I hope a lesson can be learned here

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #241
    Re: I hope a lesson can be learned here

    Originally posted by Phillyboi207
    Stuff like this is why I’ll always support your games.

    Hopefully it works out if tested some.

    Is it possible to sign up as a part time quality control tester for patches?
    If you lived in Vancouver maybe we could try and get something like that to happen. But we can't afford to fly people out and there's no way to send builds to people remotely.

    Comment

    • Zeta Reticulan1
      Banned
      • Sep 2017
      • 471

      #242
      Re: I hope a lesson can be learned here

      Originally posted by GameplayDevUFC
      Like I said, I don't think slowing down fighters while block is active is a bad idea, and it may very well helps with the problem as well.

      I just don't know if I'll have time to try it out and test it for the first patch.

      We'll see.
      Let me help you out here. Only slow them down when they are blocking and coming forward to fix this apparent issue (I play offline so haven't seen it myself). Otherwise you are going to create another issue, but on the defensive end.

      Sent from my MotoG3 using Tapatalk

      Comment

      • Thetruth9012
        MVP
        • Oct 2013
        • 1287

        #243
        Re: I hope a lesson can be learned here

        Originally posted by Haz____
        Having insane vulnerabilitiy windows after a slip doesnt make the game realistic...

        Imo its by far the most arcade MMA game ive ever played.

        Movement feels slow and unresponsive which makes playing a realistic outfighting strategy impossible.

        Also moving while striking 100% of the time is not how fighting works...

        Almost every high level fight is guys standing face to face flicking slips in random directions fishing for an easy rock.

        Almost every fight is non stop pressure and memorized combos.

        The combo system in general is unnecessary and causes all sorts of problem with input lag, inputs being dropped, effects the fluidity with grappling. People throwing goofy combos in ufc 2 was 100% due to the combo multiplier mechanic which way over incentivized playing like that. That mechanic handidly mutated gameplay.

        Movement feel so delayed and slow and slidy. I see openings I cant capitalize on becauae everything is so slow. You cant dash into and out of the pocket anymore.

        Jabs feel weightless and weak. You cant intercept people on a start up or whiff with a hop in jab anymore.

        Headmovment has been turned into flick a stick for rock paper scizzors and real to life Headmovment frames /modes are impossible. There ia jo subtlety or nuance to it. Just flick n rip.

        The camera is pure insanity and imo totally ruins the online experience. It flys all over the place and messes with control orientation. I feel like im fighting the camera as much as im fighting my opponent.

        I played a game with a very high level guy the other day. Im moving movin movin. Hes just non stop pressuring me flicking his head constantly. I try to time hooks. Try to time uppercuts. The pressure is just unstoppable so eventually i jusy stop moving at all and start trying to time one of these constant sways. Guy stands directly in front of me, not moving, bobbing and weaving, flicking that stick constantly and just Mike Tysons me in the middle of the ring for like 2 minutes. He drops me like 7 times before the KO comes.

        This is like 90% of every high level match in this game.

        Theres 1 playstyle at high level. You have a guy with sidekicks or you dont, but pretty much everyone jusylt Mike Tysons it every single game, unless you a masochist like Bigg Cee and are completely determined to do nothing but grapple.

        It doesnt even feel like the fighter I pick matter. Everyone is just doint non stop slip hooks constantly all fight. Some guys uave better stamina or a spin kick but it all feels the same to me.

        The core gameplay is just not fun to me.

        Im I am a seriously die hard MMA nerd. Like, what good does it do me to hate on this game? Thats the last thing I want. But it is what it is.
        Have the exact same experience.

        Every fight is a bar brawl and people just fish for rock.

        Wysłane z mojego LG-H525n przy użyciu Tapatalka
        2k18 fixes

        Bigs can cover to much ground on defense(they are too fast)

        Late contest on laups matter too much.

        Random blocks doing pumpfakes.

        Leaning shots for guys who have catch and shoot badge should be removed.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #244
          Re: I hope a lesson can be learned here

          Originally posted by Zeta Reticulan1
          Let me help you out here. Only slow them down when they are blocking and coming forward to fix this apparent issue (I play offline so haven't seen it myself). Otherwise you are going to create another issue, but on the defensive end.

          Sent from my MotoG3 using Tapatalk
          Yes, and there are some subtleties about the fwd moving case as well that need to be handled carefully.

          It's not a simple change to make and test around.

          Comment

          • iceberg3445
            Rookie
            • Dec 2017
            • 431

            #245
            I hope a lesson can be learned here

            So why try and target the hard core again? if they don't actually advocate for the game, but instead turn people away from it.[/QUOTE]



            I hope you follow through with this and stop pandering to the hardcore players. The hardcore community is only concerned with online competition, which in turn is only concerned with the stand up component of the game.

            Players like me who work full time and play the game maybe 10 hours a week play mostly offline and grapple much more than the game changers and many involved members on these forums.

            I’m an MMA fan, and want a game that accurately represents the sport, and is also enjoyable. It seems as though all GCs and GamDev attention is on the stand up, which i think most casual fans agree is pretty damn good. The grapple game on the other hand isn’t as enjoyable/realistic because of glaring inconsistencies that can be fixed relatively easily compared to the striking mechanics (I.e. pillow strikes in single collar, rapid elbows of death from side control, etc)

            Game reviews have provided a good perspective from casual players: Stand up is pretty great, it’s the takedown/clinch/ground game that needs work.

            Please shift your focus to what the casual community wants.


            Sent from my iPhone using Operation Sports
            Last edited by iceberg3445; 02-10-2018, 10:05 AM.

            Comment

            • mannyonelover
              Pro
              • Apr 2016
              • 645

              #246
              Re: I hope a lesson can be learned here

              Originally posted by GameplayDevUFC
              Yes, and there are some subtleties about the fwd moving case as well that need to be handled carefully.



              It's not a simple change to make and test around.


              Thank God ,no more just making changes on the few people’s request if there’s a glitch truly tested out no more changes off of impulse because will have an whole new wave of complaints!


              Sent from my iPhone using Operation Sports

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #247
                Re: I hope a lesson can be learned here

                Originally posted by mannyonelover
                Thank God ,no more just making changes on the few people’s request if there’s a glitch truly tested out no more changes off of impulse because will have an whole new wave of complaints!


                Sent from my iPhone using Operation Sports
                I wouldn't want it to be changed if the outcome was worse because other things became unbalanced too. But that's why discussion and communication is important. We can talk about what the results would be of each change and try and find the best solution together.

                Comment

                • mannyonelover
                  Pro
                  • Apr 2016
                  • 645

                  #248
                  Re: I hope a lesson can be learned here

                  I’m not worried about the game only satisfying the hard-core anymore I just want the game to be fun at this point, I agree that block break should needs tuned regarding of what strikes and distance can break the block but that’s like walking a tight rope and holding the long pole little ones way and you fall off , That’s one thing UD3 had but it was more attribute it to stamina was simulation mode, but in this game stamina attributes to almost everything in the game which is good in my book!


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Trillz
                    MVP
                    • Apr 2016
                    • 1369

                    #249
                    Re: I hope a lesson can be learned here

                    im not sure making the block break easier the solution, the fights will start to look like bar fights. Idm a slower stamina regeneration while blocking but making break blocks easier will just make people throw crazy amounts at you trying to break your block and when you fall the other guy will need to recover then he will throw crazy amounts back to break the block. It will look lke drunk fighting on worldstar.
                    Youtube: https://www.youtube.com/user/im2good4u1
                    PSN: Headshot_Soldier

                    Comment

                    • Serengeti1
                      MVP
                      • Mar 2016
                      • 1720

                      #250
                      Re: I hope a lesson can be learned here

                      The block being broken easier would have to be done right and it'd likely be situational (depending on movement and stuff). You wouldn't want to go too far eith it either. The movement speed on the block being nerfed in some way is the primary thing we've been discussing though

                      Comment

                      • Thetruth9012
                        MVP
                        • Oct 2013
                        • 1287

                        #251
                        Re: I hope a lesson can be learned here

                        Originally posted by Serengeti95
                        The block being broken easier would have to be done right and it'd likely be situational (depending on movement and stuff). You wouldn't want to go too far eith it either. The movement speed on the block being nerfed in some way is the primary thing we've been discussing though
                        Movement speed and also stamina that you cant throw 100 hooks in 1 round could fix this.

                        Any changes to block system would just encourage people to brawl even more.
                        2k18 fixes

                        Bigs can cover to much ground on defense(they are too fast)

                        Late contest on laups matter too much.

                        Random blocks doing pumpfakes.

                        Leaning shots for guys who have catch and shoot badge should be removed.

                        Comment

                        • chia
                          MVP
                          • Jul 2005
                          • 1090

                          #252
                          Re: I hope a lesson can be learned here

                          Originally posted by GameplayDevUFC
                          To be 100% clear, it's straight having stopping power against forward movement / forward moving strikes.

                          Not in general.
                          This is a HUGE POSITIVE change. HUGE! The outlier is that with the changes/improvements to head movement 1-2 spam won't be OP unless you don't move your head and you do nothing but press forward which a ton of people do right now in the game.
                          ilovejiujitsu

                          Comment

                          • bcelts
                            Rookie
                            • Jul 2011
                            • 472

                            #253
                            Re: I hope a lesson can be learned here

                            I think if our opponents could not see our block would help a lot!

                            Comment

                            • Knuckledeep1980
                              Rookie
                              • Apr 2016
                              • 44

                              #254
                              Re: I hope a lesson can be learned here

                              Got to agree with the OP.

                              The foundation is good, but soo much of this is just meh at best. It's a wet dream for cheesers.

                              Comment

                              • MadChendez
                                Rookie
                                • May 2016
                                • 136

                                #255
                                Re: I hope a lesson can be learned here

                                With regards to block I would be interested to know whether stamina / health events affect block as it doesn't appear that they do.

                                Low stamina should mean weakened block as in real life you would struggle to hold up your block.

                                Health events should also result in a weaker block but to a lesser extent.

                                This would mean a better ability to capitalise on health events and an opponents mis management of stamina.

                                Comment

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