Inside fighting: possible solution?

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  • port913
    Rookie
    • Dec 2017
    • 85

    #1

    Inside fighting: possible solution?

    So like most of you, i am frusturated by the fact it takes very little skill to stick to someone like glue and hook uppercut them to death
    I think the solution is to make in fight a skill, like everything else
    The sways: should cost a bit of stamina. Chaining sways will cost more
    Example: sway cost 5 stamina(random number). Another right after will be 7 and so on and so on.
    Block: change the high block from just holding r2 to also holding r2+r1
    R2 will block shots that come to the middle effectively.
    While holding r2 middle strikes(straight,uppercut) will take something like 5 shots to break the block. Curved shots will need 3
    R2+R1 will block curved shots(hooks,headkick). 5 hooks to break this defence, 3 straights.
    I thought about a more punishing number(2 hooks to break the R2 block for example) but the delay combined with the combo speed will make block useless
    By changing these 2 things leople will actually need skill to close the distance, and will prefer to be not so close to you so they could see what shot is coming to adjust block.
  • TheJamesKraus
    Pro
    • Oct 2017
    • 573

    #2
    Re: Inside fighting: possible solution?

    - Moving whilst blocking needs to be slowed down.

    - Headmovement when fatigued should be considerably slower aswell.

    - Speed up lunges, especially backwards.

    The blocking controls are fine.

    Comment

    • SxxthPxw
      Rookie
      • Feb 2018
      • 79

      #3
      Re: Inside fighting: possible solution?

      I don't feel there's an issue with any of this. Sometimes if someone pushes me against the cage I can lunge back once or twice, circle out and push them into the cage myself. Block should not slow you down either I think its fine, although the head movement comment is correct. Taxed sways would be cool

      Comment

      • ImAnOlogist
        Rookie
        • Jan 2018
        • 381

        #4
        Re: Inside fighting: possible solution?

        Originally posted by TheJamesKraus
        - Moving whilst blocking needs to be slowed down.

        - Headmovement when fatigued should be considerably slower aswell.

        - Speed up lunges, especially backwards.

        The blocking controls are fine.

        These are really the only things that need to happen to resolve the issue most people are having. I've been able to keep it outside when fighting. The latest tuner was meant to resolve some of that straight/overhand tool to keep people from walking you down.

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #5
          Re: Inside fighting: possible solution?

          I don't understand why blocking with low stamina doesn't have more bleed through.

          Comment

          • TheJamesKraus
            Pro
            • Oct 2017
            • 573

            #6
            Re: Inside fighting: possible solution?

            Originally posted by SxxthPxw
            I don't feel there's an issue with any of this. Sometimes if someone pushes me against the cage I can lunge back once or twice, circle out and push them into the cage myself. Block should not slow you down either I think its fine, although the head movement comment is correct. Taxed sways would be cool
            I disagree. Why shouldn’t block slow you down? There needs to be balance. At the minute, everything is set up for the aggressor to succeed and win the fight... this needs to be fixed.

            Comment

            • port913
              Rookie
              • Dec 2017
              • 85

              #7
              Re: Inside fighting: possible solution?

              Originally posted by TheJamesKraus
              - Moving whilst blocking needs to be slowed down.

              - Headmovement when fatigued should be considerably slower aswell.

              - Speed up lunges, especially backwards.

              The blocking controls are fine.
              What do you mean by speeding up lunges? That the start of them once you input will be faster or the animation itself? Do you think there is a need to increase the distance of them as well?

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #8
                Re: Inside fighting: possible solution?

                Lunges and TDs off strikes shouldn't be treated as soft combos, there shouldn't be a noticeable delay chaining these techniques.

                Comment

                • SxxthPxw
                  Rookie
                  • Feb 2018
                  • 79

                  #9
                  Re: Inside fighting: possible solution?

                  Originally posted by TheJamesKraus
                  I disagree. Why shouldn’t block slow you down? There needs to be balance. At the minute, everything is set up for the aggressor to succeed and win the fight... this needs to be fixed.
                  Someones pushing me with block held? I lunge back throw a leg kick, it lands and hurts. Do it again. Then I lunge back and throw a planted roundhouse and they eat it while walking forward because they anticipated the leg kick again. Why shouldn't being aggressive be a strategy? Just because you can't deal with it doesn't mean others can't.

                  Comment

                  • tissues250
                    MVP
                    • Apr 2016
                    • 1526

                    #10
                    Re: Inside fighting: possible solution?

                    they should add more stamina tax to head movement and make slow down head movement with low stamina. I don't want reduce uppercut damage but duck + upper looks too much damage.

                    Comment

                    • TheJamesKraus
                      Pro
                      • Oct 2017
                      • 573

                      #11
                      Re: Inside fighting: possible solution?

                      Originally posted by SxxthPxw
                      Someones pushing me with block held? I lunge back throw a leg kick, it lands and hurts. Do it again. Then I lunge back and throw a planted roundhouse and they eat it while walking forward because they anticipated the leg kick again. Why shouldn't being aggressive be a strategy? Just because you can't deal with it doesn't mean others can't.
                      Considering the majority of the forum has been discussing this issue. So it’s hardly just down to me not being good enough. The leg kick will land but in the meantime they have blasted you into a health event with multiple hooks. Roundhouse will get caught because of the wind up.

                      Comment

                      • kush land
                        Banned
                        • May 2016
                        • 443

                        #12
                        Re: Inside fighting: possible solution?

                        Originally posted by SxxthPxw
                        Someones pushing me with block held? I lunge back throw a leg kick, it lands and hurts.

                        This seems to be the best and safest way to stop duck uppercut but i still feel lunge back punche counters should do equal damage as headmovement counters for some reason they DON'T

                        Comment

                        • SxxthPxw
                          Rookie
                          • Feb 2018
                          • 79

                          #13
                          Re: Inside fighting: possible solution?

                          Originally posted by TheJamesKraus
                          Considering the majority of the forum has been discussing this issue. So it’s hardly just down to me not being good enough. The leg kick will land but in the meantime they have blasted you into a health event with multiple hooks. Roundhouse will get caught because of the wind up.
                          Planted roundhouse to the head barely has a wind up, and can't be caught? You must have read that wrong or something. I also said lunge back then leg kick so that they aren't on the inside anymore and can't hook you :/ Even planted body kicks are hard to catch if you keep the person guessing. Block does not need to be nerfed, you can also pick away at a persons block that is advancing on you. I don't understand what your solution of tippy toeing while blocking does. People walk forward and backward in mma with hands up. Thats the same exact thing as this game right now when it comes to blocking.

                          Comment

                          • SxxthPxw
                            Rookie
                            • Feb 2018
                            • 79

                            #14
                            Re: Inside fighting: possible solution?

                            Originally posted by kush land
                            This seems to be the best and safest way to stop duck uppercut but i still feel lunge back punche counters should do equal damage as headmovement counters for some reason they DON'T
                            I know what you mean, the lunge back causes almost the same animation as a pull counter sometimes but doesn't seem to add the vulnerability damage. I've really been liking planted single strikes against head movement. I also liking baiting the duck with feints into a dirty upper

                            Comment

                            • TheJamesKraus
                              Pro
                              • Oct 2017
                              • 573

                              #15
                              Re: Inside fighting: possible solution?

                              Originally posted by SxxthPxw
                              Planted roundhouse to the head barely has a wind up, and can't be caught? You must have read that wrong or something. I also said lunge back then leg kick so that they aren't on the inside anymore and can't hook you :/ Even planted body kicks are hard to catch if you keep the person guessing. Block does not need to be nerfed, you can also pick away at a persons block that is advancing on you. I don't understand what your solution of tippy toeing while blocking does. People walk forward and backward in mma with hands up. Thats the same exact thing as this game right now when it comes to blocking.
                              The kick will go to their body when in close. Lunges are still too slow regardless, you have to do 2-3 in a row. I never said anything about nerfing block, I said walking forward hugging block should mean you move slower, the same as it was UFC 2.

                              Slower movement whilst holding block allows the counter fighter more space and will help towards fixing these phone booth fights.. every fight is in a phone booth, it doesn't matter what you do because a good enough player will just pressure forward.

                              Punches should be slowed down, or kicks sped up to counteract the punch speed.

                              Slowing down head movement when gassed is a must aswell.

                              I'm just trying to come up with solutions to create a balanced game instead of this rock fest that we have now. It is very unsatisfying to win at the moment.

                              Comment

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