Transition Fakes
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UH VAI MORRER!!!!! -
Re: Transition Fakes
I feel like half the people who responded to this just read the title, realized I was making an argument against fakes, and then just replied without even seeing my reasoning.
Desperately attempting to rationalize an unfair mechanic by saying "If this wasn't here, what would we do?" only further illustrates the entire problem.
I don't know how this is hard to understand.
If they made the fakes NOT conflict with your ability to deny transitions, then they would not be OP and they would still be useful. Because I'm not saying that the fakes themselves need to be deniable. I'm saying they should not reset my ability to deny. It makes absolutely no sense as far as representing realistic grappling. A dude doesn't lean a little to the left and completely prevent you from stopping him moving to the right. That's just illogical mess and it's the reason so much of the playerbase refuses to grapple and treats everyone that does as some kind of spammer (even if they aren't.)
Again, as I already stated but nobody apparently read or addressed, if this was anything other than the grappling we wouldn't have to even have this discussion. It would already be understood and probably fixed. Because imagine that I fake a jab and then I throw a jab afterwards, and because I faked that first jab you now are unable to block the one I actually threw. Not because you misread and opened up, because the game just made you unable to block anymore. That's what happens with the grappling system, it only seems okay to you because you're used to it.
Transitions fakes are cancer on this game, preventing actual grappling exchanges from taking places and turning every takedown into a messy scramble of randomness. Literally just de-activating that denial-cancel thing would fix the whole problem. Then people can still fake transitions, but if they're opponent is still on time with his guard he isn't just forced to suffer when he did everything right.
Which is the main reason I want this gone or addressed in some way. Because there's nothing more annoying in a video game than losing when you did everything right. Losing because you got ****ed by game mechanics, not because the other person outplayed you. That gets frustrating, that kills enjoyment of games.
But they'll never do anything about this considering half the playerbase can't even think this deep into this concept to realize why it's an issue. They'd just rather play GSP like everyone else, throwing the 1-2 over and over until you start to actually strike them. Shoot for a takedown, transition fake to mount, pound out, find a new match and repeat. It'd be pretty damn hilarious to see these T4H/NWO douches have to actually fight someone for once.Comment
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