-Super sonic speed combo spam.
-Stamina system. Guys are throwing way too many punches a round.
-Straight punches having stopping power at close range.
-Floaty movement. The movement is better than UFC 2 but could do with tightening up a bit.
-Chin depletion stat has too much control over who wins fights at a high level.
-Too many rocks. (in the right direction but it's over the top). I think this is mainly because once a fighter has been rocked or dropped once or twice.... It happens over and over. This isn't realistic... plenty of fighters get dropped or rocked but carry on fighting as normal. Conor drops everyone a lot. It's the type of power and timing he has. There's way more examples of fighters getting hurt or dropped and then continuing fighting as normal.
-Inability to catch kicks in a jab-roundhouse combination.
-Head movement could be more responsive/smooth to deal with the rapid fire punches. Also a shame that you can only duck and not just slightly slip to the left/right (this will probably have to wait until another UFC game tho).
So here's martial mind...
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Go to 11:20. Everyone respects this guys ability so I'll use him for evidence that it's not that I'm just bad. I've beaten plenty guys in the top 100 on UFC 2 and have fought some of them on 3 and won too.
The stopping power of those straights is too much at that range. They come out so quick and they stop MM from throwing. The head movement is also just not good enough to deal with them. Before everyone says it's just Diaz.... he said the same thing when he was Kevin Lee playing a McGregor. He blamed it on the characters head movement stat but that isn't the problem. Pettis has a head movement stat of 90. That should be plenty high enough to deal with this stuff. It just doesn't feel responsive enough currently and the 1-2 punch spam is too fast and has too much stopping power up close. If one punch lands.... it messes up the head movement and you just get tagged repeatedly.

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