Head Movement: Final Boss Thread

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  • Haz____
    Omaewa mou shindeiru
    • Apr 2016
    • 4023

    #361
    Re: Head Movement: Final Boss Thread

    Originally posted by Kenetic NRG
    I could teach my nearly blind grandmother to sway head strikes in UFC2.

    It wasn't hard and didn't take much thought process. There was very little REALISTIC logic that translated to the system, as Martialmind very clearly laid out to you.

    What WAS hard, was correctly swaying versus good players who wouldn't wing random strikes at you into sways, and who would actually target your body and punish you severely for improper sway use.

    You say you aren't trying to boast but nearly every post you are putting yourself on some pedestal acting like some gods gift to movement.. your lack of self awareness is astounding.

    I almost don't even want to believe that YOU actually believe half the stuff you are saying, mainly because I refuse to believe people can be that stupid.
    Except everything i'm doing is 100% real head movement logic. You clearly have no idea what you're talking about.


    And no, I need to present some backround of skill for me to be taken seriously at all. Evidence of play skill is necessary, therefor represented in my posts. It is not a way to boast, but a way to back up that what i'm saying comes from a place of practice, study, and knowledge.
    PSN: Lord__Hazanko

    Just an average player, with a passion for Martial Arts & Combat Sports

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #362
      Re: Head Movement: Final Boss Thread

      Originally posted by DaisukEasy
      That's a bit of a flawed argument.

      The muscle memory you've developed doesn't apply to the current control scheme. That doesn't necessarily mean that the movement you're trying to do is not possible, just that it requires different inputs.
      The muscle memory no, but they are the same frames from the left stick, just being applied onto the right stick instead.

      I guess my right thumb needs to learn muscle memory but they are all the same frames/patterns.
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • DaisukEasy
        Pro
        • Jul 2016
        • 577

        #363
        Re: Head Movement: Final Boss Thread

        Originally posted by Kenetic NRG
        -snip-
        What do you think of the current system? Do you feel it's responsive enough? Do you think it completely and accurately represents what head movement is in real life? If not, would you change or add anything?

        Originally posted by Haz____
        They are the same frames from the left stick, just being applied onto the right stick instead.

        I guess my right thumb needs to learn muscle memory but they are all the same frames/patterns.
        That's just it, it's not the same at all. The timing is different. The motions are different.

        Comment

        • ZHunter1990
          EA Game Changer
          • Jan 2016
          • 572

          #364
          Re: Head Movement: Final Boss Thread

          Originally posted by Haz____
          I do these types of movements every single day in UFC 2, yet I wasn't able to pull it off in the beta at all.

          You just jerk from 1 angle to the next after a delay.

          If these movements are ingrained into my reflexes already, why can't I still pull them off?
          Because the mechanics and timing are different. Hell Im not even saying the head movement is the same. Im saying there are multiple ways to get the same or a similar result.
          Half of this game is 90% mental - Tim Sylvia
          Xbox GT: ZHunter90/ZackJitsu

          Comment

          • Nugget7211
            MVP
            • Nov 2017
            • 1401

            #365
            Re: Head Movement: Final Boss Thread

            Originally posted by Haz____
            The muscle memory no, but they are the same frames from the left stick, just being applied onto the right stick instead.

            I guess my right thumb needs to learn muscle memory but they are all the same frames/patterns.
            Hey man, it takes a while to learn to fight in the opposite stance, maybe it takes a while to learn how to do head movement with the opposite thumb?
            **** off, Nugget7211 - GPD, 2017 & 2018
            Internet Hero - Jack Slack, 2018

            Comment

            • Haz____
              Omaewa mou shindeiru
              • Apr 2016
              • 4023

              #366
              Re: Head Movement: Final Boss Thread

              Originally posted by ZHunter1990
              Because the mechanics and timing are different. Hell Im not even saying the head movement is the same. Im saying there are multiple ways to get the same or a similar result.
              I would argue that the mechanics being different, is not a good thing.

              The "dead zone", or "input lag", or "headmovement stat"

              Whatever was causing stationary head movement to feel disconnected and jerky seems wrong to me.
              PSN: Lord__Hazanko

              Just an average player, with a passion for Martial Arts & Combat Sports

              Comment

              • Haz____
                Omaewa mou shindeiru
                • Apr 2016
                • 4023

                #367
                Re: Head Movement: Final Boss Thread

                Originally posted by Nugget7211
                Hey man, it takes a while to learn to fight in the opposite stance, maybe it takes a while to learn how to do head movement with the opposite thumb?
                Fair enough, but it was the input lag, or dead zone, or whatever it is, that made the timing feel to slow and jerky to pull off the fluid movements of the headmovement frames/patterns.

                What fighter in the beta had "headmovement stat" high enough to pull this stuff off?

                Does anyone have a video of them pulling something like this off in the beta?
                PSN: Lord__Hazanko

                Just an average player, with a passion for Martial Arts & Combat Sports

                Comment

                • Nugget7211
                  MVP
                  • Nov 2017
                  • 1401

                  #368
                  Re: Head Movement: Final Boss Thread

                  Originally posted by Haz____
                  Fair enough, but it was the input lag, or dead zone, or whatever it is, that made the timing feel to slow and jerky to pull off the fluid movements of the headmovement frames/patterns.

                  Who is the beta had "headmovement stat" high enough to pull this stuff off?
                  Maybe the amount of familiarity you had with 2's head movement is hurting you a lot here? It took me a little time to adapt my fairly limited use of head movement (slipping for simultaneous straight counters, or leaning back out of kicking range) but I could totally imagine if I did more complicated **** that it would have taken longer to adjust.
                  **** off, Nugget7211 - GPD, 2017 & 2018
                  Internet Hero - Jack Slack, 2018

                  Comment

                  • Haz____
                    Omaewa mou shindeiru
                    • Apr 2016
                    • 4023

                    #369
                    Re: Head Movement: Final Boss Thread

                    Originally posted by Nugget7211
                    Maybe the amount of familiarity you had with 2's head movement is hurting you a lot here? It took me a little time to adapt my fairly limited use of head movement (slipping for simultaneous straight counters, or leaning back out of kicking range) but I could totally imagine if I did more complicated **** that it would have taken longer to adjust.
                    That's probably it. I'm trying to do the stuff I did in 2, and it wasn't working. It's a rough feeling having your entire style sweeped out from under you.

                    Maybe i'm over reacting. I really need to play 3 again to get another feel for it.

                    For now i'm tapping out though. I just spent 3 hours hypnotized by this thread. I'm wasting my whole day off on here. Lol.

                    Time to go play some UFC 2.
                    PSN: Lord__Hazanko

                    Just an average player, with a passion for Martial Arts & Combat Sports

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #370
                      Re: Head Movement: Final Boss Thread

                      We need to realize 360 movement would be terrible without proper aiming system. It would be even more OP than UFC 2s random lean backs

                      Comment

                      • ZHunter1990
                        EA Game Changer
                        • Jan 2016
                        • 572

                        #371
                        Re: Head Movement: Final Boss Thread

                        Originally posted by Haz____
                        I would argue that the mechanics being different, is not a good thing.

                        The "dead zone", or "input lag", or "headmovement stat"

                        Whatever was causing stationary head movement to feel disconnected and jerky seems wrong to me.
                        I guess thats the difference, Id happily trade UFC2 360 degree head movement for the full head kovement system we have now, despite the rigidity in the stationary leans, its a much better system that is less forgiving and rewards timing, distance and anticipation much more. Keep in mind Im talking about the entire sway system, not just stationary.

                        And while your clips looked cool in UFC 2, a twirl of the strick would have netted the same result.
                        Half of this game is 90% mental - Tim Sylvia
                        Xbox GT: ZHunter90/ZackJitsu

                        Comment

                        • Haz____
                          Omaewa mou shindeiru
                          • Apr 2016
                          • 4023

                          #372
                          Re: Head Movement: Final Boss Thread

                          Originally posted by Phillyboi207
                          We need to realize 360 movement would be terrible without proper aiming system. It would be even more OP than UFC 2s random lean backs
                          I think that's a stretch. It feels awesome in Fight Night. Feels pretty good in UFC 2.

                          Neither system is perfect, but I wouldn't call it OP.
                          PSN: Lord__Hazanko

                          Just an average player, with a passion for Martial Arts & Combat Sports

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #373
                            Re: Head Movement: Final Boss Thread

                            Originally posted by Haz____
                            Fair enough, but it was the input lag, or dead zone, or whatever it is, that made the timing feel to slow and jerky to pull off the fluid movements of the headmovement frames/patterns.

                            What fighter in the beta had "headmovement stat" high enough to pull this stuff off?

                            Does anyone have a video of them pulling something like this off in the beta?
                            Conor, Edson and Nate have stats high enough to pull it off.

                            There are multiple reasons why you wont find many videos of people chaining head movement like that:

                            One, the head movement mechanics are different and it should take people more than a week or so of playing to get that down.

                            Two, countering was pretty effective in the beta. So much so that I never found myself attempting to chain head movement together like that. I could land a pretty effective counter of one swayed hook.

                            Comment

                            • neyney00
                              Banned
                              • Apr 2016
                              • 264

                              #374
                              Re: Head Movement: Final Boss Thread

                              Originally posted by Kenetic NRG
                              I could teach my nearly blind grandmother to sway head strikes in UFC2.

                              It wasn't hard and didn't take much thought process. There was very little REALISTIC logic that translated to the system, as Martialmind very clearly laid out to you. You couldn't pull this stuff off in the UFC3 beta because it was actually difficult to do and there was proper punishments for improper use. It wasn't just "sway any sort of direction before a strike and bam counter!"

                              What WAS hard, was correctly swaying versus good players who wouldn't wing random strikes at you into sways, and who would actually target your body and punish you severely for improper sway use.

                              You say you aren't trying to boast but nearly every post you are putting yourself on some pedestal acting like some gods gift to movement.. your lack of self awareness is astounding.

                              I almost don't even want to believe that YOU actually believe half the stuff you are saying, mainly because I refuse to believe people can be that stupid.
                              Pure gold.

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #375
                                Re: Head Movement: Final Boss Thread

                                Originally posted by ZHunter1990
                                And while your clips looked cool in UFC 2, a twirl of the strick would have netted the same result.
                                I agree with a lot of what your saying. And You seem to come from a great place of reason, and logic.

                                But I don't agree with this at all.

                                As someone who does this style of headmovement everyday. Simply twirling your stick gets you wrecked. You need to move rhythmically, with technical patterns to really be effective.


                                Again though, obviously non stop combo mix ups will beat this style 100% of the time.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

                                Comment

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