The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

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  • Thetruth11
    Banned
    • Feb 2018
    • 474

    #61
    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

    60 percent of the combos require you to be stationary
    The sway speed up wins everytime

    Sent from my SM-G920T using Tapatalk

    Comment

    • bram
      Rookie
      • Nov 2017
      • 89

      #62
      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

      We need someone who can do these combos. Video link anybody?

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #63
        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

        Originally posted by MeowingForVengeance
        Yes. Earlier GPD suggested to play the AI on Legendary to see the utility of long combos. If you do, you'll see that part of that utility is being able to throw out a ridiculous amount of strikes and lose almost no stamina.

        If you're not using your fighter's combos, you're suffering a major stamina penalty. So if you're like me and just want to throw what you want instead of memorizing Tekken combos in practice mode, you're handicapping yourself.
        I hate the "Tekken combo" comparison that people use.

        One, in Tekken, if you dont input the combo....the fighter doesnt implement the move at all. In UFC 3, the only difference is that the combo comes out faster and smoother. Every fighter can throw a jab-jab-straight body kick even if the move isnt in their combo list. It just flows better with people who do.

        Two in Tekken, you are inputting buttons for moves that dont exist in real life and some dont work as a singular move only in a combo. Thats not the case with UFC 3. You want to throw a mixup of hooks to the head and body....you already know how to do it. Its not some special combo. Its the same inputs you would use to throw hooks and body hooks singularly.

        The only memorization is really "Does my fighter have this combo"? Thats it and most of the time you can assume they do simply based on their move level and combo set.

        The stamina thing is a whole other issue. I think it needs to be more severe but I get why it isnt. I also think there is a divide between people who believe thatt simply throwing strikes should make you lose stamina versus those who believe that significant stamina loss should mostly come from you causing misses using active defense (not just blocking) and you damaging your opponent.

        Comment

        • Nugget7211
          MVP
          • Nov 2017
          • 1401

          #64
          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

          Originally posted by aholbert32
          I hate the "Tekken combo" comparison that people use.

          One, in Tekken, if you dont input the combo....the fighter doesnt implement the move at all. In UFC 3, the only difference is that the combo comes out faster and smoother. Every fighter can throw a jab-jab-straight body kick even if the move isnt in their combo list. It just flows better with people who do.

          Two in Tekken, you are inputting buttons for moves that dont exist in real life and some dont work as a singular move only in a combo. Thats not the case with UFC 3. You want to throw a mixup of hooks to the head and body....you already know how to do it. Its not some special combo. Its the same inputs you would use to throw hooks and body hooks singularly.

          The only memorization is really "Does my fighter have this combo"? Thats it and most of the time you can assume they do simply based on their move level and combo set.

          The stamina thing is a whole other issue. I think it needs to be more severe but I get why it isnt. I also think there is a divide between people who believe thatt simply throwing strikes should make you lose stamina versus those who believe that significant stamina loss should mostly come from you causing misses using active defense (not just blocking) and you damaging your opponent.
          The MK and Tekken comparison has always been hilarious. There's no quarter circles on the D-pad, there's no 8 frame windows to cancel things into other things, there's no juggling and the combos have way fewer inputs even at their longest. I'm more experienced with MK, so I'm going to throw out a Cyrax combo.

          A pretty standard Cyrax combo would be forward triangle square, down back square R2, forward forward (dash), Circle, back forward square, down down triangle, forward (step), circle, down back triangle, back back (dash), circle, down down triangle, jump back X, back triangle, circle, down back circle.

          That's one combo with 35 inputs for one character (the other cyborgs share some strings, but they have different uses) that don't apply to anything else in the game. UFC 3 isn't even approaching that IMO and it's a bizarre comparison to make.

          Anyway, that's that tangent done.
          Last edited by Nugget7211; 02-26-2018, 12:10 PM.
          **** off, Nugget7211 - GPD, 2017 & 2018
          Internet Hero - Jack Slack, 2018

          Comment

          • MMA Damage
            Banned
            • Feb 2018
            • 161

            #65
            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

            When you handicap people for not playing practice mode by slowing regular combos that are not on the combo list. You get a wanna be Tekken. You can sit there and circle jerk each other but its pretty obvious a lot terrible and lazy choices were made. Just like eliminating stats and grouping them together.

            Community will keep dying while you sit here and deny the obvious issues with the game, such as input delay too.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #66
              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

              Originally posted by MMA Damage
              When you handicap people for not playing practice mode by slowing regular combos that are not on the combo list. You get a wanna be Tekken. You can sit there and circle jerk each other but its pretty obvious a lot terrible and lazy choices were made. Just like eliminating stats and grouping them together.

              Community will keep dying while you sit here and deny the obvious issues with the game, such as input delay too.
              You are misunderstanding the system.

              You arent handicapping people for not going into practice mode. For example, I doubt Maia has a jab, hook and head kick combo in his set. That doesnt mean he cant do that combo. I means he cant do it fast.

              You dont need to go into practice mode to practice that combo if you dont want to. All you need to know is that Maia doesnt have that combo so he wont do it particularly fast...so you probably shouldnt throw that combo with him.

              Lets try to elevate the conversation here. No one is "circle jerking each other." The devs arent "lazy". Pretty much this entire community including me hate the fact that they merged some of the stats together.

              On the other hand, the community isnt "dying" because stats were merged or they cant fire off combos with the same speed or fluidity with every fighter. Thats some hardcore player **** that most people dont give a **** about.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #67
                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                Originally posted by MMA Damage
                When you handicap people for not playing practice mode by slowing regular combos that are not on the combo list. You get a wanna be Tekken. You can sit there and circle jerk each other but its pretty obvious a lot terrible and lazy choices were made. Just like eliminating stats and grouping them together.

                Community will keep dying while you sit here and deny the obvious issues with the game, such as input delay too.
                When you handicap people for not taking the time to learn the game, you get something that has actual depth where you can't just spam any random 8 piece combo and feel like you're an MMA god.

                Comment

                • Serengeti1
                  MVP
                  • Mar 2016
                  • 1720

                  #68
                  Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                  I think time will be the biggest factor in telling us whether this is an issue or not. Until then... We can't be sure either way. It's very possible people get more comfortable with the combos and controls.

                  Comment

                  • Morgan Monkman
                    North of 60
                    • Apr 2016
                    • 1385

                    #69
                    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                    I hate the combos and always will.

                    being a MMA fighter is about mixing it up however you see fit.

                    Saying the combos stop people from throwing 8 piece combos and being "mma gods" makes no sense what so ever because that is what people are already doing with these dumb combos.
                    PSNID: B_A_N_E

                    Comment

                    • RetractedMonkey
                      MVP
                      • Dec 2017
                      • 1624

                      #70
                      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                      Originally posted by Nugget7211
                      The MK and Tekken comparison has always been hilarious. There's no quarter circles on the D-pad, there's no 8 frame windows to cancel things into other things, there's no juggling and the combos have way fewer inputs even at their longest. I'm more experienced with MK, so I'm going to throw out a Cyrax combo.



                      A pretty standard Cyrax combo would be forward triangle square, down back square R2, forward forward (dash), Circle, back forward square, down down triangle, forward (step), circle, down back triangle, back back (dash), circle, down down triangle, jump back X, back triangle, circle, down back circle.



                      That's one combo with 35 inputs for one character (the other cyborgs share some strings, but they have different uses) that don't apply to anything else in the game. UFC 3 isn't even approaching that IMO and it's a bizarre comparison to make.



                      Anyway, that's that tangent done.


                      It’s clear Nugget is the only non dev/GC user that isn’t posting after recently being bludgeoned in the head.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Nugget7211
                        MVP
                        • Nov 2017
                        • 1401

                        #71
                        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                        Originally posted by RetractedMonkey
                        It’s clear Nugget is the only non dev/GC user that isn’t posting after recently being bludgeoned in the head.


                        Sent from my iPhone using Operation Sports
                        I don't know dude, I get hit in the head quite a lot
                        **** off, Nugget7211 - GPD, 2017 & 2018
                        Internet Hero - Jack Slack, 2018

                        Comment

                        • MMA Damage
                          Banned
                          • Feb 2018
                          • 161

                          #72
                          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                          Originally posted by GameplayDevUFC
                          When you handicap people for not taking the time to learn the game, you get something that has actual depth where you can't just spam any random 8 piece combo and feel like you're an MMA god.


                          Too bad you don't need 8 piece combos to feel like a god. Just spam 1 - 2, ducking uppercuts, free double legs from across the cage and you're good.

                          Ain't nobody going to sit there and try to learn these bs combos. Community is already going down from what it seems.

                          Comment

                          • MMA Damage
                            Banned
                            • Feb 2018
                            • 161

                            #73
                            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                            Originally posted by aholbert32
                            You are misunderstanding the system.

                            You arent handicapping people for not going into practice mode. For example, I doubt Maia has a jab, hook and head kick combo in his set. That doesnt mean he cant do that combo. I means he cant do it fast.

                            You dont need to go into practice mode to practice that combo if you dont want to. All you need to know is that Maia doesnt have that combo so he wont do it particularly fast...so you probably shouldnt throw that combo with him.

                            Lets try to elevate the conversation here. No one is "circle jerking each other." The devs arent "lazy". Pretty much this entire community including me hate the fact that they merged some of the stats together.

                            On the other hand, the community isnt "dying" because stats were merged or they cant fire off combos with the same speed or fluidity with every fighter. Thats some hardcore player **** that most people dont give a **** about.

                            See but I do understand that Maia shouldn't combos like that. But thats why you have stats of slower hand speed, kick speed, power, and probably even a combo stat to balance it out.

                            Community has to be dying when I can run into the same person a couple times in one play session. Not even on 2 recently was that frequent and this game isn't even a month old.

                            Comment

                            • kush land
                              Banned
                              • May 2016
                              • 443

                              #74
                              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                              I've never seen anybody in this game throw a nice 4 hit combo but u dont really see nice 5 hit combos in real life its dangerous?

                              Comment

                              • MeowingForVengeance
                                Pro
                                • May 2016
                                • 576

                                #75
                                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                                Originally posted by GameplayDevUFC
                                When you handicap people for not taking the time to learn the game, you get something that has actual depth where you can't just spam any random 8 piece combo and feel like you're an MMA god.
                                I learned how to play UFC 2 just fine by playing the game. To play UFC 3 without a constant stamina deficit I have to go into practice mode, then go into the menus, click down to the move list, find the combo I want to practice, and memorize it.

                                And then any time I want to use a different fighter, I have to make sure that fighter has the combo I spent all that time memorizing.

                                None of this is fun. I don't want feel like an MMA god - I just want to have fun. Not saying the combo system is bad, not saying you should change it; just trying to explain why some of us don't like it.

                                Comment

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