Additions to the Finish the Fight sequences

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  • the_brooklynite
    Rookie
    • Dec 2017
    • 22

    #16
    Re: Additions to the Finish the Fight sequences

    Idk where else this topic can go, so I'll throw it in here. The double knockouts/knockdowns that I've seen are ok, but then it automatically cuts to the winner. It doesn't show who recovered first or anything. Another point about there being a lack of good animations. You would expect to see at least one of the fighters struggle to get to their feet, or even try to finish each other like Mitrione/Fedor. It just rushes to showing the winner celebrate. For as much as the striking and movement has evolved, not much else feels like it did.

    Sent from my HTC Desire 530 using Operation Sports mobile app

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    • Reinfarcements
      Pro
      • Nov 2017
      • 633

      #17
      Re: Additions to the Finish the Fight sequences

      Originally posted by Rolltide1980
      Absolutely! I am loving and enjoying the beta,definitely the knockouts are the one thing that's been disappointing to me so far,because the striking is now so fluid that the animated knockouts really detract from it.
      Yeah that's my thoughts on the matter. The stand-up is so good now that the finishes seem like they are a step behind. Even if they add the ragdoll KOs and Finish the Fight back to the game (which would be better than the current system in Beta) I feel like they need to improve on the finishes a little more to match the quality of the stand-up game. I'm hoping we hear from Devs soon on whether or not the system is being overhauled from the beta, or if that is pretty much what we are getting on release.

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      • AeroZeppelin27
        MVP
        • Nov 2017
        • 2287

        #18
        Re: Additions to the Finish the Fight sequences

        83% is pretty unianimous to me :P.

        But, ill all seriousness fantastic post. I cant like posts otherwise I would.
        But I agree. I'd love to see the zoom in camera be removed again.. I remember UFC 2 launhed with it, and it was quickly removed thankfully so I don't know why it got put back in.

        On top of that I like the idea of walk off KOs being optional, sometimes full KOs come from rather soft punches that being able to deliver follow up strikes to would greatly enhance how these finishes feel.

        Think Mendes Edgar, Frankie hits chad with that check hook, and chads out, but Frankie doesn't seem to realise n' goes for the kill(from memory, haven't rewatched that fight since it happened) I'd like to be able to do that, it feels natural.
        Last edited by AeroZeppelin27; 12-05-2017, 04:10 AM. Reason: Wrong icon, meant a thumbs up not down.

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        • mannyonelover
          Pro
          • Apr 2016
          • 645

          #19
          Re: Additions to the Finish the Fight sequences

          They absolutely. need to do something about this I don’t think it should consume a lot of Changing the first game had a better interpretation of finishing the fight so they have the data in their back pocket


          Sent from my iPhone using Operation Sports

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          • EmazingErik
            The One
            • Jan 2014
            • 118

            #20
            Re: Additions to the Finish the Fight sequences

            I liked UFC Undisputed 3s ground and pound mechanic, fluid. That is all.
            Work hard for what you want because it won't come to you without a fight.

            www.twitch.tv/emazingerik

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            • Reinfarcements
              Pro
              • Nov 2017
              • 633

              #21
              Re: Additions to the Finish the Fight sequences

              Originally posted by AeroZeppelin27
              83% is pretty unianimous to me :P.

              But, ill all seriousness fantastic post. I cant like posts otherwise I would.
              But I agree. I'd love to see the zoom in camera be removed again.. I remember UFC 2 launhed with it, and it was quickly removed thankfully so I don't know why it got put back in.

              On top of that I like the idea of walk off KOs being optional, sometimes full KOs come from rather soft punches that being able to deliver follow up strikes to would greatly enhance how these finishes feel.

              Think Mendes Edgar, Frankie hits chad with that check hook, and chads out, but Frankie doesn't seem to realise n' goes for the kill(from memory, haven't rewatched that fight since it happened) I'd like to be able to do that, it feels natural.
              Yeah fully agree. Not only is it more realistic to be able to do follow-up strikes at any KO, sometimes it makes the weaker looking KOs feel better because in your mind you just tell yourself "Alright no way he was out from that jab, but the follow up strikes definitely could have ended the fight". Its just a good feature to have in at all times.

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              • ysjoooji
                Rookie
                • Apr 2016
                • 112

                #22
                Re: Additions to the Finish the Fight sequences

                Tackle and pound to catch the opponent when flashing down, and further GNP after KO are absolutely necessary elements. With it, it will be more exciting.

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                • Reinfarcements
                  Pro
                  • Nov 2017
                  • 633

                  #23
                  Re: Additions to the Finish the Fight sequences

                  GPD dropped a hint earlier that ragdoll KOs are back. Not a 100% thing but I think it was fairly suggesting. Lets hope they took it a step further with ragdoll finish the fight sequences and ragdoll Ground and Pound KOs.

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                  • Reinfarcements
                    Pro
                    • Nov 2017
                    • 633

                    #24
                    Re: Additions to the Finish the Fight sequences

                    Come on I'm getting OCD from that "49" up there, someone make it a nice clean 50!

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                    • tempman1000
                      Rookie
                      • Nov 2015
                      • 51

                      #25
                      Re: Additions to the Finish the Fight sequences

                      New Finish the fight
                      When a fighter is in trouble the camera slighty zoom and shakes. The person on defense could parry strikes using: triangle and circle to parry right
                      and and x and square to parry left
                      they will parry and slip off the glove
                      This finish the fight should only happen in:
                      - full mount
                      - half guard
                      - full guard
                      - stacked guard
                      - side contol
                      We need a new finish the fight mini game to make the game feel newer. I feel that this little change can help dramatically and at the sametime add more fun and depth in the game

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                      • Reinfarcements
                        Pro
                        • Nov 2017
                        • 633

                        #26
                        Re: Additions to the Finish the Fight sequences

                        So Ragdolls are back, and that makes me extremely happy. However, still didn't see any confirmation of Finish the Fight being back in the game after KOs. Lets make some noise!

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                        • tissues250
                          MVP
                          • Apr 2016
                          • 1526

                          #27
                          Re: Additions to the Finish the Fight sequences

                          the finish the fight was possible in the beta. sometimes it didn't work. It seemed like a bug.


                          This gif is captured from ea ufc2. there was same issue in ea ufc2.

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                          • Reinfarcements
                            Pro
                            • Nov 2017
                            • 633

                            #28
                            Re: Additions to the Finish the Fight sequences

                            Originally posted by tissues250
                            the finish the fight was possible in the beta. sometimes it didn't work. It seemed like a bug.


                            This gif is captured from ea ufc2. there was same issue in ea ufc2.
                            The way it worked in UFC 2 was if the opponent landed in weird angles you couldn't do Finish the Fight sometimes, but generally it was possible after a KO.

                            The way it worked in the UFC 3 Beta, was if you straight up KOed someone, it was never possible to Finish the Fight. If you got a "critical knockdown" you could jump on them with Finish the Fight animations to try to KO the opponent, but if you didn't jump on them they would recover.

                            I want the Finish the Fight to be brought back after actual KOs at the very least.

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                            • Nugget7211
                              MVP
                              • Nov 2017
                              • 1401

                              #29
                              Re: Additions to the Finish the Fight sequences

                              Originally posted by Reinfarcements
                              The way it worked in UFC 2 was if the opponent landed in weird angles you couldn't do Finish the Fight sometimes, but generally it was possible after a KO.

                              The way it worked in the UFC 3 Beta, was if you straight up KOed someone, it was never possible to Finish the Fight. If you got a "critical knockdown" you could jump on them with Finish the Fight animations to try to KO the opponent, but if you didn't jump on them they would recover.

                              I want the Finish the Fight to be brought back after actual KOs at the very least.
                              Can someone explain this request for me? I always thought it looked awful because your fighter basically landed like 15 strikes on an unconscious dude before getting bored and walking off, although I suppose you could blame that on the ref interactions, or lack thereof.
                              **** off, Nugget7211 - GPD, 2017 & 2018
                              Internet Hero - Jack Slack, 2018

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                              • Reinfarcements
                                Pro
                                • Nov 2017
                                • 633

                                #30
                                Re: Additions to the Finish the Fight sequences

                                Originally posted by Nugget7211
                                Can someone explain this request for me? I always thought it looked awful because your fighter basically landed like 15 strikes on an unconscious dude before getting bored and walking off, although I suppose you could blame that on the ref interactions, or lack thereof.
                                The lack of ref interactions is probably what makes it seem weird for you, and understandably so.

                                But here is the general appeal for this concept:

                                Walk off KOs are pretty damn rare in real life, mostly cause fighters keep swinging until the ref stops, just to make sure the opponent doesn't recover. (After the Pat Berry vs Kongo fight, I don't blame any of them) Also a lot of the time, in the heat of the moment, fighters don't know if its a KO or just a knockdown so they follow up on the opponent. This happens for almost every KO finish (in fact Overeem vs Ngannou this happened in real life but not the recent update gameplay video).

                                The removal of KO zoom was a big step because now its harder to tell if its a KO like in real life, so Finish the Fight is realistically a safe bet players can use in the game. Another reason is the fact that when you get the KO from a weak looking strike, like a jab or something, its not very believable or satisfying so at least having the option to jump on the opponent is like a manual player fix to a stupid looking end of the fight.

                                And lastly, when you land a huge shot and know the fight is over, its 100x cooler to manually get a walk-off KO, rather then it happening every time.

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