"predictive" head movement doesn't work

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  • Haz____
    Omaewa mou shindeiru
    • Apr 2016
    • 4023

    #121
    Re: "predictive" head movement doesn't work

    Everything I read leading up to this game made me think we would have this Technical, smart, intelligent striking game. With people playing smart, patient, choosing their strikes with intent.

    What we got is everyone holding forward mashing buttons.

    This game feels even more combo spammy than UFC 2, and I can't use half as much of the real to life outfighting strategy to counter the non stop pressure spam I used in UFC 2 either.


    It's like this game just wants you to brawl and that's it.
    PSN: Lord__Hazanko

    Just an average player, with a passion for Martial Arts & Combat Sports

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #122
      Re: "predictive" head movement doesn't work

      ~50 different headmovement threads, and hundreds and hundreds of pages, all complaining about the headmovment.

      BUT....

      Solid says it's ok, so all the hundreds of other players are all wrong.

      Gotcha.
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #123
        Re: "predictive" head movement doesn't work

        Originally posted by Haz____
        ~50 different headmovement threads, and hundreds and hundreds of pages, all complaining about the headmovment.

        BUT....

        Solid says it's ok, so all the hundreds of other players are all wrong.

        Gotcha.
        “Illusions”

        Comment

        • ryangil23
          Rookie
          • May 2016
          • 418

          #124
          Re: "predictive" head movement doesn't work

          It's as if they have tried to make all this as a way of balance so that you will have to preemptively slip but that will be counteracted by kicks being much more dangerous should you lean into it so that people can't "spam" head movement. I can see the logic there at least if that's the case.
          Body spam is another thing but then uppercuts are extremely effective against them as is catching body kicks.

          There is also the issue with the tracking of punches - getting hit by strikes when you are leaning away from them. I think this might be the biggest issue here. The preemptive head movement would be more effective if you weren't being hit with strikes like this.

          Also, from my experience I can't seem to interchange blocking and slipping. If I try to, I always end up eating whatever they are throwing. I liked to use this in UFC 2.

          To me it seems like it has been designed with Balance in mind and I can see the logic with what they have done, at least from my interpretation of why things work the way they do in the game.

          For me, the game doesn't feel very fluid. UFC 2 had its issues but one thing I liked was the fluidity since it was much more responsive and interchangeable between blocking, slipping and striking.

          Comment

          • kush land
            Banned
            • May 2016
            • 443

            #125
            Re: "predictive" head movement doesn't work

            my head movement is 66 in ut and it works just as good as it did when it was 85

            Comment

            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #126
              Re: "predictive" head movement doesn't work

              Originally posted by Haz____
              ~50 different headmovement threads, and hundreds and hundreds of pages, all complaining about the headmovment.

              BUT....

              Solid says it's ok, so all the hundreds of other players are all wrong.

              Gotcha.

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #127
                Re: "predictive" head movement doesn't work

                Originally posted by Phillyboi207
                Has nothing to do with illusion. I’ve played plenty of other games and I know what responsiveness feels like. The head movement is made intentionally unresponsive and many think that is a poor design choice.

                You do feel it and you have admitted it’s there. It’s the start up and you acknowledge it’s there and it’s purpose. Now you’re trying to dismiss everyone’s critique by saying it’s based on illusion.

                The reality is you dont understand how head movement works so you call reactionary head movement an illusion. There are many people that dispute your opinion on the topic yet you’re still adament about being dismissive.

                You can react to a strike based on it’s start up frames ( or irl it’s “tells”)once your muscle memory is there from practice. I’ve ever posted articles from trainers on the subject but it’s all dismissed by you.

                In this game you cant do that with most of the cast which many think is a poor design decision. Every strike can move their head fast enough to dodge one strike. They just cant chain head movement fluidly or fast enough due to lack of footwork and coordination.
                How many frames on a strike (how slow) you need in order to react specifically to it, with a defense with a start up, of, lets say: 4 frames? I mean this in a fight game with the sideways perspective we have on EA UFC.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #128
                  Re: "predictive" head movement doesn't work

                  Originally posted by Solid_Altair
                  How many frames on a strike (how slow) you need in order to react specifically to it, with a defense with a start up, of, lets say: 4 frames? I mean this in a fight game with the sideways perspective we have on EA UFC.
                  To get an exact answer you’d need to know the specifics of latency, frames per second, the exact animation being used(the tells during the start up make a big difference to being able go read a move). And the distance between fighters.

                  So I really just sat down and tested the head movement.

                  The lower weights definitely feel fine. The issue is the you have to fully commit in each direction. We need to be able to cancel slips with our block/grapple attempts and lunges the same way we can cancel slips with strikes.

                  There’s too much recovery after a slip. So you end up eating shots if your opponent throws any combos. Right now if I slip right then decide I dont want to slip anymore I have to wait until my fighter fully commits to the right before being allowed to do anything. The only other options are striking out of it or chaining to another direction. That limits my defensive options.

                  I want to be able to lean right then cancel it into a dash left or even a back dash. That level of nuance is missing in the game and makes it harder for us to set up counters. The lack of canceling lunges into strikes is also apparent and missing from UFC 2.

                  What ever start up frames are at BM/FW feels perfect. Heavyweight there’s a bit of a delay. It’s more noticeable when trying to combat a buffered combo. Especially on the recovery of the slip.

                  I’d prefer FW/BW start up but tune recovery/active frames depending on ratings and weightclass. Could also add a small stamina drain that increases per slip/lean. Your ratings/weightclass determine how much stamina is used. This would balance out the increased usage if we tuned start up. Continued slipping would be dangerous at higher weight classes especially if your fighter has bad ratings.

                  Ideally the 8 way slip system could be added so I dont have to duck all the way before being given other non head movement defensive options but the ability to cancel a slip at any time into lunges/block should suffice.

                  Comment

                  • Not_Entertained
                    Rookie
                    • Jul 2017
                    • 314

                    #129
                    Re: "predictive" head movement doesn't work

                    Just add the 360 head movement back in and it'll all sort itself out. Maybe it can be added by a patch, and if not then hopefully in EA UFC 4.

                    Comment

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