The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #31
    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

    Originally posted by Dave_S
    Or you can just pony up for that controller and map uppercuts to extra buttons.
    This is real? I didn’t know there were modular controllers on consoles. Have to check this out.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #32
      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

      Originally posted by johnmangala
      Like EA MMA. But I like EA UFC’s control scheme better tho. Maybe there should be options.
      Me too. I hated their control scheme.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #33
        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

        Originally posted by Serengeti95
        I have no idea mate. But I wouldn't be able to work out even the UFC 2 control scheme. I don't even want to make an attempt because it will hurt my head. Like I said... It's above my pay grade.

        I'm just wondering if there's a way to not involve so many bumpers with the other buttons. If there is truly nothing even slightly better then I guess it is what it is.
        There isnt and I dont believe its above your paygrade. I've seen the GCs bring up similar ideas before and the response is usually "What button would you use for this change"? The answer is "I dont know because moving one function to a certain button would likely affect another function."

        To your original point, those are complex combos. They are supposed to be complex and difficult. I dont expect even the hardest of the hardcore to have them mastered after a month of playing.

        Comment

        • Reinfarcements
          Pro
          • Nov 2017
          • 633

          #34
          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

          I think its fine. As the game gets older, I bet more and more combos are going to be utilized. Just like real MMA, eventually players are going to have to evolve/learn new things to stay on top.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #35
            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

            Originally posted by Reinfarcements
            I think its fine. As the game gets older, I bet more and more combos are going to be utilized. Just like real MMA, eventually players are going to have to evolve/learn new things to stay on top.
            If you play against the AI on Legendary against a fighter with lots of combos, you'll get a glimpse of the utility of some of the combos.

            That's part of the fun playing against the AI, you'll see stuff humans haven't integrated into their game yet.

            Comment

            • Serengeti1
              MVP
              • Mar 2016
              • 1720

              #36
              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

              Originally posted by aholbert32
              There isnt and I dont believe its above your paygrade. I've seen the GCs bring up similar ideas before and the response is usually "What button would you use for this change"? The answer is "I dont know because moving one function to a certain button would likely affect another function."

              To your original point, those are complex combos. They are supposed to be complex and difficult. I dont expect even the hardest of the hardcore to have them mastered after a month of playing.
              Well I'd imagine you'd have to make other buttons do other things to make it work. They'd have to work and be intuitive as well though. And I'm not in the business of working that out. It is above my pay grade. If nobody else can... it is what it is. But I can't.

              The idea that they're supposed to be complex is a complete cop-out. Not everyone has the level 5 boxing combos for example but if the fighter does have them they should be able to throw them without having an aneurysm. Nick Diaz throws like 10 punch combos irl for example. Way more than 3-4 anyway. The combos shouldn't be complex when you're playing as him.

              And the only guys that have the more complex button input combos are guys that have no trouble throwing the combos irl

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #37
                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                Originally posted by GameplayDevUFC
                If you play against the AI on Legendary against a fighter with lots of combos, you'll get a glimpse of the utility of some of the combos.

                That's part of the fun playing against the AI, you'll see stuff humans haven't integrated into their game yet.
                Yeah, this is very true. I'm really not sure anybody will ever be able to play like the AI does though. It's able to throw different complex combinations at a rapid pace. I hope I'm wrong.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #38
                  Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                  Originally posted by Serengeti95
                  Well I'd imagine you'd have to make other buttons do other things to make it work. They'd have to work and be intuitive as well though. And I'm not in the business of working that out. It is above my pay grade. If nobody else can... it is what it is. But I can't.

                  The idea that they're supposed to be complex is a complete cop-out. Not everyone has the level 5 boxing combos for example but if the fighter does have them they should be able to throw them without having an aneurysm. Nick Diaz throws like 10 punch combos irl for example. Way more than 3-4 anyway. The combos shouldn't be complex when you're playing as him.

                  And the only guys that have the more complex button input combos are guys that have no trouble throwing the combos irl
                  Nah, its not a cop-out. Some of those combos should be hard.

                  I dont have an issue throwing 3/4 punch combos. The combos I find difficult to throw are the ones with uppercuts because you have to press two buttons at the same time and I'm not used to that kind of control scheme. I also have trouble mixing kicks in with those combos but thats more because I suck at the game. Ive actually seen plenty of people mix in 4 strike combos with kicks against me online.

                  One of the reasons why you as a top 25 ranked player hasnt seen many of the complex combos was actually stated earlier. Good players will use movement and catch you during one of those combos. The vulnerability makes people (especially higher ranked fighters) more conservative when it comes to combos.

                  You want movement while striking? Well, I cant think of a better way to keep that feature and still have enough inputs for other strikes, defense, clinch and grappling. You cant either. No one else here seems to be able. Most importantly, the folks who get paid to think it up seem to think this the best we can do.

                  So it is what it is.

                  With that said, I do think its kind of silly to expect for people to have mastered a new control system within 30 days but to each his own.

                  Comment

                  • Serengeti1
                    MVP
                    • Mar 2016
                    • 1720

                    #39
                    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                    Originally posted by aholbert32
                    Nah, its not a cop-out. Some of those combos should be hard.

                    I dont have an issue throwing 3/4 punch combos. The combos I find difficult to throw are the ones with uppercuts because you have to press two buttons at the same time and I'm not used to that kind of control scheme. I also have trouble mixing kicks in with those combos but thats more because I suck at the game. Ive actually seen plenty of people mix in 4 strike combos with kicks against me online.

                    One of the reasons why you as a top 25 ranked player hasnt seen many of the complex combos was actually stated earlier. Good players will use movement and catch you during one of those combos. The vulnerability makes people (especially higher ranked fighters) more conservative when it comes to combos.

                    You want movement while striking? Well, I cant think of a better way to keep that feature and still have enough inputs for other strikes, defense, clinch and grappling. You cant either. No one else here seems to be able. Most importantly, the folks who get paid to think it up seem to think this the best we can do.

                    So it is what it is.

                    With that said, I do think its kind of silly to expect for people to have mastered a new control system within 30 days but to each his own.
                    Bro... I'm not talking about simple 3-4 strike combinations. I'm talking about difficult ones. They're barely ever used online at all. Period. I know what I'm talking about. You're barely an online player so believe me. The combos shouldn't be as difficult as they are either. It's 100% a cop-out. The fighters that use them don't find them difficult to throw lol. There's also a difference between kinda hard and very difficult. They're very difficult to throw with any kind of fluidity consistently. Go into practice mode and try some of the harder level 5 boxing combos and you'll see what I mean.

                    If they have to be like that... fine. But the explanation you're using is almost as bad as the one GPD used for why not much damage is done to a fighter who's idle (because they're rolling with the punches). If a mechanic is bad... just own it. I understand if there isn't a better option. We can't have a serious conversation when bogus excuses like that are used though.



                    ^
                    here's a 14 strike combo... with body/head mix ups. Pulling off a 4 strike combo is already difficult as it is to pull off with fluidity. It's not realistic. Unless you were using someone like Yoel Romero. But he doesn't have the combinations anyway.

                    I'm okay with you saying nothing can be done. I made the thread to get an answer and I got it. I'm not okay with this lame excuse though.
                    Last edited by Serengeti1; 02-26-2018, 12:18 AM.

                    Comment

                    • TheJamesKraus
                      Pro
                      • Oct 2017
                      • 573

                      #40
                      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                      Diaz can throw long combos pretty easily... he’s now my go to at WW now because of it. With all the uppercut spam, I can just overwhelm them with pitty patty combinations.

                      Of course the animation isn’t there like you have already campaigned for but the effect is.

                      Long combos are difficult to master/remember though, it doesn’t help that the combo list is a nuisance to pull up all the time.

                      I would like the combo/view moves section to be online. Can you help us out even a little bit devs

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #41
                        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                        Originally posted by Serengeti95
                        Bro... I'm not talking about simple 3-4 strike combinations. I'm talking about difficult ones. They're barely ever used online at all. Period. I know what I'm talking about. You're barely an online player so believe me. The combos shouldn't be as difficult as they are either. It's 100% a cop-out. The fighters that use them don't find them difficult to throw lol. There's also a difference between kinda hard and very difficult. They're very difficult to throw with any kind of fluidity consistently. Go into practice mode and try some of the harder level 5 boxing combos and you'll see what I mean.

                        If they have to be like that... fine. But the explanation you're using is almost as bad as the one GPD used for why not much damage is done to a fighter who's idle (because they're rolling with the punches). If a mechanic is bad... just own it. I understand if there isn't a better option. We can't have a serious conversation when bogus excuses like that are used though.



                        ^
                        here's a 14 strike combo... with body/head mix ups. Pulling off a 4 strike combo is already difficult as it is to pull off with fluidity. It's not realistic. Unless you were using someone like Yoel Romero. But he doesn't have the combinations anyway.

                        I'm okay with you saying nothing can be done. I made the thread to get an answer and I got it. I'm not okay with this lame excuse though.
                        It's totally not a cop out and that's not a 14 strike combo.

                        Comment

                        • Serengeti1
                          MVP
                          • Mar 2016
                          • 1720

                          #42
                          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                          Originally posted by TheJamesKraus
                          Diaz can throw long combos pretty easily... he’s now my go to at WW now because of it. With all the uppercut spam, I can just overwhelm them with pitty patty combinations.

                          Of course the animation isn’t there like you have already campaigned for but the effect is.

                          Long combos are difficult to master/remember though, it doesn’t help that the combo list is a nuisance to pull up all the time.

                          I would like the combo/view moves section to be online. Can you help us out even a little bit devs
                          There are def some that are easier than others. But if you have one that mixes up hooks/uppers to the body and head it's pretty ridiculous. Then you have to actually try to get it to come out fast which is very difficult. Then when you factor in getting more than one down. It's much more difficult than ideal.

                          Of course you have 3-4 strike combos that are much easier but yeah. I just think disguising this issue as some kind of attempt at realism is ridiculous and inaccurate. No offence man but it's even more frustrating because it's become something several people are repeating.

                          I would also love to have access to the combos online though. It would definitely be something and much appreciated.

                          Comment

                          • Serengeti1
                            MVP
                            • Mar 2016
                            • 1720

                            #43
                            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                            Originally posted by GameplayDevUFC
                            It's totally not a cop out and that's not a 14 strike combo.
                            Because there's a slight break where he goes for a bit of head control? Semantics at the end of the day. The GIF illustrates my point. I could bring out more GIF's lol. How isn't it a cop-out?

                            Comment

                            • MMA Damage
                              Banned
                              • Feb 2018
                              • 161

                              #44
                              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                              The hard combos idea is dumb. This isn't tekken or mortal kombat. Combos should be free flow like they always been and with real stats for each limb not just crammed into striking power and speed. This has gone so much further from sim than anything. Nate rarely throws kicks but his kick speed is 94? (Or something like that).

                              Then the input delay that "doesn't exist" makes it even better. The beta was more responsive than this. I mean the community on this has to be ridiculously small when you can already run into the same person a couple times in one play session, even searching multiple classes.

                              This is not Mortal Kombat, Tekken, Street Fighter, or etc.

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #45
                                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                                Originally posted by Serengeti95
                                Because there's a slight break where he goes for a bit of head control? Semantics at the end of the day. The GIF illustrates my point. I could bring out more GIF's lol. How isn't it a cop-out?
                                Smith was also hurt in the gif which lead to his ability to throw 14 strikes in succession. Technically you can do something similar in the game during health events if your opponent doesnt throw back.

                                Does it flow as well in the game? Nah, but its possible.

                                Comment

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