Devs are aware of this issue in the meta. We cooking some ideas.
Inside fighting: possible solution?
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Re: Inside fighting: possible solution?
Devs are aware of this issue in the meta. We cooking some ideas. -
Re: Inside fighting: possible solution?
Does anything in here box? The things y'all are complaining about for inside boxing are backwards.
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Re: Inside fighting: possible solution?
What were you reading that made you say that. You do realize boxing and mma stand up is completely different?Comment
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Re: Inside fighting: possible solution?
Body knee spamming when the attacker has a significant stamina advantage is the most OP thing. Just lost a fight because of this stupid ****. He just worked out the body knee and from the first one he threw the fight completely changed. I was effectively helpless. I either got body knee'd or uppercut and had no way of creating distance. Raging.Comment
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Re: Inside fighting: possible solution?
Yeah clearly especially training both, the major deference seen in side boxing in mma is fighters don't often get a chance to use there shoulders to setup punches because that's when elbows an grappling come into play. But y'all are complaining about being uppercut while ducking in boxing ranges that's what should happen all day.
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Re: Inside fighting: possible solution?
Yeah clearly especially training both, the major deference seen in side boxing in mma is fighters don't often get a chance to use there shoulders to setup punches because that's when elbows an grappling come into play. But y'all are complaining about being uppercut while ducking in boxing ranges that's what should happen all day.
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Re: Inside fighting: possible solution?
Yeah clearly especially training both, the major deference seen in side boxing in mma is fighters don't often get a chance to use there shoulders to setup punches because that's when elbows an grappling come into play. But y'all are complaining about being uppercut while ducking in boxing ranges that's what should happen all day.
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Nobody ducks at the exact same angle the way you’re forced to on this game. In real life head movement /countering it is about timing,prediction, distance management, angles.
In this game it’s pretty much just prediction and that is terrible.
In real life I could duck my head at an angle, make you whiff an uppercut (especially if we’re in a phonebooth and you dont angle off or take a step back) then counter with my own strike.
The head movement is rock paper scissors and that’s a terrible conceptComment
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Re: Inside fighting: possible solution?
Body knee spamming when the attacker has a significant stamina advantage is the most OP thing. Just lost a fight because of this stupid ****. He just worked out the body knee and from the first one he threw the fight completely changed. I was effectively helpless. I either got body knee'd or uppercut and had no way of creating distance. Raging.Comment
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Re: Inside fighting: possible solution?
Body knee spamming when the attacker has a significant stamina advantage is the most OP thing. Just lost a fight because of this stupid ****. He just worked out the body knee and from the first one he threw the fight completely changed. I was effectively helpless. I either got body knee'd or uppercut and had no way of creating distance. Raging.
You sure you’re a “top player”? Because I keep seeing little complaints like this that really make me doubt it. Body knees can be side swayed and punished with three hooks almost always creating and instant rock scenario. I had two guys try to do this tactic to me and the first guy I made this up on the fly. Because top dudes try things to adapt, they don’t sit there and resign to the fact they’re being spammed.
They’ll block and wait for your strikes and when you stop they’ll throw the knee. That’s why you throw two punches, stop for half a second and then immediately lean counter because you know the knee is coming.
But I’m sure you’ll disregard this sage advice because it’s me and wait until Solid comes along and indirectly tells you I was right the whole time.
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Re: Inside fighting: possible solution?
Solution: enable both players to tie up in the clinch with very little chance of being denied. Probably would require a new clinch entry animation.
This is what happens in real life folks. Let’s not overthink this one
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Re: Inside fighting: possible solution?
You sure you’re a “top player”? Because I keep seeing little complaints like this that really make me doubt it. Body knees can be side swayed and punished with three hooks almost always creating and instant rock scenario. I had two guys try to do this tactic to me and the first guy I made this up on the fly. Because top dudes try things to adapt, they don’t sit there and resign to the fact they’re being spammed.
They’ll block and wait for your strikes and when you stop they’ll throw the knee. That’s why you throw two punches, stop for half a second and then immediately lean counter because you know the knee is coming.
But I’m sure you’ll disregard this sage advice because it’s me and wait until Solid comes along and indirectly tells you I was right the whole time.
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Solid is also a nice person and easy to communicate with. Please refrain from quoting me from now on. I don't want to talk to you. lolComment
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Re: Inside fighting: possible solution?
Your solution is good for guys who wanna mix it up but pure strikers need another solutionComment
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Re: Inside fighting: possible solution?
This is a bad idea at the moment. First and foremost because the clinch is hands down the worst aspect of this game and second, there aren’t enough effective ways to stay on the outside. If this gets implemented tomorrow, guys could hold block and walk you down till you hit the cage and get a free clinch.
Ive seen this idea floated around multiple times but it won’t work until the whole system is changed to revolve around it. It can’t be used as a patch job.
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Re: Inside fighting: possible solution?
I hear you, but this is MMA. Guys rarely get crowded in real life (1) because elbows and uppercuts hurt really bad and (2) bc there is a clinch threat.
For players who avoid the ground, use the clinch to tie up and then punish opponent with strikes (can’t really do atm unless in MT clinch) or break and reset.
We cant keep altering the realism of the game because people only want to keep the fight standing.
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Re: Inside fighting: possible solution?
This is a bad idea at the moment. First and foremost because the clinch is hands down the worst aspect of this game and second, there aren’t enough effective ways to stay on the outside. If this gets implemented tomorrow, guys could hold block and walk you down till you hit the cage and get a free clinch.
Ive seen this idea floated around multiple times but it won’t work until the whole system is changed to revolve around it. It can’t be used as a patch job.
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I agree. The clinch is pretty bad, but if fixed, it is the solution to inside fighting.
There needs to be a genuine clinch threat (and elbow/uppercut/knee threat) on the inside to keep guys at a distance.
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