Head Movement: Final Boss Thread
Collapse
Recommended Videos
Collapse
X
-
-
Re: Head Movement: Final Boss Thread
Holy ****.
I leaned back because that is how you properly avoid head kicks in that game.. Onzah was playing TJ and he swayed a 3 strike combo that is MEANT to pop people in sways but he still managed to sway it.
Haz is dodging the exact same way versus someone throwing 5 strikes in a row to his head with no rhythm manipulation or goal in mind.
You lean back for 2 seconds and dodge 2 straights.
I move back, right, back, left, roll under to the right and counter. Rhythmically slipping 5 separate strikes.
Completely different execution.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
-
Re: Head Movement: Final Boss Thread
But you're reacting to the positioning & previous strikes, rather than the one's you're trying to avoid.
You can do everything in UFC3 that you could in UFC2 when it comes to sways, it just looks different.Comment
-
Re: Head Movement: Final Boss Thread
Yes. This is a tactical reaction, of sorts. It's a mix of reation and anticipation, a very important player skill. In UFC 3, the slips depend a lot on this logic.Comment
-
Re: Head Movement: Final Boss Thread
Wow! Are you buying that, too? I admit I'm a bit surprised.Comment
-
Re: Head Movement: Final Boss Thread
Buying what exactly?
PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
-
Re: Head Movement: Final Boss Thread
I mean how it should be in the game.
"Strikers not throwing the hooks and uppers always the same way." Would you want to try to represent that in the game?
If not, I suppose the answer to the questions would be: uppers would always land. hooks would land depending on range. Is that it?
As far as representing different angles we either need way more animations or the beach ball tracking like Fight NightComment
-
Re: Head Movement: Final Boss Thread
Should I post the gif again in super slow mo so you can see it?
1) I was playing Cruz not TJ if you cared to even read what I wrote.
2) Onzah does not just "dodge back 2 straights" PLEASE watch the clip. There is a VERY small window in which he leans back and that is on the very tail end of the combo, once the tracking was already in place.
You aren't even understanding what I'm saying, that's how I know you are completely full of it dude. You act like some god when it comes to UFC2 head sways but can't understand the basics to how it even worked. You're swaying some division 4 player winging random strikes at you, and you are going in a complete circle.Comment
-
Re: Head Movement: Final Boss Thread
<iframe width="560" height="315" src="https://www.youtube.com/embed/LNLzf4kBth4" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>
You notice how just by rocking on the right lean angle I'm able to dodge different punches. How is that not subtlety?
Notice how at the very end, I change leans, and sway into a savage 3 piece counter? How is that not subtlety?
In UFC 3, i'd have to flick right, flick back, flick right, flick back, with zero subtlety in my movement, or what I can slip.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
-
Re: Head Movement: Final Boss Thread
Holy ****.
I leaned back because that is how you properly avoid head kicks in that game.. Onzah was playing TJ and he swayed a 3 strike combo that is MEANT to pop people in sways but he still managed to sway it.
Haz is dodging the exact same way versus someone throwing 5 strikes in a row to his head with no rhythm manipulation or goal in mind.
And NO.. instinct is NOT reaction. Instinct is a feeling of knowing what's coming and COUNTERING IT before it happens.
Also, NO TJ should not have gotten hit by that switch straight (not a superman). Onzah swayed to the side to avoid the jab straight and ONCE I had inputted the switch straight then he tilted his head back. By doing this, the tracking was still set in place on the SIDE slip he was previously doing, so when he leaned back (after the input) it didn't track. He did it perfectly.
This topic is about trying to get realistic head movement and risk/rewards.
And lol @ instinct not being reaction.
a natural or inherent aptitude, impulse, or capacity; a largely inheritable and unalterable tendency of an organism to make a complex and specific response to environmental stimuli without involving reason; behavior that is mediated by reactions below the conscious level… See the full definition
b : behavior that is mediated by reactions below the conscious levelComment
-
Re: Head Movement: Final Boss Thread
Should I post the gif again in super slow mo so you can see it?
1) I was playing Cruz not TJ if you cared to even read what I wrote.
2) Onzah does not just "dodge back 2 straights" PLEASE watch the clip. There is a VERY small window in which he leans back and that is on the very tail end of the combo, once the tracking was already in place.
You aren't even understanding what I'm saying, that's how I know you are completely full of it dude. You act like some god when it comes to UFC2 head sways but can't understand the basics to how it even worked. You're swaying some division 4 player winging random strikes at you, and you are going in a complete circle.
Guy leans back. Dodges a jab. Rocks back again this time for 2 seconds, Dodges a straight, switch straight.
That's it. A lean back, & a rock back. Wow bro. That's so technical.
And no. I'm not spinning my stick at all. What i'm doing is using movement frames. I rock back, rock to the right, rock back again, now slip to the left, and roll under to the right. A movement pattern/frame/mode designed to slip common right left combinations.
ZERO stick circling what so ever.
And again, these frames link into and out of each other, where you can alter your movement frame - mid movement, based on reactive ques. They are predictive movements, initiated on reactive ques.Last edited by Haz____; 12-27-2017, 05:06 PM.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
-
Re: Head Movement: Final Boss Thread
It was subtle but he was leaning at an angle before leaning all the way back.
It worked due to the games mechanic but would’ve been murdered if the tracking wasnt gimped against leaning back.Comment
-
Re: Head Movement: Final Boss Thread
In UFC 3, the slips depend a lot on this logic.
Never mind the fact that it's a Rock-Paper-Scissors mechanic rather than the game detecting if you've actually moved your head out of the way of a strike.
Wait, what am I buying? I empathized but ultimately disagreed with what he said..Comment
-
Re: Head Movement: Final Boss Thread
So unless you're like me, and want to play realistically for the sake of realism, you can pretty much get away with using zero head movement except leaning back.
I agree fully, 100%, that that aspect of UFC 2's headmovement was just flat out broken.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
-
Re: Head Movement: Final Boss Thread
HOWEVER.
With true 360° movement. I can duck forward, bait the upper, slightly lean to the left or right to dodge it, then rock right back into the duck to slip the follow up hook, and counter.
This is the kind of thing we want to be able to do.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
Comment