My biggest pet peeve with this game is the complete lack of realism in terms of the stoppages. Where on earth are the actual TKOs? The most COMMON stoppage in real life MMA - completely unrepresented in this game.
Where are these type of finishes?

This is typically how fighters are finished by strikes irl. Gets dropped - gets followed to the ground - GNP - NOT fully unconscious, but rather; Covering up/unable to defend themselves/not fighting back and taking several unanswered punches - and the ref steps in.
Sometimes fighters also get rocked STARTING from ground and pound and then get TKO'd in the same manner.
We NEED these type of finishes for immersion. CLEAN knockouts should happen much rarer, but with a higher frequency at the higher weight classes. CLEAN knockouts are CONSTANT in EA UFC 3.
I don't at all understand the emphasis on "ragdolls" - I'm much more concerned with fights actually playing out at least somewhat "sim".
Give the hurt fighter the option of swaying on the ground to try and avoid further punishment and the possibility of being stopped. The more serious the knockdown, the less punches to the block it should take for the referee to step in.
I have no idea why such a massive part of MMA is missing in this game. There's been points made about the follow up strikes(after clean KOs) being missing because it's "too violent".
But that sounds like nonsense to me, seeing as CLEAN KOs with fighters going limp happen 98% of the time in this game - and that looks violent to me.
TKOs with fighters still partially blocking looks less violent and more realistic. But is this feature missing because of the lack of referee interaction? And thus we have to get the abrupt end to fights that come with clean KOs?
And before you misunderstand, I want follow up shots after KNOCKDOWNS - not after KNOCKOUTS(couldn't care less about punching a clearly lifeless body, this feature can be left out for all I care).
Either way, the referee should visibly INTERJECT during stoppages.
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