Head Movement: Final Boss Thread
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Re: Head Movement: Final Boss Thread
btw Merry Christmas : )Comment
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Re: Head Movement: Final Boss Thread
Anyone in favor of being able to block and move your head at the same time like Shogun, Gaethje etc?Comment
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Re: Head Movement: Final Boss Thread
I beat On1chika's *** on the beta twice. He used to be the number 1 player on UFC 2. I'd beat your *** too. I lowkey want to brag a bit but point is... There's many good players who think this is an issue. I also think that in general, we shouldn't be talking about skill in relation to feedback on this forum. Basically everybody here is a good player.
btw Merry Christmas : )Comment
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Re: Head Movement: Final Boss Thread
Dos Caras Jr, Wanderlei, the one he stunned Ishii with before finishing him, Sanchez, Alexsander, can't think of the rest.
I'm not saying a grazing punch can't cause a KO/KD, but its far, far less frequent unless the guy gets clipped on the ear and loses equilibrium for a moment or it's some Julian Jackson/Rumble style power shot that just have to touch you to kill your soul.
A kick grazing over your head like that Dos Santos often whiplashes your head violently, they're like knees, they dont always look as hard as they are.Comment
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Re: Head Movement: Final Boss Thread
Kicks are a different beast than punches though, Most of Cro Cops high kick KO's are just his ankle/calf grazing the opponents head, and that was deliberately done to avoid a high guard.
Dos Caras Jr, Wanderlei, the one he stunned Ishii with before finishing him, Sanchez, Alexsander, can't think of the rest.
I'm not saying a grazing punch can't cause a KO/KD, but its far, far less frequent unless the guy gets clipped on the ear and loses equilibrium for a moment or it's some Julian Jackson/Rumble style power shot that just have to touch you to kill your soul.
A kick grazing over your head like that Dos Santos often whiplashes your head violently, they're like knees, they dont always look as hard as they are.
It's not that common, so the chances of it happening should vary accordingly.Comment
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Re: Head Movement: Final Boss Thread
I agree. But that's not the case here.
Depends on the game.
Assuming I've positioned myself properly and I'm not at point blank range, yeah, I can react to that.
In real life it's somewhat similar. You keep your head off the center line and move it from side to side. If you see your opponent moving as if they're throwing, you twitch in a certain direction, confirm whether or not they're actually throwing and then either complete the full head movement or go back to the casual head sways.
Confirming whether it's an uppercut or a hook is a bit extreme, not sure if anyone can do that.
What I can do though, is see which limb you're using and calculate the possible paths your strike can take (assuming you're aiming at my head) and decide where to move my head for you to be unable to hit me. I did it in Fight Night, I do it in real life, can't do it in UFC3.
It's why I hate the Rock-paper-scissors. Head movement is way more nuanced than that.
Look at this:
You can tell Tyson is looking at his opponent and reacted as soon as he saw the guy was about to throw a strike.
If that was UFC3 he'd have his head punched into orbit because "Uppercut beats duck bro".
You could actually work inside as a shorter fighter and deftly dodge each shot and return fire on reaction.
I agree with you guys' sentiment that UFC3 is somewhat lacking in terms of 1 to 1 response. It definitely feels like a more preemptive system. I've just found it hard to complain because now we can move our head while walking (for the first time in any game ever), and the balance and consistency of the head movement is MUCH better than it was in UFC2.
Still, when comparing to FNC, I see where you guys are coming from. I actually do not agree with Solid_Altair on this issue. He seems to believe that FNC's head movement "tricked" players into thinking they'd done something clever when in reality the head movement system was just too generous with the windows. I don't agree with that. I think the physics-based system was probably more generous, but not to the extent that you could just do anything and prosper.
I do want to see how GPD's combo adjustments pan out, because in the beta, you could block Diaz's jab, try to slip, and still get bopped right in the head by his straight, even if your timing was really good. He's fixing this (and a few other combos) to allow slips to be worked in between shots better.
So we'll see. But I empathize with where you guys are coming from. This is one of those issues where not all GC'ers agree. And for the record I've been pushing for FNC style head movement since the first game. This current system has had so much work and thought put into it, I'm not sure if GPD wants to change it too much at this point, and I think he has a hard time seeing the benefits of giving us free-form angle control (360 degrees) from a gameplay point of view. Maybe you guys can give examples of things you could do in FNC but can't do in UFC3.
Another concern of mine is that the Left Trigger + Left Stick head movement combo, in conjunction with using the right stick for punching, allowed incredible fidelity, and I'm a bit skeptical we'd be able to leverage 360 instant movement while ALSO using the right stick for head movement and having to take our thumb off the stick to press buttons. If you recall, in FNC, the instant you stopped moving the stick was the instant your head returned to center. I think that would make slip combos pretty difficult in UFC3.
Thoughts?Last edited by ZombieRommel; 12-26-2017, 09:43 AM.ZombieRommel on YouTube - UFC3 coverage has begun!Comment
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Re: Head Movement: Final Boss Thread
Good post. The amount of tactics we were able to implement with FNC's head movement were staggering. I could bait people by hanging my head off-angle, back and to the side... they throw a straight, I duck diagonally to the other side and rip their body.
You could actually work inside as a shorter fighter and deftly dodge each shot and return fire on reaction.
I agree with you guys' sentiment that UFC3 is somewhat lacking in terms of 1 to 1 response. It definitely feels like a more preemptive system. I've just found it hard to complain because now we can move our head while walking (for the first time in any game ever), and the balance and consistency of the head movement is MUCH better than it was in UFC2.
Still, when comparing to FNC, I see where you guys are coming from. I actually do not agree with Solid_Altair on this issue. He seems to believe that FNC's head movement "tricked" players into thinking they'd done something clever when in reality the head movement system was just too generous with the windows. I don't agree with that. I think the physics-based system was probably more generous, but not to the extent that you could just do anything and prosper.
I do want to see how GPD's combo adjustments pan out, because in the beta, you could block Diaz's jab, try to slip, and still get bopped right in the head by his straight, even if your timing was really good. He's fixing this (and a few other combos) to allow slips to be worked in between shots better.
So we'll see. But I empathize with where you guys are coming from. This is one of those issues where not all GC'ers agree. And for the record I've been pushing for FNC style head movement since the first game. This current system has had so much work and thought put into it, I'm not sure if GPD wants to change it too much at this point, and I think he has a hard time seeing the benefits of giving us free-form angle control (360 degrees) from a gameplay point of view. Maybe you guys can give examples of things you could do in FNC but can't do in UFC3.
Another concern of mine is that the Left Trigger + Left Stick head movement combo, in conjunction with using the right stick for punching, allowed incredible fidelity, and I'm a bit skeptical we'd be able to leverage 360 instant movement while ALSO using the right stick for head movement and having to take our thumb off the stick to press buttons. If you recall, in FNC, the instant you stopped moving the stick was the instant your head returned to center. I think that would make slip combos pretty difficult in UFC3.
Thoughts?
Sent from my MotoG3 using TapatalkComment
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Re: Head Movement: Final Boss Thread
Agree 1000% with Zombie. Dude is always on point.
I dont think they’ll be interested in scrapping the current head movement system since it isnt really “bad”.
I still think the 8 direction system plus smaller dead zone and have us retain ability to slip even while getting hit(unless rocked or staggered). And having the start up/active frames tuned so it’s more responsive
AydinDubstep layed out a fantastic blue print.
But the idea of head movement being primarily preemptive isnt accurate.Comment
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Re: Head Movement: Final Boss Thread
Good post. The amount of tactics we were able to implement with FNC's head movement were staggering. I could bait people by hanging my head off-angle, back and to the side... they throw a straight, I duck diagonally to the other side and rip their body.
You could actually work inside as a shorter fighter and deftly dodge each shot and return fire on reaction.
I agree with you guys' sentiment that UFC3 is somewhat lacking in terms of 1 to 1 response. It definitely feels like a more preemptive system. I've just found it hard to complain because now we can move our head while walking (for the first time in any game ever), and the balance and consistency of the head movement is MUCH better than it was in UFC2
Still, when comparing to FNC, I see where you guys are coming from. I actually do not agree with Solid_Altair on this issue. He seems to believe that FNC's head movement "tricked" players into thinking they'd done something clever when in reality the head movement system was just too generous with the windows. I don't agree with that. I think the physics-based system was probably more generous, but not to the extent that you could just do anything and prosper.
I do want to see how GPD's combo adjustments pan out, because in the beta, you could block Diaz's jab, try to slip, and still get bopped right in the head by his straight, even if your timing was really good. He's fixing this (and a few other combos) to allow slips to be worked in between shots better.
So we'll see. But I empathize with where you guys are coming from. This is one of those issues where not all GC'ers agree. And for the record I've been pushing for FNC style head movement since the first game. This current system has had so much work and thought put into it, I'm not sure if GPD wants to change it too much at this point, and I think he has a hard time seeing the benefits of giving us free-form angle control (360 degrees) from a gameplay point of view.
Maybe you guys can give examples of things you could do in FNC but can't do in UFC3.
Another concern of mine is that the Left Trigger + Left Stick head movement combo, in conjunction with using the right stick for punching, allowed incredible fidelity, and I'm a bit skeptical we'd be able to leverage 360 instant movement while ALSO using the right stick for head movement and having to take our thumb off the stick to press buttons. If you recall, in FNC, the instant you stopped moving the stick was the instant your head returned to center. I think that would make slip combos pretty difficult in UFC3.
Thoughts?
Btw, I don't want to lose the current system, I think it's awesome, just incomplete and needs a bit of tweaking.
My guess is that to make head movement complete we'd need some kind of hybrid between what we have now and FNC (in terms of controls).
When stationary, a modifier allows 360 head movement with the left stick. That way you can still press buttons. In any other situation we'd have the current system. Or something along those lines.
I'll give it some thought after the holidays..Comment
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Re: Head Movement: Final Boss Thread
Can I do this in EA UFC 3?
<iframe width="560" height="315" src="https://www.youtube.com/embed/1VsgQKJkf54" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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