Let's look at positions where you can land significant strikes.
Top Guard:
You can mainly land small damage to the body or head, it is very hard to rock. Opponent's can spam the head grab and transition. They have many options to getup from this position AND you can be head trapped. It's a very bad position for damage unless you are playing someone who has no idea what they are doing.
Half Guard:
This is one of the better positions, because you can land the elbow at decent speed, but the massive GA for blocked strikes means you are likely to have someone getup, neglecting all the hard work you did to get them on the ground.
Top Mount: Right now transitioning to back control is still what most people do, since there is no back control threats.
Back Mount: This position should be very dangerous, but it is one of the safest unless you play against very high level ranked opponents. For the most part you can hold block, deny down and try to sweep your opponent. The sweep should be eliminated, it makes no sense how easy it is to get with so little threat.
Last but not least, side control/crucifix/side saddle, these positions are good for damage, but with how slow elbows come out it's usually pretty easy to get at least one of the three major transitions. Unless you have a huge grappling advantage such as GSP vs Wonderboy its hard to land good strikes here.
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