I hope a lesson can be learned here
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Re: I hope a lesson can be learned here
Do you honestly believe that there's anything they can do to gameplay that will NOT turn into this online? That's what online gaming is. People finding any possible cheese they can and abusing it. You can't and shouldn't make a sports game that is catering to the online crowd first and foremost.
What I care about is the ability to play the game in a way that emulates real MMA. Which is not possible right now.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: I hope a lesson can be learned here
Having insane vulnerabilitiy windows after a slip doesnt make the game realistic...
Imo its by far the most arcade MMA game ive ever played.
Movement feels slow and unresponsive which makes playing a realistic outfighting strategy impossible.
Also moving while striking 100% of the time is not how fighting works...
Almost every high level fight is guys standing face to face flicking slips in random directions fishing for an easy rock.
Almost every fight is non stop pressure and memorized combos.
The combo system in general is unnecessary and causes all sorts of problem with input lag, inputs being dropped, effects the fluidity with grappling. People throwing goofy combos in ufc 2 was 100% due to the combo multiplier mechanic which way over incentivized playing like that. That mechanic handidly mutated gameplay.
Movement feel so delayed and slow and slidy. I see openings I cant capitalize on becauae everything is so slow. You cant dash into and out of the pocket anymore.
Jabs feel weightless and weak. You cant intercept people on a start up or whiff with a hop in jab anymore.
Headmovment has been turned into flick a stick for rock paper scizzors and real to life Headmovment frames /modes are impossible. There ia jo subtlety or nuance to it. Just flick n rip.
The camera is pure insanity and imo totally ruins the online experience. It flys all over the place and messes with control orientation. I feel like im fighting the camera as much as im fighting my opponent.
I played a game with a very high level guy the other day. Im moving movin movin. Hes just non stop pressuring me flicking his head constantly. I try to time hooks. Try to time uppercuts. The pressure is just unstoppable so eventually i jusy stop moving at all and start trying to time one of these constant sways. Guy stands directly in front of me, not moving, bobbing and weaving, flicking that stick constantly and just Mike Tysons me in the middle of the ring for like 2 minutes. He drops me like 7 times before the KO comes.
This is like 90% of every high level match in this game.
Theres 1 playstyle at high level. You have a guy with sidekicks or you dont, but pretty much everyone jusylt Mike Tysons it every single game, unless you a masochist like Bigg Cee and are completely determined to do nothing but grapple.
It doesnt even feel like the fighter I pick matter. Everyone is just doint non stop slip hooks constantly all fight. Some guys uave better stamina or a spin kick but it all feels the same to me.
The core gameplay is just not fun to me.
Im I am a seriously die hard MMA nerd. Like, what good does it do me to hate on this game? Thats the last thing I want. But it is what it is.
I 10000% agree on the head movement system and the issue it causes(As we all know lol). They also messed up lunges and the ability to cancel them into strikes or cancel head movement into them.
That said i dunno how you can say this is worse than EA UFC 1. The stand up mechanics were so bad that you were encouraged to not block head strikes just to save stamina and then punish someone else who used their stamina attacking you.
I wish you were on xbox so we could have some legit MMA fights.Comment
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Re: I hope a lesson can be learned here
But does it matter it’s a game, The gaming industry needs these platforms to better enhance their games and that’s through interactions with their consumer the players I’m totally for EA UFC3 to succeed and I understand moderators getting frustrated at the negativity that’s why I thought that a billboard post would alleviate The suspense of where the game is going and the direction of any future patch..
No harm no foul [emoji106]
Sent from my iPhone using Operation SportsComment
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Re: I hope a lesson can be learned here
It's like Madden. You COULD play it in a way that looks similar to real football. Or you COULD cheese your *** off. What are most players going to do?Comment
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Re: I hope a lesson can be learned here
I had plenty of fun with UD3, FNC, UFC 2..
Not so much with UFC 3. My insatiable appetite for MMA is the only thing keeping me playing this game.
Im just loading game after game hoping for a good experience, hoping something will click for me and it will be fun....
...Only to be met by yet another Mike Tyson constantly stick flicking non stop pressure 150 hooks a round fight and im right back to square 1.
Im sorry but this doesnt feel anything like MMA to me.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: I hope a lesson can be learned here
The delayed unresponsive ice skatey movement, and jarring camera is what really crushes me. Trying to play a technical. Stick n move, outside counter striker is impossible in this game.
Movement is too slow, input lag ruins timing, jab feels aweful, every attack while moving forward covers unreal distance. Every strike has zero power unless to slip first or get cought slipping...
I just dont like any of these mechanics.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: I hope a lesson can be learned here
I was wanting you to add more to the list, the 15-20 you mentioned, and not having communication is becuase sports games are behind. More communication is needed.Comment
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Re: I hope a lesson can be learned here
Wwe has community leaders/ managers on their official forums.
Can we stop arguing about stuff that has nothing to do with the OP?
I notice a few people do this alot around here. Changing the subject and derailing the actaul discussion.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: I hope a lesson can be learned here
Oh.
Pes. Smaller games like the blue ant ones and the mlb game.
Sent from my iPhone using Tapatalk ProComment
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Re: I hope a lesson can be learned here
I don't really agree. Those arent the new standards that everyone else should be meeting. Those games will sell regardless as to whether they have the kind of interaction you'd like to see. That's probably why you are not seeing any of that.
This isn't a community manager keeping the people informed, its a developer taking time out of his day to read your suggestions and feedback to try and deliver the best game possible. It's not like he is going to get paid anything extra if he interacts with any of us here. Unlike a community manager. Maybe they are the same to you, to me they are very different.
I honestly don't even know how he kept it up this long anyway.Comment
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Re: I hope a lesson can be learned here
Having insane vulnerabilitiy windows after a slip doesnt make the game realistic...
Imo its by far the most arcade MMA game ive ever played.
Movement feels slow and unresponsive which makes playing a realistic outfighting strategy impossible.
Also moving while striking 100% of the time is not how fighting works...
Almost every high level fight is guys standing face to face flicking slips in random directions fishing for an easy rock.
Almost every fight is non stop pressure and memorized combos.
The combo system in general is unnecessary and causes all sorts of problem with input lag, inputs being dropped, effects the fluidity with grappling. People throwing goofy combos in ufc 2 was 100% due to the combo multiplier mechanic which way over incentivized playing like that. That mechanic handidly mutated gameplay.
Movement feel so delayed and slow and slidy. I see openings I cant capitalize on becauae everything is so slow. You cant dash into and out of the pocket anymore.
Jabs feel weightless and weak. You cant intercept people on a start up or whiff with a hop in jab anymore.
Headmovment has been turned into flick a stick for rock paper scizzors and real to life Headmovment frames /modes are impossible. There ia jo subtlety or nuance to it. Just flick n rip.
The camera is pure insanity and imo totally ruins the online experience. It flys all over the place and messes with control orientation. I feel like im fighting the camera as much as im fighting my opponent.
I played a game with a very high level guy the other day. Im moving movin movin. Hes just non stop pressuring me flicking his head constantly. I try to time hooks. Try to time uppercuts. The pressure is just unstoppable so eventually i jusy stop moving at all and start trying to time one of these constant sways. Guy stands directly in front of me, not moving, bobbing and weaving, flicking that stick constantly and just Mike Tysons me in the middle of the ring for like 2 minutes. He drops me like 7 times before the KO comes.
This is like 90% of every high level match in this game.
Theres 1 playstyle at high level. You have a guy with sidekicks or you dont, but pretty much everyone jusylt Mike Tysons it every single game, unless you a masochist like Bigg Cee and are completely determined to do nothing but grapple.
It doesnt even feel like the fighter I pick matter. Everyone is just doint non stop slip hooks constantly all fight. Some guys uave better stamina or a spin kick but it all feels the same to me.
The core gameplay is just not fun to me.
Im I am a seriously die hard MMA nerd. Like, what good does it do me to hate on this game? Thats the last thing I want. But it is what it is.Comment
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Re: I hope a lesson can be learned here
His point is invalid. But what is the actual point of the OP, it looks like an opinion. I agree with most of his point actually.Comment
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