Realistic tweak to forward moving combos.

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  • MartialMind
    EA Game Changer
    • Apr 2016
    • 321

    #31
    Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

    Originally posted by RetractedMonkey
    I actually disagree with this. I believe removing permanent stamina drain from the stiff arm retreat will solve this problem.

    If it doesn’t, don’t turn the third strike into a soft combo. Make it so you can’t move forward and have to plant your feet to throw the last strike.


    Sent from my iPhone using Operation Sports
    Believe it or not, but this was the original idea i presented to the team on the first day i played the game in Canada but it wasn't received well at all. It still won't be well received, which is why i'm asking for a sort of compromise here.

    Comment

    • iverson91
      Rookie
      • Oct 2012
      • 182

      #32
      Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

      I agree, the constant moving forward combos is way out of wack. If you tried that irl being off balanced is what would lead to an easy timed takedown but that option/punishment is also missing in this game.

      Even if a fighter is hurt if his opponent moves forward to aggressively often times it will often lead to a takedown or a clinch.
      Last edited by iverson91; 04-27-2018, 02:46 PM.
      PSN:BandOfGypsys91

      #simnation 2k player, add me if you play sim games.

      #Sixers

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #33
        Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

        Originally posted by MartialMind
        Believe it or not, but this was the original idea i presented to the team on the first day i played the game in Canada but it wasn't received well at all. It still won't be well received, which is why i'm asking for a sort of compromise here.
        That’s the biggest issue imo

        We spoke about it before but the game allows you to shift weight at will and keep moving forward throwing powerful strikes.

        I’m still in the “hard combos dont take enough stamina” camp. But the main issue is this hand holding of distance management for aggressive fighter.

        Once I throw off of my rear foot and transfer my kinetic energy into forward momentum I cant keep moving forward with power. I’d have to take smaller steps or shift my weight back to my rear foot to explode forward again.

        I definitely appreciate the work put into this thread.

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #34
          Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

          Originally posted by RetractedMonkey
          I actually disagree with this. I believe removing permanent stamina drain from the stiff arm retreat will solve this problem.

          If it doesn’t, don’t turn the third strike into a soft combo. Make it so you can’t move forward and have to plant your feet to throw the last strike.


          Sent from my iPhone using Operation Sports
          I would also like to see something like this, first.

          Comment

          • Freshly Baked Gregg
            Pro
            • Jan 2018
            • 605

            #35
            Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

            Originally posted by LeonVegaSuarez
            Excellent suggestions. I'm all for realism and fighters just going forward throwing multi punch combos bothered me a bit. Vitor Belfort vs Wanderlei Silva is an example for a multi punch combo moving forward but it's all straight punches.


            Regarding your second point, I'd also like to see counters off of blocks. Robbie Lawler for example throws hooks right after blocking punches, similar to what Gaethje does in the game. Maybe more unique block animations for some fighters would be a solution, but I'd like to somehow have this as an option for all fighters.


            In Belfort vs Silva, this was a very exceptional circumstance... Also, after the 2nd strike, Belfort was sprinting forwards which makes sense according to this post.


            Sent from my iPhone using Operation Sports

            Comment

            • AeroZeppelin27
              MVP
              • Nov 2017
              • 2287

              #36
              Re: Realistic tweak to forward moving combos.

              I'm not gonna quote the post for brevity sake.

              However, it is a fantastic post and I hope the changes happen.

              Comment

              • AeroZeppelin27
                MVP
                • Nov 2017
                • 2287

                #37
                Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                Originally posted by RetractedMonkey
                I actually disagree with this. I believe removing permanent stamina drain from the stiff arm retreat will solve this problem.

                If it doesn’t, don’t turn the third strike into a soft combo. Make it so you can’t move forward and have to plant your feet to throw the last strike.


                Sent from my iPhone using Operation Sports
                Agree on removing the perm stamina drain. Or atleast maxing it FAR less taxing on long term stamina.

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #38
                  Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                  Originally posted by AeroZeppelin27
                  Agree on removing the perm stamina drain. Or atleast maxing it FAR less taxing on long term stamina.
                  This for sure. Right now the perm stamina drain makes it not as usable as it should be.

                  Comment

                  • xFINISHxHIMx
                    Banned
                    • Aug 2017
                    • 747

                    #39
                    Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                    23 likes it’s obvious that we don’t want hard combos to be that powerful.

                    I personally think the idea of everything after the first 2 punches being soft combos is the way to go.

                    When I see a dude throwing hooks atm me and he is repeatedly doing it I’m trying to land a punch after the second hook cause the 3rd, 4th and 5th hook are NEVER as fast as the first 2. Especially when he tries it all over again... see Miocic:Werdum. Its instinct. Every good striker would do that in such a situation. It’s a deadly opening that needs to be fixed.

                    Comment

                    • Morgan Monkman
                      North of 60
                      • Apr 2016
                      • 1385

                      #40
                      Re: Realistic tweak to forward moving combos.

                      Can't we just get rid of combos?

                      Why does there need to be something that gives artificial speed and power to your punches ?

                      Can't we just throw punches without some background mechanic working?

                      Can't i just throw a jab left hook uppercut and it be the same thing everytime? (depending on stamina and health of fighter)

                      what's the obsession with combos.
                      PSNID: B_A_N_E

                      Comment

                      • MartialMind
                        EA Game Changer
                        • Apr 2016
                        • 321

                        #41
                        Re: Realistic tweak to forward moving combos.

                        Originally posted by Morgan Monkman
                        Can't we just get rid of combos?

                        Why does there need to be something that gives artificial speed and power to your punches ?

                        Can't we just throw punches without some background mechanic working?

                        Can't i just throw a jab left hook uppercut and it be the same thing everytime? (depending on stamina and health of fighter)

                        what's the obsession with combos.
                        Think about that for a second.

                        Without combos, every single strike you throw would return to the guard completely even when you throw one after the other.

                        That'd be incredibly lame.

                        When a fighter throws a 1-2-3 combo, the 2 is thrown before the 1 returns completely and the 3 is thrown before the 2 returns completely... That makes it efficient and requires less energy when thrown that way.

                        Removing combos is not an option.



                        Sent from my MI MAX 2 using Operation Sports mobile app

                        Comment

                        • Morgan Monkman
                          North of 60
                          • Apr 2016
                          • 1385

                          #42
                          Re: Realistic tweak to forward moving combos.

                          Originally posted by MartialMind
                          Think about that for a second.

                          Without combos, every single strike you throw would return to the guard completely even when you throw one after the other.

                          That'd be incredibly lame.

                          When a fighter throws a 1-2-3 combo, the 2 is thrown before the 1 returns completely and the 3 is thrown before the 2 returns completely... That makes it efficient and requires less energy when thrown that way.

                          Removing combos is not an option.



                          Sent from my MI MAX 2 using Operation Sports mobile app
                          They don't need to be the way they are for punches to be able to come out like that.

                          Just make it so the punches still come out that way when thrown minus the speed and power retention bonus.

                          I don't remember the fight night games having a 100 combo page list to look at.
                          PSNID: B_A_N_E

                          Comment

                          • MartialMind
                            EA Game Changer
                            • Apr 2016
                            • 321

                            #43
                            Re: Realistic tweak to forward moving combos.

                            Originally posted by Morgan Monkman
                            They don't need to be the way they are for punches to be able to come out like that.

                            Just make it so the punches still come out that way when thrown minus the speed and power retention bonus.

                            I don't remember the fight night games having a 100 combo page list to look at.
                            Without the speed and power retention bonus, counter fighting would become incredibly OP.

                            You think you hate the game now? Wait till nobody ever wants to engage ever, or all we see are pot shots and point fighting.

                            Let me ask you something. What is giving you the most issue? Forward moving combos while you're trying to create space or stationary combos?



                            Sent from my MI MAX 2 using Operation Sports mobile app

                            Comment

                            • Morgan Monkman
                              North of 60
                              • Apr 2016
                              • 1385

                              #44
                              Re: Realistic tweak to forward moving combos.

                              Originally posted by MartialMind
                              Without the speed and power retention bonus, counter fighting would become incredibly OP.

                              You think you hate the game now? Wait till nobody ever wants to engage ever, or all we see are pot shots and point fighting.

                              Let me ask you something. What is giving you the most issue? Forward moving combos while you're trying to create space or stationary combos?



                              Sent from my MI MAX 2 using Operation Sports mobile app
                              I don't hate this game, i am incredibly passionate about it.

                              Currently every fight i have people come at me like a bull, literally i can only think of ZombieR as the only guy i have fought who has had a patient 5 round fight with me.

                              I'd say the issue is the speed at which punches are coming out in stationary, they can literally just plant their feet and start winging combos so fast that if you haven't preemptively leaned the correct direction you will get your block broken and knocked out.

                              They have taken the power out of the lean counters, unless you lean and pop a straight out, which is a nice touch but it seems as the defender you are are at the disadvantage.
                              PSNID: B_A_N_E

                              Comment

                              • xFINISHxHIMx
                                Banned
                                • Aug 2017
                                • 747

                                #45
                                Re: Realistic tweak to forward moving combos.

                                Im so sick of defending simple left right hard combos it's annoying me since release pls development team add this asap

                                Comment

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