I then had a bit of a breakdown LOL dropping like 7 of 11 fights

Had a comeback on Saturday though and got back to about 1500 rank points --- loving the leaderboard setup this go-around, really tough challenge to climb in the ranks!
After now having about 250 total online fights between ranked and UT, here are the major issues I think need to be addressed ASAP to ensure better balance. There are other issues to be looked at too, but these are particularly important in my opinion:
• Permanent Stamina Drain for Blocked Strikes needs to be boosted significantly. A lot of people have been mentioning this so I hope it’s on the “to be patched ASAP” list.
Not much is more frustrating than having your opponent throw 120 total strikes / 80 significant strikes in the first round --- only landing about a third of them --- but still having a healthy amount of stamina into round 2 and beyond. Especially when you can't even try to work their body with punches anymore



In 5 round fights I don’t have too much trouble fighting these ‘super pressure fighters’ --- I can wear them down and win on points in the final 3 rounds (or better yet, get the KO).
But in 3 round matches it’s almost impossible to beat them on the scorecard. And if you try to slug it out with them or counter them effectively, their ‘pressure’ will usually rock you in the pocket. Since you know, their button mashing is so elite

• Head Movement Spam is REAL. The majority of Top 100 fighters do little besides spam head movement/uppercut. What’s a good counter to that? Well, working the body of course! Except now body punches do almost no damage, and put you at risk for an insta-KO.
You can throw kicks of course, but a decent opponent will start catching on, literally and figuratively. Knees to the body is a good tactic but sometimes this head movement AVOIDS the knee. How again does moving your head allow you to slip a knee to the gut?
Plus, only a handful of fighters have the knee to the body move. So for those who do not have it --- you literally have only one option, that's kicks to the body. Good luck.
Throw in a ‘pressure fighter’ style with ‘head movement spam’ --- and have fun! Lol
Head Movement (especially the forward moving kind/bob and weave) should take a very small amount of your permanent stamina. Not much. But if you do 50 head movement actions in a round, you should be TIRED. Moving like that is actually harder than throwing strikes sometimes!!
You should also have a slightly lower Grapple Advantage / smaller denial window when in the middle of a head movement. If that's already in the game, it needs to be increased slightly.
• Finish The Fight / Block Breaking --- this is good in theory but pretty poor in execution, but that doesn’t mean it can’t be salvaged!
I don’t know about you guys, but the only people I see successfully breaking block online are super gimmicky. Mostly, at least for Top 100 fighters, as soon as they rock you they throw about 8 jabs in a row to somehow instantly destroy your block; then they throw a head kick/haymaker for a KO.
Whereas the following scenario is actually much more realistic to break someone’s block/hurt someone who is turtling, but it definitely doesn’t do so in-game:
You rock someone and have nearly full stamina; you then throw a lead uppercut, rear hook, lead hook, and rear straight ---- 4 strikes; natural combos; alternating left/right and round/straight; and you have about half stamina at end of combo --- this should get some bleed-thru and maybe even knock down a severely damaged opponent, right??
Nope. MAYBE You will have taken down half their block power.
4 relatively powerful strikes vs. 4 jabs --- the jabs easily win the ‘block breaking’ race. Which is really weird lol
I do know I need to practice this a bit more. But it really seems gimmicky to me. Where some lame combos destroy the block whereas legitimate, powerful, blended (left/right, straight/round) combos do almost nothing.
And yes I know if people get too predictable with their block break then ‘move your head’ --- easier said than done when going against guys throwing 120 strikes per round

• Takedowns from Distance --- I swear these are glitched. I’m pretty sure only fighters with super-high TD stats (GSP, Khabib) have this animation. They can literally be 20 feet from you and magically glide across the octagon and scoop you up.
The most annoying part is that the denial window seems pretty broken IMO. I know for a fact that I’ve denied these attempts *before opponent even makes contact with my body* --- but they still get the TD.
Now, if we’re trying to emulate a full-on sprint/tackle type of takedown ---- understandable --- but the denial window is still broken, and at the least I should have opportunity to sidestep out of the way if he’s just running at me full speed (???)
I’m not really for nerfing the Ground Game of Khabib/GSP/etc. However, this particular takedown/animation is really bogus in my opinion. I’m pretty darn good at avoiding clinch/takedowns of even the best wrestlers, but yes I get taken for a ride occasionally and I take my medicine. No complaints. In fact I think TDs should be buffed (but also, bottom game should be buffed a bit).
But I swear, every time I’m caught with this type of takedown I feel like I got screwed over by a glitch lol not by skill or by me just screwing up.
Still having fun with this game but really hoping for some fine tuning of stamina/etc
Oh and please un-nerf body punches at least a LITTLE BIT lol ---- keep their vulnerability high, I’m cool with that, but at least bring back their perm stamina damage.
I used to throw ~25% body shots as Eddie Alvarez. Now I throw 0%. I’ve found workarounds (especially body knees) but it’s really just destroyed my game as a boxer who loves to wear an opponent down with hooks to the liver ;(
I hope that they will be 'unnerfed' via live tuner set once a patch comes in to address some of the other issues. I believe GPD said the reason they really nerfed body punches in the tuner was b/c they couldn't perform other fixes that they wanted to via tuner, only by patch.
So point is, once some patch-only fixes are put in place, please re-consider un-nerfing body strikes, especially the one-shot body punches (i.e. Liver Counters

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