Get rid of hard combos. That will fix many stamina problems as well.
Key Online Gameplay Changes To Make
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Re: Key Online Gameplay Changes To Make
I'm actually a fan of this combo system --- well, certainly a bigger fan of it as compared to combo multiplier
I can envision a better system to handle combos but turning that into reality is obviously much more difficult hahaPSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
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UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
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Re: Key Online Gameplay Changes To Make
I'd just like to point out (as others have pointed out to me) that increasing the stamina drain on blocked strikes would be a huge buff to high block.Comment
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Re: Key Online Gameplay Changes To Make
How come block wasn't only made strong when you first press it? Because to my understanding this was in FNC and a very good mechanic?
The stamina drain thing wouldn't be an issue then.Comment
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Re: Key Online Gameplay Changes To Make
Good point. Personally I've never seen the issue with stamina drain on blocked strikes. I'm not saying it isn't an issue but yeah. Is there any way to make the change to make those people happy but not buff high block? Because high block does not need any more buffs at all.
How come block wasn't only made strong when you first press it? Because to my understanding this was in FNC and a very good mechanic?
The stamina drain thing wouldn't be an issue then.
People just got good at pumping block and made block super strong for every strike.Comment
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Re: Key Online Gameplay Changes To Make
Stamina drain buff would force people to actually pick their shots. Also its not like we still have One Button Block. If someone is blocking high then the body is always open and vice versa. There would still be openings and this would put more emphasis on picking shots carefully as done IRL.Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
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Re: Key Online Gameplay Changes To Make
I disagree with the first point. If anything, block is too strong. We need incentive to attack it, not the other way around.Comment
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Re: Key Online Gameplay Changes To Make
yh spamming over 100 strikes at you without losing stamina and block being too strong need to get nerfed together.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: Key Online Gameplay Changes To Make
But that said, yes it would be a buff for high block
That's why I am also hoping that high block is nerfed a bit. Mostly by having power combos eat through block power much more quickly than they currently do.
Lead Uppercut; Rear Hook; Lead Hook; Rear Straight, as an example
ought to devastate high block much more than 1-2-1-2 or similar. They are shorter and more powerful strikes; and that particular combo mixes up straight and round strikes in a very smooth and varied manner. Start with an uppercut, which should chip away at least 20% of your block power itself; followed by two swift hooks; followed by a rear straight right down the middle as opponent is still recovering from consecutive left/right hooks and probably putting his ear muffs on
If we can get a large buff on the block breaking of uppercuts in particular, that may really help bring down the "OPness" of high block.
another idea ---- the 'recharge' of block has a longer delay. So it takes a couple seconds to begin recharging your high block, then a couple more seconds to actually charge up, rather than a near insta-recharge as we have now
Trust me I want to nerf high block some tooBut the stamina issue is just as bad and maybe worse :/
But overall ---- if a fighter throws 120 strikes/80 sig strikes in the first round --- I dodge 30% of them; block 30% of them; and 40% land, mostly to the head --- and i'm judicious in my output --- I should have quite a nice stamina advantage as we head into round 2.
As it stands now, they can keep up that kind of output for 2+ rounds before starting to feel the effects of missing 60%+ of their strikes and throwing 100+ strikes/round (mostly sig strikes at that).
Maybe that's OK in Bantamweight or Fly or Straw --- but I've seen this happen in MW and LHWLast edited by Boiler569; 02-13-2018, 12:28 PM.PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
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Re: Key Online Gameplay Changes To Make
If head movement is nerfed as well, what defensive tools do you have to stop a spammer from unleashing with no care in the world?
I feel like killing defensive tools will make this game a spammers paradise. We want mechanics that will force people to pick their shots carefully.....not swing wildly without consequence.Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
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Re: Key Online Gameplay Changes To Make
So if high block is nerfed...what is going to stop people from coming forward spamming 100 strikes per round?
If head movement is nerfed as well, what defensive tools do you have to stop a spammer from unleashing with no care in the world?
I feel like killing defensive tools will make this game a spammers paradise. We want mechanics that will force people to pick their shots carefully.....not swing wildly without consequence.
That would make spammers easy to deal withComment
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Re: Key Online Gameplay Changes To Make
I agree all and I wish they added more vulnerability to head movement by itself or mid-strikes with head movement.Comment
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Re: Key Online Gameplay Changes To Make
shouldnt be able to throw a headkick KO at 0% stamina
10% stamina is fine, but if i see my opponent blinking at empty bar and throw a left hook, he shouldnt be able to duck it and throw a head kick and KO me the same speed that his head kicks were in the first round. like wtf is stamina for at all if u can still throw hard enough shots to knock people out at 0%? it should look mike ufc 2 when u were empty stamina where the kick goes slow afLast edited by Stunna2006; 02-13-2018, 01:32 PM.Comment
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