Lunging magnet punch

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  • ryangil23
    Rookie
    • May 2016
    • 418

    #106
    Re: Lunging magnet punch

    Originally posted by AydinDubstep
    All of this stuff is still here:

    <div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/8myTpCf9PtGXU5X8tO" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/8myTpCf9PtGXU5X8tO">via GIPHY</a></p>

    <div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/12yrVFTaQD20fGhHfd" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/12yrVFTaQD20fGhHfd">via GIPHY</a></p>

    <div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/3rhkplZfj4cGnx0khd" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/3rhkplZfj4cGnx0khd">via GIPHY</a></p>

    <div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/PLHKi3IMKpUfPtmXZ8" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/PLHKi3IMKpUfPtmXZ8">via GIPHY</a></p>

    <div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/OqBNvuI8EkK051A50A" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/OqBNvuI8EkK051A50A">via GIPHY</a></p>

    <div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/23kXzcg08QlJVA3DWg" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/23kXzcg08QlJVA3DWg">via GIPHY</a></p>

    <div style="width:100%;height:0;padding-bottom:56%;position:relative;"><iframe src="https://giphy.com/embed/1gQvyRfCMVkYAcHdmY" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div><p><a href="https://giphy.com/gifs/1gQvyRfCMVkYAcHdmY">via GIPHY</a></p>
    This is what annoys me. I can't seem to understand where I can be hit and where I can't and this is why. This skating across the cage throws me off.

    Comment

    • Freshly Baked Gregg
      Pro
      • Jan 2018
      • 605

      #107
      Re: Lunging magnet punch

      This and the stamina system are probably the last (but very important) issues with striking in this game. Hopefully they both get fixed soon.


      Sent from my iPhone using Operation Sports

      Comment

      • Nekrotik
        Rookie
        • Nov 2017
        • 288

        #108
        Re: Lunging magnet punch

        Bottom line for me:

        The striking no longer feels like it's based on physics. It isn't determined whether a strike hits based on where the target was vs. where the strike range should end, in relation to where the target will actually be once the limb reaches its destination.

        Instead, it's adjusting the laws of physics on the fly to force the strike to look like it landed, because it seems that the strike landing or not is determined based on the fighters' position when the strike was thrown, not when it lands or is in transit.

        Gigantic, fundamental flaw in the core of this game.

        Striking should be physics-based. If your head is no longer in the path of the first/shin/whatever being thrown, the strike doesn't land.
        If your head finds its way into the path of the fist/shin/whatever, even though it wasn't in range when the strike was initially thrown, it should hit. Period.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #109
          Re: Lunging magnet punch

          Originally posted by Nekrotik
          Bottom line for me:

          The striking no longer feels like it's based on physics. It isn't determined whether a strike hits based on where the target was vs. where the strike range should end, in relation to where the target will actually be once the limb reaches its destination.

          Instead, it's adjusting the laws of physics on the fly to force the strike to look like it landed, because it seems that the strike landing or not is determined based on the fighters' position when the strike was thrown, not when it lands or is in transit.

          Gigantic, fundamental flaw in the core of this game.

          Striking should be physics-based. If your head is no longer in the path of the first/shin/whatever being thrown, the strike doesn't land.
          If your head finds its way into the path of the fist/shin/whatever, even though it wasn't in range when the strike was initially thrown, it should hit. Period.
          It has always been that way in this game tho.

          UFC 2 was the same way but we had the issue of a lot of striking ending up short due to the forcefield. Remember the dreaded back sway?

          It seems like they added the magnetism to combat that. But imo it’s much worse now.

          That combined with all punches having one range messes up a lot of distance management
          Last edited by Phillyboi207; 07-05-2018, 11:28 AM.

          Comment

          • Zeta Reticulan1
            Banned
            • Sep 2017
            • 471

            #110
            Re: Lunging magnet punch

            Originally posted by Phillyboi207
            It has always been that way in this game tho.

            UFC 2 was the same way but we had the issue of a lot of striking ending up short due to the forcefield. Remember the dreaded back sway?

            It seems like they added the magnetism to combat that. But imo it’s much worse now.

            That combined with all punches having one range messes up a lot of distance management


            Yeah, I think fixing it the right way would have actually taken lots of work on the physics in the game engine. Instead of doing that, they came up with this magnetic "quick fix".

            Comment

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