Head Movement: Final Boss Thread

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  • MartialMind
    EA Game Changer
    • Apr 2016
    • 321

    #331
    Re: Head Movement: Final Boss Thread

    Honestly, this is the type of stuff I'm happy is gone in UFC3.



    In the Gif above Haz, you lean right, Conor throws a left hook at you from as perfect a range as it gets and misses completely.

    UFC3 would've punished that because that hook would've landed.

    That's why I say it's easier in UFC2. It is extremely lenient. Because your leans don't have to be specific at all, you can lean into a hook and make the hook miss, and then just move the stick in random directions to evade shots.

    This gives you an illusion that you're doing something that requires more skill than it actually does.

    In UFC3, that sequence would've been shot down the second you used the wrong lean.... It exposes a limitation players tend to feel they don't have, which means that head movement requires more skill which equals but also equals more reward.

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #332
      Re: Head Movement: Final Boss Thread

      Originally posted by MartialMind
      Honestly, this is the type of stuff I'm happy is gone in UFC3.



      In the Gif above Haz, you lean right, Conor throws a left hook at you from as perfect a range as it gets and misses completely.

      UFC3 would've punished that because that hook would've landed.

      That's why I say it's easier in UFC2. It is extremely lenient. Because your leans don't have to be specific at all, you can lean into a hook and make the hook miss, and then just move the stick in random directions to evade shots.

      This gives you an illusion that you're doing something that requires more skill than it actually does.

      In UFC3, that sequence would've been shot down the second you used the wrong lean.... It exposes a limitation players tend to feel they don't have, which means that head movement requires more skill which equals but also equals more reward.
      It's not a "wrong lean" though. Playing with the angle of the lean changes the distance. Changing the distance, makes strikes whiff.

      It's not a right lean either, it's a subtle back right angled lean. Which is something Floyd actually does IRL. And is the EXACT subtlety i'm talking about. The ability to play with distance in a way that makes you appear closer than you are, only to set up the slip.

      There is no "wrong lean" It's all about distance and angle manipulation. Nothing about the movement i'm doing is "random" at all. It is all 100% intent. The rocked lean, is a technique I wrote about months ago.



      In UFC 3 it's a "wrong lean" because all subtlety of angles and distance are gone, and replaced with Rock, Paper Scissors, X beats Y. Which is not how head movement works.

      Angles, distance, and subtlety IS head movement.
      Last edited by Haz____; 12-27-2017, 05:38 PM.
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • ZHunter1990
        EA Game Changer
        • Jan 2016
        • 572

        #333
        Re: Head Movement: Final Boss Thread

        Originally posted by Haz____
        If all you do is duck. Then you get hit by the upper, but duck the hook.


        HOWEVER.

        With true 360° movement. I can duck forward, bait the upper, slightly lean to the left or right to dodge it, then rock right back into the duck to slip the follow up hook, and counter.

        This is the kind of thing we want to be able to do.
        You can do this in UFC3, just without the slight lean. So the aesthetics here is the only thing missing. Plus the counters are much more rewarding.
        Half of this game is 90% mental - Tim Sylvia
        Xbox GT: ZHunter90/ZackJitsu

        Comment

        • MartialMind
          EA Game Changer
          • Apr 2016
          • 321

          #334
          Re: Head Movement: Final Boss Thread

          Originally posted by Haz____
          It's not a "wrong lean" though. Playing with the angle of the lean changes the distance. Changing the distance, makes strikes whiff.

          It's not a right lean either, it's a subtle back right angled lean.

          There is no "wrong lean" It's all about distance and angle manipulation. Nothing about the movement i'm doing is "random" at all. It is all 100% intent. The rocked lean, is a technique I wrote about months ago.

          In UFC 3 it's a "wrong lean" because all subtlety of angles and distance are gone, and replaced with Rock, Paper Scissors, X beats Y. Which is not how head movement works.

          Angles, distance, and subtlety IS head movement.
          But I didn't notice an angle change at all.

          You leaned to the right, and somehow the left hook went over your head.




          There's absolutely no reason why that left hook should've went over your head and missed. This is the sort of thing UFC3 prevents.

          Comment

          • Haz____
            Omaewa mou shindeiru
            • Apr 2016
            • 4023

            #335
            Re: Head Movement: Final Boss Thread

            Originally posted by MartialMind
            But I didn't notice an angle change at all.

            You leaned to the right, and somehow the left hook went over your head.




            There's absolutely no reason why that left hook should've went over your head and missed. This is the sort of thing UFC3 prevents.
            The arc of the hook, arked before my head though.

            That's purely distance. If he had thrown an overhand, that might have had more range, and a less tight ark of motion, and may have hit me.

            The hook was too tight in it's ark, and the distance wasn't there.

            Floyd's head is outside the range of motion of the hook.
            Last edited by Haz____; 12-27-2017, 05:43 PM.
            PSN: Lord__Hazanko

            Just an average player, with a passion for Martial Arts & Combat Sports

            Comment

            • DaisukEasy
              Pro
              • Jul 2016
              • 577

              #336
              Re: Head Movement: Final Boss Thread

              Originally posted by MartialMind
              Honestly, this is the type of stuff I'm happy is gone in UFC3.



              In the Gif above Haz, you lean right, Conor throws a left hook at you from as perfect a range as it gets and misses completely.

              UFC3 would've punished that because that hook would've landed.

              That's why I say it's easier in UFC2. It is extremely lenient. Because your leans don't have to be specific at all, you can lean into a hook and make the hook miss, and then just move the stick in random directions to evade shots.
              Agreed.

              This gives you an illusion that you're doing something that requires more skill than it actually does.
              Also correct.

              But isn't the problem that Conors strikes aren't even remotely tracking Mayweathers head position rather than the head movement mechanics?

              Actually nvm, while typing I realized you probably don't treat those two things as separate mechanics but two sides of the same coin. If that's the case we agree. I'm glad that part's gone. If strikes aren't actually aimed at your head then (even when leaning) head movement becomes a bit of a joke.

              Comment

              • Haz____
                Omaewa mou shindeiru
                • Apr 2016
                • 4023

                #337
                Re: Head Movement: Final Boss Thread



                The hook is too high and tight to hit me.

                There no way that punch is landing. It's not even close.

                Angles. Distance. Subtlety.
                Last edited by Haz____; 12-27-2017, 05:51 PM.
                PSN: Lord__Hazanko

                Just an average player, with a passion for Martial Arts & Combat Sports

                Comment

                • DaisukEasy
                  Pro
                  • Jul 2016
                  • 577

                  #338
                  Re: Head Movement: Final Boss Thread

                  Originally posted by Haz____
                  The arc of the hook, arked before my head though.

                  That's purely distance. If he had thrown an overhand, that might have had more range, and a less tight ark of motion, and may have hit me.

                  The hook was too tight in it's ark, and the distance wasn't there.

                  Floyd's head is outside the range of motion of the hook.
                  The distance was there. If that strike was actually aimed at your head, rather than the place your head would be if you weren't leaning, he'd have hit you because you didn't actually move in time, leaned into the punch animation and didn't cover enough distance from what I can tell.

                  Comment

                  • Haz____
                    Omaewa mou shindeiru
                    • Apr 2016
                    • 4023

                    #339
                    Re: Head Movement: Final Boss Thread

                    If it requires no skill, then why is no one else slipping punches like a maniac in this game?

                    Who else is posting clips where youre slipping 5-6 strikes in a row and countering?
                    PSN: Lord__Hazanko

                    Just an average player, with a passion for Martial Arts & Combat Sports

                    Comment

                    • Haz____
                      Omaewa mou shindeiru
                      • Apr 2016
                      • 4023

                      #340
                      Re: Head Movement: Final Boss Thread

                      Originally posted by DaisukEasy
                      The distance was there. If that strike was actually aimed at your head, rather than the place your head would be if you weren't leaning, he'd have hit you because you didn't actually move in time, leaned into the punch animation and didn't cover enough distance from what I can tell.
                      Just look at the picture I posted. The range and angle on his hook are not even close to being able to hit me.

                      If he throw a longer overhand, then yes he would have, but he throw tight hooks, and whiffed. That's 100% on him.



                      The hook is too high and tight to hit me.

                      There no way that punch is landing. It's not even close.

                      Angles. Distance. Subtlety.
                      PSN: Lord__Hazanko

                      Just an average player, with a passion for Martial Arts & Combat Sports

                      Comment

                      • Nugget7211
                        MVP
                        • Nov 2017
                        • 1401

                        #341
                        Re: Head Movement: Final Boss Thread

                        Originally posted by DaisukEasy
                        . If strikes aren't actually aimed at your head then (even when leaning) head movement becomes a bit of a joke.
                        To me, this is the real issue with head movement in the UFC games in general. You'll never be able to hit someone with a strike that's supposed to be slipped by the head movement they're doing. Like, someone can just duck and you'll never land any straight punches or hooks. They can lean sideways and you'll never land straights or uppercuts. The problem with putting 360 head movement in that system is that there would almost certainly be "magic angles" that slip everything or almost everything, like leaning back in 2.
                        **** off, Nugget7211 - GPD, 2017 & 2018
                        Internet Hero - Jack Slack, 2018

                        Comment

                        • DaisukEasy
                          Pro
                          • Jul 2016
                          • 577

                          #342
                          Re: Head Movement: Final Boss Thread

                          Originally posted by Haz____
                          If it requires no skill, then why is no one else slipping punches like a maniac in this game?

                          Who else is posting clips where youre slipping 5-6 strikes in a row and countering?
                          I'm not posting videos and haven't touched the game in the longest time, but I can do it.

                          Most people throw 1-3 strikes at your head. If they all miss they either stop and reset the situation or they change their target. Think, take downs, body shots, leg kicks, clinches, etc.

                          So it really doesn't come up very often..

                          Comment

                          • Haz____
                            Omaewa mou shindeiru
                            • Apr 2016
                            • 4023

                            #343
                            Re: Head Movement: Final Boss Thread

                            Originally posted by Nugget7211
                            To me, this is the real issue with head movement in the UFC games in general. You'll never be able to hit someone with a strike that's supposed to be slipped by the head movement they're doing. Like, someone can just duck and you'll never land any straight punches or hooks. They can lean sideways and you'll never land straights or uppercuts. The problem with putting 360 head movement in that system is that there would almost certainly be "magic angles" that slip everything or almost everything, like leaning back in 2.
                            That seems mostly fair and logical.

                            I can agree with that.

                            In that case, I wish they spent more time on a true accuracy system then, rather than BLACK & WHITE: X beats Y - Y beats Z gameplay... Which is just as bad, but on the other side of the spectrum.
                            PSN: Lord__Hazanko

                            Just an average player, with a passion for Martial Arts & Combat Sports

                            Comment

                            • ZHunter1990
                              EA Game Changer
                              • Jan 2016
                              • 572

                              #344
                              Re: Head Movement: Final Boss Thread

                              Originally posted by Haz____
                              If it requires no skill, then why is no one else slipping punches like a maniac in this game?

                              Who else is posting clips where youre slipping 5-6 strikes in a row and countering?
                              I dont know about anyone else, but I played in div 8, nobody threw that many head strikes consecutively when I would move my head. After 1-2 strikes theyd go to the body, as any competent player would.
                              Half of this game is 90% mental - Tim Sylvia
                              Xbox GT: ZHunter90/ZackJitsu

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #345
                                Re: Head Movement: Final Boss Thread

                                Originally posted by DaisukEasy
                                I'm not posting videos and haven't touched the game in the longest time, but I can do it.
                                With the knowledge you possess, i'd be willing to bet you're a pretty skilled player yourself bro.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

                                Comment

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