Lunging magnet punch

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #91
    Re: Lunging magnet punch

    ^

    Power modifier is not a fixall tho.

    I actually want it in more than you imo, but I realize it's not the only factor for this solution.

    We could also improve feints in the process with heavy/medium/light techniques.

    Heavy is the power modifier. Medium is the strikes we have now.

    Light strikes could be done through cancelable feints at any points in the animation. Canceling at the point of contact would be a light technique.

    We all want deeper TD, clinch, striking feints.

    _

    This is reminiscent of the head movement stamina tax issue from a few months ago.

    It's rooted in the magnetic tracking mechanism. There are several solutions which must go together to fix it.

    Comment

    • FCB x Finlay
      MVP
      • Nov 2017
      • 1293

      #92
      Re: Lunging magnet punch

      Originally posted by johnmangala
      ^

      Power modifier is not a fixall tho.

      I actually want it in more than you imo, but I realize it's not the only factor for this solution.

      We could also improve feints in the process with heavy/medium/light techniques.

      Heavy is the power modifier. Medium is the strikes we have now.

      Light strikes could be done through cancelable feints at any points in the animation. Canceling at the point of contact would be a light technique.

      We all want deeper TD, clinch, striking feints.

      _

      This is reminiscent of the head movement stamina tax issue from a few months ago.

      It's rooted in the magnetic tracking mechanism. There are several solutions which must go together to fix it.
      This plus proper movement mechanics. I think we are all coming from different positions, movement is number one for me.

      If the magnetic striking is removed, proper circling mechanics and lunges being fixed we'd have a solid foundation. Then for me it would be adding fns blocking parries and headmovement fixes before any power mechanic.

      Comment

      • bmlimo
        MVP
        • Apr 2016
        • 1123

        #93
        Re: Lunging magnet punch

        Originally posted by FCB x Finlay
        This plus proper movement mechanics. I think we are all coming from different positions, movement is number one for me.

        If the magnetic striking is removed, proper circling mechanics and lunges being fixed we'd have a solid foundation. Then for me it would be adding fns blocking parries and headmovement fixes before any power mechanic.
        It's sad I don't think they will change it. The feedback of the ''topplayers'' are for more arcade aspects (even they saying the oposite) they don't want a realistic sport game... they want a game that they have fun... even they player base telling the oposite, I'm sorry aholbert I hate to use this argument, but its very clear that people are not enjoying this game online... if there's a true player base it resides in offline...

        Comment

        • FCB x Finlay
          MVP
          • Nov 2017
          • 1293

          #94
          Re: Lunging magnet punch

          Originally posted by bmlimo
          It's sad I don't think they will change it. The feedback of the ''topplayers'' are for more arcade aspects (even they saying the oposite) they don't want a realistic sport game... they want a game that they have fun... even they player base telling the oposite, I'm sorry aholbert I hate to use this argument, but its very clear that people are not enjoying this game online... if there's a true player base it resides in offline...
          Offline is worse tbh, they have razor sharp counters and just eat shots.

          Comment

          • Scamdefencebrah
            Banned
            • Jun 2018
            • 10

            #95
            Re: Lunging magnet punch

            Originally posted by AydinDubstep
            At the very least, get rid of the sliding and have the fighter actually step to cover. It's still auto aim territory but at least it won't look as bad.

            You could have a few magnet ranges.

            Currently it's:
            - Miss
            - Connect flush (MAGNET ACTIVATED)

            You could tweak it as below:
            - Miss
            - Very slight hit (MAGNET ACTIVATED)

            Only allowing a flush hit to happen when the player executes at the correct range, otherwise at most a slight hit with the toe or something if it's a kick.

            So basically the magnet never pulls you into a flush hit. You have to get the range right yourself, however perhaps your fighter stretches his foot a bit to pull off a very slight hit which replaces the current flush hitting magnet.

            You'll need to program in more animations & reactions for that but it's something.

            Heck, you could fool us all and have like 10 states > miss, slight miss, slight hit, slightly more hit, slightly more more hit etc. It's not organic but it covers many more distances in between, similar with our head movement suggestion of 7 or 8 zones.

            Edit: not sure if much made sense but replacing magnet flush with magnet slight is something. Or ya know, just do the easier thing and remove the magnetism.... Surely it's just an animation issue at this stage i.e. foot connecting vs shin connecting & the reactions off them?

            Edit 2: Did this magnetism exist in the earlier copies of the game like beta era?

            Edit 3: Doesn't look like it did from the footage I'm watching. Please remove the magnetism!!!!! It's not a good decision to keep it. Please remove.

            it definitely existed in some form in the beta. I remember posting about it back then. I think it mostly was noticed with overhand rights. But yes I think they ended up making the magnetism more prevalent because of all the casuals complaining about the controls and how hard it was to land hits.

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #96
              Re: Lunging magnet punch

              The game could be improved with better tracking.


              Comment

              • haduken
                Rookie
                • Jan 2018
                • 41

                #97
                Re: Lunging magnet punch

                just caught up on this thread, wow.

                some of the things gpd and some gc's come out with are just so disappointing to read. like heretic said, absolutely stunning.

                it's a genuine shame you've got guys like martial who have direct input to the devs, understand the realities of striking, completely nail the correct on this subject and STILL get overruled by people with a bizarre perspective. painful.

                Comment

                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #98
                  Re: Lunging magnet punch

                  Originally posted by haduken
                  just caught up on this thread, wow.

                  some of the things gpd and some gc's come out with are just so disappointing to read. like heretic said, absolutely stunning.

                  it's a genuine shame you've got guys like martial who have direct input to the devs, understand the realities of striking, completely nail the correct on this subject and STILL get overruled by people with a bizarre perspective. painful.
                  Take an Advil.

                  Comment

                  • haduken
                    Rookie
                    • Jan 2018
                    • 41

                    #99
                    Re: Lunging magnet punch

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #100
                      Re: Lunging magnet punch

                      Hey! I like that show! In the 5th season, now.

                      Comment

                      • haduken
                        Rookie
                        • Jan 2018
                        • 41

                        #101
                        Re: Lunging magnet punch

                        Comment

                        • stephengreen
                          Rookie
                          • Jun 2016
                          • 127

                          #102
                          Re: Lunging magnet punch

                          So is this still in the game after the latest patch? LMK before I reinstall this only to be disappointed.

                          Comment

                          • Thetruth11
                            Banned
                            • Feb 2018
                            • 474

                            #103
                            Re: Lunging magnet punch

                            Only problems I seen was punching after being countered , punching while staggered.
                            The jab does to much damage for such a quick punch , I do like that it takes damage off your opponent strike.
                            But when u hooks after moving your head into the hook terrible.
                            Plus I don't like how fast the the health regenerates it should be slightly slower.

                            Sent from my SM-G920T using Operation Sports mobile app

                            Comment

                            • Thetruth11
                              Banned
                              • Feb 2018
                              • 474

                              #104
                              Re: Lunging magnet punch

                              The fighter ratings difference is the main problem

                              Sent from my SM-G920T using Operation Sports mobile app

                              Comment

                              • Kingslayer04
                                MVP
                                • Dec 2017
                                • 1482

                                #105
                                Re: Lunging magnet punch

                                Originally posted by AydinDubstep
                                Pay attention to how some strikes are normal speed, and how the strikes that connect come out much faster. That's the magnetism.

                                Pay attention to how the feet will literally slide on the ground to help the strike connect. That's again the magnetism.

                                Watch how the attackers foot lifts over the guy's forehead when the defender moves back but is still well in range. It should connect flush but doesn't.

                                Pay attention finally to the amount of distance covered when the magnet kicks in. It zips you straight onto the guy.

                                This is what we're getting at.
                                I wonder if they'll make any attempt to fix that (and stamina) at all.

                                Comment

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