not sure if it's been mentioned but when gnp'ing an opponent on pro they have a real bad tendency of spamming 3 or 4 transitions straight after each other and generally all in the same direction. When in dominant half guard they love trying to transition to backmount, which is the easiest to block and then spam it another 2 or 3 times, it is way too easy to drain cpu's stamina merely by blocking transitions. Seems to be worse with wrestlers
Fighter AI Realism vs Difficulty
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Re: Fighter AI Realism vs Difficulty
not sure if it's been mentioned but when gnp'ing an opponent on pro they have a real bad tendency of spamming 3 or 4 transitions straight after each other and generally all in the same direction. When in dominant half guard they love trying to transition to backmount, which is the easiest to block and then spam it another 2 or 3 times, it is way too easy to drain cpu's stamina merely by blocking transitions. Seems to be worse with wrestlers -
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Re: Fighter AI Realism vs Difficulty
I really wish ai agreesion was turned down on most of the fighters - really my biggest gripe so far with the ai . Along with how often the ai seems to go into north sound position - it’s just not realistic for most fighters to trasitiob to north south in ufc rules unless they are a really high level bjj guy with north south subs? My main concern is the ai aggression though. The constant right in your face with seemingly no strategy bad to be tuned down - if there was anyway we could get an output slider for strikes i think that would be the best solution - and would help make each fighter more realistic via using that slider to our choosingComment
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**** off, Nugget7211 - GPD, 2017 & 2018
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Re: Fighter AI Realism vs Difficulty
The reason is because I'm not seeing it on pro or hard. I'm seeing overaggression on the lower levels but thats on purpose. I'm absolutely not seeing it once I've tweaked the sliders.
Here are a couple of things:
- Some fighters templates are set to not retreat but not move forward either so your playstyle determines whether the AI strikes alot. If you are pushing forward and striking against that template....they will strike back. That isnt the AI being aggressive. Thats you being aggressive and the AI countering.
- Some fighters have aggressive AI settings. The custom ones have it because thats how they fight in real life. The generic ones have it because they have a fight style that is typically aggressive. Now that may not work for everyone. So if there is a fighter that is aggressive that shouldnt be, identify them and Skynet will see it or I'll pass it along to him. The team can hopefully make some tweaks.
- When I say "aggression", I mean video game aggression/not realistic aggression. What I mean by that is we are likely never going to see an MMA game where two people are standing an entire round and both average under 50 strikes a round. I know thats realistic. I know EA's slogan is "Its in the game". But its not likely to happen. Most buyers dont consider that fun.
My goal has been the 85 strike range. If its lower than 85 total strikes (for aggressive fighters). I'm ok with that. Fighters like Wonderboy who stay outside should be significantly less. So if you think the game is overly aggressive because Cub Swanson threw 81 strikes in the first round of a standup fight, you are likely not to like this game.
Last thing, help the team out. There are 250 fighters. All of them dont have custom AI. Some may have been assigned the wrong template. Help the team identify these fighters so we can improve the game.Comment
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Re: Fighter AI Realism vs Difficulty
Why dont they start with the cover athlete conor mcgregor’s ai....
Played on hard and pro using aldo and mcgregor threw 91 strikes in the first round (accelerated) the 91 strikes was from hard....the pro fight was something similar.
Cpu stamina cost at 15/20....maybe mcgregor reaches 100 strikes plus a round on default. Inexcusable that the coverboy’s ai is so messed up. Like i said earlier.....he’s brash and animated but once in the ring he’s one of the most cerebral fighters not only in todays game but in history.
84 strikes from an aggressive fighter on accelerated clock is still a tad too much and the game flow is just off and looks nothing like the real thing. I can accept 60 strikes/round from the aggressive fighters on acc clock because there is still some element of strategy in it.
That’s why an ai output slider is needed imo. So if we do want to have 30 strikes a round on real time clock, we can. Might be boring to you, but with a proper damage and stamina system....would be great for me.
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Re: Fighter AI Realism vs Difficulty
Why dont they start with the cover athlete conor mcgregor’s ai....
Played on hard and pro using aldo and mcgregor threw 91 strikes in the first round (accelerated) the 91 strikes was from hard....the pro fight was something similar.
Cpu stamina cost at 15/20....maybe mcgregor reaches 100 strikes plus a round on default. Inexcusable that the coverboy’s ai is so messed up. Like i said earlier.....he’s brash and animated but once in the ring he’s one of the most cerebral fighters not only in todays game but in history.
84 strikes from an aggressive fighter on accelerated clock is still a tad too much and the game flow is just off and looks nothing like the real thing. I can accept 60 strikes/round from the aggressive fighters on acc clock because there is still some element of strategy in it.
That’s why an ai output slider is needed imo. So if we do want to have 30 strikes a round on real time clock, we can. Might be boring to you, but with a proper damage and stamina system....would be great for me.
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The AI output slider is a good idea. I just don’t know if that will be implemented for ufc 3.
I actually like Conor’s ai. I’m not a big fan of playing against an ai once or twice and saying “that ai is bad” especially when we don’t know how you were fighting against him. I’ve fought him consistently before the beta, during the beta and now. Is it perfect. No but it does a good job of emulating what Conor doesn’t.
For example, Conor is set to be very counter heavy just like he is in real life. So if you are pushing forward and presenting counter opps....he will take those opps. And that will increase his output.
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Re: Fighter AI Realism vs Difficulty
relating to a different point with ai constantly pressuring or moving away too much, this could be a problem for some ppl, i found when i started i was hyper aggressive, constantly pushing forward and different ai reacted in different ways. Some of them just constantly retreated or some just meet aggression with aggression and move forward constantly, if u take a step back and stop attacking all the time or backing off all the time u see more of the ai game plansLast edited by Sivo; 02-03-2018, 10:49 AM.Comment
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Fighter AI Realism vs Difficulty
The AI output slider is a good idea. I just don’t know if that will be implemented for ufc 3.
I actually like Conor’s ai. I’m not a big fan of playing against an ai once or twice and saying “that ai is bad” especially when we don’t know how you were fighting against him. I’ve fought him consistently before the beta, during the beta and now. Is it perfect. No but it does a good job of emulating what Conor doesn’t.
For example, Conor is set to be very counter heavy just like he is in real life. So if you are pushing forward and presenting counter opps....he will take those opps. And that will increase his output.
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Ive played against mcgregor more than 5 times just to see how he fights and not only once.
Again ive played all matches with stamina at either 13/20 or 15/20 with acc clock. Each round he throws at least 70 strikes and heavy strikes. So by the beginning of 3rd rd he is gassed
And no he is not a counter heavy striker at all in this game, he is mostly the aggressor. Can you show us a video of how mcgregor ai fights? Because i try to be as methodical as possible and he is still over aggressive. 75-80 strikes /rd on avg on acc clock for mcgregor is just unacceptable. For nick/nate diaz ok thats fine....but for mcgregor no way.
Just finished one round against him....threw 43 strikes, and mcgregor threw 75. He was the initiator in 75 percent of exchanges, no countering ai i felt whatsoever.
Rd 2 i threw 38 strikes, mcgregor 78.
So pls share a vid on how you play mcgregor so we can see his strike totals per round.
Sent from my iPhone using Operation SportsLast edited by phillyfan23; 02-03-2018, 11:39 AM.Comment
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Re: Fighter AI Realism vs Difficulty
I think the AI is to Proficient with the stamina , I usually win the fight and have about half of stamina left why they still have almost a full stamina in the end of the second round , And of course the constant kick checks, and I don’t want to continue beating a dead horse but what happened to the finish the fight submissions I have not been able to perform the game since release?
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Re: Fighter AI Realism vs Difficulty
I think the AI is to Proficient with the stamina , I usually win the fight and have about half of stamina left why they still have almost a full stamina in the end of the second round , And of course the constant kick checks, and I don’t want to continue beating a dead horse but what happened to the finish the fight submissions I have not been able to perform the game since release?
Sent from my iPhone using Operation Sports**** off, Nugget7211 - GPD, 2017 & 2018
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Re: Fighter AI Realism vs Difficulty
Ive played against mcgregor more than 5 times just to see how he fights and not only once.
Again ive played all matches with stamina at either 13/20 or 15/20 with acc clock. Each round he throws at least 70 strikes and heavy strikes. So by the beginning of 3rd rd he is gassed
And no he is not a counter heavy striker at all in this game, he is mostly the aggressor. Can you show us a video of how mcgregor ai fights? Because i try to be as methodical as possible and he is still over aggressive. 75-80 strikes /rd on avg on acc clock for mcgregor is just unacceptable. For nick/nate diaz ok thats fine....but for mcgregor no way.
Just finished one round against him....threw 43 strikes, and mcgregor threw 75. He was the initiator in 75 percent of exchanges, no countering ai i felt whatsoever.
Rd 2 i threw 38 strikes, mcgregor 78.
So pls share a vid on how you play mcgregor so we can see his strike totals per round.
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<iframe width="560" height="315" src="https://www.youtube.com/embed/AdJWyfyFl3w" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
This is pro AI. The only change is I upped the stamina tax for both of us by 2. Now here are the things I want you to look at.
- My goal was to be as passive as possible. So I didnt throw a strike the first 30 seconds and I was going to try to stay on the outside. The reason for that is that if Conor is aggressive....none of that will matter. He would be trying to walk me down immediately and throwing strikes even if I didnt initiate or answer.
- As you can see Conor doesnt throw a strike for the first 30 seconds of the fight. I posted a second vid with the same settings against Nate Diaz and he immediately starts throwing the fight starts and doesnt stop the entire first minute until his stamina drops.
- Conor is a counter puncher in real life but he isnt a Machida style counter puncher who refuses to lead. He will lead if his opponent is being passive. During the first 3 minutes of the vid, he is absolutely leading but he isnt over aggressive. He's mostly throwing combos of less than 3 punches and single strikes.
- He picks up his activity after I start to pick up my activity and when he hurt me. Even with that he threw 57 strikes in the first round. 57 strikes.
- If you are mad about McGregor throwing over 70 a round, thats your right. Its not my call but I dont ever see them going hyper realistic with the strike totals. Your AI output slider is an idea many (including myself) have pitched but I dont know if that will happen this cycle. Hopefully next game though.
<iframe width="560" height="315" src="https://www.youtube.com/embed/hY6gEbC7e5U" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>Comment
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Re: Fighter AI Realism vs Difficulty
relating to a different point with ai constantly pressuring or moving away too much, this could be a problem for some ppl, i found when i started i was hyper aggressive, constantly pushing forward and different ai reacted in different ways. Some of them just constantly retreated or some just meet aggression with aggression and move forward constantly, if u take a step back and stop attacking all the time or backing off all the time u see more of the ai game plans
Thats why it kills me when people generalize and say "the AI is over aggressive". Yes, there are some fighters that are overaggressive. Yes, some fighters are more aggressive than they should be (and Skynet is working on that).
With that said, EVERYBODY isnt. There are plenty who will back up and slow the pace down.
Also, the AI will take what you give them. If you push forward and present counter opps, the AI will typically take them if the fighter counters alot in real life.Comment
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Fighter AI Realism vs Difficulty
This is dead on. I wish I could like this post more than once.
Thats why it kills me when people generalize and say "the AI is over aggressive". Yes, there are some fighters that are overaggressive. Yes, some fighters are more aggressive than they should be (and Skynet is working on that).
With that said, EVERYBODY isnt. There are plenty who will back up and slow the pace down.
Also, the AI will take what you give them. If you push forward and present counter opps, the AI will typically take them if the fighter counters alot in real life.
No one is saying ALL ai is overagressive, so i came up with mcgregor....you discounted it by insinuating i played only once and prematurely declared his ai is bad.
But i gave numbers and stats and i wish i could show video...so again pls show us your video of fighting mcgregor ai so we can see your fighting style and how mcgregor’s strike totals are.
Its easy to make claims either way....but numbers are a different story.
Sent from my iPhone using Operation SportsLast edited by phillyfan23; 02-03-2018, 01:36 PM.Comment
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Re: Fighter AI Realism vs Difficulty
No one is saying ALL ai is overagressive, so i came up with mcgregor....you discounted it by insinuating i played only once and prematurely declared his ai is bad.
But i gave numbers and stats and i wish i could show video...so again pls show us your video of fighting mcgregor ai so we can see your fighting style and how mcgregor’s strike totals are.
Its easy to make claims either way....but numbers arena different story.
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Also, I made you a video. Its 2 posts above your last post.Comment
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