Head Movement: Final Boss Thread
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Re: Head Movement: Final Boss Thread
Sure we can have "360 head movement", as long as we still have the current system too.
A modifier for full control could work. Or make flicking your stick do the current sways and holding for full control.
The lean backs I'm talking about are when you can also stay leaned back and can still sway side to side a bit while leaning back. You can't lean back sway like that.Comment
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Re: Head Movement: Final Boss Thread
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Re: Head Movement: Final Boss Thread
As for the competition setting, do you think the fighters were balanced enough as they were in the beta (except Diaz, due to some unintended elements)? I'm really curious about whether or not the assymetric balance we currently have would be enough for serious competition. I don't mean all fighters in a division, but the top 5 or so. Do you think they felt balanced enough?Comment
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Re: Head Movement: Final Boss Thread
Note that the speed doesn't vary for punches and kicks withing the same fighter. There are no separate punching and kicking speed stats. So, maybe there has been a confusion about this. There are still perks that can differentiate the speed for punches or kicks, but they don't always do much.
As for the competition setting, do you think the fighters were balanced enough as they were in the beta (except Diaz, due to some unintended elements)? I'm really curious about whether or not the assymetric balance we currently have would be enough for serious competition. I don't mean all fighters in a division, but the top 5 or so. Do you think they felt balanced enough?
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Re: Head Movement: Final Boss Thread
I found success with most of the top guys. The only trouble I have is with shorter fighters. And for some reason I was not great with Conor, but did extremely well with Khabib and the taller fighters like Barboza. I think the question will be answered better by the results of top players though. I don't consider myself good enough to know for sure, but maybe it's just my play style that taller guys work better for. I am a bit worried that short fighters will be under powered though. Other than that and Nate Diaz lol, it was very balanced though.
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Re: Head Movement: Final Boss Thread
Competition setting would be mostly for eliminating all the excuses from friends for why they lost lol
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Re: Head Movement: Final Boss Thread
I found success with most of the top guys. The only trouble I have is with shorter fighters. And for some reason I was not great with Conor, but did extremely well with Khabib and the taller fighters like Barboza. I think the question will be answered better by the results of top players though. I don't consider myself good enough to know for sure, but maybe it's just my play style that taller guys work better for. I am a bit worried that short fighters will be under powered though. Other than that and Nate Diaz lol, it was very balanced though.
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He definitely took some getting used to, but in the right range, I could stifle longer fighters like Lee and Diaz easily, they'd throw really short 1-2's that hooks would beat in close (I'm guessing this was to do with yhe long/short arm dam/speed at certain range changes)
It wasn't perfect but it was way better than being the shorter, inside fighter in UFC 2.
Though I think Eddies chin helped a LOT, you get tagged coming in, I tried it a few times with Dustin, and he just got sleeeeept.Comment
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Re: Head Movement: Final Boss Thread
It took a while, and a big change of tactics, but by the end of the beta I was DESTROYING folk with Eddie Alvarez, pressure inside, get them too the cage, wing hooks for daze :P.
He definitely took some getting used to, but in the right range, I could stifle longer fighters like Lee and Diaz easily, they'd throw really short 1-2's that hooks would beat in close (I'm guessing this was to do with yhe long/short arm dam/speed at certain range changes)
It wasn't perfect but it was way better than being the shorter, inside fighter in UFC 2.
Though I think Eddies chin helped a LOT, you get tagged coming in, I tried it a few times with Dustin, and he just got sleeeeept.
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Re: Head Movement: Final Boss Thread
Yeah, man. The solution they used for balancing range really seems to be working well enough. I can't wait to try some other short fightersComment
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Re: Head Movement: Final Boss Thread
My only issue was guys like Diaz and Lees Jabs being able to cancel sways and punchs when thrown at elbow range.. Hooks and uppers are fine but 1-2's are still a bit too effective at point blank, but I think this has already been established.
Other than that, its akin to FNC in that reach is only ab advantage when used correctly, as opposed to UFC 2, where it was a straight up advantage at all times on the feetComment
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Re: Head Movement: Final Boss Thread
Correct.
Worse head movement in real life literally means you can't do it as quickly, chain them together smoothly and/or lean as far. It doesn't mean you have less directions to move your head into.
Which you can accomplish by lowering his ability to the point where it's so slow and clumsy that it's effectively useless.
Definitely not. The amount of agility and balance needed to move like that is crazy.
Would be hilarious and amazing, but a waste of resources like you said.
I'd limit Derrick Lewis' ability by so much that trying to move like that moving like that is pretty much not possible and attempting to do so would so would turn you into a sitting duck.
First one was a bit of a bad example. I agree. The others are not.
They're not swaying left to right. They're rolling.
Sure it's convenient, but it's not accurate.
If you feel like this is what head movement is like in real life, with all due respect, you really don't know what you're talking about..
I wasn't looking for lean backs, I was looking for people other than Garbrandt & Silva rolling with punches.
Btw, lean backs are actually in UFC3 and you can do them while walking, which ironically I've only seen Anderson Silva do when he got KO'd by Weidmann..Comment
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Re: Head Movement: Final Boss Thread
Yeah my Poirier fight basically mimicked the Johnson fight, bouncing around, bouncing, moving, then I slipped straight into a wild overhand and that was that.
My only issue was guys like Diaz and Lees Jabs being able to cancel sways and punchs when thrown at elbow range.. Hooks and uppers are fine but 1-2's are still a bit too effective at point blank, but I think this has already been established.
Other than that, its akin to FNC in that reach is only ab advantage when used correctly, as opposed to UFC 2, where it was a straight up advantage at all times on the feetComment
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Re: Head Movement: Final Boss Thread
But I also got cocky with it after landing two wheel kick finishes in a row, and while hunting for a third, threw my first wheel kick of the fight from way too far out, and literally stumbled off balance into a McGregor straight and.. well.. Justice was served.
As well as fights ending in the first exchange, 25 minute waaars where the last ten seconds rolls around, I decide to end the fight with a leg kick, get checked, fight over (I'd destroyed my own leg while destroying the CPUs in one of my first fights, was awesome)
But yeah, I had several of both moments, they didn't always look right thanks to the beta canned finishes, but the strikes that ended the fight were 9/10's of the time brutal, fight ending strikes. And it always felt like you could be finished for one mistake.Comment
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Re: Head Movement: Final Boss Thread
I got an awesome one against a Khabib who'd just been ragdolling me for a round and a half as Barboza because I threw a panicked flying knee (nothing else was working, so **** it) and just absolutely nailed him as he shot in. It didn't look great (he stood up, then fell back) but if felt *** **** incredible.**** off, Nugget7211 - GPD, 2017 & 2018
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