Head Movement: Final Boss Thread

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  • Haz____
    Omaewa mou shindeiru
    • Apr 2016
    • 4023

    #286
    Re: Head Movement: Final Boss Thread

    Originally posted by DaisukEasy
    He said easier. Not easy.
    Fair enough I guess. But its taken me months and months of non stop practice to pull stuff like that off.. I have put hundreds of hours into this game. I play literally everyday for hours.

    How much harder does it need to be?

    I feel like I should be able to pull this off in UFC 3, with technique and skills i've already put hundreds of hours into to develop.
    Last edited by Haz____; 12-27-2017, 04:35 PM.
    PSN: Lord__Hazanko

    Just an average player, with a passion for Martial Arts & Combat Sports

    Comment

    • Solid_Altair
      EA Game Changer
      • Apr 2016
      • 2043

      #287
      Re: Head Movement: Final Boss Thread

      How about straight ducking? Would you guys want it to evade an upper or being hit by a hook? (Assuming good timing.)

      Comment

      • MartialMind
        EA Game Changer
        • Apr 2016
        • 321

        #288
        Re: Head Movement: Final Boss Thread

        Originally posted by Haz____
        Fair enough I guess. But its taken me months and months of non stop practice to pull stuff like that off.. I have put hundreds of hours into this game. I play literally everyday for hours.

        How much harder does it need to be?

        I feel like I should be able to pull this off in UFC 3, with technique and skills i've already put hundreds of hours into to develop.
        Okay... by that logic, could it then be that you simply haven't put enough time into UFC3?

        You claim the head movement you displayed is not possible in UFC3, but by your own admission, it took you a long time to learn to do that in UFC2.

        So if it took you months of non-stop practice to pull stuff like that off, wouldn't it be reasonable to say that with months of practice in UFC3, you'd also learn to pull it off as opposed to the few days you got to play UFC3?

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #289
          Re: Head Movement: Final Boss Thread

          Originally posted by Solid_Altair
          How about straight ducking? Would you guys want it to evade an upper or being hit by a hook? (Assuming good timing.)
          The timing is the important part. That’s where more control would be better. It should depend on the angle/depth/timing of the head movement vs the angle/timing/accuracy of the strike. Current system only gives us timing.

          Comment

          • RetractedMonkey
            MVP
            • Dec 2017
            • 1624

            #290
            Re: Head Movement: Final Boss Thread

            What people fail to mention is that boxing head movement is NOT used in MMA. The last time we saw that, Lando Vannata got choked out by Tony Ferguson mid shoulder roll. We don’t need every feature from FNC because MMA fighters simply don’t move in that way. I am in favor of increased utility of duck (IE implementing forward diagonal leans for distance baiting). People seem to think that a straight port of the FNC head movement is going to automatically be a good thing with MMA.


            Sent from my iPhone using Operation Sports

            Comment

            • Haz____
              Omaewa mou shindeiru
              • Apr 2016
              • 4023

              #291
              Re: Head Movement: Final Boss Thread

              Originally posted by MartialMind
              Okay... by that logic, could it then be that you simply haven't put enough time into UFC3?

              You claim the head movement you displayed is not possible in UFC3, but by your own admission, it took you a long time to learn to do that in UFC2.

              So if it took you months of non-stop practice to pull stuff like that off, wouldn't it be reasonable to say that with months of practice in UFC3, you'd also learn to pull it off as opposed to the few days you got to play UFC3?
              But it's the exact same motions. Only on the right stick instead of the left. I've already learned the motions..... So why can't I do them still?
              PSN: Lord__Hazanko

              Just an average player, with a passion for Martial Arts & Combat Sports

              Comment

              • Haz____
                Omaewa mou shindeiru
                • Apr 2016
                • 4023

                #292
                Re: Head Movement: Final Boss Thread

                Originally posted by RetractedMonkey
                What people fail to mention is that boxing head movement is NOT used in MMA. The last time we saw that, Lando Vannata got choked out by Tony Ferguson mid shoulder roll. We don’t need every feature from FNC because MMA fighters simply don’t move in that way. I am in favor of increased utility of duck (IE implementing forward diagonal leans for distance baiting). People seem to think that a straight port of the FNC head movement is going to automatically be a good thing with MMA.

                There are plenty of fighters that use boxing centric head movement, footwork, and shoulder rolls, etc, in MMA

                Bobby Green, Rashid Magomedov, Joe Duffy, Kelvin Gastelum, Ross Pearson, Rashad Evans, Jose Aldo, Lando Vanatta, etc.
                PSN: Lord__Hazanko

                Just an average player, with a passion for Martial Arts & Combat Sports

                Comment

                • Kenetic NRG
                  EA Game Changer
                  • May 2016
                  • 711

                  #293
                  Re: Head Movement: Final Boss Thread

                  Originally posted by Haz____
                  I feel like I need to point out that nothing about the clip I posted is "Easy"...

                  It takes an insane amount of practice, rhythm, timing, skill, and technical knowledge to pull something like that off. I'm not just spinning my stick in circles and getting lucky. That is technical precision, and it's not easy.
                  https://youtu.be/p1Idg-SItm4?t=2377

                  Comment

                  • Haz____
                    Omaewa mou shindeiru
                    • Apr 2016
                    • 4023

                    #294
                    Re: Head Movement: Final Boss Thread

                    Originally posted by Kenetic NRG
                    Why are you such an ego maniacal jerk all the time?

                    Is this necessary? Or helpful? How is this anything BUT trolling? You literally have ZERO input except a cocky stab at me.
                    PSN: Lord__Hazanko

                    Just an average player, with a passion for Martial Arts & Combat Sports

                    Comment

                    • Kenetic NRG
                      EA Game Changer
                      • May 2016
                      • 711

                      #295
                      Re: Head Movement: Final Boss Thread

                      Dude you're preemptively slipping a bunch of straight strikes and hooks in UFC2 when it was ungodly easy to do these things.. then say it's because of your immense amount of skill, timing, practice and technical abilities..

                      Yet I'm the one with an ego.. LOL


                      And for the record, you can do everything you posted in that clip in UFC3. It's just harder because in UFC2 if you were slipping you were given an IMMENSE amount of invulnerability frames to not get hit. Also the tracking in UFC2 was very poor off slips so people could turn into Anderson Silva by just twirling the stick around.
                      Last edited by Kenetic NRG; 12-27-2017, 05:06 PM.
                      https://youtu.be/p1Idg-SItm4?t=2377

                      Comment

                      • Solid_Altair
                        EA Game Changer
                        • Apr 2016
                        • 2043

                        #296
                        Re: Head Movement: Final Boss Thread

                        Originally posted by Phillyboi207
                        The timing is the important part. That’s where more control would be better. It should depend on the angle/depth/timing of the head movement vs the angle/timing/accuracy of the strike. Current system only gives us timing.
                        I've already specified the angle, straight ducking. The depth would be full. The timing would be good.

                        In these conditions:

                        Should it ever evade an upper?

                        Should it ever be hit by a hook?

                        Comment

                        • Solid_Altair
                          EA Game Changer
                          • Apr 2016
                          • 2043

                          #297
                          Re: Head Movement: Final Boss Thread

                          Originally posted by Haz____
                          But it's the exact same motions. Only on the right stick instead of the left. I've already learned the motions..... So why can't I do them still?
                          Because the directions actually matter much now, whereas before they only seemed to (and gave you the illusion that your "frames" mattered).

                          Comment

                          • Haz____
                            Omaewa mou shindeiru
                            • Apr 2016
                            • 4023

                            #298
                            Re: Head Movement: Final Boss Thread

                            Originally posted by Kenetic NRG
                            Dude you're preemptively slipping a bunch of straight strikes and hooks in UFC2 when it was ungodly easy to do these things.. then say it's because of your immense amount of skill, timing, practice and technical abilities..

                            Yet I'm the one with an ego.. LOL
                            It does, in fact, take in immense amount of skill, rhythm, timing, precision, and technical knowledge.

                            That is an objective fact. Period.

                            There is ZERO "stick twirling" going on here...... If you spin the stick around in circles you look like an idiot and get pieced up. Don't even tell me what i'm doing is "twirling my stick in circles"....

                            There is a reason why many people don't bother trying to do this stuff, or don't even know that this stuff is possible in EA UFC 2.. Because it's hard AF to be effective with it.
                            PSN: Lord__Hazanko

                            Just an average player, with a passion for Martial Arts & Combat Sports

                            Comment

                            • RetractedMonkey
                              MVP
                              • Dec 2017
                              • 1624

                              #299
                              Head Movement: Final Boss Thread

                              Originally posted by Haz____
                              There are plenty of fighters that use boxing centric head movement, footwork, and shoulder rolls, etc, in MMA



                              Bobby Green, Rashid Magomedov, Joe Duffy, Kelvin Gastelum, Ross Pearson, Rashad Evans, Jose Aldo, Lando Vanatta, etc.


                              They use a form of boxing head movement applied for MMA. Maybe with split second shades of full on boxing.


                              Sent from my iPhone using Operation Sports

                              Comment

                              • DaisukEasy
                                Pro
                                • Jul 2016
                                • 577

                                #300
                                Re: Head Movement: Final Boss Thread

                                Originally posted by Haz____
                                Fair enough I guess. But its taken me months and months of non stop practice to pull stuff like that off.. I have put hundreds of hours into this game. I play literally everyday for hours.

                                How much harder does it need to be?
                                Yeah, it does suck if you've put in that much work only to have the devs revamp the system to the point where your acquired skills don't carry over. But that in and of itself isn't necessarily a problem.

                                I mean, Altair can use that same argument in favor of stamina meters..

                                I feel like I should be able to pull this off in UFC 3, with technique and skills i've already put hundreds of hours into to develop.
                                You're not the only one.

                                I understand the concept of head movement and have decent reaction-time, spacial awareness, timing and hand eye coordination. That, coupled with the intuitive and responsive mechanics of FNC and UFC2 allowed me to pretty much move like that in my first fight.

                                Not so much in UFC3 because the system isn't based on real life head movement. It's like a minigame with its own set of rules.

                                Comment

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