Head Movement: Final Boss Thread

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  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #166
    Re: Head Movement: Final Boss Thread

    Originally posted by MalformedDC2009
    If this is the cause of the head movement input lag, why not make this the same speed for everyone, eliminating the input lag? Since all of the fighters have the same punch and kick speed anyway, why not throw this one in to be equalized as well?

    Sent from my MotoG3 using Tapatalk
    The striking speed of fighters varies. And if everyone could slip in the same speed, fighters with bad head movement would be tooo good at it.

    Comment

    • DaisukEasy
      Pro
      • Jul 2016
      • 577

      #167
      Re: Head Movement: Final Boss Thread

      Originally posted by TheGentlemanGhost
      This debate just seems to be getting more and more muddled, you posted Mark Hunt ducking, we can duck.
      He ducked, then rolled left.

      Sure we can have "360 head movement", as long as we still have the current system too.
      I can get behind that. I don't actually hate the current system though my posts my suggest otherwise sometimes. I just think it's incomplete.

      A modifier for full control could work. Or make flicking your stick do the current sways and holding for full control.

      The lean backs I'm talking about are when you can also stay leaned back and can still sway side to side a bit while leaning back. You can't lean back sway like that.
      Can't say I know what you're talking about.

      Comment

      • MalformedDC2009
        Banned
        • Feb 2016
        • 279

        #168
        Re: Head Movement: Final Boss Thread

        Originally posted by Solid_Altair
        The striking speed of fighters varies. And if everyone could slip in the same speed, fighters with bad head movement would be tooo good at it.
        Okay, I was in a thread a while back that was ill informed then. Makes sense not to do that then. But I do yearn for custom settings like a "competition" setting that would equalize all ratings like UD 3.

        Sent from my MotoG3 using Tapatalk

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #169
          Re: Head Movement: Final Boss Thread

          Originally posted by MalformedDC2009
          Okay, I was in a thread a while back that was ill informed then. Makes sense not to do that then. But I do yearn for custom settings like a "competition" setting that would equalize all ratings like UD 3.

          Sent from my MotoG3 using Tapatalk
          Note that the speed doesn't vary for punches and kicks withing the same fighter. There are no separate punching and kicking speed stats. So, maybe there has been a confusion about this. There are still perks that can differentiate the speed for punches or kicks, but they don't always do much.

          As for the competition setting, do you think the fighters were balanced enough as they were in the beta (except Diaz, due to some unintended elements)? I'm really curious about whether or not the assymetric balance we currently have would be enough for serious competition. I don't mean all fighters in a division, but the top 5 or so. Do you think they felt balanced enough?

          Comment

          • MalformedDC2009
            Banned
            • Feb 2016
            • 279

            #170
            Re: Head Movement: Final Boss Thread

            Originally posted by Solid_Altair
            Note that the speed doesn't vary for punches and kicks withing the same fighter. There are no separate punching and kicking speed stats. So, maybe there has been a confusion about this. There are still perks that can differentiate the speed for punches or kicks, but they don't always do much.

            As for the competition setting, do you think the fighters were balanced enough as they were in the beta (except Diaz, due to some unintended elements)? I'm really curious about whether or not the assymetric balance we currently have would be enough for serious competition. I don't mean all fighters in a division, but the top 5 or so. Do you think they felt balanced enough?
            I found success with most of the top guys. The only trouble I have is with shorter fighters. And for some reason I was not great with Conor, but did extremely well with Khabib and the taller fighters like Barboza. I think the question will be answered better by the results of top players though. I don't consider myself good enough to know for sure, but maybe it's just my play style that taller guys work better for. I am a bit worried that short fighters will be under powered though. Other than that and Nate Diaz lol, it was very balanced though.

            Sent from my MotoG3 using Tapatalk

            Comment

            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #171
              Re: Head Movement: Final Boss Thread

              Originally posted by MalformedDC2009
              I found success with most of the top guys. The only trouble I have is with shorter fighters. And for some reason I was not great with Conor, but did extremely well with Khabib and the taller fighters like Barboza. I think the question will be answered better by the results of top players though. I don't consider myself good enough to know for sure, but maybe it's just my play style that taller guys work better for. I am a bit worried that short fighters will be under powered though. Other than that and Nate Diaz lol, it was very balanced though.

              Sent from my MotoG3 using Tapatalk
              I'm glad to hear it.

              Comment

              • MalformedDC2009
                Banned
                • Feb 2016
                • 279

                #172
                Re: Head Movement: Final Boss Thread

                Competition setting would be mostly for eliminating all the excuses from friends for why they lost lol

                Sent from my MotoG3 using Tapatalk

                Comment

                • AeroZeppelin27
                  MVP
                  • Nov 2017
                  • 2287

                  #173
                  Re: Head Movement: Final Boss Thread

                  Originally posted by MalformedDC2009
                  I found success with most of the top guys. The only trouble I have is with shorter fighters. And for some reason I was not great with Conor, but did extremely well with Khabib and the taller fighters like Barboza. I think the question will be answered better by the results of top players though. I don't consider myself good enough to know for sure, but maybe it's just my play style that taller guys work better for. I am a bit worried that short fighters will be under powered though. Other than that and Nate Diaz lol, it was very balanced though.

                  Sent from my MotoG3 using Tapatalk
                  It took a while, and a big change of tactics, but by the end of the beta I was DESTROYING folk with Eddie Alvarez, pressure inside, get them too the cage, wing hooks for daze :P.
                  He definitely took some getting used to, but in the right range, I could stifle longer fighters like Lee and Diaz easily, they'd throw really short 1-2's that hooks would beat in close (I'm guessing this was to do with yhe long/short arm dam/speed at certain range changes)
                  It wasn't perfect but it was way better than being the shorter, inside fighter in UFC 2.

                  Though I think Eddies chin helped a LOT, you get tagged coming in, I tried it a few times with Dustin, and he just got sleeeeept.

                  Comment

                  • MalformedDC2009
                    Banned
                    • Feb 2016
                    • 279

                    #174
                    Re: Head Movement: Final Boss Thread

                    Originally posted by AeroZeppelin27
                    It took a while, and a big change of tactics, but by the end of the beta I was DESTROYING folk with Eddie Alvarez, pressure inside, get them too the cage, wing hooks for daze :P.
                    He definitely took some getting used to, but in the right range, I could stifle longer fighters like Lee and Diaz easily, they'd throw really short 1-2's that hooks would beat in close (I'm guessing this was to do with yhe long/short arm dam/speed at certain range changes)
                    It wasn't perfect but it was way better than being the shorter, inside fighter in UFC 2.

                    Though I think Eddies chin helped a LOT, you get tagged coming in, I tried it a few times with Dustin, and he just got sleeeeept.
                    I'm really glad to hear that shorter fighters are much better this time around. I just won't be Poirer for sure though, lol. Probably should have like a 5 on a scale of 1 - 100 for chin lol.

                    Sent from my MotoG3 using Tapatalk

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #175
                      Re: Head Movement: Final Boss Thread

                      Yeah, man. The solution they used for balancing range really seems to be working well enough. I can't wait to try some other short fighters

                      Comment

                      • AeroZeppelin27
                        MVP
                        • Nov 2017
                        • 2287

                        #176
                        Re: Head Movement: Final Boss Thread

                        Originally posted by MalformedDC2009
                        I'm really glad to hear that shorter fighters are much better this time around. I just won't be Poirer for sure though, lol. Probably should have like a 5 on a scale of 1 - 100 for chin lol.

                        Sent from my MotoG3 using Tapatalk
                        Yeah my Poirier fight basically mimicked the Johnson fight, bouncing around, bouncing, moving, then I slipped straight into a wild overhand and that was that.

                        My only issue was guys like Diaz and Lees Jabs being able to cancel sways and punchs when thrown at elbow range.. Hooks and uppers are fine but 1-2's are still a bit too effective at point blank, but I think this has already been established.
                        Other than that, its akin to FNC in that reach is only ab advantage when used correctly, as opposed to UFC 2, where it was a straight up advantage at all times on the feet

                        Comment

                        • Not_Entertained
                          Rookie
                          • Jul 2017
                          • 314

                          #177
                          Re: Head Movement: Final Boss Thread

                          Originally posted by DaisukEasy
                          Correct.



                          Worse head movement in real life literally means you can't do it as quickly, chain them together smoothly and/or lean as far. It doesn't mean you have less directions to move your head into.





                          Which you can accomplish by lowering his ability to the point where it's so slow and clumsy that it's effectively useless.



                          Definitely not. The amount of agility and balance needed to move like that is crazy.



                          Would be hilarious and amazing, but a waste of resources like you said.

                          I'd limit Derrick Lewis' ability by so much that trying to move like that moving like that is pretty much not possible and attempting to do so would so would turn you into a sitting duck.







                          First one was a bit of a bad example. I agree. The others are not.
                          They're not swaying left to right. They're rolling.



                          Sure it's convenient, but it's not accurate.

                          If you feel like this is what head movement is like in real life, with all due respect, you really don't know what you're talking about..



                          I wasn't looking for lean backs, I was looking for people other than Garbrandt & Silva rolling with punches.

                          Btw, lean backs are actually in UFC3 and you can do them while walking, which ironically I've only seen Anderson Silva do when he got KO'd by Weidmann..
                          I don't know how to quote specific words or sentences (using the quote feature) but this "Worse head movement in real life literally means you can't do it as quickly, chain them together smoothly and/or lean as far. It doesn't mean you have less directions to move your head into." is SPOT ON! Nice work.

                          Comment

                          • Not_Entertained
                            Rookie
                            • Jul 2017
                            • 314

                            #178
                            Re: Head Movement: Final Boss Thread

                            Originally posted by AeroZeppelin27
                            Yeah my Poirier fight basically mimicked the Johnson fight, bouncing around, bouncing, moving, then I slipped straight into a wild overhand and that was that.

                            My only issue was guys like Diaz and Lees Jabs being able to cancel sways and punchs when thrown at elbow range.. Hooks and uppers are fine but 1-2's are still a bit too effective at point blank, but I think this has already been established.
                            Other than that, its akin to FNC in that reach is only ab advantage when used correctly, as opposed to UFC 2, where it was a straight up advantage at all times on the feet
                            I've never had a realistic knock out in EA UFC 3. I've never had those moments where I knocked the other guy out at an unpredictable moment or been knocked out at an unpredictable moment. Interesting to hear that your experience has been different!

                            Comment

                            • AeroZeppelin27
                              MVP
                              • Nov 2017
                              • 2287

                              #179
                              Re: Head Movement: Final Boss Thread

                              Originally posted by Not_Entertained
                              I've never had a realistic knock out in EA UFC 3. I've never had those moments where I knocked the other guy out at an unpredictable moment or been knocked out at an unpredictable moment. Interesting to hear that your experience has been different!
                              Oh, I had heaps mate, I learnt the hard way ducking into a headkick gets you KTFO (hadn't even been stunned prior) I ended 4 fights with Barbozas Wheel Kick, each one (while the animation of the KO didn't look right or good) landed on an opponent coming in (usually with an overhand) and immediately ended the fight. The strike animation usually looked fantastic.

                              But I also got cocky with it after landing two wheel kick finishes in a row, and while hunting for a third, threw my first wheel kick of the fight from way too far out, and literally stumbled off balance into a McGregor straight and.. well.. Justice was served.
                              As well as fights ending in the first exchange, 25 minute waaars where the last ten seconds rolls around, I decide to end the fight with a leg kick, get checked, fight over (I'd destroyed my own leg while destroying the CPUs in one of my first fights, was awesome)

                              But yeah, I had several of both moments, they didn't always look right thanks to the beta canned finishes, but the strikes that ended the fight were 9/10's of the time brutal, fight ending strikes. And it always felt like you could be finished for one mistake.

                              Comment

                              • Nugget7211
                                MVP
                                • Nov 2017
                                • 1401

                                #180
                                Re: Head Movement: Final Boss Thread

                                Originally posted by Not_Entertained
                                I've never had a realistic knock out in EA UFC 3. I've never had those moments where I knocked the other guy out at an unpredictable moment or been knocked out at an unpredictable moment. Interesting to hear that your experience has been different!
                                I got an awesome one against a Khabib who'd just been ragdolling me for a round and a half as Barboza because I threw a panicked flying knee (nothing else was working, so **** it) and just absolutely nailed him as he shot in. It didn't look great (he stood up, then fell back) but if felt *** **** incredible.
                                **** off, Nugget7211 - GPD, 2017 & 2018
                                Internet Hero - Jack Slack, 2018

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