Great patch,has custom sliders been added to custom event if not is it far away?
EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More
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Re: Patch notes
Patchstop?? Does that mean at the end of the patches like when the games done being updated or patched and tuned ? Like year or so? I'm confused JohnComment
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Re: Patch notes
I meant when the patches stop not patch stop.
So yeah within a year or so. No guarantee it makes it either tho, so don't keep your hopes up.Comment
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Re: Patch notes
I'd much rather have a new mode like Universe mode.Comment
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Re: Patch notes
This patch is a major improvement over what we had at launch. The game feels so much better now.
I mentioned it in an earlier thread, but just being able to block more effectively is huge. For me, that input lag was a major reason the game felt as rock 'em sock 'em as it did before. I don't have to get hit unnecessarily anymore. I've had about 5 or 6 fights so far (including one against HereticGabriel) and the meta just feels better.
In my first fight, I got to go against a guy who charged forward and tried to abuse the uppercut, but I was able to effectively punish that style. He got frustrated and quit in the 2nd round.
In the second match, I had one that went 5 rounds of real time before I got the KO. I had Stephens and my opponent had Choi. He was very aggressive early on, but he got gassed by the 4th. At that point, he wasn't throwing much of anything and just trying to survive.
The rest of my fights have been against varied offensive attacks, but I now feel like the tools I'm given are more appropriate and better suited for how this game is built.
Early impressions, but I'm very happy with this patch right now. I plan on looking at the patch notes in depth, and seeing the list of all the changes, so I can really pay attention to them.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Has anyone else noticed a problem with introductions after this patch? At least in career mode? My guy is the heavyweight champion, and always got the same 2-3 intros for his walk to the octagon, now they talk about him as a contender. Same for the Bruce Buffer intro, Bruce didn't mention me as the champion whatsoever or my opponent as the challenger. Just that it was a 5 round title fight.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Just did a few matches but I already want to play more than a few hours ago... The game after this patch feels so much better. Striking seems crisper, fighters less floaty, the changes to discourage cheese are great so far, chaining takedowns is really smooth and ref interactions are AWESOME !
Huge thanks to GPD, you did an amazing work here. I really hope that this trend to put new animations / significant gameplay additions in big patches will be kept, that would be amazing too.
Excellent improvement once again. Bravo.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
What exactly is the difficulty change?Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Yeah Pappy and I had a pretty good match, Cruz is so difficult to use tho especially with the lack of forward ability when it comes to jab/straights. Gonna take some time to figure out the takedowns, they still seem a little slow..
One thing I did notice is I found a sway to hook counter felt sluggish, I’d sway a strike, go to pop off a counter hook and he’d block it almost every time. Not sure if I just wasnt quick enough, but felt like a delay on the counter strike was noticeableComment
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Re: Patch notes
ThanksComment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
I don't think a counter after sway feels sluggish now. Its normal. It was unrealistic fast before the patch.Comment
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Re: Patch notes
It's a fine balance, but they should still be fast enough to hit the counter window as effectively.
There's a bit more i could do to further speed them up when used appropriately, but it was too much work to get in for this update and the problem seemed severe enough to risk this side effect.
If it proves to be a problem I can always put in the time to do that extra work, but it will have to be balanced with other priorities.
This was a fantastic update, man. Beyond my expectations.
I do want to ask you about something. When I knock a fighter down, and he falls on his side, it seems like I can’t quickly get to his side to reign down strikes. My opponent fell right on his side and kinda laid there and I couldnt do much. I had to go up to his legs, where he then centered, and I was standing guard, then I had a choice to go into side control. From there I could then land punches.
Am I missing something or is what I want not possible.... yet?
Thank you
Sent from my iPhone using Operation SportsComment
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Re: Patch notes
This was a fantastic update, man. Beyond my expectations.
I do want to ask you about something. When I knock a fighter down, and he falls on his side, it seems like I can’t quickly get to his side to reign down strikes. My opponent fell right on his side and kinda laid there and I couldnt do much. I had to go up to his legs, where he then centered, and I was standing guard, then I had a choice to go into side control. From there I could then land punches.
Am I missing something or is what I want not possible.... yet?
Thank you
Sent from my iPhone using Operation Sports
Active KO is when the fighter automatically springs right back up, alert KO is when the guy recovers really quickly onto his back, and finally health KOs are when the other guy is almost passed out for a few seconds and you have a window to jump on him for Finish The Fight.Comment
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