Head Movement: Final Boss Thread

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  • Haz____
    Omaewa mou shindeiru
    • Apr 2016
    • 4023

    #226
    Re: Head Movement: Final Boss Thread

    Originally posted by MalformedDC2009
    Yeah, we really need this head movement back in the game. How on Earth could they think this rock paper scissors game is better?
    I have no idea man....
    PSN: Lord__Hazanko

    Just an average player, with a passion for Martial Arts & Combat Sports

    Comment

    • Serengeti1
      MVP
      • Mar 2016
      • 1720

      #227
      Re: Head Movement: Final Boss Thread

      Originally posted by Solid_Altair

      My point is that the relation between skill and feedback is still there
      I beat On1chika's *** on the beta twice. He used to be the number 1 player on UFC 2. I'd beat your *** too. I lowkey want to brag a bit but point is... There's many good players who think this is an issue. I also think that in general, we shouldn't be talking about skill in relation to feedback on this forum. Basically everybody here is a good player.

      btw Merry Christmas : )

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #228
        Re: Head Movement: Final Boss Thread

        Anyone in favor of being able to block and move your head at the same time like Shogun, Gaethje etc?

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #229
          Re: Head Movement: Final Boss Thread

          Originally posted by Serengeti95
          I beat On1chika's *** on the beta twice. He used to be the number 1 player on UFC 2. I'd beat your *** too. I lowkey want to brag a bit but point is... There's many good players who think this is an issue. I also think that in general, we shouldn't be talking about skill in relation to feedback on this forum. Basically everybody here is a good player.

          btw Merry Christmas : )
          Are you PS4?

          Comment

          • AeroZeppelin27
            MVP
            • Nov 2017
            • 2287

            #230
            Re: Head Movement: Final Boss Thread

            Originally posted by johnmangala
            The JDS spinning wheel kick KO of Hunt is a good example of a grazing shot KO. It looked odd when it happened, but it happens.
            Kicks are a different beast than punches though, Most of Cro Cops high kick KO's are just his ankle/calf grazing the opponents head, and that was deliberately done to avoid a high guard.

            Dos Caras Jr, Wanderlei, the one he stunned Ishii with before finishing him, Sanchez, Alexsander, can't think of the rest.

            I'm not saying a grazing punch can't cause a KO/KD, but its far, far less frequent unless the guy gets clipped on the ear and loses equilibrium for a moment or it's some Julian Jackson/Rumble style power shot that just have to touch you to kill your soul.

            A kick grazing over your head like that Dos Santos often whiplashes your head violently, they're like knees, they dont always look as hard as they are.

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #231
              Re: Head Movement: Final Boss Thread

              Originally posted by AeroZeppelin27
              Kicks are a different beast than punches though, Most of Cro Cops high kick KO's are just his ankle/calf grazing the opponents head, and that was deliberately done to avoid a high guard.

              Dos Caras Jr, Wanderlei, the one he stunned Ishii with before finishing him, Sanchez, Alexsander, can't think of the rest.

              I'm not saying a grazing punch can't cause a KO/KD, but its far, far less frequent unless the guy gets clipped on the ear and loses equilibrium for a moment or it's some Julian Jackson/Rumble style power shot that just have to touch you to kill your soul.

              A kick grazing over your head like that Dos Santos often whiplashes your head violently, they're like knees, they dont always look as hard as they are.
              People have been KO'd by grazing shots before.
              It's not that common, so the chances of it happening should vary accordingly.

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #232
                Re: Head Movement: Final Boss Thread

                Originally posted by Solid_Altair
                Are you PS4?
                Yeah bro. FearFyah.

                Comment

                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #233
                  Re: Head Movement: Final Boss Thread

                  Cool. Look forward to get smushed.

                  Comment

                  • ZombieRommel
                    EA Game Changer
                    • Apr 2016
                    • 659

                    #234
                    Re: Head Movement: Final Boss Thread

                    Originally posted by DaisukEasy
                    I agree. But that's not the case here.



                    Depends on the game.



                    Assuming I've positioned myself properly and I'm not at point blank range, yeah, I can react to that.

                    In real life it's somewhat similar. You keep your head off the center line and move it from side to side. If you see your opponent moving as if they're throwing, you twitch in a certain direction, confirm whether or not they're actually throwing and then either complete the full head movement or go back to the casual head sways.



                    Confirming whether it's an uppercut or a hook is a bit extreme, not sure if anyone can do that.

                    What I can do though, is see which limb you're using and calculate the possible paths your strike can take (assuming you're aiming at my head) and decide where to move my head for you to be unable to hit me. I did it in Fight Night, I do it in real life, can't do it in UFC3.

                    It's why I hate the Rock-paper-scissors. Head movement is way more nuanced than that.

                    Look at this:



                    You can tell Tyson is looking at his opponent and reacted as soon as he saw the guy was about to throw a strike.

                    If that was UFC3 he'd have his head punched into orbit because "Uppercut beats duck bro".
                    Good post. The amount of tactics we were able to implement with FNC's head movement were staggering. I could bait people by hanging my head off-angle, back and to the side... they throw a straight, I duck diagonally to the other side and rip their body.

                    You could actually work inside as a shorter fighter and deftly dodge each shot and return fire on reaction.

                    I agree with you guys' sentiment that UFC3 is somewhat lacking in terms of 1 to 1 response. It definitely feels like a more preemptive system. I've just found it hard to complain because now we can move our head while walking (for the first time in any game ever), and the balance and consistency of the head movement is MUCH better than it was in UFC2.

                    Still, when comparing to FNC, I see where you guys are coming from. I actually do not agree with Solid_Altair on this issue. He seems to believe that FNC's head movement "tricked" players into thinking they'd done something clever when in reality the head movement system was just too generous with the windows. I don't agree with that. I think the physics-based system was probably more generous, but not to the extent that you could just do anything and prosper.

                    I do want to see how GPD's combo adjustments pan out, because in the beta, you could block Diaz's jab, try to slip, and still get bopped right in the head by his straight, even if your timing was really good. He's fixing this (and a few other combos) to allow slips to be worked in between shots better.

                    So we'll see. But I empathize with where you guys are coming from. This is one of those issues where not all GC'ers agree. And for the record I've been pushing for FNC style head movement since the first game. This current system has had so much work and thought put into it, I'm not sure if GPD wants to change it too much at this point, and I think he has a hard time seeing the benefits of giving us free-form angle control (360 degrees) from a gameplay point of view. Maybe you guys can give examples of things you could do in FNC but can't do in UFC3.

                    Another concern of mine is that the Left Trigger + Left Stick head movement combo, in conjunction with using the right stick for punching, allowed incredible fidelity, and I'm a bit skeptical we'd be able to leverage 360 instant movement while ALSO using the right stick for head movement and having to take our thumb off the stick to press buttons. If you recall, in FNC, the instant you stopped moving the stick was the instant your head returned to center. I think that would make slip combos pretty difficult in UFC3.

                    Thoughts?
                    Last edited by ZombieRommel; 12-26-2017, 09:43 AM.
                    ZombieRommel on YouTube - UFC3 coverage has begun!

                    Comment

                    • MalformedDC2009
                      Banned
                      • Feb 2016
                      • 279

                      #235
                      Re: Head Movement: Final Boss Thread

                      Originally posted by ZombieRommel
                      Good post. The amount of tactics we were able to implement with FNC's head movement were staggering. I could bait people by hanging my head off-angle, back and to the side... they throw a straight, I duck diagonally to the other side and rip their body.

                      You could actually work inside as a shorter fighter and deftly dodge each shot and return fire on reaction.

                      I agree with you guys' sentiment that UFC3 is somewhat lacking in terms of 1 to 1 response. It definitely feels like a more preemptive system. I've just found it hard to complain because now we can move our head while walking (for the first time in any game ever), and the balance and consistency of the head movement is MUCH better than it was in UFC2.

                      Still, when comparing to FNC, I see where you guys are coming from. I actually do not agree with Solid_Altair on this issue. He seems to believe that FNC's head movement "tricked" players into thinking they'd done something clever when in reality the head movement system was just too generous with the windows. I don't agree with that. I think the physics-based system was probably more generous, but not to the extent that you could just do anything and prosper.

                      I do want to see how GPD's combo adjustments pan out, because in the beta, you could block Diaz's jab, try to slip, and still get bopped right in the head by his straight, even if your timing was really good. He's fixing this (and a few other combos) to allow slips to be worked in between shots better.

                      So we'll see. But I empathize with where you guys are coming from. This is one of those issues where not all GC'ers agree. And for the record I've been pushing for FNC style head movement since the first game. This current system has had so much work and thought put into it, I'm not sure if GPD wants to change it too much at this point, and I think he has a hard time seeing the benefits of giving us free-form angle control (360 degrees) from a gameplay point of view. Maybe you guys can give examples of things you could do in FNC but can't do in UFC3.

                      Another concern of mine is that the Left Trigger + Left Stick head movement combo, in conjunction with using the right stick for punching, allowed incredible fidelity, and I'm a bit skeptical we'd be able to leverage 360 instant movement while ALSO using the right stick for head movement and having to take our thumb off the stick to press buttons. If you recall, in FNC, the instant you stopped moving the stick was the instant your head returned to center. I think that would make slip combos pretty difficult in UFC3.

                      Thoughts?
                      I am 100% for a 360 degree, physics based head movement system like FNC. And having played FNC recently, I can confirm there are instances where the head mvmt windows slow everything down too much. They do indeed trick the player into thinking they just did something clever. I hate to admit that, because I DO want a 360 degree, physics based head mvmt system instead of rock, paper scissors. Just tune the windows a bit more appropriately than FNC.

                      Sent from my MotoG3 using Tapatalk

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #236
                        Re: Head Movement: Final Boss Thread

                        Agree 1000% with Zombie. Dude is always on point.

                        I dont think they’ll be interested in scrapping the current head movement system since it isnt really “bad”.

                        I still think the 8 direction system plus smaller dead zone and have us retain ability to slip even while getting hit(unless rocked or staggered). And having the start up/active frames tuned so it’s more responsive

                        AydinDubstep layed out a fantastic blue print.

                        But the idea of head movement being primarily preemptive isnt accurate.

                        Comment

                        • Haz____
                          Omaewa mou shindeiru
                          • Apr 2016
                          • 4023

                          #237
                          Re: Head Movement: Final Boss Thread

                          The UFC 3 head movement system is fine.

                          The problem is... it's only half of a system.
                          Last edited by Haz____; 12-26-2017, 10:19 PM.
                          PSN: Lord__Hazanko

                          Just an average player, with a passion for Martial Arts & Combat Sports

                          Comment

                          • DaisukEasy
                            Pro
                            • Jul 2016
                            • 577

                            #238
                            Re: Head Movement: Final Boss Thread

                            Originally posted by ZombieRommel
                            Good post. The amount of tactics we were able to implement with FNC's head movement were staggering. I could bait people by hanging my head off-angle, back and to the side... they throw a straight, I duck diagonally to the other side and rip their body.

                            You could actually work inside as a shorter fighter and deftly dodge each shot and return fire on reaction.
                            Yup, good times.

                            I agree with you guys' sentiment that UFC3 is somewhat lacking in terms of 1 to 1 response. It definitely feels like a more preemptive system. I've just found it hard to complain because now we can move our head while walking (for the first time in any game ever), and the balance and consistency of the head movement is MUCH better than it was in UFC2

                            Still, when comparing to FNC, I see where you guys are coming from. I actually do not agree with Solid_Altair on this issue. He seems to believe that FNC's head movement "tricked" players into thinking they'd done something clever when in reality the head movement system was just too generous with the windows. I don't agree with that. I think the physics-based system was probably more generous, but not to the extent that you could just do anything and prosper.

                            I do want to see how GPD's combo adjustments pan out, because in the beta, you could block Diaz's jab, try to slip, and still get bopped right in the head by his straight, even if your timing was really good. He's fixing this (and a few other combos) to allow slips to be worked in between shots better.

                            So we'll see. But I empathize with where you guys are coming from. This is one of those issues where not all GC'ers agree. And for the record I've been pushing for FNC style head movement since the first game. This current system has had so much work and thought put into it, I'm not sure if GPD wants to change it too much at this point, and I think he has a hard time seeing the benefits of giving us free-form angle control (360 degrees) from a gameplay point of view.
                            I honestly agree with you entirely.

                            Maybe you guys can give examples of things you could do in FNC but can't do in UFC3.
                            Baiting and conditioning.

                            Another concern of mine is that the Left Trigger + Left Stick head movement combo, in conjunction with using the right stick for punching, allowed incredible fidelity, and I'm a bit skeptical we'd be able to leverage 360 instant movement while ALSO using the right stick for head movement and having to take our thumb off the stick to press buttons. If you recall, in FNC, the instant you stopped moving the stick was the instant your head returned to center. I think that would make slip combos pretty difficult in UFC3.

                            Thoughts?
                            Again, I entirely agree.

                            Btw, I don't want to lose the current system, I think it's awesome, just incomplete and needs a bit of tweaking.

                            My guess is that to make head movement complete we'd need some kind of hybrid between what we have now and FNC (in terms of controls).

                            When stationary, a modifier allows 360 head movement with the left stick. That way you can still press buttons. In any other situation we'd have the current system. Or something along those lines.

                            I'll give it some thought after the holidays..

                            Comment

                            • Solid_Altair
                              EA Game Changer
                              • Apr 2016
                              • 2043

                              #239
                              Re: Head Movement: Final Boss Thread

                              Originally posted by DaisukEasy
                              Baiting and conditioning.
                              We can't do that in UFC 3?

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #240
                                Re: Head Movement: Final Boss Thread

                                Can I do this in EA UFC 3?

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/1VsgQKJkf54" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

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