I'm actually thinking about trying it, but I know nothing about them. Would be fantastic if someone could talk me out of it. Having square+x and triangle+circle mapped to buttons sounds to good to be true.
The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
I'm actually thinking about trying it, but I know nothing about them. Would be fantastic if someone could talk me out of it. Having square+x and triangle+circle mapped to buttons sounds to good to be true. -
Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
^
I've been looking up those controllers too. Anyone know what macros are? I keep seeing the word and have no idea what it meansComment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
One button that reads as multiple inputs. For example, I have a few macros set on my PC for strategy games so I can press 1 button that reads as me having pressed ctrl+1. I imagine for console it'd be one button reads as L1+ square and stuff like that.**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
that would be awesome for uppercuts in this game.Comment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
Those controllers would cost a **** ton of $$$$.
I was considering buying an Xbox Elite controller but couldn’t bring myself to spend that amount of $$$$ on a single controller.Comment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
I did and I love it. Treat yourself.Comment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
Can you map two buttons to one thing? Apparently the macros on the Nacon controller aren't too reliable so idk. Literally all the controllers have mixed reviews but they're real expensiveComment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
Not on the elite.Comment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
Punching Power (damage from punches)
Punching Speed (speed of punches)
Punching Combinations (speed and power of punches thrown after the first strike)
Kicking Power (damage from kicks)
Kicking Speed (speed of kicks)
Kicking Combinations (speed and power of kicks thrown after the first strike)
The combinations stat would be a modifier that effected successive strikes with our without diminishing returns. Fighters with high combination stats would have their punches or kicks that follow other strikes effected by gaining or retaining speed, power, or accuracy to punches or kicks thrown in succession within a set number of strikes or time.
You can include accuracy if you want to incorporate that by adding a punch/kick accuracy stat and including accuracy in the equation for combinations.
There also is a question of how you would give a guy like Diaz's combo rating. Diaz is really great at putting together punch combos but not combos that involve kicks. So do we need separate punch and kick combo ratings for guys like him. Pettis is an example of the opposite.
85 Punching Power
95 Punching Speed
98 Punching Combinations
70 Kicking Power
80 Kicking Speed
65 Kicking Combinations
You can assume that he has decent power, really fast hands, and great punching combinations. He has quick enough legs to kick you, but it probably won't hurt, and he definitely won't be able to mix kicks into combinations.
In the ring as Nate Diaz, your jab-straight will come out quickly because of your punching speed and punching combination stats, while a jab-straigh-head kick will see the jab-straight come out quickly with the headkick being slower in comparison to other fighters with higher stats. You will still be able to throw a jab-body kick, it will just be a little slower than someone with higher kick combination stats, and a jab-leg kick-body kick will be much slower as expected.Comment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
Like you mention some of the flashier ones do look like they have slightly different animations or just flow much better together, and certain fighters do have their own signature animations like jab-straights, but in general combos don't unlock attacks that you arn't also able to perform individually.
A perfect example of this was UFC Tapout. One of the games had a hard combo system that allowed you to perform moves in combinations that you wouldn't have access to perform alone. One unlockable character Black Widow had a ridiculously long combo that ended in a spinning neck takedown that you couldn't do unless you hit the 6+strikes beforehand. The only way to do the spinning takedown was through the combo.
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
Edit: Meant to reply to James since he was looking for the Xbox controller.Last edited by Zeta Reticulan1; 02-26-2018, 11:28 PM.Comment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
There are some controllers made by ncon that resemble the Xbox controllers for pro gaming
Toute la puissance de la REVOLUTION dans une manette PS4 filaire à customiser grâce à son logiciel inclus. Personnalisez chacun des joysticks, créez vos propres profils de jeu et passez au niveau supérieur sur vos titres favoris.
N also this article just com out that hori is designing a wireless Xbox styled PS controller
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
I've seen a few people use those combos, but most won't use them especially when you can get a quick 1-2, 1-2-3 in. Hooks, Jabs & Straights I see get thrown as four pieces. Mixed in with swaying, and footwork is most fights.
I've also seen a rare few that will use follow up strikes after missing one such as a missed round house into another Roundhouse.
Vulnerability to me I feel is a reason why certain combos are or aren't used besides people simply not really knowing what combos each fighter actually has.
Not only that how many people actually been through the list to see what fighter's actually have high level disciplines to have complex combos or not, as well how many fighters also have the moves to be able to use certain combo's.
The new combo system is good and fine as is. It's more realistic this way, especially for 5 piece combos.
As for the Controls this way is good but I do know other ways they can implement a different style while keeping the new locomotion. Personally I like the new controls for what it brings for stand up now.Comment
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Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
For the purposes of realism, which would be more realistic?
Simple combos being harder to input, or more complex combos beiing harder to input?
For the purposes of realism, how long does it take someone training kickboxing to learn to throw a technically solid 1-2 combo, versus a technically solid roundhouse to wheel kick combo?
Why should a players experience learning to play the game be radically different from the experience of learning the techniques in real life? In relative terms. If we're talking realism.
Is that realistic?
The way combos are currently implemented, they don't provide efficiency, they effectively nerf single strikes to the point of being useless, which is completely insane. Hooks and body kicks take way too long to animate. There's not much of a debate here.Last edited by Nekrotik; 02-27-2018, 11:57 AM.Comment
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The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.
Realism? What I'm seeing in a lot of fights online is people throwing the exact same 4-piece combo over, and over, and over, and over, and basically doing nothing else, and if one strike from that combo hits you, you're stunned and can't throw counters.
Is that realistic?
The way combos are currently implemented, they don't provide efficiency, they effectively nerf single strikes to the point of being useless, which is completely insane. Hooks and body kicks take way too long to animate. There's not much of a debate here.
I don’t find this to be true at all. Especially when it comes to counters. I’ve been able to rock and ko people with single strike straights and Kos.
In fact I’ve been more effective countering people’s predictable counters with 1 or 2 punch strikes than with firing back 4 piece combos.
Sent from my iPhone using Tapatalk ProLast edited by aholbert32; 02-27-2018, 12:50 PM.Comment
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