Balance means nothing when the game is incomplete

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  • Paledude45
    Rookie
    • Feb 2018
    • 247

    #46
    Re: Balance means nothing when the game is incomplete

    Originally posted by MysticJack541
    I know it's not this simple, but could you imagine if EA UFC 4 just copied and pasted the clinch and grappling from UD3 and transfered over the striking from EA3 and continued to build on it adding new animations and fine tuning it ect.... My God it would be the best MMA game ever hands down.

    Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app
    I'm not really a fan of the striking in UFC 3, I'll still play the game but I don't like phonebooth head sway trading.

    Right now I'm either dealing with jab straight block breaker combo pressure fighters and extremely passive fighters who wait for me to come forward to they could plant and counter.

    I've had almost 300 ranked matches and I still don't understand the game LOL.

    Comment

    • iceberg3445
      Rookie
      • Dec 2017
      • 431

      #47
      Re: Balance means nothing when the game is incomplete

      Originally posted by MysticJack541
      I know it's not this simple, but could you imagine if EA UFC 4 just copied and pasted the clinch and grappling from UD3 and transfered over the striking from EA3 and continued to build on it adding new animations and fine tuning it ect.... My God it would be the best MMA game ever hands down.

      Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app


      That would be great, but it’s probably no cake walk for EA to acquire coding from THQ’s Undisputed series.

      I do think EA can build on the current mechanics to make a good game. First fix the clinch, then expand on takedown defense windows to add chainable takedowns, a sense of struggle, and more takedown-to-clinch gameplay sequences.

      On the ground, different/additional GnP gameplay - maybe some sort of wrist control mechanic to keep players engaged/competitive instead of just waiting to deny/activate transitions and looking for subs - would be a good addition.


      Sent from my iPhone using Operation Sports

      Comment

      • Magx951
        Banned
        • Apr 2018
        • 22

        #48
        Re: Balance means nothing when the game is incomplete

        Originally posted by GameplayDevUFC
        See I see it the opposite way. You're looking for flash over function, especially if you consider UD3 a better game.

        Why add something like a seated cage position which is one of the top requests I see often when comparing us to UD3?

        It wouldn't add to the function at all.

        And the complaints about a struggle during takedowns? From a functional standpoint you already have it. You're looking for the flash to sell it better.

        I can totally understand why you'd want that. Better immersion over balance.

        But I feel you got your terminology backwards.
        This is so wrong that it actually hurt me to read.

        There is no struggle functionally in takedowns at the moment. You shoot and its either you get it, or you don't. Where is the struggle? In a real shot, if the guy tries sprawling it isn't just a yes or no answer-- there are tons of things you can do, like switching to a different takedown (Like going from a single to a high crotch, at the moment there is no real single leg takedown at all, by the way) or taking the clinch--Or even getting an easy trip if the person overreacts in one direction. You could also strike after attemping a shot, like throwing an uppercut after a failed high crotch.

        In terms of the enormous amounts of different positions that were in UD3 that aren't in UFC3, none of that is flash. There is nothing flashy about multiple seated cage positions. They do however, have different uses for both the guy on top and the guy on the bottom. The submissions available are different. The mental state of the person on the bottom who is SO close to standing up is different. The strikes a guy can use on top and the submissions he can attempt if he wants to pull guard are different.

        I mean, we're playing an MMA game that doesn't even have a real single leg attempt, a butterfly guard, or even a way to quickly go for a clinch. None of that is flash over function.. they're fundamental techniques that most MMA fighters are knowledgeable about..

        Hell, I'll take it one step further. You can't even rock people and get finish the fight sequences with GROUND AND POUND. you just hit them over and over, and eventually they get magically knocked out. How often does somebody actually get knocked out cold from ground and pound? Landing heavy shots should lead to health events that can lead to submission opportunities, passing opportunities, and different positions altogether.

        Adding depth to grappling is not "flash over function" and you should be deeply embarrassed for even saying that.

        I'm not saying any of these things are easy enough to add that they can just be patched in. But your claim that it's all flash is... nonsensical, at best.

        Comment

        • Zeta Reticulan1
          Banned
          • Sep 2017
          • 471

          #49
          Re: Balance means nothing when the game is incomplete

          Originally posted by 1212headkick
          am i allowed to quote? if not i apologize. people consider ud3 better because its gameplay from character to the ground was deeper and it captured the struggle of a real mma fight. it had hundreds more positions. it had PRIDE MODE! we begged and pleaded for it to be in. most of all it had the chaos factor. we told you we wanted fight nights striking and ud3s grappling. some things the community suggested made it in. most did not. your a great dev. you have an eye for logic and presentation. but when it comes to taking the communities advice you arent easy to work with. examine yourselves put the pride aside and listen. the games in serious trouble. thats how it looks outwardly. the ground is far behind the striking cheapening the experience. you did tweaks. we didnt ask for tweaks. we asked for a whole new system. like it or not ud3 set the bar for all mma games like doom did fps. you could of given us ufc2s striking with the ability to move and ud3s ground game and youd be getting the credit instead of them . you own the rights. give us what we want. outside fighting is bad. and the movement needs work. geoff your a very capable smart passionate person but your listen skills need to improve. we hoped for a new standard with this game. martial said we were getting undisputed and fight night. thats not what we got or were told we would get. you owe us nothing weve spent the money many preordered but we placed all our eggs in your basket. most people want fnc2 because this game doesnt feel like a finished product and it lacks depth. go back and take ud3s system and make it better. want off the hook instantly? pride paid dlc
          Thumbs up to this post for requested UD3’s ground game. I couldn’t agree more with putting pride aside and moving to that system for the ground game.

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #50
            Re: Balance means nothing when the game is incomplete

            Originally posted by Zeta Reticulan1
            Thumbs up to this post for requested UD3’s ground game. I couldn’t agree more with putting pride aside and moving to that system for the ground game.
            Tbh this game has the potential to better in terms of grappling

            Momentum based grappling needs to be the primary focus instead of stamina. That way it’d all about positions/fakes to simulate balance/control.

            Comment

            • manliest_Man
              MVP
              • May 2016
              • 1203

              #51
              Re: Balance means nothing when the game is incomplete

              Wether takedowns are functional or flashy or whatever, the conclusion is simple: They are not FUN.

              Why are they not fun and why are they frustrating? Because a split second, determines wether a 5 second animation plays out or not, that is 6 years old and performed identically by every fighter on the roster, under the exact same pre-determined scenarios, like missing a leg kick . Completely halting the game and taking the control away from the players.

              Not providing us, with a variety of options to change the outcome, as you'd see in real-life.

              Sadly, i haven't seen any attempts made, with the EA UFC 3 series, in getting the struggle of the grappling represented.

              It seems as if Grappling is all about patience and precise timing (the way the current EA UFC 2 control scheme is set-up) while Striking, is mostly about Mindleslly holding the Block Button and walking towards your opponent or mashing the right stick for sways/head movement.

              It should be the other way around. Grappling, should be mostly a constant struggle, while Striking, should be mostly about patience, timing & precision.
              Last edited by manliest_Man; 04-01-2018, 11:30 PM.

              Comment

              • iceberg3445
                Rookie
                • Dec 2017
                • 431

                #52
                Re: Balance means nothing when the game is incomplete

                Originally posted by manliest_Man
                Wether takedowns are functional or flashy or whatever, the conclusion is simple: They are not FUN.

                Why are they not fun and why are they frustrating? Because a split second, determines wether we the player will be watching a 5 second animation plays out or not, that is 6 years old and performed identically by every fighter on the roster, under the exact same pre-determined scenarios, like missing a leg kick . Completely halting the game and taking the control away from the players.

                Not providing us, with a variety of options to change the outcome, as you'd see in real-life.

                Sadly, i haven't seen any attempts made, with the EA UFC 3 series, in getting the struggle of the grappling represented.

                .

                You’re so right about the current system being frustrating. It’s very hard to tell why some takedowns are defended while others aren’t. The binary system in place is why many find the grappling so frustrating.

                The current sprawl animation is a testament to how little gamedevs have focused on wrestling in this game. It’s slow, ugly, and defies physics. In place of this animation should be a diverse array of grappling positions - including the clinch - that result when takedowns are defended at various stages in the TDD window.


                Sent from my iPhone using Operation Sports

                Comment

                • Wintermu7e
                  Rookie
                  • Jan 2018
                  • 25

                  #53
                  Re: Balance means nothing when the game is incomplete

                  There's way too many entitled whiners on this board.

                  Comment

                  • manliest_Man
                    MVP
                    • May 2016
                    • 1203

                    #54
                    Re: Balance means nothing when the game is incomplete

                    Originally posted by Wintermu7e
                    There's way too many entitled whiners on this board.
                    This observation/comment is pointless...

                    Also I expect to have entitled people on this board, as they most likely paid money and own the game...

                    Comment

                    • rebel8pig
                      Rookie
                      • Nov 2017
                      • 135

                      #55
                      Re: Balance means nothing when the game is incomplete

                      and why are hooks so f`ing STRONG. its literally the only combo you need to throw. Sometimes i do a little experiment when playing, I start off realistic picking my shots landing beautiful clean counters, do i get any reward? well not much. Then i switch to hook spamming and VOILA! KO! its so dumb. I get rewarded for being a stupid jackass. I love mma games and had high hopes but this is just... sad.
                      maybe this is the wrong thread but damn, had to vent.

                      Comment

                      • Magx951
                        Banned
                        • Apr 2018
                        • 22

                        #56
                        Re: Balance means nothing when the game is incomplete

                        Originally posted by manliest_Man
                        This observation/comment is pointless...

                        Also I expect to have entitled people on this board, as they most likely paid money and own the game...
                        I paid 80 Canadian dollars for a "UFC" game

                        It should have been titled "UFC meets K1"

                        Comment

                        • Zeta Reticulan1
                          Banned
                          • Sep 2017
                          • 471

                          #57
                          Re: Balance means nothing when the game is incomplete

                          Originally posted by Phillyboi207
                          Tbh this game has the potential to better in terms of grappling

                          Momentum based grappling needs to be the primary focus instead of stamina. That way it’d all about positions/fakes to simulate balance/control.
                          I would like to see them improve the current system and have it primarily focus on momentum, or Invisible Jiu Jitsu as Rickson would say lol.

                          Comment

                          • bmlimo
                            MVP
                            • Apr 2016
                            • 1123

                            #58
                            Re: Balance means nothing when the game is incomplete

                            Originally posted by Zeta Reticulan1
                            I would like to see them improve the current system and have it primarily focus on momentum, or Invisible Jiu Jitsu as Rickson would say lol.
                            I believe the key to improve is GNP... if gnp had a real presence ground deny would be just a causality to maintain position not the main focus

                            Comment

                            • Magx951
                              Banned
                              • Apr 2018
                              • 22

                              #59
                              Re: Balance means nothing when the game is incomplete

                              Originally posted by bmlimo
                              I believe the key to improve is GNP... if gnp had a real presence ground deny would be just a causality to maintain position not the main focus
                              Improve GNP and make the fighters actually have submission threats from every position

                              we have dozens of BJJ black belts on the roster who apparently have no idea how to do any submissions from OPEN GUARD of all places..

                              Comment

                              • Zeta Reticulan1
                                Banned
                                • Sep 2017
                                • 471

                                #60
                                Re: Balance means nothing when the game is incomplete

                                Originally posted by Magx951
                                Improve GNP and make the fighters actually have submission threats from every position

                                we have dozens of BJJ black belts on the roster who apparently have no idea how to do any submissions from OPEN GUARD of all places..
                                I could easily see these getting spammed, but I do think they could implement these. Like leg locks from open guard, just make the transition take longer to prevent spam.

                                Comment

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