I hope a lesson can be learned here

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • fregatta
    Rookie
    • Feb 2018
    • 11

    #256
    Re: I hope a lesson can be learned here

    My biggest pet peeve with this game is the complete lack of realism in terms of the stoppages. Where on earth are the actual TKOs? The most COMMON stoppage in real life MMA - completely unrepresented in this game.

    Where are these type of finishes?



    This is typically how fighters are finished by strikes irl. Gets dropped - gets followed to the ground - GNP - NOT fully unconscious, but rather; Covering up/unable to defend themselves/not fighting back and taking several unanswered punches - and the ref steps in.

    Sometimes fighters also get rocked STARTING from ground and pound and then get TKO'd in the same manner.

    We NEED these type of finishes for immersion. CLEAN knockouts should happen much rarer, but with a higher frequency at the higher weight classes. CLEAN knockouts are CONSTANT in EA UFC 3.

    I don't at all understand the emphasis on "ragdolls" - I'm much more concerned with fights actually playing out at least somewhat "sim".

    Give the hurt fighter the option of swaying on the ground to try and avoid further punishment and the possibility of being stopped. The more serious the knockdown, the less punches to the block it should take for the referee to step in.

    I have no idea why such a massive part of MMA is missing in this game. There's been points made about the follow up strikes(after clean KOs) being missing because it's "too violent".

    But that sounds like nonsense to me, seeing as CLEAN KOs with fighters going limp happen 98% of the time in this game - and that looks violent to me.

    TKOs with fighters still partially blocking looks less violent and more realistic. But is this feature missing because of the lack of referee interaction? And thus we have to get the abrupt end to fights that come with clean KOs?

    And before you misunderstand, I want follow up shots after KNOCKDOWNS - not after KNOCKOUTS(couldn't care less about punching a clearly lifeless body, this feature can be left out for all I care).

    Either way, the referee should visibly INTERJECT during stoppages.
    Last edited by fregatta; 02-10-2018, 11:36 AM.

    Comment

    • mannyonelover
      Pro
      • Apr 2016
      • 645

      #257
      I hope a lesson can be learned here

      Originally posted by Trillz
      im not sure making the block break easier the solution, the fights will start to look like bar fights. Idm a slower stamina regeneration while blocking but making break blocks easier will just make people throw crazy amounts at you trying to break your block and when you fall the other guy will need to recover then he will throw crazy amounts back to break the block. It will look lke drunk fighting on worldstar.


      That’s what I’m afraid of I think the stamina should be attributed to the block break and what kind a strike is being thrown that breaks the block not just strictly a combo


      Sent from my iPhone using Operation Sports

      Comment

      • mannyonelover
        Pro
        • Apr 2016
        • 645

        #258
        Re: I hope a lesson can be learned here

        Originally posted by fregatta
        My biggest pet peeve with this game is the complete lack of realism in terms of the stoppages. Where on earth are the actual TKOs? The most COMMON stoppage in real life MMA - completely unrepresented in this game.

        Where are these type of finishes?



        This is typically how fighters are finished by strikes irl. Gets dropped - gets followed to the ground - GNP - NOT fully unconscious, but rather; Covering up/unable to defend themselves/not fighting back and taking several unanswered punches - and the ref steps in.

        Sometimes fighters also get rocked STARTING from ground and pound and then get TKO'd in the same manner.

        We NEED these type of finishes for immersion. CLEAN knockouts should happen much rarer, but with a higher frequency at the higher weight classes. CLEAN knockouts are CONSTANT in EA UFC 3.

        I don't at all understand the emphasis on "ragdolls" - I'm much more concerned with fights actually playing out at least somewhat "sim".

        Give the hurt fighter the option of swaying on the ground to try and avoid further punishment and the possibility of being stopped. The more serious the knockdown, the less punches to the block it should take for the referee to step in.

        I have no idea why such a massive part of MMA is missing in this game. There's been points made about the follow up strikes(after clean KOs) being missing because it's "too violent".

        But that sounds like nonsense to me, seeing as CLEAN KOs with fighters going limp happen 98% of the time in this game - and that looks violent to me.

        TKOs with fighters still partially blocking looks less violent and more realistic. But is this feature missing because of the lack of referee interaction? And thus we have to get the abrupt end to fights that come with clean KOs?

        And before you misunderstand, I want follow up shots after KNOCKDOWNS - not after KNOCKOUTS(couldn't care less about punching a clearly lifeless body, this feature can be left out for all I care).

        Either way, the referee should visibly INTERJECT during stoppages.


        Preach it brother!!
        That is my biggest gripe about this game the unrealism of the way the fight and everyone has hulk hands that knock people out cold and that’s just not realistic it really is a game killer most MMA fights and with pressure being applied on the dazed opponent very really are fighters knocked out cold, if they’re saying it’s because it’s a political reason that you shouldn’t strike a downed opponent then people should also criticized the game for every single player having CTE because every single knock out is a death sentence in this game.. it’s just not realistic and totally diminishes from the anticipation and gratification of the win!!
        Bring back finish the fight!!!!


        Sent from my iPhone using Operation Sports

        Comment

        • unclebobbydana
          Banned
          • Jan 2018
          • 40

          #259
          Re: I hope a lesson can be learned here

          Well this is truly concerning. I came back this morning to catch up on this thread and I see GPD admitting that damage *DID CHANGE* since the beta and now he wants to change it back. He admits it will probably break something else but will make the change anyway.

          This is not what anybody wants. We want well-planned and tested changes based on an overall vision of the correct gameplay. Instead these changes are nothing but knee-jerk reactions.

          Comment

          • Nugget7211
            MVP
            • Nov 2017
            • 1401

            #260
            Re: I hope a lesson can be learned here

            Originally posted by unclebobbydana
            Well this is truly concerning. I came back this morning to catch up on this thread and I see GPD admitting that damage *DID CHANGE* since the beta and now he wants to change it back. He admits it will probably break something else but will make the change anyway.

            This is not what anybody wants. We want well-planned and tested changes based on an overall vision of the correct gameplay. Instead these changes are nothing but knee-jerk reactions.
            If you mean the stopping power thing, stopping power isn't damage.
            **** off, Nugget7211 - GPD, 2017 & 2018
            Internet Hero - Jack Slack, 2018

            Comment

            • Sivo
              Rookie
              • May 2016
              • 428

              #261
              Re: I hope a lesson can be learned here

              there may never be a perfect solution to this game, how do u have a game that allows low level players a fun time without getting knocked out in 10 seconds while also allowing high level players the depth and intricacy to allow 1 round wars and 5 round wars/tactical battles. The devs are walking a tight rope and it just seems that the hardcore gamer's really dont appreciate how difficult it is to have a fun and intricate game while still having it simple enough that casuals can pick it up and play it without having to spend 8 hours learning it. It took me 8hours of ufc1 to understand ground and standup(and not very well). That is the steepest learning curve of any game i have played in the past 10 years

              Comment

              • fregatta
                Rookie
                • Feb 2018
                • 11

                #262
                Re: I hope a lesson can be learned here

                Originally posted by Sivo
                there may never be a perfect solution to this game, how do u have a game that allows low level players a fun time without getting knocked out in 10 seconds while also allowing high level players the depth and intricacy to allow 1 round wars and 5 round wars/tactical battles. The devs are walking a tight rope and it just seems that the hardcore gamer's really dont appreciate how difficult it is to have a fun and intricate game while still having it simple enough that casuals can pick it up and play it without having to spend 8 hours learning it. It took me 8hours of ufc1 to understand ground and standup(and not very well). That is the steepest learning curve of any game i have played in the past 10 years
                Undisputed 3 had a "sim mode" option where damage and stamina drain was amped up for a more realistic experience.

                Comment

                • Sivo
                  Rookie
                  • May 2016
                  • 428

                  #263
                  Re: I hope a lesson can be learned here

                  Originally posted by fregatta
                  Undisputed 3 had a "sim mode" option where damage and stamina drain was amped up for a more realistic experience.
                  ye but how many ppl used it? i'm willing to bet that the majority off ppl who play these games never look at alternate options and just click play. I never even noticed there was a 5 round option in quickplay for the first 3 years of playing. I'm not saying they might not be useful but the devs have to decide whether enough ppl outside of the hardcore players will use an option and decide if its cost/effective to implement it.

                  Comment

                  • fregatta
                    Rookie
                    • Feb 2018
                    • 11

                    #264
                    Re: I hope a lesson can be learned here

                    Originally posted by Sivo
                    ye but how many ppl used it? i'm willing to bet that the majority off ppl who play these games never look at alternate options and just click play. I never even noticed there was a 5 round option in quickplay for the first 3 years of playing. I'm not saying they might not be useful but the devs have to decide whether enough ppl outside of the hardcore players will use an option and decide if its cost/effective to implement it.
                    I doubt adding a box you can tick to change a couple of numbers from default is that costly in terms of time and money.

                    Comment

                    • FCB x Finlay
                      MVP
                      • Nov 2017
                      • 1293

                      #265
                      Re: I hope a lesson can be learned here

                      Originally posted by Sivo
                      ye but how many ppl used it? i'm willing to bet that the majority off ppl who play these games never look at alternate options and just click play. I never even noticed there was a 5 round option in quickplay for the first 3 years of playing. I'm not saying they might not be useful but the devs have to decide whether enough ppl outside of the hardcore players will use an option and decide if its cost/effective to implement it.
                      With the fan base for this game being a bit more hardcore id say theu would. Most kf the changes from 2 have been to make the game more realistic, so why would they stop now as in its current state its a brawler.

                      Comment

                      • Rolltide1980
                        Banned
                        • Aug 2017
                        • 454

                        #266
                        Re: I hope a lesson can be learned here

                        Originally posted by Sivo
                        there may never be a perfect solution to this game, how do u have a game that allows low level players a fun time without getting knocked out in 10 seconds while also allowing high level players the depth and intricacy to allow 1 round wars and 5 round wars/tactical battles. The devs are walking a tight rope and it just seems that the hardcore gamer's really dont appreciate how difficult it is to have a fun and intricate game while still having it simple enough that casuals can pick it up and play it without having to spend 8 hours learning it. It took me 8hours of ufc1 to understand ground and standup(and not very well). That is the steepest learning curve of any game i have played in the past 10 years
                        Honestly,sliders........lots and lots of sliders. I definitely think they made a move in the right direction finally including sliders,but they need sliders for more variables, that and they need to be available all the way across the board for all game modes. Honestly I don't think any 2 peoplle on this board can agree on every aspect of an MMA game. I've read the punches are too slow,then another guy says they're too fast. One guy posts that the stamina drain is too severe while another says that it's not severe enough. This is pretty much the same situation with every aspect of the game so honestly,only solution is to include a ton of sliders so everyone can adjust everything to their liking.

                        Comment

                        • SwedishTouch76
                          MVP
                          • Nov 2013
                          • 1070

                          #267
                          Re: I hope a lesson can be learned here

                          Originally posted by GameplayDevUFC
                          If you lived in Vancouver maybe we could try and get something like that to happen. But we can't afford to fly people out and there's no way to send builds to people remotely.
                          I live in Vancouver

                          Comment

                          • SwedishTouch76
                            MVP
                            • Nov 2013
                            • 1070

                            #268
                            Re: I hope a lesson can be learned here

                            Originally posted by GameplayDevUFC
                            No I get it, and I'm pretty sure I know what the problem is.

                            I just made a change that restores the short range cross stopping power we had in the beta, which was removed due to complaints from the hard core MMA fans that short range straight punches shouldn't have stopping power (not blaming them, just giving the reason why it was done).

                            I believe that change had way too big of an impact on relieving forward pressure.

                            Restoring that property to the straight, with some other minor additions to the jab, makes a world of difference.

                            I was thinking about the block slow down idea a bit more, and I think it makes sense but only when the block is "active", not in the ready pose that comes up when no strike is coming.

                            It's not as high priority anymore though.

                            This stopping power change does the trick. I'm sure of it.

                            The block thing might still make it in but I can't say for sure.
                            Tell Stipe Miocic and better yet the chin of Werdum short range straight shots don't have stopping power. Moving backwards no less. Granted Werdum was charging forward like an idiot so I'm not sure how you balance that.

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #269
                              Re: I hope a lesson can be learned here

                              Originally posted by SwedishTouch76
                              Tell Stipe Miocic and better yet the chin of Werdum short range straight shots don't have stopping power. Moving backwards no less. Granted Werdum was charging forward like an idiot so I'm not sure how you balance that.
                              He’s adding stopping power if someone is moving forward

                              So your Stipe vs Werdum situation applies
                              Last edited by Phillyboi207; 02-10-2018, 02:38 PM.

                              Comment

                              • Dave_S
                                Dave
                                • Apr 2016
                                • 7835

                                #270
                                Re: I hope a lesson can be learned here

                                Originally posted by SwedishTouch76
                                I live in Vancouver
                                Do it.

                                I'd try to, but I'm pretty sure GPD would choke me out the first time he saw me. (Also the Vancouver thing)

                                Comment

                                Working...