The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

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  • Dave_S
    Dave
    • Apr 2016
    • 7835

    #91
    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

    I'm actually thinking about trying it, but I know nothing about them. Would be fantastic if someone could talk me out of it. Having square+x and triangle+circle mapped to buttons sounds to good to be true.

    Comment

    • Serengeti1
      MVP
      • Mar 2016
      • 1720

      #92
      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

      ^

      I've been looking up those controllers too. Anyone know what macros are? I keep seeing the word and have no idea what it means

      Comment

      • Nugget7211
        MVP
        • Nov 2017
        • 1401

        #93
        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

        Originally posted by Serengeti95
        ^

        I've been looking up those controllers too. Anyone know what macros are? I keep seeing the word and have no idea what it means
        One button that reads as multiple inputs. For example, I have a few macros set on my PC for strategy games so I can press 1 button that reads as me having pressed ctrl+1. I imagine for console it'd be one button reads as L1+ square and stuff like that.
        **** off, Nugget7211 - GPD, 2017 & 2018
        Internet Hero - Jack Slack, 2018

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        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #94
          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

          Originally posted by Nugget7211
          One button that reads as multiple inputs. For example, I have a few macros set on my PC for strategy games so I can press 1 button that reads as me having pressed ctrl+1. I imagine for console it'd be one button reads as L1+ square and stuff like that.
          that would be awesome for uppercuts in this game.

          Comment

          • TheJamesKraus
            Pro
            • Oct 2017
            • 573

            #95
            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

            Those controllers would cost a **** ton of $$$$.

            I was considering buying an Xbox Elite controller but couldn’t bring myself to spend that amount of $$$$ on a single controller.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #96
              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

              Originally posted by TheJamesKraus
              Those controllers would cost a **** ton of $$$$.

              I was considering buying an Xbox Elite controller but couldn’t bring myself to spend that amount of $$$$ on a single controller.
              I did and I love it. Treat yourself.

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #97
                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                Originally posted by aholbert32
                I did and I love it. Treat yourself.
                Can you map two buttons to one thing? Apparently the macros on the Nacon controller aren't too reliable so idk. Literally all the controllers have mixed reviews but they're real expensive

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #98
                  Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                  Originally posted by Serengeti95
                  Can you map two buttons to one thing? Apparently the macros on the Nacon controller aren't too reliable so idk. Literally all the controllers have mixed reviews but they're real expensive
                  Not on the elite.

                  Comment

                  • killakrok
                    Pro
                    • Dec 2006
                    • 605

                    #99
                    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                    Originally posted by aholbert32
                    I dont hate the idea but i have a couple of questions:

                    How do you differentiate someone who is great at boxing combos but not great kickboxing combos?
                    Include both punching and kicking combination stats, along with differentiated punch/kick power/speed stats. That way you retain the uniqueness of combination speed without the complexity and challenges of hard combos.

                    Punching Power (damage from punches)
                    Punching Speed (speed of punches)
                    Punching Combinations (speed and power of punches thrown after the first strike)
                    Kicking Power (damage from kicks)
                    Kicking Speed (speed of kicks)
                    Kicking Combinations (speed and power of kicks thrown after the first strike)

                    The combinations stat would be a modifier that effected successive strikes with our without diminishing returns. Fighters with high combination stats would have their punches or kicks that follow other strikes effected by gaining or retaining speed, power, or accuracy to punches or kicks thrown in succession within a set number of strikes or time.

                    You can include accuracy if you want to incorporate that by adding a punch/kick accuracy stat and including accuracy in the equation for combinations.

                    Originally posted by aholbert32
                    Lets say you attempt a jab-straight-headkick. Now the jab-straight part should be fast but because of his low kick speed, the headkick should be slower, right?. That's pretty much what we have right now.
                    Yup, but I'll take looking at two extra stats that give me an accurate and reliable insight into my fighters combination proficiency over looking at and memorizing 400+ combos that may or may not be available to me at the time.

                    Originally posted by aholbert32
                    There also is a question of how you would give a guy like Diaz's combo rating. Diaz is really great at putting together punch combos but not combos that involve kicks. So do we need separate punch and kick combo ratings for guys like him. Pettis is an example of the opposite.
                    If you see that Nick Diaz's stats are something like
                    85 Punching Power
                    95 Punching Speed
                    98 Punching Combinations
                    70 Kicking Power
                    80 Kicking Speed
                    65 Kicking Combinations

                    You can assume that he has decent power, really fast hands, and great punching combinations. He has quick enough legs to kick you, but it probably won't hurt, and he definitely won't be able to mix kicks into combinations.

                    In the ring as Nate Diaz, your jab-straight will come out quickly because of your punching speed and punching combination stats, while a jab-straigh-head kick will see the jab-straight come out quickly with the headkick being slower in comparison to other fighters with higher stats. You will still be able to throw a jab-body kick, it will just be a little slower than someone with higher kick combination stats, and a jab-leg kick-body kick will be much slower as expected.

                    Comment

                    • killakrok
                      Pro
                      • Dec 2006
                      • 605

                      #100
                      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                      Originally posted by dfab14
                      What unique strikes are you referring to cause they have combos that end with spin kicks and suck
                      I meant that the combos don't allow you to perform any strike or combination of strikes that you can't throw individually. ■▲is jab-straight, you can jab-straight a little faster if you have it as a hard combo, but you can't press the same buttons and jab-spinning backfist, and you can't jab-spinning backfist unless you can also spinning backfist on its own. Combos only provide efficiency, they don't give you completely different moves.

                      Like you mention some of the flashier ones do look like they have slightly different animations or just flow much better together, and certain fighters do have their own signature animations like jab-straights, but in general combos don't unlock attacks that you arn't also able to perform individually.

                      A perfect example of this was UFC Tapout. One of the games had a hard combo system that allowed you to perform moves in combinations that you wouldn't have access to perform alone. One unlockable character Black Widow had a ridiculously long combo that ended in a spinning neck takedown that you couldn't do unless you hit the 6+strikes beforehand. The only way to do the spinning takedown was through the combo.

                      Comment

                      • Zeta Reticulan1
                        Banned
                        • Sep 2017
                        • 471

                        #101
                        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                        Originally posted by Serengeti95
                        Can you map two buttons to one thing? Apparently the macros on the Nacon controller aren't too reliable so idk. Literally all the controllers have mixed reviews but they're real expensive
                        POWER A FUSION Pro Controller for Xbox One is a quarter of the price of the Elite controller. You can also assign more than one button to each of the four extra buttons on the bottom:



                        Edit: Meant to reply to James since he was looking for the Xbox controller.
                        Last edited by Zeta Reticulan1; 02-26-2018, 11:28 PM.

                        Comment

                        • Slickrick_Csc
                          Rookie
                          • May 2016
                          • 139

                          #102
                          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                          Originally posted by Dave_S
                          Should I try it?





                          There are some controllers made by ncon that resemble the Xbox controllers for pro gaming

                          Toute la puissance de la REVOLUTION dans une manette PS4 filaire à customiser grâce à son logiciel inclus. Personnalisez chacun des joysticks, créez vos propres profils de jeu et passez au niveau supérieur sur vos titres favoris.




                          N also this article just com out that hori is designing a wireless Xbox styled PS controller

                          Comment

                          • Malaach
                            Pro
                            • Aug 2017
                            • 503

                            #103
                            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                            I've seen a few people use those combos, but most won't use them especially when you can get a quick 1-2, 1-2-3 in. Hooks, Jabs & Straights I see get thrown as four pieces. Mixed in with swaying, and footwork is most fights.

                            I've also seen a rare few that will use follow up strikes after missing one such as a missed round house into another Roundhouse.

                            Vulnerability to me I feel is a reason why certain combos are or aren't used besides people simply not really knowing what combos each fighter actually has.

                            Not only that how many people actually been through the list to see what fighter's actually have high level disciplines to have complex combos or not, as well how many fighters also have the moves to be able to use certain combo's.

                            The new combo system is good and fine as is. It's more realistic this way, especially for 5 piece combos.

                            As for the Controls this way is good but I do know other ways they can implement a different style while keeping the new locomotion. Personally I like the new controls for what it brings for stand up now.

                            Comment

                            • Nekrotik
                              Rookie
                              • Nov 2017
                              • 288

                              #104
                              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                              Originally posted by GameplayDevUFC
                              For the purposes of realism, which would be more realistic?

                              Simple combos being harder to input, or more complex combos beiing harder to input?

                              For the purposes of realism, how long does it take someone training kickboxing to learn to throw a technically solid 1-2 combo, versus a technically solid roundhouse to wheel kick combo?

                              Why should a players experience learning to play the game be radically different from the experience of learning the techniques in real life? In relative terms. If we're talking realism.
                              Realism? What I'm seeing in a lot of fights online is people throwing the exact same 4-piece combo over, and over, and over, and over, and basically doing nothing else, and if one strike from that combo hits you, you're stunned and can't throw counters.

                              Is that realistic?


                              The way combos are currently implemented, they don't provide efficiency, they effectively nerf single strikes to the point of being useless, which is completely insane. Hooks and body kicks take way too long to animate. There's not much of a debate here.
                              Last edited by Nekrotik; 02-27-2018, 11:57 AM.

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #105
                                The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                                Originally posted by Nekrotik
                                Realism? What I'm seeing in a lot of fights online is people throwing the exact same 4-piece combo over, and over, and over, and over, and basically doing nothing else, and if one strike from that combo hits you, you're stunned and can't throw counters.

                                Is that realistic?


                                The way combos are currently implemented, they don't provide efficiency, they effectively nerf single strikes to the point of being useless, which is completely insane. Hooks and body kicks take way too long to animate. There's not much of a debate here.


                                I don’t find this to be true at all. Especially when it comes to counters. I’ve been able to rock and ko people with single strike straights and Kos.

                                In fact I’ve been more effective countering people’s predictable counters with 1 or 2 punch strikes than with firing back 4 piece combos.


                                Sent from my iPhone using Tapatalk Pro
                                Last edited by aholbert32; 02-27-2018, 12:50 PM.

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