Opponent's health, guard and stamina meter bars should be hidden, do you agree?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Find_the_Door
    Nogueira connoisseur
    • Jan 2012
    • 4051

    #241
    Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

    Originally posted by RetractedMonkey
    Whether you admit it or not, you had nothing more to gain from that line of questioning (by your own admission) but you still did it because I believe you weren't interested in his side. You wanted him to admit he was wrong underneath the guise of "I just wanna know why he thinks that way". You already got your answer 7 times over.

    We're really spinning the wheels here, so I'm sure you're going to question my mind reading capabilities and the cycle will continue. So, I'm going to take a bit of my own advice here and **** off. Call it condescension or hostility or whatever, but my perspective shows me that you aren't capable of seeing your own flaws/part in this whole ordeal. Your perspective obviously shows the same towards me.
    Please stop arguing in circles about the dynamics of an argument. This thread is about a specific topic, not how you all view a civil conversation should go.

    If this continues mods will likely interveen and this very valuable controversial thread will be ruined.


    Please stop
    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

    Comment

    • Find_the_Door
      Nogueira connoisseur
      • Jan 2012
      • 4051

      #242
      Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

      Originally posted by RetractedMonkey
      This is my exact point. DaisukEasy seems to think that everyone is exclusively talking about him (at least me). I'm not. This guy I'm quoting is one of the main offenders. Coming from someone who proclaims themselves the "undisputed" submission king of a game that isn't even out yet reveals his egotistical designs. He rejects any and all debate and ends his post with, "Make the cahnge - period". No room for debate or discussion, this guy is right and if you think otherwise, you're a **** player. That is hostility.
      That's not hostility - that's me pointing out that no one has formulated an effective counter argument as to why the opponents information shouldn't go. Until they do I stand firm.


      I put that in my signature to troll Bigg Cee as I submitted him in the beta. If it offends you I don't know what to tell you.
      Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

      Comment

      • RetractedMonkey
        MVP
        • Dec 2017
        • 1624

        #243
        Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

        Originally posted by Find_the_Door
        Please stop arguing in circles about the dynamics of an argument. This thread is about a specific topic, not how you all view a civil conversation should go.

        If this continues mods will likely interveen and this very valuable controversial thread will be ruined.


        STOP
        Actually, the value of this topic has been drained already. Everybody knows where everyone else stands and there is little to be gained from arguing over these mechanics. Developers have taken notice and will act or not. I would say that debating the nature of conversation on this board could do us a lot of good.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #244
          Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

          Originally posted by Find_the_Door
          I just don't understand the "I need to know exactly when to attack my opponent by way of meters argument.". That's exactly why we're trying to stray away from them by removing them.

          The game should not be reduced to even 50% meter watching. It should primarily be watching your opponent, keeping a tally as far as where and when you think your opponent is hurt.

          Removing meters allows me to get on a bicycle after a light rock and trick my opponent into thinking I'm much more damaged than I actually am setting up a spectacular counter finish.

          What's the point of having different types of rocks if my opponent can easily see that my block meter is still full, and that my stamina meter barely went down? They don't pounce because they can see my information, and I can't deceive them with it.

          However when I am rocked they (stamina depleted, block meter depleted) they know to jump on and there is little to no penalty for them to do so at that point. A grade schooler can figure out when to jump on and when not to with the crutch meters.

          Bottom line the opponents meters need to be hidden in ranked period. With them on the stand-up doesn't shine like it should and efforts of different tiers of rocks are wasted. Most importantly the psychological aspect of fighting (the hardest thing to emulate) is completely lost in favor of a Tekken style system of absolute certainty.

          If you lack the ability to adapt and make educated assessments of where your opponent is at during a fight then you're not as good as you think you are.

          Make the change - period.
          Because people have different priorities

          There’s a sim crowd
          An arcade crowd
          A casual crowd

          The arcade crowd 100% wants meters because every other fighting game uses them and it benefits them competively.

          Casuals likely want it because it’s easier. But I know some casuals would also like the immersion/aesthetic provided without it.

          Im in the sim crowd but the other sides have valid points

          Comment

          • Trillz
            MVP
            • Apr 2016
            • 1369

            #245
            Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

            Originally posted by Find_the_Door
            I just don't understand the "I need to know exactly when to attack my opponent by way of meters argument.". That's exactly why we're trying to stray away from them by removing them.

            The game should not be reduced to even 50% meter watching. It should primarily be watching your opponent, keeping a tally as far as where and when you think your opponent is hurt.

            Removing meters allows me to get on a bicycle after a light rock and trick my opponent into thinking I'm much more damaged than I actually am setting up a spectacular counter finish.

            What's the point of having different types of rocks if my opponent can easily see that my block meter is still full, and that my stamina meter barely went down? They don't pounce because they can see my information, and I can't deceive them with it.

            However when I am rocked they (stamina depleted, block meter depleted) they know to jump on and there is little to no penalty for them to do so at that point. A grade schooler can figure out when to jump on and when not to with the crutch meters.

            Bottom line the opponents meters need to be hidden in ranked period. With them on the stand-up doesn't shine like it should and efforts of different tiers of rocks are wasted. Most importantly the psychological aspect of fighting (the hardest thing to emulate) is completely lost in favor of a Tekken style system of absolute certainty.

            If you lack the ability to adapt and make educated assessments of where your opponent is at during a fight then you're not as good as you think you are.

            Make the change - period.
            I agree, hiding the meters will make so much more strategies and mind games. (As you see in real life). I can set up traps making it look like im rocked by defending alot letting the guy blow his stamina and leave himself open to go for a counter charge.

            Also this will also help new players/noobs not get knocked out as easily as with the bars still on. Right now people are abusing the meters to quickly take out a bar health meter like we are playing tekken. hiding it will prevent spamming and more thinking as well as mixing up strikes abit more. People will still spam but not knowing how much of the bar is left will ease it up. (another reason to keep leg kicks the same power with meters gone as it wont be as easy to know when the leg kick tko will come).

            There is so many pros to cons, there is no reason to why they dont try it out.
            Youtube: https://www.youtube.com/user/im2good4u1
            PSN: Headshot_Soldier

            Comment

            • Find_the_Door
              Nogueira connoisseur
              • Jan 2012
              • 4051

              #246
              Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

              Originally posted by Phillyboi207
              Because people have different priorities

              There’s a sim crowd
              An arcade crowd
              A casual crowd

              The arcade crowd 100% wants meters because every other fighting game uses them and it benefits them competively.

              Casuals likely want it because it’s easier. But I know some casuals would also like the immersion/aesthetic provided without it.

              Im in the sim crowd but the other sides have valid points
              Where was the fight night thread that called for removal of meters and ultimately lead to it? That'd be very valuable to reflect on.

              Problem is:

              Arcade crowd is in the minority of who actually stays the course and plays the game for an extended period of time.

              Casual crowd barely if not at all learns the dynamics of the opponents meters so they'd not even care one way or another.

              Sim players (which I don't even consider this a sim thing or not at all) would enjoy the change sure I guess, but this is more of the game would play significantly better with this change regardless.
              Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

              Comment

              • DaisukEasy
                Pro
                • Jul 2016
                • 577

                #247
                Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                Originally posted by RetractedMonkey
                Whether you admit it or not, you had nothing more to gain from that line of questioning but you still did it
                What I had to gain was a better understanding of his position and hopefully get to the core of our disagreement. That way we can argue more effectively or if it's a matter of opinion, agree to disagree.

                I believe you weren't interested in his side. You wanted him to admit he was wrong underneath the guise of "I just wanna know why he thinks that way".
                Since I have full access to my own motives, I can confidently tell you that you're wrong.

                You already got your answer 7 times over.
                I did not.


                We're really spinning the wheels here, so I'm sure you're going to question my mind reading capabilities and the cycle will continue.
                Then don't put words in my mouth..

                So, I'm going to take a bit of my own advice here and **** off. Call it condescension or hostility or whatever, but my perspective shows me that you aren't capable of seeing your own flaws/part in this whole ordeal. Your perspective obviously shows the same towards me.
                You're ironically condescending and "hostile" by your own standards..

                Comment

                • Find_the_Door
                  Nogueira connoisseur
                  • Jan 2012
                  • 4051

                  #248
                  Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                  An intervention is probably needed at this point but I hope and pray that everything in this topic is not vanquished to the back pages with a thread lock.

                  The potential of this game literally hangs in the balance of these discussions. This is a very very important topic.
                  Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                  Comment

                  • RetractedMonkey
                    MVP
                    • Dec 2017
                    • 1624

                    #249
                    Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                    Originally posted by DaisukEasy
                    You're ironically condescending and "hostile" by your own standards..
                    Last thing, mainly as a note to mods: stating my position on a person is not outright hostility. I don't respect this person or their justifications. This is not an insult, it is how I personally feel. An insult would be calling him a "mook" (which I did at one point, but will refrain from doing so anymore to anyone). Stating the fact that I personally believe him to be incapable of reflecting on the topic in a certain way is objectively neither disrespectful or an insult, no matter how he chooses to take it.
                    Last edited by RetractedMonkey; 12-29-2017, 06:28 PM.

                    Comment

                    • Acebaldwin
                      Banned
                      • Apr 2016
                      • 508

                      #250
                      Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                      This guy has literally been on repeat for weeks, it's my first time ever I've put someone on a forum ignored list but he's constantly derailing topics over and over again with his condescending ****.

                      As far as the topics goes, I'll take any implementation of it as a win. It doesn't absolutely need to be as drastic as going for ranked mode from the get go, sometimes in financial stocks you need to take a small lost before having the big gain you truely want. Another analogy would be the tastings that happens in the "culinary world". Making it a option as a first step so that feedback comes in for the devs to be more aware of how it's taken by the player base, can say a lot more than anyone in this thread put together as far as arguments goes.

                      If it is truely successful, with the support EA will give to the game after it's released, I wouldn't be surprised if it is implemented in a more competitive way, as in maybe in ranked mode with a different leaderboard, or a leaderboard reset, or hell a continuation of it's leaderboard but with the new hud implemented. Changes come at the speed of a marathon, but I think we're ready for the smallest of changes concerning this specific topic to at least be made in this 3rd itinerary of EA UFC.

                      All that's left is hope that the devs agree.
                      Last edited by Acebaldwin; 12-29-2017, 06:50 PM.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #251
                        Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                        Originally posted by Find_the_Door
                        Where was the fight night thread that called for removal of meters and ultimately lead to it? That'd be very valuable to reflect on.

                        Problem is:

                        Arcade crowd is in the minority of who actually stays the course and plays the game for an extended period of time.

                        Casual crowd barely if not at all learns the dynamics of the opponents meters so they'd not even care one way or another.

                        Sim players (which I don't even consider this a sim thing or not at all) would enjoy the change sure I guess, but this is more of the game would play significantly better with this change regardless.
                        Im with you 100% but I’m just letting you know what they’re arguing. I dont know how much the big wigs at EA care about staying power. They’d potentially lose the arcade crowd without the meters(i wouldnt mind lol)

                        Comment

                        • Evil97
                          MVP
                          • Apr 2016
                          • 1099

                          #252
                          Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                          Originally posted by Phillyboi207
                          Because people have different priorities

                          There’s a sim crowd
                          An arcade crowd
                          A casual crowd

                          The arcade crowd 100% wants meters because every other fighting game uses them and it benefits them competively.

                          Casuals likely want it because it’s easier. But I know some casuals would also like the immersion/aesthetic provided without it.

                          Im in the sim crowd but the other sides have valid points
                          Get over this Casual, Arcade, SIM, Hardcore etc... stuff, it does not directly relate to the preferences in the topic.

                          Comment

                          • Phillyboi207
                            Banned
                            • Apr 2012
                            • 3159

                            #253
                            Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                            Originally posted by Evil97
                            Get over this Casual, Arcade, SIM, Hardcore etc... stuff, it does not directly relate to the preferences in the topic.
                            Either get over it or put me on ignore if you dont like my posts.

                            Anyway

                            Anyone know how to find the old FN topic about the meters? And does anyone know if the devs responded in it? It’d be pretty cool to see. Plus arent some of the FN devs working on this series?

                            Comment

                            • Evil97
                              MVP
                              • Apr 2016
                              • 1099

                              #254
                              Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                              Nah, I think responding or not responding is working for now.

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #255
                                Re: Opponent's health, guard and stamina meter bars should be hidden, do you agree?

                                Ayo Evil97 and everyone who liked his post

                                If you’re on xbox Pm me your gamer tags so I can piece y’all up when the game comes out.

                                Meters off/on dont matter

                                Any weight class and y’all can pick the champs

                                Comment

                                Working...