Key Online Gameplay Changes To Make

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  • Dave_S
    Dave
    • Apr 2016
    • 7835

    #16
    Re: Key Online Gameplay Changes To Make

    Get rid of hard combos. That will fix many stamina problems as well.

    Comment

    • Boiler569
      MVP
      • Apr 2016
      • 2006

      #17
      Re: Key Online Gameplay Changes To Make

      I'm actually a fan of this combo system --- well, certainly a bigger fan of it as compared to combo multiplier

      I can envision a better system to handle combos but turning that into reality is obviously much more difficult haha
      PSN: Boiler569
      Have Fun, It's Just A GAME!
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      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2830

        #18
        Re: Key Online Gameplay Changes To Make

        I'd just like to point out (as others have pointed out to me) that increasing the stamina drain on blocked strikes would be a huge buff to high block.

        Comment

        • Serengeti1
          MVP
          • Mar 2016
          • 1720

          #19
          Re: Key Online Gameplay Changes To Make

          Originally posted by GameplayDevUFC
          I'd just like to point out (as others have pointed out to me) that increasing the stamina drain on blocked strikes would be a huge buff to high block.
          Good point. Personally I've never seen the issue with stamina drain on blocked strikes. I'm not saying it isn't an issue but yeah. Is there any way to make the change to make those people happy but not buff high block? Because high block does not need any more buffs at all.

          How come block wasn't only made strong when you first press it? Because to my understanding this was in FNC and a very good mechanic?

          The stamina drain thing wouldn't be an issue then.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #20
            Re: Key Online Gameplay Changes To Make

            Originally posted by Serengeti95
            Good point. Personally I've never seen the issue with stamina drain on blocked strikes. I'm not saying it isn't an issue but yeah. Is there any way to make the change to make those people happy but not buff high block? Because high block does not need any more buffs at all.

            How come block wasn't only made strong when you first press it? Because to my understanding this was in FNC and a very good mechanic?

            The stamina drain thing wouldn't be an issue then.
            No, it was a bad mechanic.

            People just got good at pumping block and made block super strong for every strike.

            Comment

            • EarvGotti
              MVP
              • Nov 2009
              • 2249

              #21
              Re: Key Online Gameplay Changes To Make

              Originally posted by GameplayDevUFC
              I'd just like to point out (as others have pointed out to me) that increasing the stamina drain on blocked strikes would be a huge buff to high block.
              I don't know if i agree GPD. We have guys coming forward throwing 100s of strikes per round and not missing a beat.

              Stamina drain buff would force people to actually pick their shots. Also its not like we still have One Button Block. If someone is blocking high then the body is always open and vice versa. There would still be openings and this would put more emphasis on picking shots carefully as done IRL.
              Lineup:
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              SG) '95-'96 Michael Jordan
              SF) Sapphire Scottie Pippen
              PF) '95-'96 Dennis Rodman
              C) Hakeem Olajuwon

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              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #22
                Re: Key Online Gameplay Changes To Make

                I disagree with the first point. If anything, block is too strong. We need incentive to attack it, not the other way around.

                Comment

                • Trillz
                  MVP
                  • Apr 2016
                  • 1369

                  #23
                  Re: Key Online Gameplay Changes To Make

                  Originally posted by Solid_Altair
                  I disagree with the first point. If anything, block is too strong. We need incentive to attack it, not the other way around.
                  yh spamming over 100 strikes at you without losing stamina and block being too strong need to get nerfed together.
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                  • Boiler569
                    MVP
                    • Apr 2016
                    • 2006

                    #24
                    Re: Key Online Gameplay Changes To Make

                    Originally posted by GameplayDevUFC
                    I'd just like to point out (as others have pointed out to me) that increasing the stamina drain on blocked strikes would be a huge buff to high block.
                    I think the main change needs to be an increase to permanent stamina loss from blocked shots. Not necessarily short-term stamina.

                    But that said, yes it would be a buff for high block

                    That's why I am also hoping that high block is nerfed a bit. Mostly by having power combos eat through block power much more quickly than they currently do.

                    Lead Uppercut; Rear Hook; Lead Hook; Rear Straight, as an example

                    ought to devastate high block much more than 1-2-1-2 or similar. They are shorter and more powerful strikes; and that particular combo mixes up straight and round strikes in a very smooth and varied manner. Start with an uppercut, which should chip away at least 20% of your block power itself; followed by two swift hooks; followed by a rear straight right down the middle as opponent is still recovering from consecutive left/right hooks and probably putting his ear muffs on

                    If we can get a large buff on the block breaking of uppercuts in particular, that may really help bring down the "OPness" of high block.

                    another idea ---- the 'recharge' of block has a longer delay. So it takes a couple seconds to begin recharging your high block, then a couple more seconds to actually charge up, rather than a near insta-recharge as we have now

                    Trust me I want to nerf high block some too But the stamina issue is just as bad and maybe worse :/

                    But overall ---- if a fighter throws 120 strikes/80 sig strikes in the first round --- I dodge 30% of them; block 30% of them; and 40% land, mostly to the head --- and i'm judicious in my output --- I should have quite a nice stamina advantage as we head into round 2.

                    As it stands now, they can keep up that kind of output for 2+ rounds before starting to feel the effects of missing 60%+ of their strikes and throwing 100+ strikes/round (mostly sig strikes at that).

                    Maybe that's OK in Bantamweight or Fly or Straw --- but I've seen this happen in MW and LHW
                    Last edited by Boiler569; 02-13-2018, 12:28 PM.
                    PSN: Boiler569
                    Have Fun, It's Just A GAME!
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                    • EarvGotti
                      MVP
                      • Nov 2009
                      • 2249

                      #25
                      Re: Key Online Gameplay Changes To Make

                      Originally posted by Solid_Altair
                      I disagree with the first point. If anything, block is too strong. We need incentive to attack it, not the other way around.
                      So if high block is nerfed...what is going to stop people from coming forward spamming 100 strikes per round?

                      If head movement is nerfed as well, what defensive tools do you have to stop a spammer from unleashing with no care in the world?

                      I feel like killing defensive tools will make this game a spammers paradise. We want mechanics that will force people to pick their shots carefully.....not swing wildly without consequence.
                      Lineup:
                      PG) Gary Payton
                      SG) '95-'96 Michael Jordan
                      SF) Sapphire Scottie Pippen
                      PF) '95-'96 Dennis Rodman
                      C) Hakeem Olajuwon

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #26
                        Re: Key Online Gameplay Changes To Make

                        Originally posted by EarvGotti
                        So if high block is nerfed...what is going to stop people from coming forward spamming 100 strikes per round?

                        If head movement is nerfed as well, what defensive tools do you have to stop a spammer from unleashing with no care in the world?

                        I feel like killing defensive tools will make this game a spammers paradise. We want mechanics that will force people to pick their shots carefully.....not swing wildly without consequence.
                        Movement should be improved. So should stamina drain.

                        That would make spammers easy to deal with

                        Comment

                        • tissues250
                          MVP
                          • Apr 2016
                          • 1526

                          #27
                          Re: Key Online Gameplay Changes To Make

                          I agree all and I wish they added more vulnerability to head movement by itself or mid-strikes with head movement.

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                          • Stunna2006
                            Rookie
                            • Nov 2004
                            • 209

                            #28
                            Re: Key Online Gameplay Changes To Make

                            shouldnt be able to throw a headkick KO at 0% stamina

                            10% stamina is fine, but if i see my opponent blinking at empty bar and throw a left hook, he shouldnt be able to duck it and throw a head kick and KO me the same speed that his head kicks were in the first round. like wtf is stamina for at all if u can still throw hard enough shots to knock people out at 0%? it should look mike ufc 2 when u were empty stamina where the kick goes slow af
                            Last edited by Stunna2006; 02-13-2018, 01:32 PM.

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                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #29
                              Re: Key Online Gameplay Changes To Make

                              Originally posted by GameplayDevUFC
                              I'd just like to point out (as others have pointed out to me) that increasing the stamina drain on blocked strikes would be a huge buff to high block.
                              Even if it’s only as small long term drain vs a bigger short term one?

                              Comment

                              • Lurch
                                Rookie
                                • Jul 2016
                                • 354

                                #30
                                Re: Key Online Gameplay Changes To Make

                                Originally posted by GameplayDevUFC
                                I'd just like to point out (as others have pointed out to me) that increasing the stamina drain on blocked strikes would be a huge buff to high block.
                                Any updates when ranked is fix?

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