Key Online Gameplay Changes To Make

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  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #1

    Key Online Gameplay Changes To Make

    Had an up-and-down weekend ---- started off slow, getting used to the new body punch nerf --- but caught fire and rose to the top 50 of ranked.

    I then had a bit of a breakdown LOL dropping like 7 of 11 fights

    Had a comeback on Saturday though and got back to about 1500 rank points --- loving the leaderboard setup this go-around, really tough challenge to climb in the ranks!

    After now having about 250 total online fights between ranked and UT, here are the major issues I think need to be addressed ASAP to ensure better balance. There are other issues to be looked at too, but these are particularly important in my opinion:


    Permanent Stamina Drain for Blocked Strikes needs to be boosted significantly. A lot of people have been mentioning this so I hope it’s on the “to be patched ASAP” list.

    Not much is more frustrating than having your opponent throw 120 total strikes / 80 significant strikes in the first round --- only landing about a third of them --- but still having a healthy amount of stamina into round 2 and beyond. Especially when you can't even try to work their body with punches anymore

    In 5 round fights I don’t have too much trouble fighting these ‘super pressure fighters’ --- I can wear them down and win on points in the final 3 rounds (or better yet, get the KO).

    But in 3 round matches it’s almost impossible to beat them on the scorecard. And if you try to slug it out with them or counter them effectively, their ‘pressure’ will usually rock you in the pocket. Since you know, their button mashing is so elite


    Head Movement Spam is REAL. The majority of Top 100 fighters do little besides spam head movement/uppercut. What’s a good counter to that? Well, working the body of course! Except now body punches do almost no damage, and put you at risk for an insta-KO.

    You can throw kicks of course, but a decent opponent will start catching on, literally and figuratively. Knees to the body is a good tactic but sometimes this head movement AVOIDS the knee. How again does moving your head allow you to slip a knee to the gut?

    Plus, only a handful of fighters have the knee to the body move. So for those who do not have it --- you literally have only one option, that's kicks to the body. Good luck.

    Throw in a ‘pressure fighter’ style with ‘head movement spam’ --- and have fun! Lol

    Head Movement (especially the forward moving kind/bob and weave) should take a very small amount of your permanent stamina. Not much. But if you do 50 head movement actions in a round, you should be TIRED. Moving like that is actually harder than throwing strikes sometimes!!

    You should also have a slightly lower Grapple Advantage / smaller denial window when in the middle of a head movement. If that's already in the game, it needs to be increased slightly.


    Finish The Fight / Block Breaking --- this is good in theory but pretty poor in execution, but that doesn’t mean it can’t be salvaged!

    I don’t know about you guys, but the only people I see successfully breaking block online are super gimmicky. Mostly, at least for Top 100 fighters, as soon as they rock you they throw about 8 jabs in a row to somehow instantly destroy your block; then they throw a head kick/haymaker for a KO.

    Whereas the following scenario is actually much more realistic to break someone’s block/hurt someone who is turtling, but it definitely doesn’t do so in-game:

    You rock someone and have nearly full stamina; you then throw a lead uppercut, rear hook, lead hook, and rear straight ---- 4 strikes; natural combos; alternating left/right and round/straight; and you have about half stamina at end of combo --- this should get some bleed-thru and maybe even knock down a severely damaged opponent, right??

    Nope. MAYBE You will have taken down half their block power.

    4 relatively powerful strikes vs. 4 jabs --- the jabs easily win the ‘block breaking’ race. Which is really weird lol

    I do know I need to practice this a bit more. But it really seems gimmicky to me. Where some lame combos destroy the block whereas legitimate, powerful, blended (left/right, straight/round) combos do almost nothing.

    And yes I know if people get too predictable with their block break then ‘move your head’ --- easier said than done when going against guys throwing 120 strikes per round


    Takedowns from Distance --- I swear these are glitched. I’m pretty sure only fighters with super-high TD stats (GSP, Khabib) have this animation. They can literally be 20 feet from you and magically glide across the octagon and scoop you up.

    The most annoying part is that the denial window seems pretty broken IMO. I know for a fact that I’ve denied these attempts *before opponent even makes contact with my body* --- but they still get the TD.

    Now, if we’re trying to emulate a full-on sprint/tackle type of takedown ---- understandable --- but the denial window is still broken, and at the least I should have opportunity to sidestep out of the way if he’s just running at me full speed (???)

    I’m not really for nerfing the Ground Game of Khabib/GSP/etc. However, this particular takedown/animation is really bogus in my opinion. I’m pretty darn good at avoiding clinch/takedowns of even the best wrestlers, but yes I get taken for a ride occasionally and I take my medicine. No complaints. In fact I think TDs should be buffed (but also, bottom game should be buffed a bit).

    But I swear, every time I’m caught with this type of takedown I feel like I got screwed over by a glitch lol not by skill or by me just screwing up.


    Still having fun with this game but really hoping for some fine tuning of stamina/etc

    Oh and please un-nerf body punches at least a LITTLE BIT lol ---- keep their vulnerability high, I’m cool with that, but at least bring back their perm stamina damage.

    I used to throw ~25% body shots as Eddie Alvarez. Now I throw 0%. I’ve found workarounds (especially body knees) but it’s really just destroyed my game as a boxer who loves to wear an opponent down with hooks to the liver ;(

    I hope that they will be 'unnerfed' via live tuner set once a patch comes in to address some of the other issues. I believe GPD said the reason they really nerfed body punches in the tuner was b/c they couldn't perform other fixes that they wanted to via tuner, only by patch.

    So point is, once some patch-only fixes are put in place, please re-consider un-nerfing body strikes, especially the one-shot body punches (i.e. Liver Counters )
    Last edited by Boiler569; 02-12-2018, 11:27 AM.
    PSN: Boiler569
    Have Fun, It's Just A GAME!
    Top 10 (Fight Night Series) R.I.P. Joe Frazier
    FNR4 Gamestop Vegas Tournament Qualifier
    Ranked #1 (EA MMA)

    UFC 3 LEC: 2x Diamond; 6x Plat.
    @Boiler569 on Twitter & Twitch
  • EarvGotti
    MVP
    • Nov 2009
    • 2249

    #2
    Re: Key Online Gameplay Changes To Make

    Good post Boiler.

    I agree that larger permanent stamina drain is a MUST now for blocked/missed strikes. As it stands, people just keep pushing forward with very little consequences now that you can't really work their body anymore.

    I like the block breaking system...in fact, i got a walk off KO after being rocked and my opponent went for his block breaking combo. I had already picked up on his pattern and after the 3 straight punches, i ducked the overhand and KO'd him with an uppercut. The block breaking isnt a problem because you can read people's patterns and adjust.

    I hope GPD sees this post though and makes some of the necessary changes
    Last edited by EarvGotti; 02-12-2018, 12:36 PM.
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    • Boiler569
      MVP
      • Apr 2016
      • 2006

      #3
      Re: Key Online Gameplay Changes To Make

      thanks man, and we'll be sure to spar sooner rather than later sorry I didn't see your message on PSN until late!

      With regard to block breaking --- it does have more nuance to it than first meets the eye. But i still think it needs some help.

      As an example do you believe the combo of

      Lead Uppercut; Rear Hook; Lead Hook; Rear Straight

      should break down the block as quickly/more quickly than

      Jab Straight Jab Straight

      (?)

      Because i think it should break it down about 2x as quickly

      More powerful strikes from a shorter range; PLUS it incorporates two round strikes and two straight strikes


      Whereas 1212 is just...straight strikes....
      PSN: Boiler569
      Have Fun, It's Just A GAME!
      Top 10 (Fight Night Series) R.I.P. Joe Frazier
      FNR4 Gamestop Vegas Tournament Qualifier
      Ranked #1 (EA MMA)

      UFC 3 LEC: 2x Diamond; 6x Plat.
      @Boiler569 on Twitter & Twitch

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      • ImAnOlogist
        Rookie
        • Jan 2018
        • 381

        #4
        Re: Key Online Gameplay Changes To Make

        I seem to deal well with head movement spam by using hooks for guys who favor left and right and upper cuts for guys who favor forward. No one seems to be leaning back all that much and I've caught a lot of guys abusing lean and knocking them out clean.

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        • Boiler569
          MVP
          • Apr 2016
          • 2006

          #5
          Re: Key Online Gameplay Changes To Make

          Originally posted by ImAnOlogist
          I seem to deal well with head movement spam by using hooks for guys who favor left and right and upper cuts for guys who favor forward. No one seems to be leaning back all that much and I've caught a lot of guys abusing lean and knocking them out clean.
          I definitely have been working more on focusing on whether opponent is leaning left/right; or ducking down; etc and it does help since you can catch them if they get into a pattern.

          Head Movement is a legit tactic --- just has too much reward, for too little risk right now IMO
          PSN: Boiler569
          Have Fun, It's Just A GAME!
          Top 10 (Fight Night Series) R.I.P. Joe Frazier
          FNR4 Gamestop Vegas Tournament Qualifier
          Ranked #1 (EA MMA)

          UFC 3 LEC: 2x Diamond; 6x Plat.
          @Boiler569 on Twitter & Twitch

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          • UFCFreak1220
            Banned
            • Jan 2018
            • 247

            #6
            Re: Key Online Gameplay Changes To Make

            Best post on the threads so far spot on especially with the 20 ft takedown range you can deny before they touch your body and they’d still get it great post overall

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            • Trillz
              MVP
              • Apr 2016
              • 1369

              #7
              Re: Key Online Gameplay Changes To Make

              yh i agree with everything devs take notes for upcoming patches!
              Youtube: https://www.youtube.com/user/im2good4u1
              PSN: Headshot_Soldier

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              • Thetruth9012
                MVP
                • Oct 2013
                • 1287

                #8
                Re: Key Online Gameplay Changes To Make

                Same i agree with this list.
                2k18 fixes

                Bigs can cover to much ground on defense(they are too fast)

                Late contest on laups matter too much.

                Random blocks doing pumpfakes.

                Leaning shots for guys who have catch and shoot badge should be removed.

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                • xFINISHxHIMx
                  Banned
                  • Aug 2017
                  • 747

                  #9
                  Re: Key Online Gameplay Changes To Make

                  People always come to the forum after a couple losses and want to change this and that... How do I know?

                  I DO THE SAME!!! LOL

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                  • Trillz
                    MVP
                    • Apr 2016
                    • 1369

                    #10
                    Re: Key Online Gameplay Changes To Make

                    Originally posted by xFINISHxHIMx
                    People always come to the forum after a couple losses and want to change this and that... How do I know?

                    I DO THE SAME!!! LOL
                    Loooool yh but if the odd one off person is saying it they get ignored but if a bunch of the community is saying it then surely its a issue.
                    Youtube: https://www.youtube.com/user/im2good4u1
                    PSN: Headshot_Soldier

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                    • Boiler569
                      MVP
                      • Apr 2016
                      • 2006

                      #11
                      Re: Key Online Gameplay Changes To Make

                      Originally posted by xFINISHxHIMx
                      People always come to the forum after a couple losses and want to change this and that... How do I know?

                      I DO THE SAME!!! LOL
                      lmao

                      I did get pissed a few times over the weekend due to a few of these...issues...but decided to sleep on it a couple nights before making my post so it wasn't too emotional/etc

                      Does make me feel a bit better that there are others who agree w/ some of the stuff I posted. While I definitely have selfish reasons for what I post, I also try hard to look @ things objectively
                      PSN: Boiler569
                      Have Fun, It's Just A GAME!
                      Top 10 (Fight Night Series) R.I.P. Joe Frazier
                      FNR4 Gamestop Vegas Tournament Qualifier
                      Ranked #1 (EA MMA)

                      UFC 3 LEC: 2x Diamond; 6x Plat.
                      @Boiler569 on Twitter & Twitch

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                      • zeric
                        Pro
                        • Aug 2016
                        • 700

                        #12
                        Re: Key Online Gameplay Changes To Make

                        The double legs from distance are soooo ****ing broken right now

                        You are pretty right on with everything else too but IMO the double leg is the absolute worst right now

                        Sent from my LGLS991 using Operation Sports mobile app

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                        • Bigg Cee
                          MVP
                          • Apr 2016
                          • 4676

                          #13
                          Re: Key Online Gameplay Changes To Make

                          Originally posted by zeric
                          The double legs from distance are soooo ****ing broken right now

                          You are pretty right on with everything else too but IMO the double leg is the absolute worst right now

                          Sent from my LGLS991 using Operation Sports mobile app
                          Not as broken as the single leg takedown that just never works and makes a lot of the fighters worthless who don’t have a double leg takedown.

                          Double leg takedowns are the only thing stopping this game from turning into a pure kickboxing game. Even more so now that everyone knows how to do the clinch escape glitch.

                          Leave the double leg takedowns alone till everything else gets fixed.

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                          • zeric
                            Pro
                            • Aug 2016
                            • 700

                            #14
                            Re: Key Online Gameplay Changes To Make

                            Originally posted by Bigg Cee
                            Not as broken as the single leg takedown that just never works and makes a lot of the fighters worthless who don’t have a double leg takedown.

                            Double leg takedowns are the only thing stopping this game from turning into a pure kickboxing game. Even more so now that everyone knows how to do the clinch escape glitch.

                            Leave the double leg takedowns alone till everything else gets fixed.
                            I mean i agree with everything your saying too. I'm not even playing until the next patch. But the double should not be so strong in the middle of the cage. I wouldn't have a problem with it being so strong if i was backed against the cage but a double landing so easy in the middle of the cage isnt realistic at all

                            Sent from my LGLS991 using Operation Sports mobile app

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                            • Serengeti1
                              MVP
                              • Mar 2016
                              • 1720

                              #15
                              Re: Key Online Gameplay Changes To Make

                              The double is definitely too fast. But the single leg is definitely too slow. Both should be tweaked.

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