Opponent's health, guard and stamina meter bars should be hidden, do you agree?

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  • Evil97
    MVP
    • Apr 2016
    • 1099

    #166
    Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

    Originally posted by Phillyboi207
    What about removing them at a certain division. Like div 6 and up the training wheels come off.

    They should be only hardcore fans(and Solid Altar lol)
    What about the hardcores that want the chin meter and grapple advantage meter added
    The argument hasn't really been about it being more difficult with it off.
    They should add a "hide opponent's hud" filter in online quick match to let players see how it balances with this game. Then possibly patch it into ranked if it works well.

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #167
      Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

      Honestly, removing the meters changes the whole game IMO.

      Right now, we watch meters at least ~50% of the time. Just waiting for the stamina advantage, or block advantage to push our offense.

      So much of the current strategy revolves around watching meters and waiting for the right time to attack.

      To me, that's just not real MMA strategy, and makes no sense from a logical, or realism point of view.

      We are playing a sports sim, but spend half the time looking at loading up grapple meters, and stamina bars. Just seems super unrealistic, and totally takes away the immersion.
      Last edited by Haz____; 12-27-2017, 09:51 PM. Reason: Spelled "Sports" wrong. lol
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • killakrok
        Pro
        • Dec 2006
        • 605

        #168
        Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

        Originally posted by DaisukEasy

        If it's possible to responsibly remove them with a giant patch later down the road, that'd be great. But even if that's not possible, all I'm asking is that when they're developing the next game, try to come up with a system that doesn't rely on meters at all so that removing them makes it a more immersive and authentic MMA experience.
        Originally posted by RetractedMonkey
        As for my answer, I think that would be an excellent feature. . . when it has been thoroughly playtested and designed around...
        Both of these responses represent where I am with this right now. I'd much prefer not having meters (stamina, health, grapple advantage), but I wouldn't want them to be removed without also having other more immersive status indicators like the Fight Night series where you can clearly see stamina and health effects in fighter's movement and strike speed/technique, breathing, and facial and body damage. Other than the recent post-beta changes to stamina where fighters move and throw strikes slower once stamina is at a certain level there isn't much feedback or visual indicators outside of the current meter system, so removing the meters without any other visual feedback would feel like a step back where I could be out-striking my opponent for 3 rounds but would have no way of knowing what the effect of those strikes were.

        About the meters themselves, the GA meter is pretty unnecessary in fights and the health/block bars are a step back from UFC 2. The GA meter changes rapidly from strike to strike and is a good tool in practice to learn what GA is and how it is affected in different situations, but having it on at all times during a fight does little for you once you know how GA works.

        The text based bars for damage also make much less sense than having the visual body indicator that was in UFC 2 and other games like WWE. Having to read what the body part is then looking at the bar is much harder, takes longer, and is less intuitive than just glancing at the body part and seeing how badly damages it is. The new system is even more convoluted and difficult to read in the middle of fights when the meters come and go and body parts are moved around, so something that was in the 2nd spot 2 seconds ago is now in the 4th, meaning you always have to read the body part, translate that, then look at the damage every time.

        Comment

        • Find_the_Door
          Nogueira connoisseur
          • Jan 2012
          • 4051

          #169
          Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

          Originally posted by Haz____
          Honestly, removing the meters changes the whole game IMO.

          Right now, we watch meters at least ~50% of the time. Just waiting for the stamina advantage, or block advantage to push our offense.

          So much of the current strategy revolves around watching meters and waiting for the right time to attack.

          To me, that's just not real MMA strategy, and makes no sense from a logical, or realism point of view.

          We are playing a sorts sim, but spend half the time looking at loading up grapple meters, and stamina bars. Just seems super unrealistic, and totally takes away the immersion.
          Couldn't have said it better myself
          Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #170
            Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

            Originally posted by killakrok
            Both of these responses represent where I am with this right now. I'd much prefer not having meters (stamina, health, grapple advantage), but I wouldn't want them to be removed without also having other more immersive status indicators like the Fight Night series where you can clearly see stamina and health effects in fighter's movement and strike speed/technique, breathing, and facial and body damage. Other than the recent post-beta changes to stamina where fighters move and throw strikes slower once stamina is at a certain level there isn't much feedback or visual indicators outside of the current meter system, so removing the meters without any other visual feedback would feel like a step back where I could be out-striking my opponent for 3 rounds but would have no way of knowing what the effect of those strikes were.

            About the meters themselves, the GA meter is pretty unnecessary in fights and the health/block bars are a step back from UFC 2. The GA meter changes rapidly from strike to strike and is a good tool in practice to learn what GA is and how it is affected in different situations, but having it on at all times during a fight does little for you once you know how GA works.

            The text based bars for damage also make much less sense than having the visual body indicator that was in UFC 2 and other games like WWE. Having to read what the body part is then looking at the bar is much harder, takes longer, and is less intuitive than just glancing at the body part and seeing how badly damages it is. The new system is even more convoluted and difficult to read in the middle of fights when the meters come and go and body parts are moved around, so something that was in the 2nd spot 2 seconds ago is now in the 4th, meaning you always have to read the body part, translate that, then look at the damage every time.
            The problem with the paperdoll was that the shades of red weren't very precise. A bar is more informative. Reading it can be difficult, I agree, but we usually know which part the bars represent, based on what is going on in the fight.

            Comment

            • Dave_S
              Dave
              • Apr 2016
              • 7835

              #171
              Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

              Originally posted by Solid_Altair
              The problem with the paperdoll was that the shades of red weren't very precise. A bar is more informative. Reading it can be difficult, I agree, but we usually know which part the bars represent, based on what is going on in the fight.
              I like the paper doll. I don't care for data that is so precise.

              Comment

              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #172
                Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                Originally posted by Solid_Altair
                The problem with the paperdoll was that the shades of red weren't very precise. A bar is more informative. Reading it can be difficult, I agree, but we usually know which part the bars represent, based on what is going on in the fight.
                We could place bars on the paper doll (IE your head slowly fills with red from the bottom down). Keep the green guard meter right below the legs.

                Comment

                • DaisukEasy
                  Pro
                  • Jul 2016
                  • 577

                  #173
                  Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                  Originally posted by Solid_Altair
                  The problem with the paperdoll was that the shades of red weren't very precise. A bar is more informative.

                  Comment

                  • RetractedMonkey
                    MVP
                    • Dec 2017
                    • 1624

                    #174
                    Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                    Originally posted by DaisukEasy
                    I'm also okay with this as well. The bars really are cumbersome and less effective in any regard.

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #175
                      Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                      Originally posted by DaisukEasy
                      What if I told you that it wasn't?

                      Comment

                      • Solid_Altair
                        EA Game Changer
                        • Apr 2016
                        • 2043

                        #176
                        Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                        Originally posted by RetractedMonkey
                        We could place bars on the paper doll (IE your head slowly fills with red from the bottom down). Keep the green guard meter right below the legs.
                        I had thought of this, too. I still prefer the bars, though. With the paperdoll "bars", things could get confusing between height and area.

                        In favor of your point, though, maybe block could be displayed as arm health on both arms at once, with the "paperdoll bars" logic. So, no need to make the paperdoll scheme inconsistent with an actual bar next to it.

                        Comment

                        • DaisukEasy
                          Pro
                          • Jul 2016
                          • 577

                          #177
                          Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                          Originally posted by Solid_Altair
                          What if I told you that it wasn't?
                          You'd be wrong..

                          Comment

                          • Solid_Altair
                            EA Game Changer
                            • Apr 2016
                            • 2043

                            #178
                            Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                            Originally posted by DaisukEasy
                            You'd be wrong..
                            Oh! Ma' bad... so did you ask the devs about it?

                            Comment

                            • DaisukEasy
                              Pro
                              • Jul 2016
                              • 577

                              #179
                              Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                              Originally posted by Solid_Altair
                              Oh! Ma' bad... so did you ask the devs about it?
                              I didn't mean the devs, I meant the person you quoted..

                              Comment

                              • Solid_Altair
                                EA Game Changer
                                • Apr 2016
                                • 2043

                                #180
                                Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                                Ooooohhhh, yeah. I must have skimmed through the first paragraph.

                                Comment

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