EA Sports UFC 3 Patch 1.03 Available, Adds Dana White to the Roster - Patch Notes

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #181
    Re: Patch spoilers!

    Originally posted by magx950
    Actually he was gonna get two takedowns and woodley grabbed the cage, go watch it again

    either way the fact that there's no way to pull guard is a joke while you guys force people like demaian maia to shoot high crotches
    He also attempted 21 takedowns and gassed hard in that fight.

    Should they add a pull guard mechanic? Sure but that doesnt have much to do with Maia. The majority of Maia's takedowns are singles. He attempts to pull guard occasionally but he hasnt been that successful over his career.

    Comment

    • Falseperception
      Rookie
      • Jan 2018
      • 236

      #182
      Re: Patch spoilers!

      Regardless - excited for the patch , excited for mike Perry

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #183
        Re: Patch spoilers!

        Originally posted by johnmangala
        If those arguments apply to grappling for real and not some sarcasm.

        It should apply to the head movement and strike stamina more.
        I'd argue that using constant head movement (like Ross Pearson does all the time) is way less taxing than attempting 7-10 takedowns and failing in a single round.

        Comment

        • alex626
          Just started!
          • Mar 2018
          • 4

          #184
          Re: Patch spoilers!

          GPD,

          As a novice who has been playing against my 9 yr old or offline maybe 2 hours a week if I'm lucky, could you reveal any model or new fighter spoilers or at least reveal if there will be any model or new fighters this patch? Thank you kindly. I love the game and every little thing you do even if I'm too green to fully comprehend it.

          Comment

          • AeroZeppelin27
            MVP
            • Nov 2017
            • 2287

            #185
            Re: Patch spoilers!

            Originally posted by GameplayDevUFC
            I hate grapplers who make the game look bad by shooting for TDs non stop, over and over again with no setup, forcing people to tweet me with ridiculous TD denial stats and stamina values as evidence that the game isn't a good simulation.

            This change is for those grapplers.

            The grapplers who want to play realistically will get their buffs in due time.

            Oh, so like DC's AI then?

            I'm just kidding, the last patch made that WAAAAY better .

            Will this affect the AI though? It can occasionally still get a little spammy, not often, but occasionally, especially if you walk out of range of a TD, it'll shoot one or two more awkwardly that don't connect

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #186
              Re: Patch spoilers!

              Originally posted by aholbert32
              I'd argue that using constant head movement (like Ross Pearson does all the time) is way less taxing than attempting 7-10 takedowns and failing in a single round.
              No doubt, but those things are already taxed. It's alright you can tax them further, but head movement should tax you too, it is also tiring.

              Also Ross Pearson uses plenty of head movement, and he gets tired from doing so- everyone does.

              He even got caught by Hooker ducking into a knee. He was tired, the vulerability should increase with low stamina too, but using head movement should tax stamina like irl.

              Comment

              • magx950
                Banned
                • Mar 2018
                • 72

                #187
                Re: Patch spoilers!

                Originally posted by aholbert32
                He also attempted 21 takedowns and gassed hard in that fight.

                Should they add a pull guard mechanic? Sure but that doesnt have much to do with Maia. The majority of Maia's takedowns are singles. He attempts to pull guard occasionally but he hasnt been that successful over his career.
                I'd be very surprised if the majority of his "takedowns" are actually because of a successful single.. he uses a lot of trips and takes backpack a ton.

                Yeah, and I'm not saying failing takedowns shouldn't gas you. I'm saying this is a ****ty way to **** with grapplers meanwhile strikers get off hundreds of strikes and can still have 2/3 stamina by the end of the fight, even while utilizing head movement. Priorities aren't on at all here.

                FYI, The reason Maia's singles are effective is because he's also threatening multiple other things, which you can't do in the game.. a guard pull/sweep, taking the backpack position and dropping the leg for underhooks. You're getting into other mechanics of why his grappling is successful without actually understanding it. Plus, the single leg that hes shooting in the game isn't even the type of single he uses.. if he does get the single he usually runs the pipe, in game every single fighter attempts a high crotch dude.

                Comment

                • murkr
                  Banned
                  • Mar 2018
                  • 58

                  #188
                  Re: Patch spoilers!

                  Originally posted by magx950
                  At this point it's either incompetence or hatred. Strikes from almost every position on the ground are useless. It's super easy to get off your back even against a superior grappler, which wasn't even always the case. The double leg animation looks like a high school kids fifth attempt at a double. I could go on for hours. And then they further nerf takedown attempts by making stamina even worse from the brain-dead denial window.

                  I don't think the devs are stupid so this is the only thing that makes sense at this point
                  It’s hatred bro and it translates to real life as well that’s why ngannou gets more hype n money then a stipe and all ufc behind guys like ngannou

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #189
                    Re: Patch spoilers!

                    Originally posted by johnmangala
                    No doubt, but those things are already taxed. It's alright you can tax them further, but head movement should tax you too, it is also tiring.

                    Also Ross Pearson uses plenty of head movement, and he gets tired from doing so- everyone does.

                    He even got caught by Hooker ducking into a knee. He was tired, the vulerability should increase with low stamina too, but using head movement should tax stamina like irl.
                    I'm not disagreeing I just dont know if it should be a significant tax. I think the vulnerability increase alone will be enough to discourage people from spamming sways now. If they choose to do that now risky behavior, they shouldnt have to deal with a significant stamina tax imo.

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #190
                      Re: Patch spoilers!

                      Originally posted by aholbert32
                      I'm not disagreeing I just dont know if it should be a significant tax. I think the vulnerability increase alone will be enough to discourage people from spamming sways now. If they choose to do that now risky behavior, they shouldnt have to deal with a significant stamina tax imo.
                      It shouldn't be a significant tax, very minimal and more for perm stamina. Just should be there for realism. It just doesn't feel natural/organic otherwise.

                      At the very least, at least for stationary head movement.

                      Lunges have more vulerablity, a stamina tax, and a delay. Head movement is more viable and effective because of reasons like this.

                      Yet realistically it is far more risky.

                      Comment

                      • MacGowan
                        Sassy
                        • Jun 2017
                        • 1681

                        #191
                        Re: Patch spoilers!

                        Yeah, I don't necessarily think the issue is TDs and Clinches getting a balanced nerf. I think the issue is the perceived notion from some of the wrestling and BJJ fans that the devs are slowly turning this game into FNC with kicks.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #192
                          Re: Patch spoilers!

                          Originally posted by magx950
                          I'd be very surprised if the majority of his "takedowns" are actually because of a successful single.. he uses a lot of trips and takes backpack a ton.

                          Yeah, and I'm not saying failing takedowns shouldn't gas you. I'm saying this is a ****ty way to **** with grapplers meanwhile strikers get off hundreds of strikes and can still have 2/3 stamina by the end of the fight, even while utilizing head movement. Priorities aren't on at all here.

                          FYI, The reason Maia's singles are effective is because he's also threatening multiple other things, which you can't do in the game.. a guard pull/sweep, taking the backpack position and dropping the leg for underhooks. You're getting into other mechanics of why his grappling is successful without actually understanding it. Plus, the single leg that hes shooting in the game isn't even the type of single he uses.. if he does get the single he usually runs the pipe, in game every single fighter attempts a high crotch dude.
                          I dont know if backpack is considered a takedown. I know that most of the time he use a single as an entry and either gets a trip or immediate takedown.

                          If your argument is that there needs to be more variety in the game when it comes to grappling....no one is disagreeing with that. Not the devs. Not me. No one. But thats not a reason to be against an increased stamina loss for spamming takedowns.

                          IMO, the dev team is so busy fixing issues that primarily only affect the top 200 or so that they dont have the time to add things that could significantly improve grappling. The majority of complaints/exploits are still striking related when it comes to Div 5 and up (not saying that the top fighters dont have issues with grappling either) and the devs still seem to be primarily addressing those.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #193
                            Re: Patch spoilers!

                            Originally posted by aholbert32
                            I dont know if backpack is considered a takedown. I know that most of the time he use a single as an entry and either gets a trip or immediate takedown.

                            If your argument is that there needs to be more variety in the game when it comes to grappling....no one is disagreeing with that. Not the devs. Not me. No one. But thats not a reason to be against an increased stamina loss for spamming takedowns.

                            IMO, the dev team is so busy fixing issues that primarily only affect the top 200 or so that they dont have the time to add things that could significantly improve grappling. The majority of complaints/exploits are still striking related when it comes to Div 5 and up (not saying that the top fighters dont have issues with grappling either) and the devs still seem to be primarily addressing those.
                            This is accurate.

                            We could have easily added some grappling depth had time not been focused on balance issues.

                            Discuss.

                            Comment

                            • magx950
                              Banned
                              • Mar 2018
                              • 72

                              #194
                              Re: Patch spoilers!

                              Originally posted by aholbert32
                              I dont know if backpack is considered a takedown. I know that most of the time he use a single as an entry and either gets a trip or immediate takedown.

                              If your argument is that there needs to be more variety in the game when it comes to grappling....no one is disagreeing with that. Not the devs. Not me. No one. But thats not a reason to be against an increased stamina loss for spamming takedowns.

                              IMO, the dev team is so busy fixing issues that primarily only affect the top 200 or so that they dont have the time to add things that could significantly improve grappling. The majority of complaints/exploits are still striking related when it comes to Div 5 and up (not saying that the top fighters dont have issues with grappling either) and the devs still seem to be primarily addressing those.
                              If you take backpack and they end up off their feet (Extremely common) it's a takedown. You might also only be thinking of his recent fights.. when he was at 185 single leg was not the top of his takedown arsenal at all.

                              again, like I said, im fine with takedowns having increased stamina. the issue is that grappling already sucks BADLY in the game, in terms of effectiveness as well as in terms of mechanics, and they're still nerfing it. It makes it look, to many people who are grappling oriented, that the devs are going with the average player who just wants to "stand and bang".

                              you say nobody is disagreeing with the stuff i said.. Well, the devs and game changers talk lots in the striking threads, but it feels like they never seem to acknowledge what needs work when grappling threads are made.

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #195
                                Re: Patch spoilers!

                                Originally posted by GameplayDevUFC
                                This is accurate.

                                We could have easily added some grappling depth had time not been focused on balance issues.

                                Discuss.
                                !!!!!!

                                You mean things like seated cage position, possibly rocks on the ground, more momentum positions, possibly even scrambling positions???

                                F the top 20 lol

                                They’ve had the last two patches (first one was absolutely needed). If this one improved things like the first one did I hope we add more depth to grappling.

                                Comment

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