That was a Fatality. Don’t expect an answer, R.I.P.
Realistic tweak to forward moving combos.
Collapse
Recommended Videos
Collapse
X
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
That was a Fatality. Don’t expect an answer, R.I.P. -
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
You can definitely throw a 123 without picking your back leg up like Lamas in that gif. The straight punch isn't going to be a huge Conor full extension cross, but you can throw a shorter straight to chamber your hips and bounce forward with huge rotation power on the left hook.
The point being you can do it but you won't get much forward movement on the straight. It's more like Jab(forward) - Straight(planted/little motion) - Left Hook(forward explosion).Comment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
You can definitely throw a 123 without picking your back leg up like Lamas in that gif. The straight punch isn't going to be a huge Conor full extension cross, but you can throw a shorter straight to chamber your hips and bounce forward with huge rotation power on the left hook.
The point being you can do it but you won't get much forward movement on the straight. It's more like Jab(forward) - Straight(planted/little motion) - Left Hook(forward explosion).
Comment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
No ****. You're slowly creeping up the worst posters p4p list. I was reiterating his point.Comment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
It has more to do with forward momentum and power strikes. A jab jab cross is still a 3 hit combination and doable while moving. A jab cross lead hook is difficult to do at the same speed unless you have perfect balance. Stationary strikes are also easier in this sense.
I agree with the change. Though I think the meta will still be 1-2 focused, which is okay because it can be avoided with head movement but puts shorter fighters at a disadvantage.
So it’s the forward momentum of the strikes after the first two punches that he has a problem with.
I agree that some combos should not keep forward momentum in unrealistic ways. Setting the number arbitrarily to anything above two is odd though. As BlackBelt said a jab jab cross is still doable while moving forward. So setting the forward moving combo limit arbitrarily to anything above two just seems odd still.
Sent from my iPhone using Operation SportsComment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
So it’s the forward momentum of the strikes after the first two punches that he has a problem with.
I agree that some combos should not keep forward momentum in unrealistic ways. Setting the number arbitrarily to anything above two is odd though. As BlackBelt said a jab jab cross is still doable while moving forward. So setting the forward moving combo limit arbitrarily to anything above two just seems odd still.
Sent from my iPhone using Operation Sports
You cannot push off your rear leg and then immediately explode off of it again in the same combo. Just try the motion itself. Stand in any striking stance and explode forward by pushing off of your rear foot. Try to immediately explode forward again after your body goes forward. You'll barely move an inch. You'd have to shift weight back on your rear leg in order to generate any force.Comment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
It should be based upon the step of your rear leg. Jab-jab is possible because the first jab you step with your front leg, second jab you can push off of your rear leg. After that you can't explode forward again without reestablishing momentum/balance.
You cannot push off your rear leg and then immediately explode off of it again in the same combo. Just try the motion itself. Stand in any striking stance and explode forward by pushing off of your rear foot. Try to immediately explode forward again after your body goes forward. You'll barely move an inch. You'd have to shift weight back on your rear leg in order to generate any force.
I think there’s a good idea in there involving the rear leg, and factoring that into the combo equation.
But throwing a stepping jab, then a stationary jab and then the forward moving straight right is all so quick that it’s a moving combination. It’s a bit of semantics saying that the second jab doesn’t move. The whole combo is quick and the first and third strike both move forward.
Sent from my iPhone using Operation SportsComment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
I think there’s a good idea in there involving the rear leg, and factoring that into the combo equation.
But throwing a stepping jab, then a stationary jab and then the forward moving straight right is all so quick that it’s a moving combination. It’s a bit of semantics saying that the second jab doesn’t move. The whole combo is quick and the first and third strike both move forward.
Sent from my iPhone using Operation Sports
So like a 1-2 (2 being pretty stationary and thrown with a small step) then followed by a moving 3 is possible.
The problem is that in game all 3 or 4 strikes are moving forward and that's just fake.Comment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
Just a bump... hoping we get a change ASAP.Comment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
When a realistic mechanic is introduced to the game, it almost always exposes flaws in artificial mechanics. With combinations finally interacting with head movement in a realistic way, flaws in the current combo system are being revealed.... AKA, they are stronger than they should be.
I expected this would happen, which is why i wanted to wait until after the patch drops to make this post.
As fighters throw certain combinations, especially while moving forward, they leave small pockets, giving the defender an opportunity to sneak in a strike or two.
We don't need to increase stamina drain on combos, we don't need to increase the speed of backward movement, we simply need to recreate those small pockets in a realistic way and allow players to take advantage of them.
FORWARD MOVING HARD COMBOS:
Right now, you can throw up to 4 very fast forward moving combinations without a break in between at all. With Conor, a player can advance with a Jab-straight-left hook-right hook combo and you're only options are this.
- Block all 4. Not good for your block
- Try to use slips but this is too risky
- Use the fast retreating movement but this costs too much stamina
Every option available right now is more risky than it needs to be. With the combination buff, the advantage now rests with the fighter who is throwing a combination vs a fighter moving their head carelessly and rightfully so. Now it's time to give advantage to the fighter using footwork over the fighter just constantly throwing combos.
To do this, forward moving combinations cannot be allowed to break the laws of physics any further.
What physics? Well look at the Gif below.
Khabib pushes off his back foot into a forward moving left hook followed by a right cross. Notice that after he threw the right cross, he is completely off balance.
Another example of this:
It is inevitable that a fighter would be off balance when a forward moving combo like this is thrown. For a fighter to follow up with another forward moving combination, he needs to recover his balance first.
This is now how it works in EA UFC 3 and that's an issue.
My suggestion:
If a player queues up more than 2 forward strikes, only the first 2 should count as a hard combo, and the 3rd strike should count as a soft combo.
Take the forward moving Jab-Straight-Left hook combo for example. This is how it looks in UFC3.
No breaks or reduction in forward momentum at all. I challenge anyone to find me a fighter throwing a forward moving 3 piece like this. After the straight, Conor should have to reset his feet and push off his back foot again, causing a slight delay, before then following up with the hook. It should look like this.
This slight break between the second and 3rd combo will give players enough time to keep the combination in check in a realistic way.
You can intercept the hook with a straight even after taking the Jab and straight on your block.
This also opens up the check hook which doesn't exist in the game right now at all. If you back up in time to make the Jab and Straight whiff completely, you can intercept the follow up hook with a check hook.
Right now in the game, if someone comes at you with these combos, your only two options are block and try to use head movement. A third is missing, the clean intercept and this will introduce it.
Again.... if a player queues up more than 2 forward moving combos, only the first 2 should count as a hard combo... then reset. This should work with all combos. Including the Jab-Jab straight combo.
If a player wants to throw more than 2 hard combos. He'll need to either do it all stationary, or throw the first 2 moving forward, then plant to throw the 3rd.
This is how i'd like to see forward moving combos dealt with.
STATIONARY HARD COMBOS:
A player that gets trapped against the cage right now or a player who is forced into close boxing range, can get overwhelmed with hard combos and his options to successfully deal with it are there but very risky and limited. I'd like to add one more option. REALISTIC counters off the block.
This is essentially a block buff, but one that would require skill and knowledge. Not just hugging it.
In boxing, a fighter can pick off certain shots and counter accordingly by simply using his block. Most times whether your counter lands depends on what side is open as a fighter is throwing a shot.
Example:
From close boxing range.
Fighter A is in the Orthodox stance
Fighter B is in the Orthodox stance
Fighter A throws a left hook to the body
Fighter B blocks it
Fighter B can immediately throw a right uppercut and catch Fighter A before he can block.
Here's a visual aid.
After a fighter throws a left hook to the body, his left side is wide open for the right uppercut. In the game this works. You can land a right uppercut clean immediately after blocking a left hook to the body.
I'd like to see more of these but with punches to the head.
Here are a few i'd like to see. Note, these all can be negated by simply blocking immediately after throwing.
Scenario 1:
* Fighter A throws a left hook right hook combination
* Fighter B blocks the left hook and lands a left hook before fighter A's right hook lands.
If fighter A throws a left hook but blocks right away, fighter B won't land his own left hook.
Logic:
When you throw a left hook, you can guard your right side with your block, but when you throw a Left hook, right hook, now your right side isn't guarded and there's a small opening in there for a fighter to sneak in a left hook.
This same scenario should also work with any combo involving the left hook.
So if fighter A throws a stationary Jab-straight-left hook-right hook.
Fighter B should be able to block the Jab-straight-left hook and land his own left hook before Fighter A's right hook lands.
Scenario 2
* Fighter A throws a right hook left hook combo
* Fighter B blocks the right hook and lands a left hook before fighter A can land his left hook
Logic:
The pocket opens on the right side of the fighter throwing, but AFTER the right hook is thrown. After a right hook is thrown it has to return to the guard, a fighter could sneak in a left hook in that time.
Again, this could be used to keep long combos under control.
If fighter A queues up a stationary Jab-right hook-left hook combo.
Fighter B can block the Jab-right hook, and land his own left hook before fighter A can land his left hook.
These are just two examples.
I'll add to these once i'm sure people are down with the idea. I also invite anyone here with boxing knowledge to add to these and make sure we don't miss any.
I'm gonna end it right here just so this doesn't become tedious to read.
Your feedback is very welcome!.Last edited by 1212headkick; 05-02-2018, 02:12 AM.Comment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
why do you fight for this when you know the game needs more movement balances which if anyone bothered to care theyd see footwork is the whole problem . you even call yourself a jones fan but dont fight for a basic circle out animation to be in the game. its no secret gamechangers are paid to do six videos for ea if theyre huge on youtube(yaboysavage confirms this) and thats not wrong. whats wrong is you represent us and have stopped fighting for what you said youd stand for. even going so far as to say youd relinquish your gamechangers position in a video. here we are with a kickboxing game with submissions no ud3 feel you said pre release was in the game and you openly stand for it. you straight lied to the entire community. "its fight night champion and undisputed" took one takedown to figure out that wasnt true. you for months on end played fnc and 3 to allude to thats what were getting. maybe noone else remembers or cares what you once stood honorably for. i do. you gave us a COMPLETELY bogus perception. how dare you man? than post like you never said that. hey guess it was worth a free game and 3 grandhow are hard combos even remotely a representation of fight night champion. your no longer the communities hero from 1 and 2. your a shell of someone great. you had more impact as a content creator than a gamechanger. you wont even fight for a basic circle out animation. what happened to you man? your contents went down hill - sincerely a true fanComment
-
Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!
why do you fight for this when you know the game needs more movement balances which if anyone bothered to care theyd see footwork is the whole problem . you even call yourself a jones fan but dont fight for a basic circle out animation to be in the game. its no secret gamechangers are paid to do six videos for ea if theyre huge on youtube(yaboysavage confirms this) and thats not wrong. whats wrong is you represent us and have stopped fighting for what you said youd stand for. even going so far as to say youd relinquish your gamechangers position in a video. here we are with a kickboxing game with submissions no ud3 feel you said pre release was in the game and you openly stand for it. you straight lied to the entire community. "its fight night champion and undisputed" took one takedown to figure out that wasnt true. you for months on end played fnc and 3 to allude to thats what were getting. maybe noone else remembers or cares what you once stood honorably for. i do. you gave us a COMPLETELY bogus perception. how dare you man? than post like you never said that. hey guess it was worth a free game and 3 grandhow are hard combos even remotely a representation of fight night champion. your no longer the communities hero from 1 and 2. your a shell of someone great. you had more impact as a content creator than a gamechanger. you wont even fight for a basic circle out animation. what happened to you man? your contents went down hill - sincerely a true fanComment
-
Re: Realistic tweak to forward moving combos.
@1212headkick
You come off extremely sincere and i genuinely hate that I've disappointed you, but you are wrong.
- There is no way for you know everything I push for behind the scenes. Making the assumption that the reason we don't have a circle out animation or other direct footwork buffs yet is because I haven't asked for or pushed for them is just surprising. Do people genuinely think I get what I want by simply asking for it?
I've seen even guys like Big Cee in here go on a personal tirade accusing me of this and it's botherline insulting. So because i'm slightly popular online (Not even), I must snap my fingers and just get what I want?
If that where the case, over aggression would've been killed off completely even before this game dropped. But there are members of the Gamechanger team that strongly believe RUNNING is the real problem. I have to fight them too and considering they have good points to back their argument, it's not an easy fight.
While approaching the Devs, the most reasonable voice is the voice that gets heard the loudest, even then, there must be an agreement among the team AND also the Developers themselves before anything is done.
Every suggestion I've made directly or indirectly buffs footwork, including this one. Have some faith... or not. Your choice.
- I never lied to anyone. You understand what a lie is right? Knowing something is one way but saying it's the other to purposefully deceive?
"Its no secret gamechangers are paid to do six videos for ea if they're huge on youtube(yaboysavage confirms this) and that's not wrong".
I don't know who Yaboysavage is or how big his channel is and that might be true for him and other big channels, but it's not true for me or other Gamechangers. None of us are paid a dime. I know for a fact I wasn't paid a dime. This is the truth... take it or leave it. I haven't received a penny from EA for ANYTHING, that includes making a video.
When I made those videos, I could only go off the game I played in Canada and you have to remember:
* I had very little time with the game
* I didn't play against anyone who exploited the game
So I had LOADS of positive experiences with it. It's one thing for the Devs to make a game, it's another to expect the community to play the game as intended and this is the main issue. I was blown away at how players constantly broke the game. I mean, there are players who dedicated all their time to finding ways to break the game.... it's a very difficult task trying to predict all the ways it could be broken.
So I didn't lie to you when I told you I enjoyed it when I played it. I did... like really did, but then the game dropped and all these issues started popping up.... Issues not one of us, or even YOU would've been able to find in the very short time we had with the game.
I've also made it vocal that I think the online experience is trash. There are two EA UFC 3 games for me. EA UFC 3 offline and EA UFC 3 online. EA UFC 3 offline is a 9 out of 10 for me, hands down. Online it's like a 4 out of 10.
You're wrong to accuse me of lying to my audience. I won't say I'd never do that because I've lied to family and friends so It's possible I'd lie to an audience on Youtube, but I didn't when it comes to that. I did not.
I am pushing for a circle out animation, I am pushing for a lot of things you're not aware of so rather than make assumptions, ask me.
Again, have some faith.... Or don't.Comment
-
Re: Realistic tweak to forward moving combos.
@1212headkick
You come off extremely sincere and i genuinely hate that I've disappointed you, but you are wrong.
- There is no way for you know everything I push for behind the scenes. Making the assumption that the reason we don't have a circle out animation or other direct footwork buffs yet is because I haven't asked for or pushed for them is just surprising. Do people genuinely think I get what I want by simply asking for it?
I've seen even guys like Big Cee in here go on a personal tirade accusing me of this and it's botherline insulting. So because i'm slightly popular online (Not even), I must snap my fingers and just get what I want?
If that where the case, over aggression would've been killed off completely even before this game dropped. But there are members of the Gamechanger team that strongly believe RUNNING is the real problem. I have to fight them too and considering they have good points to back their argument, it's not an easy fight.
While approaching the Devs, the most reasonable voice is the voice that gets heard the loudest, even then, there must be an agreement among the team AND also the Developers themselves before anything is done.
Every suggestion I've made directly or indirectly buffs footwork, including this one. Have some faith... or not. Your choice.
- I never lied to anyone. You understand what a lie is right? Knowing something is one way but saying it's the other to purposefully deceive?
"Its no secret gamechangers are paid to do six videos for ea if they're huge on youtube(yaboysavage confirms this) and that's not wrong".
I don't know who Yaboysavage is or how big his channel is and that might be true for him and other big channels, but it's not true for me or other Gamechangers. None of us are paid a dime. I know for a fact I wasn't paid a dime. This is the truth... take it or leave it. I haven't received a penny from EA for ANYTHING, that includes making a video.
When I made those videos, I could only go off the game I played in Canada and you have to remember:
* I had very little time with the game
* I didn't play against anyone who exploited the game
So I had LOADS of positive experiences with it. It's one thing for the Devs to make a game, it's another to expect the community to play the game as intended and this is the main issue. I was blown away at how players constantly broke the game. I mean, there are players who dedicated all their time to finding ways to break the game.... it's a very difficult task trying to predict all the ways it could be broken.
So I didn't lie to you when I told you I enjoyed it when I played it. I did... like really did, but then the game dropped and all these issues started popping up.... Issues not one of us, or even YOU would've been able to find in the very short time we had with the game.
I've also made it vocal that I think the online experience is trash. There are two EA UFC 3 games for me. EA UFC 3 offline and EA UFC 3 online. EA UFC 3 offline is a 9 out of 10 for me, hands down. Online it's like a 4 out of 10.
You're wrong to accuse me of lying to my audience. I won't say I'd never do that because I've lied to family and friends so It's possible I'd lie to an audience on Youtube, but I didn't when it comes to that. I did not.
I am pushing for a circle out animation, I am pushing for a lot of things you're not aware of so rather than make assumptions, ask me.
Again, have some faith.... Or don't.
It scares me to think of where the gameplay would've gone without you in the mix, in terms of what the gameplay devs would've done for patches
god blessComment
-
Re: Realistic tweak to forward moving combos.
The “running” thing still blows my mind.
UFC 2 was received much better than this because footwork/distance was way better.
Distance management is an essential part of any fighting game AND MMA in real life. The magnetic striking, weird forced evasion animations etc all ruin the distance management. Instead it’s this weird hybrid where we get an artificial sense of distance control but the game is actually holding your hand.
The game has improved a lot since it dropped in that regard but that’s one of the main issues.Comment
Comment