'm really enjoying the beta at the moment and just believe additions such as these could really compliment the awesome new stand-up game. Can't wait for the full release!
    71
    Yes, physics in these situations would be worth the occasional mess-up.
    0%
    62
    No, I'd rather consistent pre-made animations than risk seeing glitchy moments sometimes.
    0%
    9
  • Reinfarcements
    Pro
    • Nov 2017
    • 633

    #2
    Re: Additions to the Finish the Fight sequences

    I've added a poll to see if the player-base would rather have more ragdoll physics implemented into the KO/TKO scenarios, even at a risk that weird things are going to happen sometimes. Personally, I think the pros outweigh the cons by a landslide, but I know some people have different thoughts on the issue.

    Comment

    • Stealthhh
      Pro
      • Nov 2017
      • 516

      #3
      Re: Additions to the Finish the Fight sequences

      I hope the devs see this, because this would be awesome.

      Comment

      • godway
        Banned
        • Sep 2014
        • 488

        #4
        Re: Additions to the Finish the Fight sequences

        I was really hoping for Bisping/Rockhold finishes to be in the game this year.

        Comment

        • WarMMA
          MVP
          • Apr 2016
          • 4612

          #5
          Re: Additions to the Finish the Fight sequences

          Dang it! Accidentally clicked the wrong one lol

          Comment

          • Chibrinator
            Rookie
            • Sep 2017
            • 50

            #6
            Re: Additions to the Finish the Fight sequences

            Whoah ! Exactly the thread I was looking for !

            I definitely agree with theses Finish the Fight sequences !

            It makes the game really fluid, it's a way to get rid of the robotic animations.

            Comment

            • Chibrinator
              Rookie
              • Sep 2017
              • 50

              #7
              Re: Additions to the Finish the Fight sequences

              I would extend this idea to the ground and pound when you are striking from above and knocking out your opponent.

              Don't you agree ?

              Comment

              • Reinfarcements
                Pro
                • Nov 2017
                • 633

                #8
                Re: Additions to the Finish the Fight sequences

                Originally posted by Chibrinator
                I would extend this idea to the ground and pound when you are striking from above and knocking out your opponent.

                Don't you agree ?
                Yes that would also be a great addition and make the Ground and Pound feel more exciting.

                Comment

                • Reinfarcements
                  Pro
                  • Nov 2017
                  • 633

                  #9
                  Re: Additions to the Finish the Fight sequences

                  Originally posted by Stealthhh
                  I hope the devs see this, because this would be awesome.
                  As do I. I'd love to get a sense of their thoughts on this. Not sure if these things simply are not possible for UFC 3 or perhaps they have actual gameplay reasons they do not want to add some of these things. I have heard they are working on making KO animations better though, so at least there is that.

                  Comment

                  • manliest_Man
                    MVP
                    • May 2016
                    • 1203

                    #10
                    Re: Additions to the Finish the Fight sequences

                    After playing for a week, i have to add.

                    The worse thing about the KOs is not just the removal of the ragdol effects and the re-introduction of the zoom-in KO.

                    It's the Walk-Off KOs.

                    90% of your KOs in this game are walk off KOs and the rest 10% have that awkward EA UFC 2 ground & Pound animation, only this time it's even more awkward.

                    And Walk-Off KOs are a rare thing in real life UFC.

                    __________________________________________________ __________________________

                    What you mostly see, is someone rocking their opponent then swarming on them, dropping them then spam strikes left and right in hopes off finishing em off and if they can't the usually go for the submission.

                    Comment

                    • Stealthhh
                      Pro
                      • Nov 2017
                      • 516

                      #11
                      Re: Additions to the Finish the Fight sequences

                      Originally posted by manliest_Man
                      After playing for a week, i have to add.

                      The worse thing about the KOs is not just the removal of the ragdol effects and the re-introduction of the zoom-in KO.

                      It's the Walk-Off KOs.

                      90% of your KOs in this game are walk off KOs and the rest 10% have that awkward EA UFC 2 ground & Pound animation, only this time it's even more awkward.

                      And Walk-Off KOs are a rare thing in real life UFC.

                      __________________________________________________ __________________________

                      What you mostly see, is someone rocking their opponent then swarming on them, dropping them then spam strikes left and right in hopes off finishing em off and if they can't the usually go for the submission.

                      This is exactly why they need to re add gnp finishes after someone gets knocked out, and make the unconscious opponent ragdoll when they're getting finished instead of having them magically come back to life like someone had already said. Would make it look so much better.

                      Comment

                      • the_brooklynite
                        Rookie
                        • Dec 2017
                        • 22

                        #12
                        Re: Additions to the Finish the Fight sequences

                        Some good ideas. I would also like to see better looking and a larger variety of ko & tko animations. For me, the animations are as important as gameplay. Makes it more fun. I would also have liked to see standing tko's in the game this year. Like Joanna vs Esparza & Penne. Nate Diaz vs Gray Maynard. Arlovski vs Travis Browne. Dillashaw vs Barao 2, just to name a few. Actual ref stoppages would've been awesome too. Pushing/pulling the fighter off. Running in to try to stop a fighter from continuing their attack on the fighter that's knocked out or badly hurt/defenseless. Maybe even putting their hands on a fighter to break a submission hold when it's over.
                        Last edited by the_brooklynite; 12-02-2017, 06:03 PM.

                        Comment

                        • PlatNationRepresent
                          Rookie
                          • Nov 2017
                          • 148

                          #13
                          Re: Additions to the Finish the Fight sequences

                          They should probably go a little more rag doll.

                          + I've always wished they made it so if you knock someone down/out in the middle of a combo it keeps you from following through on nothing, I hate when I string together a 4 piece and they drop on the first or second and I'm just standing there swingin at air.

                          Would be nice if there was an automatic strike cancel for you if the next shot can't effectively target the head or body on the opponents way down

                          I think that alone would make the knockdowns and KO's look much better.

                          Comment

                          • Reinfarcements
                            Pro
                            • Nov 2017
                            • 633

                            #14
                            Re: Additions to the Finish the Fight sequences

                            Originally posted by the_brooklynite
                            Some good ideas. I would also like to see better looking and a larger variety of ko & tko animations. For me, the animations are as important as gameplay. Makes it more fun.
                            Yeah especially when we are talking about KOs/TKOs. If you go through awesome stand-up fights just to have the end be predictable and anti-climatic it really hurts the feel of the game.

                            Comment

                            • Rolltide1980
                              Banned
                              • Aug 2017
                              • 454

                              #15
                              Re: Additions to the Finish the Fight sequences

                              Originally posted by Reinfarcements
                              Yeah especially when we are talking about KOs/TKOs. If you go through awesome stand-up fights just to have the end be predictable and anti-climatic it really hurts the feel of the game.
                              Absolutely! I am loving and enjoying the beta,definitely the knockouts are the one thing that's been disappointing to me so far,because the striking is now so fluid that the animated knockouts really detract from it.

                              Comment

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