Head Movement: Final Boss Thread

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  • Nugget7211
    MVP
    • Nov 2017
    • 1401

    #316
    Re: Head Movement: Final Boss Thread

    Originally posted by Haz____
    Because i'm not a dork, and I play with simulation and realism as my highest priority. Even above winning or losing.
    Homie, if you spend this much time on a video game forum, you're a dork. We're all dorks on here haha.
    **** off, Nugget7211 - GPD, 2017 & 2018
    Internet Hero - Jack Slack, 2018

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #317
      Re: Head Movement: Final Boss Thread

      Originally posted by Kenetic NRG
      Holy ****.

      I leaned back because that is how you properly avoid head kicks in that game.. Onzah was playing TJ and he swayed a 3 strike combo that is MEANT to pop people in sways but he still managed to sway it.

      Haz is dodging the exact same way versus someone throwing 5 strikes in a row to his head with no rhythm manipulation or goal in mind.
      What are you even talking about.

      You lean back for 2 seconds and dodge 2 straights.

      I move back, right, back, left, roll under to the right and counter. Rhythmically slipping 5 separate strikes.

      Completely different execution.
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • DaisukEasy
        Pro
        • Jul 2016
        • 577

        #318
        Re: Head Movement: Final Boss Thread

        Originally posted by Kenetic NRG



        Here is a clip from me playing Onzah in UFC2. He 100% had the best sways in the game and he would tell you 90% + of what he did was based off of prediction and option selects.

        Neither of us are reacting to anything in that clip. That is off instinct.
        Not entirely accurate. Going off of instinct doesn't mean it's not reactionary.
        But you're reacting to the positioning & previous strikes, rather than the one's you're trying to avoid.

        You can do everything in UFC3 that you could in UFC2 when it comes to sways, it just looks different.
        Ehh... The inputs, timing, freedom in movement and hit mechanics are also different..

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #319
          Re: Head Movement: Final Boss Thread

          Originally posted by DaisukEasy
          But you're reacting to the positioning & previous strikes, rather than the one's you're trying to avoid.
          Yes. This is a tactical reaction, of sorts. It's a mix of reation and anticipation, a very important player skill. In UFC 3, the slips depend a lot on this logic.

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #320
            Re: Head Movement: Final Boss Thread

            Originally posted by DaisukEasy
            Yeah, it does suck if you've put in that much work only to have the devs revamp the system to the point where your acquired skills don't carry over. But that in and of itself isn't necessarily a problem.
            Wow! Are you buying that, too? I admit I'm a bit surprised.

            Comment

            • Haz____
              Omaewa mou shindeiru
              • Apr 2016
              • 4023

              #321
              Re: Head Movement: Final Boss Thread

              Originally posted by Solid_Altair
              Wow! Are you buying that, too? I admit I'm a bit surprised.
              Buying what exactly?


              Originally posted by Nugget7211
              Homie, if you spend this much time on a video game forum, you're a dork. We're all dorks on here haha.
              Hahaha. That's totally fair bro.
              PSN: Lord__Hazanko

              Just an average player, with a passion for Martial Arts & Combat Sports

              Comment

              • Phillyboi207
                Banned
                • Apr 2012
                • 3159

                #322
                Re: Head Movement: Final Boss Thread

                Originally posted by Solid_Altair
                I mean how it should be in the game.

                "Strikers not throwing the hooks and uppers always the same way." Would you want to try to represent that in the game?

                If not, I suppose the answer to the questions would be: uppers would always land. hooks would land depending on range. Is that it?
                Sure. I think the accuracy vs head movement rating should also matter.

                As far as representing different angles we either need way more animations or the beach ball tracking like Fight Night

                Comment

                • Kenetic NRG
                  EA Game Changer
                  • May 2016
                  • 711

                  #323
                  Re: Head Movement: Final Boss Thread

                  Originally posted by Haz____
                  What are you even talking about.

                  You lean back for 2 seconds and dodge 2 straights.

                  I move back, right, back, left, roll under to the right and counter. Rhythmically slipping 5 separate strikes.

                  Completely different execution.


                  Should I post the gif again in super slow mo so you can see it?

                  1) I was playing Cruz not TJ if you cared to even read what I wrote.

                  2) Onzah does not just "dodge back 2 straights" PLEASE watch the clip. There is a VERY small window in which he leans back and that is on the very tail end of the combo, once the tracking was already in place.

                  You aren't even understanding what I'm saying, that's how I know you are completely full of it dude. You act like some god when it comes to UFC2 head sways but can't understand the basics to how it even worked. You're swaying some division 4 player winging random strikes at you, and you are going in a complete circle.
                  https://youtu.be/p1Idg-SItm4?t=2377

                  Comment

                  • Haz____
                    Omaewa mou shindeiru
                    • Apr 2016
                    • 4023

                    #324
                    Re: Head Movement: Final Boss Thread

                    Originally posted by Solid_Altair
                    The subtlety is in the timing and choosing the proper direction. The subtlety you felt on the previous system was an illusion. There is more subtlety now. This is why it's harder to evade now. It takes more skill.
                    Is it though?

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/LNLzf4kBth4" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

                    You notice how just by rocking on the right lean angle I'm able to dodge different punches. How is that not subtlety?

                    Notice how at the very end, I change leans, and sway into a savage 3 piece counter? How is that not subtlety?

                    In UFC 3, i'd have to flick right, flick back, flick right, flick back, with zero subtlety in my movement, or what I can slip.
                    PSN: Lord__Hazanko

                    Just an average player, with a passion for Martial Arts & Combat Sports

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #325
                      Re: Head Movement: Final Boss Thread

                      Originally posted by Kenetic NRG
                      Holy ****.

                      I leaned back because that is how you properly avoid head kicks in that game.. Onzah was playing TJ and he swayed a 3 strike combo that is MEANT to pop people in sways but he still managed to sway it.

                      Haz is dodging the exact same way versus someone throwing 5 strikes in a row to his head with no rhythm manipulation or goal in mind.

                      And NO.. instinct is NOT reaction. Instinct is a feeling of knowing what's coming and COUNTERING IT before it happens.


                      Also, NO TJ should not have gotten hit by that switch straight (not a superman). Onzah swayed to the side to avoid the jab straight and ONCE I had inputted the switch straight then he tilted his head back. By doing this, the tracking was still set in place on the SIDE slip he was previously doing, so when he leaned back (after the input) it didn't track. He did it perfectly.
                      I can already see where this is going. You’re 100% correct in terms of the game’s mechanics. But if you watch that clip you are pretty much stepping on his foot. Your straight right should’ve tagged him but came up short because of the game. The switch should’ve also landed but also came up short for no reason outside of game mechanics.

                      This topic is about trying to get realistic head movement and risk/rewards.

                      And lol @ instinct not being reaction.

                      a natural or inherent aptitude, impulse, or capacity; a largely inheritable and unalterable tendency of an organism to make a complex and specific response to environmental stimuli without involving reason; behavior that is mediated by reactions below the conscious level… See the full definition


                      b : behavior that is mediated by reactions below the conscious level

                      Comment

                      • Haz____
                        Omaewa mou shindeiru
                        • Apr 2016
                        • 4023

                        #326
                        Re: Head Movement: Final Boss Thread

                        Originally posted by Kenetic NRG
                        Should I post the gif again in super slow mo so you can see it?

                        1) I was playing Cruz not TJ if you cared to even read what I wrote.

                        2) Onzah does not just "dodge back 2 straights" PLEASE watch the clip. There is a VERY small window in which he leans back and that is on the very tail end of the combo, once the tracking was already in place.

                        You aren't even understanding what I'm saying, that's how I know you are completely full of it dude. You act like some god when it comes to UFC2 head sways but can't understand the basics to how it even worked. You're swaying some division 4 player winging random strikes at you, and you are going in a complete circle.
                        What are you talking about.

                        Guy leans back. Dodges a jab. Rocks back again this time for 2 seconds, Dodges a straight, switch straight.

                        That's it. A lean back, & a rock back. Wow bro. That's so technical.


                        And no. I'm not spinning my stick at all. What i'm doing is using movement frames. I rock back, rock to the right, rock back again, now slip to the left, and roll under to the right. A movement pattern/frame/mode designed to slip common right left combinations.

                        ZERO stick circling what so ever.

                        And again, these frames link into and out of each other, where you can alter your movement frame - mid movement, based on reactive ques. They are predictive movements, initiated on reactive ques.
                        Last edited by Haz____; 12-27-2017, 05:06 PM.
                        PSN: Lord__Hazanko

                        Just an average player, with a passion for Martial Arts & Combat Sports

                        Comment

                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #327
                          Re: Head Movement: Final Boss Thread

                          It was subtle but he was leaning at an angle before leaning all the way back.

                          It worked due to the games mechanic but would’ve been murdered if the tracking wasnt gimped against leaning back.

                          Comment

                          • DaisukEasy
                            Pro
                            • Jul 2016
                            • 577

                            #328
                            Re: Head Movement: Final Boss Thread

                            Originally posted by Solid_Altair
                            Yes. This is a tactical reaction, of sorts. It's a mix of reation and anticipation, a very important player skill.
                            Indeed. Nobody in this thread disagrees with that as far as I know.

                            In UFC 3, the slips depend a lot on this logic.
                            The point is that that's only a small part of head movement so it's incomplete.

                            Never mind the fact that it's a Rock-Paper-Scissors mechanic rather than the game detecting if you've actually moved your head out of the way of a strike.

                            Originally posted by Solid_Altair
                            Wow! Are you buying that, too? I admit I'm a bit surprised.
                            Wait, what am I buying? I empathized but ultimately disagreed with what he said..

                            Comment

                            • Haz____
                              Omaewa mou shindeiru
                              • Apr 2016
                              • 4023

                              #329
                              Re: Head Movement: Final Boss Thread

                              Originally posted by Phillyboi207
                              It was subtle but he was leaning at an angle before leaning all the way back.

                              It worked due to the games mechanic but would’ve been murdered if the tracking wasnt gimped against leaning back.
                              I agree the lean back is insanely OP in UFC 2.

                              So unless you're like me, and want to play realistically for the sake of realism, you can pretty much get away with using zero head movement except leaning back.

                              I agree fully, 100%, that that aspect of UFC 2's headmovement was just flat out broken.
                              PSN: Lord__Hazanko

                              Just an average player, with a passion for Martial Arts & Combat Sports

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #330
                                Re: Head Movement: Final Boss Thread

                                Originally posted by Solid_Altair
                                I've already specified the angle, straight ducking. The depth would be full. The timing would be good.

                                In these conditions:

                                Should it ever evade an upper?

                                Should it ever be hit by a hook?
                                If all you do is duck. Then you get hit by the upper, but duck the hook.


                                HOWEVER.

                                With true 360° movement. I can duck forward, bait the upper, slightly lean to the left or right to dodge it, then rock right back into the duck to slip the follow up hook, and counter.

                                This is the kind of thing we want to be able to do.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

                                Comment

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